def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): """ Initialize the collection. Parameters ---------- user_dtype: list The base dtype can be completed (appended) by the used_dtype. It only make sense if user also provide vertex and/or fragment shaders vertex: string Vertex shader code fragment: string Fragment shader code transform : Transform instance Used to define the GLSL transform(vec4) function color : string 'local', 'shared' or 'global' """ if vertex is None: vertex = glsl.get("collections/agg-point.vert") if fragment is None: fragment = glsl.get("collections/agg-point.frag") RawPointCollection.__init__(self, user_dtype=user_dtype, transform=transform, vertex=vertex, fragment=fragment, **kwargs)
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): base_dtype = [('position', (np.float32, 3), '!local', (0, 0, 0)), ('color', (np.float32, 4), 'local', (0, 0, 0, 1))] dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get('collections/raw-triangle.vert') if transform is None: transform = NullTransform() self.transform = transform if fragment is None: fragment = glsl.get('collections/raw-triangle.frag') Collection.__init__(self, dtype=dtype, itype=np.uint32, mode="triangles", vertex=vertex, fragment=fragment, **kwargs) self._programs[0].vert['transform'] = self.transform
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): """ Initialize the collection. Parameters ---------- user_dtype: list The base dtype can be completed (appended) by the used_dtype. It only make sense if user also provide vertex and/or fragment shaders transform : string GLSL Transform code defining the vec4 transform(vec3) function vertex: string Vertex shader code fragment: string Fragment shader code caps : string 'local', 'shared' or 'global' color : string 'local', 'shared' or 'global' linewidth : string 'local', 'shared' or 'global' antialias : string 'local', 'shared' or 'global' """ base_dtype = [('prev', (np.float32, 3), '!local', (0, 0, 0)), ('curr', (np.float32, 3), '!local', (0, 0, 0)), ('next', (np.float32, 3), '!local', (0, 0, 0)), ('id', (np.float32, 1), '!local', 0), ('color', (np.float32, 4), 'global', (0, 0, 0, 1)), ('linewidth', (np.float32, 1), 'global', 1), ('antialias', (np.float32, 1), 'global', 1), ("viewport", (np.float32, 4), 'global', (0, 0, 512, 512))] # noqa dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get('collections/agg-fast-path.vert') if transform is None: transform = NullTransform() self.transform = transform if fragment is None: fragment = glsl.get('collections/agg-fast-path.frag') Collection.__init__(self, dtype=dtype, itype=None, mode="triangle_strip", vertex=vertex, fragment=fragment, **kwargs) program = self._programs[0] program.vert['transform'] = self.transform
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): base_dtype = [ ("position", (np.float32, 3), "!local", (0, 0, 0)), ("color", (np.float32, 4), "local", (0, 0, 0, 1)), ] dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get("collections/raw-triangle.vert") if transform is None: transform = NullTransform() self.transform = transform if fragment is None: fragment = glsl.get("collections/raw-triangle.frag") Collection.__init__( self, dtype=dtype, itype=np.uint32, # 16 for WebGL mode="triangles", vertex=vertex, fragment=fragment, **kwargs ) # Set hooks if necessary program = self._programs[0] program.vert["transform"] = self.transform
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): """ Initialize the collection. Parameters ---------- user_dtype: list The base dtype can be completed (appended) by the used_dtype. It only make sense if user also provide vertex and/or fragment shaders transform : string GLSL Transform code defining the vec4 transform(vec3) function vertex: string Vertex shader code fragment: string Fragment shader code caps : string 'local', 'shared' or 'global' color : string 'local', 'shared' or 'global' linewidth : string 'local', 'shared' or 'global' antialias : string 'local', 'shared' or 'global' """ base_dtype = [('P0', (np.float32, 3), '!local', (0, 0, 0)), ('P1', (np.float32, 3), '!local', (0, 0, 0)), ('index', (np.float32, 1), '!local', 0), ('color', (np.float32, 4), 'shared', (0, 0, 0, 1)), ('linewidth', (np.float32, 1), 'shared', 1), ('antialias', (np.float32, 1), 'shared', 1), ('viewport', (np.float32, 4), 'global', (0, 0, 512, 512))] # noqa dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get('collections/agg-segment.vert') if transform is None: transform = NullTransform() self.transform = transform if fragment is None: fragment = glsl.get('collections/agg-segment.frag') Collection.__init__(self, dtype=dtype, itype=np.uint32, mode="triangles", vertex=vertex, fragment=fragment, **kwargs) self._programs[0].vert['transform'] = self.transform
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): """ Initialize the collection. Parameters ---------- user_dtype: list The base dtype can be completed (appended) by the used_dtype. It only make sense if user also provide vertex and/or fragment shaders transform : Transform instance Used to define the transform(vec4) function vertex: string Vertex shader code fragment: string Fragment shader code color : string 'local', 'shared' or 'global' """ base_dtype = [ ("position", (np.float32, 3), "!local", (0, 0, 0)), ("id", (np.float32, 1), "!local", 0), ("color", (np.float32, 4), "local", (0, 0, 0, 1)), ("linewidth", (np.float32, 1), "global", 1), ("viewport", (np.float32, 4), "global", (0, 0, 512, 512)), ] dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get("collections/raw-path.vert") if transform is None: transform = NullTransform() self.transform = transform if fragment is None: fragment = glsl.get("collections/raw-path.frag") vertex = transform + vertex Collection.__init__(self, dtype=dtype, itype=None, mode="line_strip", vertex=vertex, fragment=fragment, **kwargs) self._programs[0].vert["transform"] = self.transform
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): """ Initialize the collection. Parameters ---------- user_dtype: list The base dtype can be completed (appended) by the used_dtype. It only make sense if user also provide vertex and/or fragment shaders transform : string GLSL Transform code defining the vec4 transform(vec3) function vertex: string Vertex shader code fragment: string Fragment shader code caps : string 'local', 'shared' or 'global' color : string 'local', 'shared' or 'global' linewidth : string 'local', 'shared' or 'global' antialias : string 'local', 'shared' or 'global' """ base_dtype = [('P0', (np.float32, 3), '!local', (0, 0, 0)), ('P1', (np.float32, 3), '!local', (0, 0, 0)), ('index', (np.float32, 1), '!local', 0), ('color', (np.float32, 4), 'shared', (0, 0, 0, 1)), ('linewidth', (np.float32, 1), 'shared', 1), ('antialias', (np.float32, 1), 'shared', 1), ('viewport', (np.float32, 4), 'global', (0, 0, 512, 512))] # noqa dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get('collections/agg-segment.vert') if transform is None: transform = "vec4 transform(vec3 position) {return vec4(position,1.0);}" # noqa if fragment is None: fragment = glsl.get('collections/agg-segment.frag') vertex = transform + vertex Collection.__init__(self, dtype=dtype, itype=np.uint32, mode="triangles", vertex=vertex, fragment=fragment, **kwargs)
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): """ Initialize the collection. Parameters ---------- user_dtype: list The base dtype can be completed (appended) by the used_dtype. It only make sense if user also provide vertex and/or fragment shaders transform : Transform instance Used to define the transform(vec4) function vertex: string Vertex shader code fragment: string Fragment shader code color : string 'local', 'shared' or 'global' """ base_dtype = [('position', (np.float32, 3), "!local", (0, 0, 0)), ('size', (np.float32, 1), "global", 3.0), ('color', (np.float32, 4), "global", (0, 0, 0, 1))] dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get("collections/raw-point.vert") if transform is None: transform = NullTransform() self.transform = transform if fragment is None: fragment = glsl.get("collections/raw-point.frag") Collection.__init__(self, dtype=dtype, itype=None, mode="points", vertex=vertex, fragment=fragment, **kwargs) # Set hooks if necessary program = self._programs[0] program.vert['transform'] = self.transform
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): """ Initialize the collection. Parameters ---------- user_dtype: list The base dtype can be completed (appended) by the used_dtype. It only make sense if user also provide vertex and/or fragment shaders transform : string GLSL Transform code defining the vec4 transform(vec3) function vertex: string Vertex shader code fragment: string Fragment shader code color : string 'local', 'shared' or 'global' """ base_dtype = [("position", (np.float32, 3), "!local", (0, 0, 0)), ("color", (np.float32, 4), "global", (0, 0, 0, 1)), ("viewport", (np.float32, 4), "global", (0, 0, 512, 512)) ] dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get('collections/raw-segment.vert') if transform is None: transform = NullTransform() self.transform = transform if fragment is None: fragment = glsl.get('collections/raw-segment.frag') Collection.__init__(self, dtype=dtype, itype=None, mode='lines', vertex=vertex, fragment=fragment, **kwargs) self._programs[0].vert['transform'] = self.transform
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): """ Initialize the collection. Parameters ---------- user_dtype: list The base dtype can be completed (appended) by the used_dtype. It only make sense if user also provide vertex and/or fragment shaders transform : Transform instance Used to define the transform(vec4) function vertex: string Vertex shader code fragment: string Fragment shader code color : string 'local', 'shared' or 'global' """ base_dtype = [('position', (np.float32, 3), '!local', (0, 0, 0)), ('id', (np.float32, 1), '!local', 0), ('color', (np.float32, 4), 'local', (0, 0, 0, 1)), ("linewidth", (np.float32, 1), 'global', 1), ("viewport", (np.float32, 4), 'global', (0, 0, 512, 512)) ] dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get('collections/raw-path.vert') if transform is None: transform = NullTransform() self.transform = transform if fragment is None: fragment = glsl.get('collections/raw-path.frag') vertex = transform + vertex Collection.__init__(self, dtype=dtype, itype=None, mode='line_strip', vertex=vertex, fragment=fragment, **kwargs) self._programs[0].vert['transform'] = self.transform
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): """ Initialize the collection. Parameters ---------- user_dtype: list The base dtype can be completed (appended) by the used_dtype. It only make sense if user also provide vertex and/or fragment shaders transform : string GLSL Transform code defining the vec4 transform(vec3) function vertex: string Vertex shader code fragment: string Fragment shader code color : string 'local', 'shared' or 'global' """ base_dtype = [('position', (np.float32, 3), "!local", (0, 0, 0)), ('size', (np.float32, 1), "global", 3.0), ('color', (np.float32, 4), "global", (0, 0, 0, 1))] dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get("collections/raw-point.vert") if transform is None: transform = "vec4 transform(vec3 position) {return vec4(position,1.0);}" # noqa if fragment is None: fragment = glsl.get("collections/raw-point.frag") vertex = transform + vertex Collection.__init__(self, dtype=dtype, itype=None, mode="points", vertex=vertex, fragment=fragment, **kwargs)
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): base_dtype = [('position', (np.float32, 3), '!local', (0, 0, 0)), ('color', (np.float32, 4), 'local', (0, 0, 0, 1))] dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get('collections/raw-triangle.vert') if transform is None: transform = "vec4 transform(vec3 position) {return vec4(position,1.0);}" # noqa if fragment is None: fragment = glsl.get('collections/raw-triangle.frag') vertex = transform + vertex Collection.__init__(self, dtype=dtype, itype=np.uint32, # 16 for WebGL mode="triangles", vertex=vertex, fragment=fragment, **kwargs)
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): base_dtype = [ ("position", (np.float32, 3), "!local", (0, 0, 0)), ("color", (np.float32, 4), "local", (0, 0, 0, 1)), ] dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get("collections/raw-triangle.vert") if transform is None: transform = NullTransform() self.transform = transform if fragment is None: fragment = glsl.get("collections/raw-triangle.frag") Collection.__init__( self, dtype=dtype, itype=np.uint32, # 16 for WebGL mode="triangles", vertex=vertex, fragment=fragment, **kwargs) # Set hooks if necessary program = self._programs[0] program.vert["transform"] = self.transform
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): """ Initialize the collection. Parameters ---------- user_dtype: list The base dtype can be completed (appended) by the used_dtype. It only make sense if user also provide vertex and/or fragment shaders transform : string GLSL Transform code defining the vec4 transform(vec3) function vertex: string Vertex shader code fragment: string Fragment shader code caps : string 'local', 'shared' or 'global' color : string 'local', 'shared' or 'global' linewidth : string 'local', 'shared' or 'global' antialias : string 'local', 'shared' or 'global' """ base_dtype = [ ("prev", (np.float32, 3), "!local", (0, 0, 0)), ("curr", (np.float32, 3), "!local", (0, 0, 0)), ("next", (np.float32, 3), "!local", (0, 0, 0)), ("id", (np.float32, 1), "!local", 0), ("color", (np.float32, 4), "global", (0, 0, 0, 1)), ("linewidth", (np.float32, 1), "global", 1), ("antialias", (np.float32, 1), "global", 1), ("viewport", (np.float32, 4), "global", (0, 0, 512, 512)), ] # noqa dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get("collections/agg-fast-path.vert") if transform is None: transform = NullTransform() self.transform = transform if fragment is None: fragment = glsl.get("collections/agg-fast-path.frag") Collection.__init__(self, dtype=dtype, itype=None, mode="triangle_strip", vertex=vertex, fragment=fragment, **kwargs) program = self._programs[0] program.vert["transform"] = self.transform
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): """ Initialize the collection. Parameters ---------- user_dtype: list The base dtype can be completed (appended) by the used_dtype. It only make sense if user also provide vertex and/or fragment shaders transform : Transform instance Used to define the transform(vec4) function vertex: string Vertex shader code fragment: string Fragment shader code caps : string 'local', 'shared' or 'global' join : string 'local', 'shared' or 'global' color : string 'local', 'shared' or 'global' miter_limit : string 'local', 'shared' or 'global' linewidth : string 'local', 'shared' or 'global' antialias : string 'local', 'shared' or 'global' """ base_dtype = [('p0', (np.float32, 3), '!local', (0, 0, 0)), ('p1', (np.float32, 3), '!local', (0, 0, 0)), ('p2', (np.float32, 3), '!local', (0, 0, 0)), ('p3', (np.float32, 3), '!local', (0, 0, 0)), ('uv', (np.float32, 2), '!local', (0, 0)), ('caps', (np.float32, 2), 'global', (0, 0)), ('join', (np.float32, 1), 'global', 0), ('color', (np.float32, 4), 'global', (0, 0, 0, 1)), ('miter_limit', (np.float32, 1), 'global', 4), ('linewidth', (np.float32, 1), 'global', 1), ('antialias', (np.float32, 1), 'global', 1), ('viewport', (np.float32, 4), 'global', (0, 0, 512, 512))] # noqa dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get('collections/agg-path.vert') if transform is None: transform = NullTransform() self.transform = transform if fragment is None: fragment = glsl.get('collections/agg-path.frag') Collection.__init__(self, dtype=dtype, itype=np.uint32, # 16 for WebGL mode="triangles", vertex=vertex, fragment=fragment, **kwargs) self._programs[0].vert['transform'] = self.transform
def __init__(self, user_dtype=None, transform=None, vertex=None, fragment=None, **kwargs): """ Initialize the collection. Parameters ---------- user_dtype: list The base dtype can be completed (appended) by the used_dtype. It only make sense if user also provide vertex and/or fragment shaders transform : Transform instance Used to define the transform(vec4) function vertex: string Vertex shader code fragment: string Fragment shader code caps : string 'local', 'shared' or 'global' join : string 'local', 'shared' or 'global' color : string 'local', 'shared' or 'global' miter_limit : string 'local', 'shared' or 'global' linewidth : string 'local', 'shared' or 'global' antialias : string 'local', 'shared' or 'global' """ base_dtype = [ ("p0", (np.float32, 3), "!local", (0, 0, 0)), ("p1", (np.float32, 3), "!local", (0, 0, 0)), ("p2", (np.float32, 3), "!local", (0, 0, 0)), ("p3", (np.float32, 3), "!local", (0, 0, 0)), ("uv", (np.float32, 2), "!local", (0, 0)), ("caps", (np.float32, 2), "global", (0, 0)), ("join", (np.float32, 1), "global", 0), ("color", (np.float32, 4), "global", (0, 0, 0, 1)), ("miter_limit", (np.float32, 1), "global", 4), ("linewidth", (np.float32, 1), "global", 1), ("antialias", (np.float32, 1), "global", 1), ("viewport", (np.float32, 4), "global", (0, 0, 512, 512)), ] # noqa dtype = base_dtype if user_dtype: dtype.extend(user_dtype) if vertex is None: vertex = glsl.get("collections/agg-path.vert") if transform is None: transform = NullTransform() self.transform = transform if fragment is None: fragment = glsl.get("collections/agg-path.frag") Collection.__init__( self, dtype=dtype, itype=np.uint32, # 16 for WebGL mode="triangles", vertex=vertex, fragment=fragment, **kwargs) self._programs[0].vert["transform"] = self.transform