Example #1
0
 def defaultView(self):
     self.view = View(self.recorder, self.viewCallback)
     self.view.startNewThread()
    # Start knights tour
    try:
        path = []
        # If closed loop solution create list for final check
        if closed_loop:
            end_positions = gen_possible_moves(initial_pos)
        tour(1, path, initial_pos)
    except PathFound:
        if closed_loop:
            printl("Readjust starting point back to original position")
            start = path.index(start_pos)
            path_from_start = path[start:]
            for x in path[0:start]:
                path_from_start.append(x)
            path = path_from_start
        return path


size = 10
tour = KnightsTour(size, (2, 0), True)
print(tour)

speed = 0.05
square_size = 50
if GUI_ON:
    pygame.init()
    dimensions = (square_size * size, square_size * size)
    model = Model(size, size, tour, square_size)
    view = View(model, dimensions, speed)
    view.animate_path()