def spawn(width): for i in range(width): for j in range(width): new_player = Player(i * width + j, 'Jake' + str(i + 1)) new_village = Village(new_player.name, i, j) new_player.villages += [new_village] players[new_player.id] = new_player
def __init__(self, coordinates): self.coordinates = coordinates self.n_villages = constants.WORLD['n_villages4zone'] self.villages = [] for i in xrange(self.n_villages): coord = self.coordinates coord['village'] = i self.villages.append(Village(coordinates=coord))
def pr2(ind): village = Village() s = '|' for b in ind: building = village.get_buildings()[b] building.level_up() s += building.get_name() + ('%02d' % building.get_level()) + "|" return s
def setup_agents(self): """ Creates a village, adds land to its territory and records its start date. """ village = Village(self, **self.params) self.agents[village._id] = village self.grid[village.coords]['agent'] = village._id village.claim_land(village.coords) village.record_date()
def test_transmit_neighbors(): v0 = Village(loc=(0.2, 0.3), N=10, vaccinated_fraction=0.5) v1 = Village(loc=(0.2, 0.3), N=10, vaccinated_fraction=0.5) v0.neighbors = [v1] # only v0-towards-v1 transmissions between villages v0.challenge(2) generation = 0 while (v0.S + v1.S) > 0 and (v0.infecteds or v1.infecteds): print('\n=========\ngeneration-%d\n=========' % generation) for v in (v0, v1): v.update() for v in (v0, v1): v.transmit() print(v.summary()) print('=========') generation += 1
def test_accumulate_susceptibles(): v1 = Village(loc=(0.2, 0.3), N=100, vaccinated_fraction=0.2, neighbors=set()) v1.S = 0 # start from transiently low susceptibles n_generations = 26 * 300 S_timeseries = [] for t in range(n_generations): v1.update() S_timeseries.append(v1.S) plt.plot(range(n_generations), S_timeseries)
def test_transmit_infections(): v0 = Village(loc=(0.2, 0.3), N=10, vaccinated_fraction=0.5, neighbors=set()) v0.challenge(2) generation = 0 while v0.S > 0 and v0.infecteds: print('\n=========\ngeneration-%d\n=========' % generation) v0.update() v0.transmit() print(v0.summary()) generation += 1
def obtainTableRows(html): table = html('table')[1] # Cojo la tabla con los datos (la 0 tiene el formulario de envío) tableRows = table('tr') print(len(tableRows)) villages = [] for row in tableRows[1:2]: cells = row('td') # Regex para sacar coordenadas coords = re.findall('showOpenTipCity\((-?\d*),(-?\d*),this\)', str(cells[1])) coordX = coords[0][0] coordY = coords[0][1] timeCell = str(cells[9]) # la celda 9 tiene la info del viaje time = timeCell[4:len(timeCell) - 5] villages.append(Village(coordX, coordY, time)) return villages
def __init__(self, build_template, village=None, supply_resources=False, world='pl100', target_resources=(0, 0, 0)): self.build_template = build_template[:] self.village = village or Village(world) self.supply_resources = supply_resources self.world = world self.target_wood, self.target_stone, self.target_iron = target_resources self.build_time = 0 self.need_wood, self.need_stone, self.need_iron = 0, 0, 0 self.template = [] self.generate_build_time() self.verbose_build_time = datetime.datetime.now() - datetime.timedelta( seconds=self.build_time)
def __init__(self): self.menu = """ Меню: 1) Показать общую статистику о деревне 2) Следующий день 3) Изменить погоду 4) Закончить игру """ self.day = 1 self.village = Village() self.player = Player() self.nature = Nature() self.world = World() self.world.add_nature(self.nature) self.world.add_player(self.player) self.village.add_player(self.player) for i in range(5): house = House() self.village.add_house(house) index = 1 start_specialization = specialization list_spec = [] for house in self.village.houses: for i in range(2): human = Human() spec = random.choice(start_specialization) list_spec.append(spec) if list_spec.count(spec) >= 4: start_specialization.remove(spec) human.specialization = spec index += 1 house.add_people(human) self.world.add_worker(self.village.get_people())
action='store_true', help="Create a player save file. Stored to player.json by default") parser.set_defaults(create_player=False) args = parser.parse_args() # create gamedata object that holds game information gamedata = GameData() if args.savefile is not None: if args.b: gamedata.b = True else: gamedata.b = False gamedata.player = util.load_player(args.savefile) vil = Village(gamedata) vil_gd = vil.run() elif args.b is True: gamedata.b = True gamedata.player = Player() util.create_player_file(gamedata) char = CreateCharacter(gamedata) gd = char.run() vil = Village(gd) gd_vil = vil.run() else: if args.b is True: gamedata.b = True else: gamedata.b = False gamedata.b = False
def __init__(self): self.village = Village()
def setUp(self): self.world = 'pl100' self.village = Village(self.world)
def init_game(input): village = Village(input["village"]) friendships = Friendships(input["wordlist"]) return village, friendships
from population import Population from village import Village from compute import list_add from flask import Flask, request, render_template, Blueprint, send_from_directory from config import DevConfig import json from jinja2 import Template profile = Blueprint('opendata_final', __name__) p = Population() v = Village() def multiply_population_data(population_data, proportion): result = dict() result["household_no"] = population_data["household_no"] * proportion result["people_total"] = population_data["people_total"] * proportion result["people_total_m"] = population_data["people_total_m"] * proportion result["people_total_f"] = population_data["people_total_f"] * proportion result["people_m"] = [t * proportion for t in population_data["people_m"]] result["people_f"] = [t * proportion for t in population_data["people_f"]] return result def add_population_data(population_data1, population_data2): if population_data1 == {}: return population_data2 else: result = dict() result["household_no"] = population_data1[
def main(): parser = argparse.ArgumentParser(description="P0 Adventure") parser.add_argument( "--savefile", dest="savefile", default="game.json", help="The save file. default: 'game.json'", ) parser.add_argument( "--new-game", dest="new_game", default=False, action="store_true", help="Create a new save file.", ) parser.add_argument( "-b", dest="bonus_tasks", default=False, action="store_true", help="enable bonus tasks", ) parser.add_argument( "--print-bonus", dest="print_bonus", default=False, action="store_true", help="print bonus task list and exit", ) args = parser.parse_args() if args.print_bonus: print_bonus_tasks() return # your code starts here save = args.savefile if args.new_game: user = Player() user.createNewCharacter() gamedata = GameData(player=user, savefile=save, bonus_tasks=args.bonus_tasks) if args.bonus_tasks: totengraeber = Gravedigger() gamedata.gravedigger = totengraeber truhe = Chest() gamedata.chest = truhe else: gamedata = load_gamedata(save) user = gamedata.player if args.bonus_tasks: totengraeber = gamedata.gravedigger truhe = gamedata.chest schmied = Shopkeeper(name="blacksmith", inventory=blacksmith_items) druide = Shopkeeper(name="druid", inventory=druid_items) prog0 = Village( player=user, bonus_tasks=args.bonus_tasks, blacksmith=schmied, druid=druide ) if args.bonus_tasks: prog0.gravedigger = totengraeber prog0.chest = truhe while True: user_choice = village(prog0) if user_choice == 5: dung0 = Dungeon(player=user, bonus_tasks=args.bonus_tasks) if args.bonus_tasks: dung0.gravedigger = totengraeber dungeon(dung0) elif user_choice == 6: save_gamedata(gamedata, save), print("Game saved to {}".format(save)) elif user_choice == 0: quit(gamedata, save) break else: raise KeyError( "main.py Something went wrong with the user choosing what to do!" ) sys.exit(0)
class CreateCharacter(StateHandler): def __init__(self, gamedata): StateHandler.__init__(self, CreateCharacter.start, [ CreateCharacter.start, CreateCharacter.ask, CreateCharacter.strength, CreateCharacter.agility, CreateCharacter.speed, CreateCharacter.defense, CreateCharacter.confirm, CreateCharacter.store ], Quit(), gamedata) CreateCharacter.start = Start() CreateCharacter.ask = Ask() CreateCharacter.strength = Strength() CreateCharacter.agility = Agility() CreateCharacter.speed = Speed() CreateCharacter.defense = Defense() CreateCharacter.confirm = Confirm() CreateCharacter.store = Store() if __name__ == '__main__': gamedata = GameData() player = Player() gamedata.player = player util.create_player_file(gamedata) gamedata.player = util.load_player("player.json") create_char = CreateCharacter(gamedata) create_char_gd = create_char.run() village = Village(create_char_gd) village_gd = village.run()