Example #1
0
 def __init__(self):
     GpaphicBlueprint.__init__(self)
     self.kind = 'zylinder'
     self._color = [0.5, 0.5, 0.5]
     oldMesh = create_cylinder(10, 10)
     self._mesh = Mesh(oldMesh.get_vertices(), oldMesh.get_faces())
     self.buildProgram()
Example #2
0
    def __init__(self,
                 radius,
                 length,
                 rows=16,
                 cols=16,
                 vertex_colors=None,
                 face_colors=None,
                 color=(0.5, 0.5, 1, 1),
                 edge_color=None,
                 **kwargs):
        mesh_data = create_cylinder(rows, cols, radius, length, offset=False)

        self._mesh = MeshVisual(
            mesh_data.get_vertices() + np.array([0, 0, -length * 0.5]),
            mesh_data.get_faces(), vertex_colors, face_colors, color)
        if edge_color:
            self._border = MeshVisual(mesh_data.get_vertices() +
                                      np.array([0, 0, -length * 0.5]),
                                      mesh_data.get_faces(),
                                      color=edge_color,
                                      mode='lines')
        else:
            self._border = MeshVisual()

        CompoundVisual.__init__(self, [self._mesh, self._border], **kwargs)
        self.mesh.set_gl_state(polygon_offset_fill=True,
                               polygon_offset=(1, 1),
                               depth_test=True)
Example #3
0
    def __init__(self, h):
        self.h = h
        app.Canvas.__init__(self, keys='interactive', size=(800, 550))
        
        hcyl = mplcyl.TruncatedCone()
        print('1')
        #plot_tc(p0=np.array([1, 3, 2]), p1=np.array([8, 5, 9]), R=[5.0, 2.0])
        verts, edges = h.get_geometry()

        self.meshes = []
        self.rotation = MatrixTransform()
        sec_ids = []
        s = 1.0
        x, y = 0., 0.
        for edge in edges:
            ends = verts['pos'][edge]  # xyz coordinate of one end [x,y,z]
            dia = verts['dia'][edge]  # diameter at that end
            sec_id = verts['sec_index'][edge[0]]  # save the section index
            
            dif = ends[1]-ends[0]  # distance between the ends
            length = (dif**2).sum() ** 0.5
            # print length
            # print dia
            #C, T, B = hcyl.make_truncated_cone(p0=ends[0], p1=ends[1], R=[dia[0]/2., dia[1]/2.])
            mesh_verts =  create_cylinder(8, 8, radius=[dia[0]/2., dia[1]/2.], length=length, offset=False)
            #mesh_verts = create_grid_mesh(C[0], C[1], C[2])

            
            # sec_id_array = np.empty(mesh_verts.shape[0]*3, dtype=int)
            # # sec_id_array[:] = sec_id
            # meshes.append(mesh_verts)
            # sec_ids.append(sec_id_array)
            self.meshes.append(visuals.MeshVisual(meshdata=mesh_verts, color='r'))

#             transform = ChainTransform([STTransform(translate=(x, y),
#                                                     scale=(s, s, s)),
#                                         self.rotation])
#
#         for i, mesh in enumerate(self.meshes):
# #            x = 800. * (i % grid[0]) / grid[0] + 40
#             mesh.transform = transform
#             mesh.transforms.scene_transform = STTransform(scale=(1, 1, 0.01))
        
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.clear(color='white', depth=True)

        for mesh in self.meshes:
            mesh.draw()

        print('running')
        self.show()
        if sys.flags.interactive != 1:
            app.run()
Example #4
0
def generate_cylinder_geometry(first_vertex_coordinate, second_vertex_coordinate,
                               cylinder_rows, cylinder_cols, cylinder_radius, sphere_radius):
    middle_point = (first_vertex_coordinate + second_vertex_coordinate) / 2
    distance_between_vertices = np.linalg.norm(first_vertex_coordinate - second_vertex_coordinate)
    normalized_vector = (second_vertex_coordinate - first_vertex_coordinate) / distance_between_vertices
    cylinder_length = distance_between_vertices - 1.75 * sphere_radius
    cylinder = geometry.create_cylinder(
        cylinder_rows, cylinder_cols, radius=[cylinder_radius, cylinder_radius], length=cylinder_length)
    vertices = cylinder.get_vertices()
    vertices += (0, 0, -cylinder_length / 2)
    rotation_matrix = get_rotation_matrix(start_point=np.array((0, 0, 1), np.float32), end_point=normalized_vector)
    vertices = np.dot(vertices, rotation_matrix)
    vertices += middle_point
    cylinder.set_vertices(vertices)
    return cylinder
Example #5
0
    def create_axes(self):

        self.axes = {}
        coords = [(1, 0, 0), (0, 1, 0), (0, 0, 1)]
        names = ["x", "y", "z"]
        colors = ["red", "green", "blue"]

        for coord, color, name in zip(coords, colors, names):

            mdata = geometry.create_cylinder(128, 128, radius=[0.1, 0.1], length=5, offset=False)
            axis = scene.visuals.Mesh(meshdata=mdata, shading="flat", color=color)
            t = visuals.transforms.MatrixTransform()
            t.rotate(90, coord)
            axis.transform = t

            self.view.add(axis)
            self.axes[name] = axis
            axis.visible = False
Example #6
0
    def create_axes(self):

        self.axes = {}
        coords = [(1, 0, 0), (0, 1, 0), (0, 0, 1)]
        names = ["x", "y", "z"]
        colors = ["red", "green", "blue"]

        for coord, color, name in zip(coords, colors, names):

            mdata = geometry.create_cylinder(128,
                                             128,
                                             radius=[0.1, 0.1],
                                             length=5,
                                             offset=False)
            axis = scene.visuals.Mesh(meshdata=mdata,
                                      shading='flat',
                                      color=color)
            t = visuals.transforms.MatrixTransform()
            t.rotate(90, coord)
            axis.transform = t

            self.view.add(axis)
            self.axes[name] = axis
            axis.visible = False
Example #7
0
def test_cylinder():
    """Test cylinder function"""
    md = create_cylinder(10, 20, radius=[10, 10])
    radii = np.sqrt((md.get_vertices()[:, :2]**2).sum(axis=1))
    assert_allclose(radii, np.ones_like(radii) * 10)
Example #8
0
def test_cylinder():
    """Test cylinder function"""
    md = create_cylinder(10, 20, radius=[10, 10])
    radii = np.sqrt((md.get_vertices()[:, :2] ** 2).sum(axis=1))
    assert_allclose(radii, np.ones_like(radii) * 10)