Example #1
0
def initialise_display():
	
	# viz.message('Calibration on Pupil Capture must be set to Manual Marker')
	
	#load scene for luminance.
	# start empty world
	EH = 1.2 #metres from ground.
	Eye_ScreenDist = 1 #distance from screen of ocular point
	Proj_V = 1.12 #measured on 18/01/18 #vertical extent of projection (m)
	Proj_H = 1.965 #horizontal extent of projection (m)

	# setting Field-of-View fov(vertical degree, horizontal ratio(vertical*ratio[deg]))
	vfov = ((np.arctan((Proj_V/2)/Eye_ScreenDist))*2) * (180/np.pi)
	h2v = Proj_H/Proj_V

	#viz.setDisplayMode(1920,1080)
	viz.go()
	viz.window.setSize(1920,1080)
	#viz.fov(vfov,h2v) #sets window aspect ratio.
	viz.fov(vfov,h2v) #sets window aspect ratio.
	#viz.window.setSize([1920,1080]) 
	#viz.window.setBorder(viz.BORDER_NONE)	
	#viz.window.setFullscreen(1)
	#viz.window.setFullscreenMonitor(2)
	#viz.window.setFullscreenRectangle( [0,0,1920,1080] )

	viz.eyeheight(1.2)#viz.MainView.setPosition(0,EH,0) 
	viz.clip(1,60) #clips world at 60m
	# background color
	viz.clearcolor(viz.SKYBLUE)	
Example #2
0
 def __init__(self,
              x=0,
              y=0,
              angle=0,
              scale=4,
              speed=DEFAULT_MAX_SPEED,
              center_offset=0,
              callback=None,
              **kwargs):
     print 'Initializing Joystick.movement'
     global __JOYSTICK_VAR
     frequency = 0.01
     timer_id = 1
     self.motion = __JOYSTICK_VAR = InputHandler(frequency,
                                                 speed * scale / 8,
                                                 **kwargs)
     self.scale = float(scale)
     self.callbacks = {timer_id: self.UpdateLocation}
     self.coords = (x, y, angle)
     self.callback = callback
     self.center_offset = center_offset
     viz.eyeheight(0.0)
     viz.setfov(70, 1)
     viz.mouse(viz.OFF)  # don't want vizard mouse navigation
     viz.callback(viz.TIMER_EVENT, self.TimerCallback)
     viz.starttimer(timer_id, frequency, -1)
Example #3
0
    def __init__(self,
                 callbackFrequency,
                 maxSpeed=DEFAULT_MAX_SPEED,
                 joyCalFile=None,
                 joystick=True,
                 keyboard=False,
                 mouse=False,
                 forward=True,
                 backward=True,
                 turn=True):
        self.JOY_MOVE_FREQUENCY = callbackFrequency
        self.REAL_MAX_SPEED = maxSpeed
        self.COLLISION_BUFFER = 5.0 * maxSpeed * callbackFrequency
        self.joystick = joystick
        self.keyboard = keyboard
        self.mouse = mouse
        self.forward = forward
        self.backward = backward
        self.turn = turn

        if joystick:
            if joyCalFile: self.LoadJoyCalFile(joyCalFile)
            else: self.LoadJoyCalFile()

        self.lastObjectIntersected = None
        viz.eyeheight(0.15)
        #viz.setfov(70,1)
        viz.mouse(viz.OFF)  # don't want mouse input
        self.MoveTo([0, 0, 0])
        self.CONVERT_SPEED = maxSpeed
        self.CONVERT_ROTSPEED = REAL_MAX_ROTSPEED
Example #4
0
def setup_view():

    # turn off headlight
    headLight = viz.MainView.getHeadLight()
    headLight.disable()

    # setup view point collision with a large buffer to account for large maze size
    viz.MainView.collision(viz.ON)
    viz.collisionbuffer(10)

    # Create a larger FOV to make the maze seem wider
    viz.fov(80, 1.1)

    # Set position, orientation, and eyeheight, and stepsize
    viz.MainView.setPosition(start_coords, viz.ABS_GLOBAL)
    viz.MainView.setEuler((0, 0, 0), viz.ABS_GLOBAL)
    viz.MainView.setEuler(start_ori, viz.BODY_ORI, viz.ABS_GLOBAL)
    viz.eyeheight(40)
    viz.stepsize(10)
def Init(LayoutFile=None,scale=4,speed=None,center_offset=0):
	"""
	Initialize the module. Must be called before any of the module functions can be called.

	Parameters:
	All parameters are optional.

	LayoutFile: <String> The name of the text file defining the map. If this parameter is
	provided, then the module will keep track of the subject's position in the layout and the subject will
	be prevented from moving through walls. This parameter must be given to use CanMoveForward and GetView.

	scale: <Float> The distance in meters between the center of two nodes in the environment. This is
	the distance that the subject will move when GoForward is called.

	speed: <Float> The speed that the subject will move forward in meters per second. If None, then
	the speed will be set to scale.

	center_offset: <Float> The distance in meters that the subject is separated from his axis of
	rotation. The axis of rotation is always the center of a node.

	Return Value: None.
	"""
	global __MOVEMENT_VAR, __PLAT_VAR
	if not speed: speed = scale
	__MOVEMENT_VAR = __MOVEMENT_CLASS(0,0,0,scale,speed,center_offset)
	viz.eyeheight(0.0)
	#viz.setfov(70,1)
	viz.mouse(viz.OFF) # don't want mouse input
	viz.callback(viz.TIMER_EVENT, TimerCallback)
	if LayoutFile:
		try:
			# use __PLAT_VAR to hold info about LayoutFile
			width, height, size = Navigator.getPlatDim(LayoutFile)
			__PLAT_VAR = Navigator.PLAT(width,height,size)
			__PLAT_VAR.ReadTextImage(LayoutFile)
			__PLAT_VAR.ComputeAllViews(100)
		except:
			__PLAT_VAR = None
			raise ("\n****** Error in Movement.Init ******\nUnable to initialize Plat Object with '%s'\n"%LayoutFile)
Example #6
0
import viz
from spaceInvadersModule import *

window = viz.MainWindow
window.ortho(-100, 100, -100, 100, -1, 1)
window.clearcolor(viz.WHITE)
viz.eyeheight(0)

#s = Ship(0,0)
#print(s.getX())
#print(s.getY())

#a = Alien(0,0)
#print(a.getX())
#print(a.getY())

b = Bullet(0, 0)
print(b.getX())
print(b.getY())

viz.go()
Example #7
0
# Zach Ballard
# File: runShapes.py
import viz 
from Controller import *

window = viz.MainWindow

window.ortho(-320, 320, -240, 240, -1, 1)
viz.window.setName( "Space Invaders" )

viz.eyeheight(0);

Controller()

vizact.onkeydown('b', viz.window.startRecording,'c:\\Temp\\spaceinvaders.avi')
vizact.onkeydown('e', viz.window.stopRecording)

viz.go()
        
Example #8
0
out = "-1"
# start empty world
###################  PERSPECTIVE CORRECT  ##################
###SET UP PHYSICAL DIMENSIONS OF SCREEN####
EH = 1.2  #metres from ground.
Eye_ScreenDist = 1  #distance from screen of ocular point
Proj_V = 1.115  #vertical extent of projection (m)
Proj_H = 1.965  #horizontal extent of projection (m)

# setting Field-of-View fov(vertical degree, horizontal ratio(vertical*ratio[deg]))
vfov = ((np.arctan((Proj_V / 2) / Eye_ScreenDist)) * 2) * (180 / np.pi)
h2v = Proj_H / Proj_V
viz.go()
viz.fov(vfov, h2v)  #sets window aspect ratio.
viz.eyeheight(1.2)  #viz.MainView.setPosition(0,EH,0)
viz.clip(1, 150)  #Further clip means higher band of dots.

##Create array of trials.
global radiiPool, occlPool
#radiiPool = [50, 150, 250, 900, 1100, 1300, 2500, 3000, 3500, -1] #This was the selection used for Pilot.
radiiPool = [
    300, 600, 900, 1200, 1500, 1800, 2100, 2400, 2700, 3000, 3300, 3600, -1
]  #13 radii conditions. 300m steps.
occlPool = [0, .5, 1]  #3 occlusion conditions

N = len(radiiPool) * len(occlPool)  ###Number of conditions.
TRIALS = 10  #is this enough? Let's see.
TotalN = N * TRIALS
TRIALSEQ = range(1, N + 1) * TRIALS
direc = [1, -1] * (TotalN / 2)
 def changeViewBack():
     viz.MainView.collision( viz.ON )
     viz.eyeheight(1.7)
            globalCrns.append( (x,y,z) )
                            
            # remove this vertex
            #cV.remove()
            
            i = i+1
            
        return globalCrns

    # scale factor
    scFac = 60
    
    viz.setMultiSample(4)
    viz.go()
    
    viz.eyeheight(ct.EYE_HEIGHT)
    
    # add code to navigate through scene via "wasd" control
    vizcam.WalkNavigate(forward='w', backward='s', left='a', right='d', moveScale=ct.MOVE_SPEED, turnScale=1.0)    
    
    
    #Get a handle to the main headlight and disable it
    headLight = viz.MainView.getHeadLight()
    #dheadLight.disable()
    
    # add sky
    sky = viz.add('sky_day.osgb')
    
    # add grassy plane surrounded by mountains
    gScale = 1.1
    hills = vizfx.addChild(os.path.join(ct.PATH_TO_OSGB, 'hills.osgb'))
# Start vrpn
vrpn = viz.addExtension('vrpn7.dle')
#desktop
trackerLocationA = '[email protected]'
#laptop
trackerLocationB = '[email protected]'

for i in range (24):
	trackers.append(vrpn.addTracker(trackerLocationA,i))
	trackersB.append(vrpn.addTracker(trackerLocationB,i))
trueTrackers = trackers

#######################view stuff######################
view = viz.MainView
view.collision(viz.OFF)
viz.eyeheight(PART_HEIGHT)
view.setPosition(0,PART_HEIGHT,0)
viz.link(tracker, view)

#########################step stuff########################
foot = False		#false left foot, true right foot, mostly used for debugging
aIsTrue = False
RIDICULOUS = 56
###################gaze angle stuff#######################
finalYaw = 0
previousYaw = 0
turning = 0
stepCount = 0
########################foot angle stuff#####################
aveFootAngle1 = 0
aveFootAngle2 = 0
Example #12
0
			self.belts['laval'].Stop()
			if  self.belts.has_key(m):	#check if this machine has wheels
				b = self.belts[m]
				b.Stop()
				
	def RemoveFactory (self):
		self.factory.remove(children = True)
		
	
if __name__ == '__main__':
	import vizcam
	viz.setMultiSample(8)
	viz.go()

	viz.phys.enable()
	viz.eyeheight(1.75)
	viz.MainView.setPosition(-10,2,-5)
	#viz.MainView.setEuler(-90,0,0)
	#viz.fov(60)
	#viz.collision(viz.ON)
	viz.clearcolor(viz.SKYBLUE)
	viz.MainView.getHeadLight().disable()
	
	machines = ('scale')
#	machines = ('millR', 'millL', 'pressL', 'pressR', 'pumpL', 'pumpR', 'loader', 'lavalL', 'lavalR', 'oilPump', 'engine', 'boiler', 'scale')
	oliveFactory = Factory('GR')
	oliveFactory.AddMachinery(machines)
	oliveFactory.AddAllTools()
#	oliveFactory.AddOtherStuff()
	
	# pivot around object
Example #13
0
 def changeViewBack():
     viz.MainView.collision( viz.ON )
     viz.MainView.setPosition(0,0,0)
     viz.eyeheight(1.7)
Example #14
0
    def startNewTrial(self):

        # first trial: wait for space to start task
        if self.trialCtr < 0:
            text2D = viz.addText('Please press s to start', viz.SCREEN)
            text2D.setPosition(0.5,0.5,0.5)
            text2D.setScale([0.5, 0.5, 0.5])
            text2D.alignment(viz.ALIGN_CENTER_CENTER)
            WalkNavigate(forward='w', backward='s', left='a', right='d', moveScale=0, turnScale=0)
            yield viztask.waitKeyDown('s')
            text2D.remove()
                
        # increment trial counter
        self.trialCtr = self.trialCtr+1
        
        # did we reach end of round?
        if self.trialCtr <= len(self.trials)-1:                 
            self.cTrial = self.trials[self.trialCtr]
        else:
            self.logHdl.saveLogs('pointingTask')
            viz.quit()
        
        # reset log dict
        self.trialData.clear()
        
        # log trial data
        self.trialData['trialNr']     = self.trialCtr        
        
        self.trialData['srcBuilding'] = self.cTrial.getName('src')
        self.trialData['srcCtxt']     = self.cTrial.getContext('src')
        x,_,z = self.cTrial.getPos('src', 'near')
        self.trialData['srcXZ']       = (x,z) 
        
        self.trialData['trgBuilding'] = self.cTrial.getName('trg')
        self.trialData['trgCtxt']     = self.cTrial.getContext('trg')
        x,_,z = self.cTrial.getPos('trg', 'center')
        self.trialData['trgXZ']       = (x,z)
        
        # hide all buildings
        self.hideBuildings()
        
        # hide grid
        self.cross90.visible(viz.OFF)
        self.grid.visible(viz.OFF)
        
        # block user navigation
        WalkNavigate(forward='w', backward='s', left='a', right='d', moveScale=0, turnScale=0)
                    
        # show source building
        self.cTrial.showBuilding('src', 'opaque')
        
        # move & refVert view to far pos
        x,_,z = self.cTrial.getPos('src', 'far')
        viz.MainView.setPosition(x, 0, z)
        
        # align mainview to src building
        _,_,_,degs = self.cTrial.getAngle('src', 'far')
        viz.MainView.setAxisAngle(0, 1, 0, -degs)        
        viz.eyeheight(ct.EYE_HEIGHT)
                                    
        viztask.schedule( self.moveView() )
        
        # log reference angle
        self.trialData['refAngle'] = degs
        
        print "Please look at: %s"%self.cTrial.getName('trg')