def createConstraints(problem, variable): problem += lpSum(choiceVariables) <= 1, "Distribution" for choiceClass, height in state.getCurrentClassHeights().items(): problem += createLpSum(choiceClass, choiceNames, choiceVariables) >= \ height, classNames[choiceClass] + " height" for agent in state.getActiveAgents(): problem += createLpSum(state.getCurrentAgentChoiceClass(agent), choiceNames, choiceVariables) >= \ state.getAgentHeight(agent) + variable * state.getAgentSpeed(agent), \ agentNames[agent] + " push"
def computeLambda(state, maximumTime=1.0): activeAgents = state.getActiveAgents() agentNames = getUniqueNames(activeAgents, prefix="Agent ") classNames = getUniqueNames(state.getChoiceClasses(), prefix="Class ") choiceNames = getUniqueNames(state.getChoices(), prefix="") choiceVariables = LpVariable.dicts("p", choiceNames.values(), lowBound=0) lambdaVariable = LpVariable("l", lowBound=0.0, upBound=maximumTime) def createConstraints(problem, variable): problem += lpSum(choiceVariables) <= 1, "Distribution" for choiceClass, height in state.getCurrentClassHeights().items(): problem += createLpSum(choiceClass, choiceNames, choiceVariables) >= \ height, classNames[choiceClass] + " height" for agent in state.getActiveAgents(): problem += createLpSum(state.getCurrentAgentChoiceClass(agent), choiceNames, choiceVariables) >= \ state.getAgentHeight(agent) + variable * state.getAgentSpeed(agent), \ agentNames[agent] + " push" problem = LpProblem("Lambda", LpMaximize) createConstraints(problem, lambdaVariable) problem.setObjective(lambdaVariable) checkPulpStatus(problem.solve(state.getSettings().getSolver())) lambdaOpt = lambdaVariable.value() bouncingAgents = [] stringAgents = [] #TODO just a workaround; find better solution for currentAgent in activeAgents: print "Current agent: " + agentNames[ currentAgent] # name is off by one problem = LpProblem(agentNames[currentAgent], LpMaximize) createConstraints(problem, lambdaOpt) (choiceClass, height, speed) = state.getAgentData(currentAgent) # print "Choice Class: " + repr(choiceClass) + ", print "height: " + repr(height) + " , speed: " + repr(speed) problem.setObjective( createLpSum(choiceClass, choiceNames, choiceVariables) - lambdaOpt * speed - height) checkPulpStatus(problem.solve(state.getSettings().getSolver())) value = problem.objective.value() # print "value: " + repr(value) + "\n" if not state.getSettings().isNonnegative(value): raise ValueError( str(value) + " negative while determining bounce of " + repr(currentAgent) + " from " + repr(choiceClass) + "@" + str(height) + "/" + str(speed)) if state.getSettings().isClose(value, 0): bouncingAgents.append(currentAgent) stringAgents.append(int(currentAgent.getName())) print "climbing time: " + repr(lambdaOpt) + ", bouncingAgents: " + str( stringAgents) + "\n" # print map(Agent.getName(), bouncingAgents) return (lambdaOpt, bouncingAgents)
def computeLambda(state, maximumTime=1.0): activeAgents = state.getActiveAgents() agentNames = getUniqueNames(activeAgents, prefix="Agent ") classNames = getUniqueNames(state.getChoiceClasses(), prefix="Class ") choiceNames = getUniqueNames(state.getChoices(), prefix="") choiceVariables = LpVariable.dicts("p", choiceNames.values(), lowBound=0) lambdaVariable = LpVariable("l", lowBound=0.0, upBound=maximumTime) def createConstraints(problem, variable): problem += lpSum(choiceVariables) <= 1, "Distribution" for choiceClass, height in state.getCurrentClassHeights().items(): problem += createLpSum(choiceClass, choiceNames, choiceVariables) >= \ height, classNames[choiceClass] + " height" for agent in state.getActiveAgents(): problem += createLpSum(state.getCurrentAgentChoiceClass(agent), choiceNames, choiceVariables) >= \ state.getAgentHeight(agent) + variable * state.getAgentSpeed(agent), \ agentNames[agent] + " push" problem = LpProblem("Lambda", LpMaximize) createConstraints(problem, lambdaVariable) problem.setObjective(lambdaVariable) checkPulpStatus(problem.solve(state.getSettings().getSolver())) lambdaOpt = lambdaVariable.value() bouncingAgents = [] stringAgents = [] #TODO just a workaround; find better solution for currentAgent in activeAgents: print "Current agent: " + agentNames[currentAgent] # name is off by one problem = LpProblem(agentNames[currentAgent], LpMaximize) createConstraints(problem, lambdaOpt) (choiceClass, height, speed) = state.getAgentData(currentAgent) # print "Choice Class: " + repr(choiceClass) + ", print "height: " + repr(height) + " , speed: " + repr(speed) problem.setObjective(createLpSum(choiceClass, choiceNames, choiceVariables) - lambdaOpt * speed - height) checkPulpStatus(problem.solve(state.getSettings().getSolver())) value = problem.objective.value() # print "value: " + repr(value) + "\n" if not state.getSettings().isNonnegative(value): raise ValueError(str(value) + " negative while determining bounce of " + repr(currentAgent) + " from " + repr(choiceClass) + "@" + str(height) + "/" + str(speed)) if state.getSettings().isClose(value, 0): bouncingAgents.append(currentAgent) stringAgents.append(int(currentAgent.getName())) print "climbing time: " + repr(lambdaOpt) + ", bouncingAgents: " + str(stringAgents) + "\n" # print map(Agent.getName(), bouncingAgents) return (lambdaOpt, bouncingAgents)
def computeLambda(state, maximumTime=1.0): ''' @type state: SSRState @type maximumTime: float ''' towerNames = getUniqueNames(state.getTowers(), prefix="T") choiceNames = getUniqueNames(state.getChoices(), prefix="") choiceVariables = LpVariable.dicts("p", choiceNames.values(), lowBound=0.0) lambdaVariable = LpVariable("l", lowBound=0.0, upBound=maximumTime) def createConstraints(problem, variable): problem += lpSum(choiceVariables) <= 1, "Distribution" for tower, towerName in towerNames.items(): problem += createLpSum(tower.getChoiceClass(), choiceNames, choiceVariables) >= \ tower.getHeight() + variable * \ tower.getSpeed(), towerName problem = LpProblem("Lambda", LpMaximize) createConstraints(problem, lambdaVariable) problem.setObjective(lambdaVariable) checkPulpStatus(problem.solve(state.getSettings().getSolver())) lambdaOpt = lambdaVariable.value() freezingTowers = [] for currentTower, towerName in towerNames.items(): if currentTower.isFrozen(): continue problem = LpProblem(towerName, LpMaximize) createConstraints(problem, lambdaOpt) problem.setObjective( createLpSum(currentTower.getChoiceClass(), choiceNames, choiceVariables) - lambdaOpt * currentTower.getSpeed() - currentTower.getHeight()) checkPulpStatus(problem.solve(state.getSettings().getSolver())) value = problem.objective.value() if not state.getSettings().isNonnegative(value): raise ValueError( str(value) + " negative while determining frozen state of " + repr(currentTower)) if state.getSettings().isClose(problem.objective.value(), 0): freezingTowers.append(currentTower) return (lambdaOpt, frozenset(freezingTowers))
def computeLambda(state, maximumTime=1.0): ''' @type state: SSRState @type maximumTime: float ''' towerNames = getUniqueNames(state.getTowers(), prefix="T") choiceNames = getUniqueNames(state.getChoices(), prefix="") choiceVariables = LpVariable.dicts("p", choiceNames.values(), lowBound=0.0) lambdaVariable = LpVariable("l", lowBound=0.0, upBound=maximumTime) def createConstraints(problem, variable): problem += lpSum(choiceVariables) <= 1, "Distribution" for tower, towerName in towerNames.items(): problem += createLpSum(tower.getChoiceClass(), choiceNames, choiceVariables) >= \ tower.getHeight() + variable * \ tower.getSpeed(), towerName problem = LpProblem("Lambda", LpMaximize) createConstraints(problem, lambdaVariable) problem.setObjective(lambdaVariable) checkPulpStatus(problem.solve(state.getSettings().getSolver())) lambdaOpt = lambdaVariable.value() freezingTowers = [] for currentTower, towerName in towerNames.items(): if currentTower.isFrozen(): continue problem = LpProblem(towerName, LpMaximize) createConstraints(problem, lambdaOpt) problem.setObjective(createLpSum(currentTower.getChoiceClass(), choiceNames, choiceVariables) - lambdaOpt * currentTower.getSpeed() - currentTower.getHeight()) checkPulpStatus(problem.solve(state.getSettings().getSolver())) value = problem.objective.value() if not state.getSettings().isNonnegative(value): raise ValueError(str(value) + " negative while determining frozen state of " + repr(currentTower)) if state.getSettings().isClose(problem.objective.value(), 0): freezingTowers.append(currentTower) return (lambdaOpt, frozenset(freezingTowers))
def createConstraints(problem, variable): problem += lpSum(choiceVariables) <= 1, "Distribution" for tower, towerName in towerNames.items(): problem += createLpSum(tower.getChoiceClass(), choiceNames, choiceVariables) >= \ tower.getHeight() + variable * \ tower.getSpeed(), towerName