Example #1
0
def solveVoteSPSR(vote, solverSettings):
    '''
    @type vote: vote.society.Vote
    @type solverSettings: vote.solver.SolverSettings
    @rtype vote.society.Lottery
    '''

    state = SRState(vote, solverSettings)

    for choiceClass in map(lambda choices: ChoiceClass(choices),
                           getAllSubsets(vote.getChoices())):
        height = 0.0
        agents = []
        for agent, agentChoiceClass in state.getCurrentAgentChoiceClasses().items():
            if agentChoiceClass.isSubsetOf(choiceClass):
                height += 1
            if agentChoiceClass == choiceClass:
                agents.append(agent)
        height /= vote.getAgentCount()
        state.setClassHeight(choiceClass, height)
        for agent in agents:
            state.setAgentHeight(agent, height)

    while not state.isFinished():
        (climbTime, bouncingAgents) = computeLambda(state)
        state.advance(climbTime, bouncingAgents)
    return findLottery(vote, state.getCurrentClassHeights(), state.getSettings())
Example #2
0
def solveVoteSPSR(vote, solverSettings):
    '''
    @type vote: vote.society.Vote
    @type solverSettings: vote.solver.SolverSettings
    @rtype vote.society.Lottery
    '''

    state = SRState(vote, solverSettings)

    for choiceClass in map(lambda choices: ChoiceClass(choices),
                           getAllSubsets(vote.getChoices())):
        height = 0.0
        agents = []
        for agent, agentChoiceClass in state.getCurrentAgentChoiceClasses(
        ).items():
            if agentChoiceClass.isSubsetOf(choiceClass):
                height += 1
            if agentChoiceClass == choiceClass:
                agents.append(agent)
        height /= vote.getAgentCount()
        state.setClassHeight(choiceClass, height)
        for agent in agents:
            state.setAgentHeight(agent, height)

    while not state.isFinished():
        (climbTime, bouncingAgents) = computeLambda(state)
        state.advance(climbTime, bouncingAgents)
    return findLottery(vote, state.getCurrentClassHeights(),
                       state.getSettings())
Example #3
0
 def adjustTowerSpeeds(self):
     for tower in self.getTowers():
         tower.setSpeed(0)
     for agentData in self._getActiveAgentData():
         currentChoiceClass = agentData.getCurrentChoiceClass()
         self.getTower(currentChoiceClass).addSpeed(1)
         for subset in getAllSubsets(self.vote.getChoices(), len(currentChoiceClass) + 1):
             if currentChoiceClass.isSubsetOf(subset):
                 tower = self.getTower(subset)
                 if not tower.isFrozen():
                     tower.addSpeed(1)
 def adjustTowerSpeeds(self):
     for tower in self.getTowers():
         tower.setSpeed(0)
     for agentData in self._getActiveAgentData():
         currentChoiceClass = agentData.getCurrentChoiceClass()
         self.getTower(currentChoiceClass).addSpeed(1)
         for subset in getAllSubsets(self.vote.getChoices(),
                                     len(currentChoiceClass) + 1):
             if currentChoiceClass.isSubsetOf(subset):
                 tower = self.getTower(subset)
                 if not tower.isFrozen():
                     tower.addSpeed(1)