Example #1
0
 def makeScene(self, mergeDisplays, bg='default'):
     if self.viewIdx == 0:
         MooView.origScene = vp.canvas(width=self.swx * SCALE_SCENE,
                                       height=self.swy * SCALE_SCENE,
                                       background=bgLookup(bg),
                                       align='left',
                                       autoscale=True)
         self.scene = MooView.origScene
         self.scene.bind('keydown', self.moveView)
         self.scene.bind('keydown', self.updateAxis)
         self.scene.bind('mousedown', self.pickObj)
         #self.flatbox = vp.box( width = 10, height = 6 )
     elif mergeDisplays:
         self.scene = MooView.origScene
     else:
         self.scene = vp.canvas(width=self.swx * SCALE_SCENE,
                                height=self.swy * SCALE_SCENE,
                                background=bgvector,
                                align='left',
                                autoscale=True)
         self.scene.bind('keydown', self.moveView)
         self.scene.bind('keydown', self.updateAxis)
         self.scene.bind('mousedown', self.pickObj)
     '''
     self.xAx2 = vp.cylinder( canvas = self.scene, pos = vp.vector( 0, 0, 0), axis = vp.vector( 1e-5, 0, 0 ), radius = 0.2e-6, color = vp.color.red )
     self.yAx2 = vp.cylinder( canvas = self.scene, pos = vp.vector( 0, 0, 0), axis = vp.vector( 0, 1e-5, 0 ), radius = 0.2e-6, color = vp.color.green )
     self.zAx2 = vp.cylinder( canvas = self.scene, pos = vp.vector( 0, 0, 0), axis = vp.vector( 0, 0, 1e-5 ), radius = 0.2e-6, color = vp.color.blue )
     '''
     self.scene.bind('mousedown mousemove mouseup', self.updateAxis)
Example #2
0
def main(argv):
    num_points = 10
    num_steps = 500
    draw_steps = 10
    coords = get_initial_directions(num_points)

    vp.canvas(title='Coordinate system rotations', width=1800, height=1200)

    csys = draw_initial(coords)

    energy_hist = []
    energy_hist.append(get_total_energy(coords))
    print('{:4.0f}: {:f} ({:f})'.format(0, energy_hist[-1], param['kangle']))
    for step in range(num_steps):
        coords = update_positions(coords)
        energy_hist.append(get_total_energy(coords))

        print('{:4.0f}: {:f} ({:f})'.format(step, energy_hist[-1],
                                            param['kangle']))
        param['kangle'] = param['kangle'] / param['kred']
        if (step + 1) % draw_steps == 0:
            # time.sleep(1/(1+step/10))
            time.sleep(0.001)
            update_drawing(csys, coords)

    plt.semilogy(energy_hist)
    print(np.min(energy_hist))
    plt.show()
Example #3
0
 def initGraphics(self, width:int=1200, height:int=800, range:int=1.5, background=color.white, title:str='Vpython animation', updaterate:int=60):
     canvas(width=width, height=height, range=range, background=background, title=title)
     self.ground._recursiveInitGraphicsVPython()
     for sd in self.springDampers:
         sd.initGraphics()
     for bc in self.bilateralConstraints:
         bc.initGraphics()
     self.updaterate = updaterate
Example #4
0
def _make_scene(plot, display_width, display_height):
    """ Makes the VPython canvas. """

    if plot:
        canvas(width=display_width / 2 - 10,
               height=display_height,
               align='left')
    else:
        canvas(width=display_width, height=display_height)
Example #5
0
def plot_boxes(u, v):
    vp.canvas()
    for uu, vv in zip(u, v):
        vp.box(pos=vp.vec(0, 0, 0),
               axis=vp.vec(uu[0], uu[1], uu[2]),
               length=1,
               width=1,
               height=1,
               up=vp.vec(vv[0], vv[1], vv[2]),
               color=vp.vec(
                   np.random.rand(1)[0],
                   np.random.rand(1)[0],
                   np.random.rand(1)[0]))
    def __init__(self):
        self.black = vpy.vector(0.2, 0.2, 0.2)
        self.light = vpy.vector(0.7, 0.7, 0.7)

        self.red = vpy.vector(1, 0.1, 0)
        self.orange = vpy.vector(1, 0.5, 0)
        self.green = vpy.vector(0.5, 1, 0.3)
        self.blue = vpy.vector(0.3, 0.5, 1)
        self.white = vpy.vector(1, 1, 1)
        self.yellow = vpy.vector(1, 1, 0)

        self.faceColors = [
            self.green, self.blue, self.yellow, self.white, self.red,
            self.orange
        ]
        self.zero = vpy.vector(0, 0, 0)

        self.canvas = vpy.canvas(background=vpy.vector(0.8, 0.8, 0.8))
        # self.canvas.lights = []

        # vpy.distant_light(direction=vpy.vector( 1, 0, 0), color=self.light)
        # vpy.distant_light(direction=vpy.vector(-1, 0, 0), color=self.light)
        vpy.distant_light(direction=vpy.vector(0, 1, 0), color=self.light)
        # vpy.distant_light(direction=vpy.vector( 0,-1, 0), color=self.light)
        # vpy.distant_light(direction=vpy.vector( 0, 0, 1), color=self.light)
        # vpy.distant_light(direction=vpy.vector( 0, 0,-1), color=self.light)

        self.faceIndexDict = {"t": 3, "g": 2, "f": 1, "b": 0, "r": 5, "l": 4}

        self.genCube()
def create_viz():
    global state, G
    scene = vp.canvas(background=vp.color.white)
    n = len(state.dims[0])
    d = state.dims[0][0]
    coords = [
        vp.vector(root.real, root.imag, 0)
        for root in [np.exp(1j * 2 * np.pi * i / d) for i in range(d)]
    ]
    colors = [vp.color.red, vp.color.green, vp.color.blue] if n == 3 else\
             [vp.vector(*np.random.random(3)) for i in range(n)]

    vpts = {}
    for i in range(n):
        pov_state = take_pov(state, 0, i, G)
        vp.label(text="pov: %d" % i,\
                 pos=vp.vector(3*i-n,-1.5,0),\
                 color=colors[i])
        vp.ring(color=colors[i],\
                radius=1,\
                axis=vp.vector(0,0,1),\
                thickness=0.01,\
                pos=vp.vector(3*i-n, 0, 0))
        for k in range(n):
            partial = pov_state.ptrace(k).full()
            for j in range(d):
                vpts[(i, k, j)] = vp.sphere(opacity=0.5,\
                                            pos=vp.vector(3*i-n,np.random.randn()/25,0)+coords[j],\
                                            color=colors[k],\
                                            radius=partial[j,j].real/4)
    return vpts
Example #8
0
def create_viz():
    global state, G, basis
    scene = vp.canvas(background=vp.color.white)
    n = len(state.dims[0])
    colors = [vp.color.red, vp.color.green, vp.color.blue] if n == 3 else\
             [vp.vector(*np.random.random(3)) for i in range(n)]

    vpts = {}
    for i in range(n):
        pov_state = take_pov(state, 0, i, G, basis=basis)
        vp.label(text="pov: %d" % i,\
                 pos=vp.vector(3*i-n,-1.5,0),\
                 color=colors[i])
        vp.sphere(color=colors[i],\
                  opacity=0.1,\
                  pos=vp.vector(3*i-n, 0, 0))
        for k in range(n):
            partial = pov_state.ptrace(k)
            xyz = np.array([qt.expect(qt.sigmax(), partial),\
                            qt.expect(qt.sigmay(), partial),\
                            qt.expect(qt.sigmaz(), partial)])
            vpts[(i,k)] = vp.arrow(opacity=0.3,\
                                   pos=vp.vector(3*i-n, 0, 0)+0.01*vp.vector(*np.random.randn(3)),\
                                   color=colors[k],\
                                   axis=vp.vector(*xyz),\
                                   visible=not np.isclose(np.linalg.norm(xyz), 0))
    return vpts
Example #9
0
    def _init_anim(self):
        import vpython as vp

        l_plate = self.domain_param['l_plate']
        m_ball = self.domain_param['m_ball']
        r_ball = self.domain_param['r_ball']
        d_plate = 0.01  # only for animation

        # Init render objects on first call
        self._anim['canvas'] = vp.canvas(width=800,
                                         height=800,
                                         title="Quanser Ball-Balancer")
        self._anim['ball'] = vp.sphere(pos=vp.vec(self.state[2], self.state[3],
                                                  r_ball + d_plate / 2.),
                                       radius=r_ball,
                                       mass=m_ball,
                                       color=vp.color.red,
                                       canvas=self._anim['canvas'])
        self._anim['plate'] = vp.box(pos=vp.vec(0, 0, 0),
                                     size=vp.vec(l_plate, l_plate, d_plate),
                                     color=vp.color.green,
                                     canvas=self._anim['canvas'])
        self._anim['null_plate'] = vp.box(
            pos=vp.vec(0, 0, 0),
            size=vp.vec(l_plate * 1.1, l_plate * 1.1, d_plate / 10),
            color=vp.color.cyan,
            opacity=0.5,  # 0 is fully transparent
            canvas=self._anim['canvas'])
Example #10
0
    def _init_anim(self):
        import vpython as vp

        l_pole = float(self.domain_param['l_pole'])
        r_pole = 0.05
        th, _ = self.state

        # Init render objects on first call
        self._anim['canvas'] = vp.canvas(width=1000,
                                         height=600,
                                         title="Pendulum")
        # Joint
        self._anim['joint'] = vp.sphere(
            pos=vp.vec(0, 0, r_pole),
            radius=r_pole,
            color=vp.color.white,
        )
        # Pole
        self._anim['pole'] = vp.cylinder(pos=vp.vec(0, 0, r_pole),
                                         axis=vp.vec(2 * l_pole * vp.sin(th),
                                                     -2 * l_pole * vp.cos(th),
                                                     0),
                                         radius=r_pole,
                                         length=2 * l_pole,
                                         color=vp.color.blue,
                                         canvas=self._anim['canvas'])
Example #11
0
    def _init_anim(self):
        import vpython as vp

        r_ball = self.domain_param['r_ball']
        l_beam = self.domain_param['l_beam']
        d_beam = self.domain_param['d_beam']
        x = float(self.state[0])  # ball position along the beam axis [m]
        a = float(self.state[1])  # angle [rad]

        self._anim['canvas'] = vp.canvas(width=800, height=600, title="Ball on Beam")
        self._anim['ball'] = vp.sphere(
            pos=vp.vec(x, d_beam/2. + r_ball, 0),
            radius=r_ball,
            color=vp.color.red,
            canvas=self._anim['canvas']
        )
        self._anim['beam'] = vp.box(
            pos=vp.vec(0, 0, 0),
            axis=vp.vec(vp.cos(a), vp.sin(a), 0),
            length=l_beam,
            height=d_beam,
            width=2*d_beam,
            color=vp.color.green,
            canvas=self._anim['canvas']
        )
Example #12
0
    def __init__(self, ):
        self.cav = vp.canvas()
        self.cav.camera.rotate(angle=vp.radians(180), axis=self.cav.up)
        self.cav.camera.rotate(angle=vp.radians(180), axis=self.cav.forward)
        joints_radius = 10
        joints_color = vpvec([1, 1, 1])
        joints_opacity = 0.8
        line_color = vp.color.cyan
        line_radius = 5

        self.joints = [
            vp.sphere(
                canvas=self.cav,
                pos=vpvec([0, 0, 0]),
                radius=joints_radius * 0.9,
                color=joints_color,
                opacity=joints_opacity,
            ) for i in range(21)
        ]
        self.jointline = {
            c: vp.curve(
                canvas=self.cav,
                pos=[vpvec([0, 0, 0]), vpvec([0, 0, 0])],
                color=line_color,
                radius=line_radius,
            )
            for c in connections
        }
Example #13
0
def draw_electrical_field(num_charge):
    scene = canvas(title='electric field of a list of charges',
                   width=800,
                   height=600,
                   background=color.magenta)
    # dx = L / num_charge
    Q = 1e-8  # total charges
    # dq = 1e-8 / 6  # define charge of electrons
    dq = Q / num_charge
    charges = []
    space_between = 2 * view_space_length / (
        num_charge + 1)  # evenly divide space between each electrons
    for x in arange(-view_space_length + space_between, view_space_length,
                    space_between):
        q = ElectricBall(pos=vector(x, 0, 0),
                         radius=1,
                         color=color.red,
                         charge=dq)
        charges.append(q)

    # creat arrow around electric balls
    arrows = []
    observe_points_dis = 0.5 * view_space_length
    for x in arange(-1.5 * view_space_length, 1.51 * view_space_length,
                    observe_points_dis):
        for y in arange(-1.0 * view_space_length, 1.01 * view_space_length,
                        observe_points_dis):
            for z in arange(-1.0 * view_space_length, 1.01 * view_space_length,
                            observe_points_dis):
                pointer = arrow(pos=vector(x, y, z),
                                color=color.blue,
                                opacity=0.0)
                electrical_vector = vector(0, 0, 0)

                # infinity large arrows will be ignored
                infinity = False

                # each arrow is affected by all of the charges
                for q in charges:
                    direction_vector = pointer.pos - q.pos
                    if direction_vector.mag == 0:
                        infinity = True
                        break
                    # calculate electric field affected by each electric ball
                    E = (k * dq /
                         direction_vector.mag**2) * direction_vector.norm()
                    # sum electric field at the each point
                    electrical_vector += E

                if infinity:
                    continue

                # if arrow is not too large, display it
                if electrical_vector.mag < observe_points_dis:
                    # "rate(30)" tells the program to not do the loop more than 30 times a second.
                    rate(20 * num_charge)
                    pointer.axis = electrical_vector
                    pointer.shaftwidth = 0.1
                    pointer.opacity = 1.0
                    arrows.append(pointer)
Example #14
0
def create_scene():
    scene = canvas(range=5)
    wire = cylinder(pos=vector(-10, -0.5, 0),
                    axis=vector(20, 0, 0),
                    radius=0.02,
                    color=color.white)
    return scene
Example #15
0
def draw_voronoi_3d(points_3d, pointsize=1):
    """
    points_3d - (iter) - any iterable of numpy.ndarrays
    """
    canvas = vpy.canvas(width=1280,
                        height=720,
                        background=vpy.vec(0.7, 0.7, 0.7))

    draw_points(points_3d, color=vpy.vec(.3, .3, .8), radius=pointsize)
    vor = Voronoi(points_3d, incremental=False)
    # print(vor.points)
    # print(vor.vertices)
    draw_points(vor.vertices, color=vpy.vec(.9, .5, 0), radius=pointsize / 2)

    vertices = [vpy.vec(*list(pos)) for pos in vor.vertices]
    for poly_faces in get_polyhedra(vor):
        # print(faces, len(faces))
        poly = Polyhedron(
            vertices,
            poly_faces,
            color=vpy.vec(*np.random.rand(3)),
            # color=vpy.vec(.9,.5,0),
            opacity=1,
            sort_faces=True)
        time.sleep(2)
Example #16
0
class Game:
    world_size = 5
    background_color = v.vector(1, 1, 0)
    dt = 0.005  # =delta-time ... how fast the simulation should run
    grid_size = 1  # must be positive integer. TODO: allow numpy array for floats
    grid = []
    busy = False  # lock flag to avoid too much widghets events
    points = None
    water = None
    # for diamond-square
    min_y = 0.0  # lowest valley
    max_y = 5.0  # highest peak
    ## # below sea, all is blue. between snow and sea, all is green. above snow, all is white
    sea_level = 1  #0.4 # must be between 0 and 1 #
    snow_level = 4  #0.8 # must be between 0 and 1 #
    roughness = 0.65  # must be between 0 and 1 # near 0: very smooth. near 1: very rough terrain
    landscape = None  # final object
    scene1 = v.canvas(
        title=
        f"landscape world {world_size} x {world_size}, roughness {roughness}",
        width=1800,
        height=700,
        center=v.vector(0, 0, 0),
        background=background_color,
        resizable=False)
    scene1.autoscale = False
Example #17
0
def plotData(File):
    file = open(FILE, "r")
    line0 = file.readline()
    N, DT, TEND, SIZE, VELSIZE, THETA = floatvec(line0.split(",")[0:6])
    MASSES = floatvec(line0.split(",")[0:6])
    scene = vp.canvas(width=1800 / 1.2,
                      height=1000 / 1.2,
                      autoscale=False,
                      range=2 * SIZE,
                      background=vp.vector(0, 0, 0.15))
    posline0 = file.readline()
    pos0 = floatvec(posline0.split(",")[1:])
    bodylist = []
    for i in range(int(N)):
        theta = np.arctan2(pos0[3 * i + 1], pos0[3 * i]) + np.pi
        color = vp.vector(0.75 - 0.25 * np.sin(theta),
                          0.75 - 0.25 * np.sin(theta + 2 * np.pi / 3),
                          0.75 - 0.25 * np.sin(theta - 2 * np.pi / 3))
        bodylist += [
            vp.sphere(pos=vp.vector(*pos0[3 * i:3 * i + 3]),
                      radius=RADIUS,
                      color=color)
        ]

    posline = posline0
    input("PRESS ENTER:")
    while posline:
        #input()
        pos = floatvec(posline.split(",")[1:])
        for i in range(int(N)):
            body = bodylist[i]
            body.pos = vp.vector(*pos[3 * i:3 * i + 3])
        posline = file.readline()
    file.close()
Example #18
0
    def _create_obj(self, entity: Entity, origin: Entity,
                    texture: Optional[str]) -> vpython.compound:
        """Creates the habitat, and also a new minimap scene and habitat."""
        assert texture is not None
        habitat = self._create_hab(entity, texture)
        habitat.pos = entity.screen_pos(origin)

        main_scene = vpython.canvas.get_selected()
        self._minimap_canvas = vpython.canvas(width=200,
                                              height=150,
                                              userspin=False,
                                              userzoom=False,
                                              up=common.DEFAULT_UP,
                                              forward=common.DEFAULT_FORWARD)
        self._minimap_canvas.append_to_caption(
            # The element styling will be removed at runtime. This just hides
            # this helptext during startup.
            "<span class='helptext' style='display: none'>"
            "This small 'minimap' shows the Habitat's orientation. The red "
            "arrow represents the Hab's velocity relative to the reference, "
            "and the gray arrow points to position of the reference."
            "</span>")

        self._small_habitat = self._create_hab(entity, texture)
        self._ref_arrow = vpython.arrow(color=vpython.color.gray(0.5))
        self._velocity_arrow = vpython.arrow(color=vpython.color.red)
        main_scene.select()

        self._broken: bool = False

        return habitat
Example #19
0
def main():

    ''' Set up Stationary scene '''
    
    scene = vp.canvas(title='Solar system',width=1300,height=600,center=vp.vector(0,0,0))
    scene.autoscale = False
    scene.range = star_radius*model_scale
    
    scene.camera.pos = vp.vector(0,100000,star_radius*model_scale)  # nice view
#    scene.camera.pos = vp.vector(100000,0,0)  # side view
#    scene.camera.pos = vp.vector(0,100000,0)  # top down view
    scene.camera.axis = vp.vector(vp.vector(0,0,0) - scene.camera.pos)
    
    # Background stars 
    if show_backgound_stars == True:
        init_stars(star_radius, star_size, num_star)
    
    ''' Set up Animated objects '''
    
    # Intialize Asteroid belt 
    if show_asteroid_belt == True:
        print('Generating asteroid belt')
        ast_list, ast_radius_list, ast_theta0_list = init_belt(ast_belt_radius, ast_size, num_ast)   
    # Initialize Kuiper belt 
    if show_kuiper_belt == True:
        print('Generating kuiper belt')
        kui_list, kui_radius_list, kui_theta0_list = init_belt(kui_belt_radius, kui_size, num_kui)
    # Initialize planet system
    object_list = init_system(filename)
    
    
    ''' Animation '''
    
    print('Begin animation')
    dt = 100
    i = 0  # Counter for moving the belts
    
    while True:
        vp.rate(500000)
    
        # update planet position 
        for body in object_list: 
            body.motion(dt, i)
            
        # rotate asteroid belt and kuiper belt 
        if rotate_belt == True and show_asteroid_belt == True:
            # shift theta of all belt objects        
            for ast, ast_radius, ast_theta0 in zip(ast_list, ast_radius_list, ast_theta0_list):
                ast_theta = ast_theta0 + i * 2*np.pi/ast_belt_period   # change in theta per unit time = omega = 2pi/T 
                ast.pos = model_scale*ast_radius*vp.vector(vp.cos(ast_theta),0,vp.sin(ast_theta))
        if rotate_belt == True and show_kuiper_belt == True:
            for kui, kui_radius, kui_theta0 in zip(kui_list, kui_radius_list, kui_theta0_list):
                kui_theta = kui_theta0 + i * 2*np.pi/kui_belt_period
                kui.pos = model_scale*kui_radius*vp.vector(vp.cos(kui_theta),0,vp.sin(kui_theta))
            
        if i%int(print_step) == 0:
            print('Celestial object positions update completed - Running next iteration')          
          
        i += 1
Example #20
0
    def draw_a_layer(self, layer, polylist=None, title=None):
        from vpython import canvas, vector, curve, color, sphere

        scene = canvas(title=title,
                       width=800,
                       height=800,
                       center=vector(self.shape[0] / 2, self.shape[1] / 2,
                                     self.shape[2] / 2),
                       background=color.white)
        self.draw_box()
        nums = self.get_num_of_polymers()
        for i in range(nums):
            chain = self.get_polymer(i)

            c = curve(color=color.yellow, radius=0.1)
            if chain:
                point2 = chain.get_list()["chain"][0].copy()['position']

                type = chain.get_list()["chain"][0].copy()["type"]
                if type == 1:
                    this_color = color.yellow
                elif type == 2:
                    # continue
                    this_color = color.blue
                elif type == 3:
                    continue
                    this_color = color.red

                c = curve(color=this_color, radius=0.1)
            else:
                continue

            for pointinfo in chain.get_list()["chain"]:
                point = pointinfo['position']
                type = pointinfo["type"]
                if type == 1:
                    this_color = color.yellow
                elif type == 2:
                    # continue
                    this_color = color.blue
                elif type == 3:
                    continue
                    this_color = color.red
                if point[0] != layer:
                    continue
                else:
                    sphere(pos=vector(point[0], point[1], point[2]),
                           color=this_color,
                           radius=0.2)
                    if (self.if_out_of_range(point2, point)):
                        pass
                    else:
                        c = curve(color=this_color, radius=0.1)

                    c.append(vector(point[0], point[1], point[2]))

                    point2 = point.copy()
        return scene
Example #21
0
    def __init__(self):
        self._commands: List[network.Request] = []
        self._last_state: PhysicsState
        canvas = vpython.canvas(width=1, height=1)

        common.include_vpython_footer_file(
            Path('orbitx', 'graphics', 'simple_css.css'))

        # Hide vpython wtexts, except for the table.
        canvas.append_to_caption("""<style>
            span {
                /* Hide any wtexts we generate. */
                display: none;
            }
            span.nohide {
                /* Make sure wtexts we make are not hidden. */
                display: initial;
            }
            div.flex-box {
                display: flex;
                justify-content: space-between;
            }
            input {
                flex: 1;
                margin: 5px;
            }
        </style>""")

        canvas.append_to_caption("<title>OrbitX Physics Server</title>")
        canvas.append_to_caption("<h1>OrbitX Physics Server</h1>")
        canvas.append_to_caption(f"<h3>Running on {socket.getfqdn()}</h3>")

        canvas.append_to_caption("<div class='flex-box'></div>")

        vpython_widgets.Input(bind=self._load_hook,
                              placeholder='Load savefile')
        vpython_widgets.Input(bind=self._load_hook,
                              placeholder='Save savefile')
        vpython_widgets.stuff_widgets_into_flex_box(
            [vpython_widgets.last_div_id - 1, vpython_widgets.last_div_id])

        canvas.append_to_caption("<hr />")

        self._clients_table = vpython.wtext(text='')
        vpython_widgets.last_div_id += 1
        # We hide all other vpython-made wtexts, except for this one.
        canvas.append_to_caption(f"""<script>
document.querySelector(
    'span[id="{vpython_widgets.last_div_id}"]').className = 'nohide';
</script>""")
        self._last_contact_wtexts: List[vpython.wtext] = []
        self._previous_number_of_clients: int = 0

        # This is needed to launch vpython.
        vpython.sphere()
        canvas.delete()
        common.remove_vpython_css()
Example #22
0
    def __init__(self, height=500, width=1000, title='', caption='', grid=True):
        
        # Create a new independent scene
        self.scene = canvas()
        
        # Apply the settings
        self.scene.background = color.white
        self.scene.width = width
        self.scene.height = height
        self.scene.autoscale = False

        # Disable default controls
        self.scene.userpan = False  # Remove shift+mouse panning (not very good controls)
        self.scene.userzoom = True  # Keep zoom controls (scrollwheel)
        self.scene.userspin = True  # Keep ctrl+mouse enabled to rotate (keyboard rotation more tedious)

        # Apply HTML title/caption
        if title != '':
            self.scene.title = title

        self.__default_caption = caption
        if caption != '':
            self.scene.caption = caption

        # List of robots currently in the scene
        self.__robots = []
        self.__selected_robot = 0
        # Checkbox states
        self.__grid_visibility = grid
        self.__camera_lock = False
        self.__grid_relative = True

        # Create the UI
        self.__ui_controls = self.__setup_ui_controls([])
        # Indices to easily identify entities
        self.__idx_btn_reset = 0  # Camera Reset Button
        self.__idx_menu_robots = 1  # Menu box
        self.__idx_chkbox_ref = 2  # Reference Visibility Checkbox
        self.__idx_chkbox_rob = 3  # Robot Visibility Checkbox
        self.__idx_chkbox_grid = 4  # Grid Visibility Checkbox
        self.__idx_chkbox_cam = 5  # Camera Lock Checkbox
        self.__idx_chkbox_rel = 6  # Grid Relative Checkbox
        self.__idx_sld_opc = 7  # Opacity Slider
        self.__idx_btn_del = 8  # Delete button
        self.__idx_btn_clr = 9  # Clear button

        # Rotate the camera
        convert_grid_to_z_up(self.scene)

        # Any time a key or mouse is held down, run the callback function
        rate(30)  # 30Hz
        self.scene.bind('keydown', self.__handle_keyboard_inputs)

        # Create the grid, and display if wanted
        self.__graphics_grid = GraphicsGrid(self.scene)
        if not self.__grid_visibility:
            self.__graphics_grid.set_visibility(False)
Example #23
0
 def viewScene(self):
     """ Canvas Scene """
     scene = vp.canvas(
         title="Oscillations",
         x=0,
         y=0,
         width=1600,
         height=900,
     )
Example #24
0
def main():
    tree = createTree(iter = 4, rotation = False, seed = 30)

    #DRAWING METHODS:
    scene = canvas(width=1500, height=900, center=vector(5,5,0))
    sphere( pos = vector(0,0,0), color = vector(1,0,0))

    draw_axis(max_coord = 10)
    drawListBranch(tree)
    drawSphereFreeEnds(tree)
Example #25
0
 def __init__(self):
     self._screen_width, self._screen_height = pyautogui.size()
     self._scene = canvas(width=self._screen_width-20)
     self._scene.lights[1].visible = False
     self._scene.lights.pop(1)
     self._controls = Controls(self._scene)
     self._gravity = self._controls.gravity
     self._time_stamp = None
     while True:
         self.__build_scenario()
         self.__simulate_scenario()
Example #26
0
def plotAndAnimateData(File):
    file = open(FILE, "r")
    line0 = file.readline()
    N, DT, TEND, SIZE, VELSIZE, THETA = floatvec(line0.split(",")[0:6])
    MASSES = floatvec(line0.split(",")[0:6])
    scene = vp.canvas(width=1000 / 1.2,
                      height=1000 / 1.2,
                      autoscale=False,
                      range=2 * SIZE,
                      background=vp.vector(0, 0, 0.15))
    posline0 = file.readline()
    pos0 = floatvec(posline0.split(",")[1:])
    bodylist = []
    for i in range(int(N)):
        theta = np.arctan2(pos0[3 * i + 1], pos0[3 * i]) + np.pi
        color = vp.vector(0.75 - 0.25 * np.sin(theta),
                          0.75 - 0.25 * np.sin(theta + 2 * np.pi / 3),
                          0.75 - 0.25 * np.sin(theta - 2 * np.pi / 3))
        bodylist += [
            vp.sphere(pos=vp.vector(*pos0[3 * i:3 * i + 3]),
                      radius=RADIUS,
                      color=color)
        ]
    posline = posline0
    input("PRESS ENTER TO START THE COUNTDOWN:")
    for i in range(10, 0, -1):
        print(i)
        time.sleep(1)
    print("GO!!!")

    ic = 0
    fnum = 0
    while posline:
        #input()
        pos = floatvec(posline.split(",")[1:])
        for i in range(int(N)):
            body = bodylist[i]
            body.pos = vp.vector(*pos[3 * i:3 * i + 3])
        posline = file.readline()
        if (ic % 1 == 0):  # grab every 20 iterations, may need adjustment
            im = ImageGrab.grab(Bounds(scene))
            num = '00' + repr(fnum)  # sequence num 000-00999, trunc. below
            im.save('img-' + num[-3:] +
                    '.png')  # save to png file, 000-999, 3 digits
            fnum += 1
        ic += 1

    file.close()
    #call("ffmpeg -r 20 -i img-%3d.png -vcodec libx264 -vf format=yuv420p,scale={}:{} -y movie.mp4".format(int(1.2*scene.width), int(1.2*scene.height)))
    call(
        "ffmpeg -r 20 -i img-%3d.png -vcodec libx264 -vf format=yuv420p -y movie.mp4"
    )
    print("\n Movie made: movie.mp4")
def get_minimum_energy(num_points, filenum):
    num_optim = num_points - 1
    r0 = get_initial_guess(num_optim)

    # Transform into variable array
    x0 = np.reshape(r0, (num_optim * 3))

    res = opt.minimize(objective_function, x0, method='Powell',
                       options={'xtol': 1e-5, 'disp': False, 'maxfev': 10000})

    if write_result:
        write_result_file(num_points, res, filenum)


    if plot_result:
        rot_vectors = np.reshape(res.x, (3, num_optim))
        coords = get_coords(rot_vectors)
        vp.canvas(title='Coordinate system rotations', width=1800, height=1200)
        draw_initial(coords)

    return res.fun
Example #28
0
def main(grid, init, goal, steering_noise, distance_noise, measurement_noise,weight_data, weight_smooth, p_gain, d_gain):
    landmarkss = []
    for i in range(len(grid)):
        for j in range(len(grid[0])):
            if grid[i][j]==1:
                landmarkss.append((i,j))

    z = (len(grid)*10)+5
    x = (len(grid[0])*10)+5
    
    escena = vpython.canvas(width=1200,height=1000)
    escena.title = "Simulador de Autonomía Vehicular"
    escena.background = vpython.color.cyan
    escena.center = vpython.vector(x/2,-1,z/2)
    escena.forward= vpython.vector(0,-2,-1)
    #escena.range= 80
    #ejex= vpython.curve(color=vpython.color.blue)
    #ejey=vpython.curve(color=vpython.color.red)
    #ejez=vpython.curve(color=vpython.color.green)
    #vpython.userzoom = True
    #for i in range(x):
    #    pos_x = vpython.vector(i,0,0)
    #    ejex.append(pos_x)
    #    pos_y = vpython.vector(0,i,0)
    #    ejey.append(pos_y)
    #    pos_z=vpython.vector(0,0,i)
    #    ejez.append(pos_z)
    
    suelo = vpython.box(pos=vpython.vector(x/2,-0.5,z/2),color=vpython.color.white,size=vpython.vector(x,1.0,z),texture={'file':vpython.textures.metal, 'place':'all'})
    high_wall = 30
    for i in range(len(landmarkss)):
        x_wall = (landmarkss[i][1]*10)+5
        z_wall = (landmarkss[i][0]*10)+5
        if i%2==0:
            wall = vpython.box(pos=vpython.vector(x_wall,15,z_wall),color=vpython.vector(1,0.7,0.2),size=vpython.vector(10,high_wall,10),texture={'file':vpython.textures.metal, 'place':'all'})
        else:
            wall = vpython.box(pos=vpython.vector(x_wall,25,z_wall),color=vpython.vector(1,0.7,0.2),size=vpython.vector(10,high_wall+20,10),texture={'file':vpython.textures.metal, 'place':'all'})
    
    #IMPLEMENTING PLANING: A* ALGORITHM
    path = plan(grid, init, goal)
    path.astar()
    path_way = path.path
    
    #IMPLEMENTING SMOOTHNESS PATH
    path.smooth(weight_data, weight_smooth)
    path_smoothed = path.spath
    
    inicio =vpython.text(text="Inicio",align='center',color=vpython.color.green,pos=vpython.vector((path_smoothed[0][1]*10)+5,22,(path_smoothed[0][0]*10)+5),height=5,width=12)
    meta = vpython.text(text="Meta",align='center',color=vpython.color.green,pos=vpython.vector((path_smoothed[-1][1]*10)+5,22,(path_smoothed[-1][0]*10)+5),height=5,width=12)
    
    #IMPLEMENTING PARTICLE FILTERS AND PID
    return run(grid, goal, path.spath, [p_gain, d_gain],escena)
    def __init__(self,
                 height=500,
                 width=1000,
                 title='',
                 caption='',
                 grid=True):

        # Create a new independent scene
        self.scene = canvas()

        # Apply the settings
        self.scene.background = color.white
        self.scene.width = width
        self.scene.height = height
        self.scene.autoscale = False

        # Disable default controls
        self.scene.userpan = False  # Remove shift+mouse panning (key overwritten)
        self.scene.userzoom = True  # Keep zoom controls (scrollwheel)
        self.scene.userspin = False  # Remove ctrl+mouse enabled to rotate

        self.__grid_visibility = grid
        self.__camera_lock = False

        # Apply HTML title/caption
        if title != '':
            self.scene.title = title

        self.__default_caption = caption
        if caption != '':
            self.scene.caption = caption

        # Rotate the camera
        # convert_grid_to_z_up(self.scene)

        # Any time a key or mouse is held down, run the callback function
        rate(30)  # 30Hz
        self.scene.bind('keydown', self.__handle_keyboard_inputs)

        # Create the grid, and display if wanted
        self.__graphics_grid = GraphicsGrid(self.scene)
        # Toggle grid to 2D
        self.__graphics_grid.toggle_2d_3d()
        # Lock the grid
        self.__graphics_grid.set_relative(False)
        # Turn off grid if applicable
        if not self.__grid_visibility:
            self.__graphics_grid.set_visibility(False)

        # Reset the camera to known spot
        self.__reset_camera()
        self.__graphics_grid.update_grid()
Example #30
0
def setup_display():
    scene = vp.canvas(x=0,
                      y=0,
                      width=400,
                      height=400,
                      userzoom=False,
                      userspin=True,
                      autoscale=False,
                      center=vp.vector(0, 0, 0),
                      foreground=vp.color.white,
                      background=vp.color.black)

    return scene
    def init_vpython(self):
        scene = canvas(title="Fans", width=self.win, height=self.win, x=0, y=0,
               center=vec(0, 0, 0), forward=vec(1,0,-1),
               up=self.up)
        scene.autoscale = False
        scene.range = 25

        h = 0.1
        mybox = box(pos=vec(0, 0, -h/2), length=self.L, height=h, width=L, up=self.up,
                    color=color.white)

        # create dust particles
        for pos in self.positions:
            p = sphere(pos=vec(*pos), radius=self.radius, color=color.red)
            p.update = True  # to determine if needs position update
            self.particles.append(p)
Example #32
0
    def create_vis(self, canvas=None):
        """
        Creates a visualisation. By default, uses a vpython canvas, so imports vpython.
        Subclass class and change this to change the way visualisations are made.
        Parameters
        ----------
        canvas: vpython canvas
            display into which the visualization is drawn
        """
        import vpython
        #self.scene stores the display into which the system draws
        if not canvas:
            if not self.scene:
                self.scene = vpython.canvas()
        if canvas:
            self.scene = canvas

        # Draw particles if they aren't drawn yet
        for particle in self.particles:
            if not particle._visualized:
                self.spheres.append(vpython.sphere(pos=vector_from(particle.pos),
                    radius=particle.radius,
                    color=vector_from(particle.color),
                    opacity=particle.alpha,
                    display=self.scene))
                particle._visualized = True
        # Draw springs if they aren't drawn yet
        for spring in self.springs:
            if not spring._visualized:
                self.helices.append(vpython.helix(pos=vector_from(spring.particle_1.pos),
                    axis=vector_from(spring.axis),
                    radius=spring.radius,
                    opacity=spring.alpha,
                    color=vector_from(spring.color),
                    display=self.scene))
                spring._visualized = True
        # Draw pointers if they aren't drawn yet
        for pointer in self.pointers:
            if not pointer._visualized:
                self.arrows.append(vpython.arrow(pos=vector_from(pointer.pos),
                    axis=vector_from(pointer.axis),
                    shaftwidth=pointer.shaftwidth,
                    opacity=pointer.alpha,
                    color=vector_from(pointer.color),
                    display=self.scene))
                pointer._visualized = True
	k1 = h*f(r,t)
	k2 = h*f(r+0.5*k1, t+0.5*h)
	k3 = h*f(r+0.5*k2, t+0.5*h)
	k4 = h*f(r+k3, t+h)
	r += (k1+2*k2+2*k3+k4)/6

	print(0.5*(t/len(pontstemp))*10000.0,"%")


#Preparando modo gráfico
#Realizando o modo gráfico
from vpython import sphere,canvas,color,vector,cylinder,box,helix,rate

#Configuração da janela
scene2 = canvas(title = "Simulação de órbitas caóticas", width = 600, height = 600,background=color.white)


esferabola1 = sphere(radius=7,pos=vector(x1,y1,0),color=color.yellow)
esferabola2 = sphere(radius=2,pos=vector(x2,y2,0),color=color.red)
esferabola3 = sphere(radius=2,pos=vector(x3,y3,0),color=color.blue)


cont = 0
T = len(pontstemp)
for k in range(T):

	esferabola1.pos = vector(posicaox1[k],posicaoy1[k],0.0)
	esferabola2.pos = vector(posicaox2[k],posicaoy2[k],0.0)
	esferabola3.pos = vector(posicaox3[k],posicaoy3[k],0.0)
# In[ ]:

win=600

L = 10. # container is a cube L on a side

gray = vec(0.7,0.7,0.7)  # color of edges of container

up = vec(0, 0, 1)


# In[ ]:

scene = canvas(title="Fans", width=win, height=win, x=0, y=0,
               center=vec(0, 0, 0), forward=vec(1,0,-0.5),
               up=up)
scene.autoscale = False
scene.range = 10

h = 0.1
mybox = box(pos=vec(0, 0, -h/2), length=L, height=h, width=L, up=up, color=gray)

m = 1  # kg
radius = 0.5  # arbitrary for now
dt = 1e-3
start = vec(0, 0, radius)
v0 = vec(0, 0, 10)
g = vec(0, 0, -9.81)
Fg = m*g
particles =[]