Example #1
0
def test_framebuffer():
    
    # Test init with no args
    gloo.get_a_context().glir.clear()
    F = FrameBuffer()
    glir_cmds = F._context.glir.clear()
    assert len(glir_cmds) == 1
    glir_cmds[0][0] == 'CREATE'
    
    # Activate / deactivate
    F.activate()
    glir_cmd = F._context.glir.clear()[-1]
    assert glir_cmd[0] == 'FRAMEBUFFER'
    assert glir_cmd[2] is True
    #
    F.deactivate()
    glir_cmd = F._context.glir.clear()[-1]
    assert glir_cmd[0] == 'FRAMEBUFFER'
    assert glir_cmd[2] is False
    #
    with F:
        pass
    glir_cmds = F._context.glir.clear()
    assert len(glir_cmds) == 2
    assert glir_cmds[0][0] == 'FRAMEBUFFER'
    assert glir_cmds[1][0] == 'FRAMEBUFFER'
    assert glir_cmds[0][2] is True and glir_cmds[1][2] is False
    
    # Init with args
    R = RenderBuffer((3, 3))
    F = FrameBuffer(R)
    assert F.color_buffer is R
    #
    R2 = RenderBuffer((3, 3))
    F.color_buffer = R2
    assert F.color_buffer is R2
    
    # Wrong buffers
    F = FrameBuffer()
    assert_raises(TypeError, FrameBuffer.color_buffer.fset, F, 'FOO')
    assert_raises(TypeError, FrameBuffer.color_buffer.fset, F, [])
    assert_raises(TypeError, FrameBuffer.depth_buffer.fset, F, 'FOO')
    assert_raises(TypeError, FrameBuffer.stencil_buffer.fset, F, 'FOO')
    color_buffer = RenderBuffer((9, 9), 'color')
    assert_raises(ValueError, FrameBuffer.depth_buffer.fset, F, color_buffer)
    # But None is allowed!
    F.color_buffer = None
    
    # Shape
    R1 = RenderBuffer((3, 3))
    R2 = RenderBuffer((3, 3))
    R3 = RenderBuffer((3, 3))
    F = FrameBuffer(R1, R2, R3)
    assert F.shape == R1.shape 
    assert R1.format == 'color'
    assert R2.format == 'depth'
    assert R3.format == 'stencil'
    # Resize
    F.resize((10, 10))
    assert F.shape == (10, 10)
    assert F.shape == R1.shape 
    assert F.shape == R2.shape 
    assert F.shape == R3.shape 
    assert R1.format == 'color'
    assert R2.format == 'depth'
    assert R3.format == 'stencil'
    # Shape from any buffer
    F.color_buffer = None
    assert F.shape == (10, 10)
    F.depth_buffer = None
    assert F.shape == (10, 10)
    F.stencil_buffer = None
    assert_raises(RuntimeError, FrameBuffer.shape.fget, F)
    
    # Also with Texture luminance
    T = gloo.Texture2D((20, 30))
    R = RenderBuffer(T.shape)
    assert T.format == 'luminance'
    F = FrameBuffer(T, R)
    assert F.shape == T.shape[:2]
    assert F.shape == R.shape
    assert T.format == 'luminance'
    assert R.format == 'depth'
    # Resize
    F.resize((10, 10))
    assert F.shape == (10, 10)
    assert T.shape == (10, 10, 1)
    assert F.shape == R.shape 
    assert T.format == 'luminance'
    assert R.format == 'depth'
    
    # Also with Texture RGB
    T = gloo.Texture2D((20, 30, 3))
    R = RenderBuffer(T.shape)
    assert T.format == 'rgb'
    F = FrameBuffer(T, R)
    assert F.shape == T.shape[:2]
    assert F.shape == R.shape
    assert T.format == 'rgb'
    assert R.format == 'depth'
    # Resize
    F.resize((10, 10))
    assert F.shape == (10, 10)
    assert T.shape == (10, 10, 3)
    assert F.shape == R.shape 
    assert T.format == 'rgb'
    assert R.format == 'depth'
    
    # Wrong shape in resize
    assert_raises(ValueError, F. resize, (9, 9, 1))
    assert_raises(ValueError, F. resize, (9,))
    assert_raises(ValueError, F. resize, 'FOO')
Example #2
0
def test_framebuffer():

    # Test init with no args
    F = FrameBuffer()
    glir_cmds = F._glir.clear()
    assert len(glir_cmds) == 1
    glir_cmds[0][0] == 'CREATE'

    # Activate / deactivate
    F.activate()
    glir_cmd = F._glir.clear()[-1]
    assert glir_cmd[0] == 'FRAMEBUFFER'
    assert glir_cmd[2] is True
    #
    F.deactivate()
    glir_cmd = F._glir.clear()[-1]
    assert glir_cmd[0] == 'FRAMEBUFFER'
    assert glir_cmd[2] is False
    #
    with F:
        pass
    glir_cmds = F._glir.clear()
    assert len(glir_cmds) == 2
    assert glir_cmds[0][0] == 'FRAMEBUFFER'
    assert glir_cmds[1][0] == 'FRAMEBUFFER'
    assert glir_cmds[0][2] is True and glir_cmds[1][2] is False

    # Init with args
    R = RenderBuffer((3, 3))
    F = FrameBuffer(R)
    assert F.color_buffer is R
    #
    R2 = RenderBuffer((3, 3))
    F.color_buffer = R2
    assert F.color_buffer is R2

    # Wrong buffers
    F = FrameBuffer()
    assert_raises(TypeError, FrameBuffer.color_buffer.fset, F, 'FOO')
    assert_raises(TypeError, FrameBuffer.color_buffer.fset, F, [])
    assert_raises(TypeError, FrameBuffer.depth_buffer.fset, F, 'FOO')
    assert_raises(TypeError, FrameBuffer.stencil_buffer.fset, F, 'FOO')
    color_buffer = RenderBuffer((9, 9), 'color')
    assert_raises(ValueError, FrameBuffer.depth_buffer.fset, F, color_buffer)
    # But None is allowed!
    F.color_buffer = None

    # Shape
    R1 = RenderBuffer((3, 3))
    R2 = RenderBuffer((3, 3))
    R3 = RenderBuffer((3, 3))
    F = FrameBuffer(R1, R2, R3)
    assert F.shape == R1.shape
    assert R1.format == 'color'
    assert R2.format == 'depth'
    assert R3.format == 'stencil'
    # Resize
    F.resize((10, 10))
    assert F.shape == (10, 10)
    assert F.shape == R1.shape
    assert F.shape == R2.shape
    assert F.shape == R3.shape
    assert R1.format == 'color'
    assert R2.format == 'depth'
    assert R3.format == 'stencil'
    # Shape from any buffer
    F.color_buffer = None
    assert F.shape == (10, 10)
    F.depth_buffer = None
    assert F.shape == (10, 10)
    F.stencil_buffer = None
    assert_raises(RuntimeError, FrameBuffer.shape.fget, F)

    # Also with Texture luminance
    T = gloo.Texture2D((20, 30))
    R = RenderBuffer(T.shape)
    assert T.format == 'luminance'
    F = FrameBuffer(T, R)
    assert F.shape == T.shape[:2]
    assert F.shape == R.shape
    assert T.format == 'luminance'
    assert R.format == 'depth'
    # Resize
    F.resize((10, 10))
    assert F.shape == (10, 10)
    assert T.shape == (10, 10, 1)
    assert F.shape == R.shape
    assert T.format == 'luminance'
    assert R.format == 'depth'

    # Also with Texture RGB
    T = gloo.Texture2D((20, 30, 3))
    R = RenderBuffer(T.shape)
    assert T.format == 'rgb'
    F = FrameBuffer(T, R)
    assert F.shape == T.shape[:2]
    assert F.shape == R.shape
    assert T.format == 'rgb'
    assert R.format == 'depth'
    # Resize
    F.resize((10, 10))
    assert F.shape == (10, 10)
    assert T.shape == (10, 10, 3)
    assert F.shape == R.shape
    assert T.format == 'rgb'
    assert R.format == 'depth'

    # Wrong shape in resize
    assert_raises(ValueError, F.resize, (9, 9, 1))
    assert_raises(ValueError, F.resize, (9, ))
    assert_raises(ValueError, F.resize, 'FOO')
Example #3
0
class Canvas(app.Canvas):

    def __init__(self):
        app.Canvas.__init__(self, title='Framebuffer post-processing',
                            keys='interactive', size=(512, 512))

    def on_initialize(self, event):
        # Build cube data
        # --------------------------------------
        vertices, indices, _ = create_cube()
        vertices = VertexBuffer(vertices)
        self.indices = IndexBuffer(indices)

        # Build program
        # --------------------------------------
        view = translate((0,0,-7))
        self.phi, self.theta = np.radians(60), np.radians(20)
        model = rotate(self.theta, (0, 0, 1)) * rotate(self.phi, (0, 1, 0))


        self.cube = Program(cube_vertex, cube_fragment)
        self.cube.bind(vertices)
        self.cube["texture"] = checkerboard()
        self.cube["texture"].interpolation = 'linear'
        self.cube['model'] = model
        self.cube['view'] = view

        depth = DepthBuffer((512, 512))
        color = Texture2D(shape=(512, 512, 3), dtype=np.dtype(np.float32))
        self.framebuffer = FrameBuffer(color=color, depth=depth)

        self.quad = Program(quad_vertex, quad_fragment, count=4)
        self.quad['texcoord'] = [(0, 0), (0, 1), (1, 0), (1, 1)]
        self.quad['position'] = [(-1, -1), (-1, +1), (+1, -1), (+1, +1)]
        self.quad['texture'] = color
        self.quad["texture"].interpolation = 'linear'

        # OpenGL and Timer initalization
        # --------------------------------------
        set_state(clear_color=(.3, .3, .35, 1), depth_test=True)
        self.timer = app.Timer('auto', connect=self.on_timer, start=True)
        self._set_projection(self.size)

    def on_draw(self, event):
        self.framebuffer.activate()
        set_viewport(0, 0, 512, 512)
        clear(color=True, depth=True)
        set_state(depth_test=True)
        self.cube.draw('triangles', self.indices)
        self.framebuffer.deactivate()
        set_viewport(0, 0, *self.size)
        clear(color=True)
        set_state(depth_test=False)
        self.quad.draw('triangle_strip')

    def on_resize(self, event):
        self._set_projection(event.size)
    
    def _set_projection(self, size):
        width, height = size
        set_viewport(0, 0, width, height)
        projection = perspective(30.0, width / float(height), 2.0, 10.0)
        self.cube['projection'] = projection

    def on_timer(self, event):
        self.theta += .02
        self.phi += .02
        model = rotate(self.theta, (0, 0, 1)) * rotate(self.phi, (0, 1, 0))
        self.cube['model'] = model
        self.update()
Example #4
0
class Canvas(app.Canvas):

    def __init__(self):
        app.Canvas.__init__(self, title='Framebuffer post-processing',
                            keys='interactive', size=(512, 512))

    def on_initialize(self, event):
        # Build cube data
        # --------------------------------------
        vertices, indices, _ = create_cube()
        vertices = VertexBuffer(vertices)
        self.indices = IndexBuffer(indices)

        # Build program
        # --------------------------------------
        view = np.eye(4, dtype=np.float32)
        model = np.eye(4, dtype=np.float32)
        translate(view, 0, 0, -7)
        self.phi, self.theta = 60, 20
        rotate(model, self.theta, 0, 0, 1)
        rotate(model, self.phi, 0, 1, 0)

        self.cube = Program(cube_vertex, cube_fragment)
        self.cube.bind(vertices)
        self.cube["texture"] = checkerboard()
        self.cube["texture"].interpolation = 'linear'
        self.cube['model'] = model
        self.cube['view'] = view

        depth = DepthBuffer((512, 512))
        color = Texture2D(shape=(512, 512, 3), interpolation='linear',
                          dtype=np.dtype(np.float32))
        self.framebuffer = FrameBuffer(color=color, depth=depth)

        self.quad = Program(quad_vertex, quad_fragment, count=4)
        self.quad['texcoord'] = [(0, 0), (0, 1), (1, 0), (1, 1)]
        self.quad['position'] = [(-1, -1), (-1, +1), (+1, -1), (+1, +1)]
        self.quad['texture'] = color

        # OpenGL and Timer initalization
        # --------------------------------------
        set_state(clear_color=(.3, .3, .35, 1), depth_test=True)
        self.timer = app.Timer('auto', connect=self.on_timer, start=True)
        self._set_projection(self.size)

    def on_draw(self, event):
        self.framebuffer.activate()
        set_viewport(0, 0, 512, 512)
        clear(color=True, depth=True)
        set_state(depth_test=True)
        self.cube.draw('triangles', self.indices)
        self.framebuffer.deactivate()
        set_viewport(0, 0, *self.size)
        clear(color=True)
        set_state(depth_test=False)
        self.quad.draw('triangle_strip')

    def on_resize(self, event):
        self._set_projection(event.size)
    
    def _set_projection(self, size):
        width, height = size
        set_viewport(0, 0, width, height)
        projection = perspective(30.0, width / float(height), 2.0, 10.0)
        self.cube['projection'] = projection

    def on_timer(self, event):
        self.theta += .5
        self.phi += .5
        model = np.eye(4, dtype=np.float32)
        rotate(model, self.theta, 0, 0, 1)
        rotate(model, self.phi, 0, 1, 0)
        self.cube['model'] = model
        self.update()