Example #1
0
    def writeLightArray(self, path, source):
        rep = simple.Show(source, self.view)
        rep.Representation = 'Surface'
        rep.DiffuseColor = [1,1,1]
        simple.ColorBy(rep, ('POINTS', None))

        # Grab data
        tmpFileName = path + '__.png'
        self.view.LockBounds = 1
        simple.SaveScreenshot(tmpFileName, self.view)
        self.view.LockBounds = 0

        if self.canWrite:
            # Convert data
            self.reader.SetFileName(tmpFileName)
            self.reader.Update()

            rgbArray = self.reader.GetOutput().GetPointData().GetArray(0)
            arraySize = rgbArray.GetNumberOfTuples()

            rawArray = vtkUnsignedCharArray()
            rawArray.SetNumberOfTuples(arraySize)

            for idx in range(arraySize):
                light = rgbArray.GetTuple3(idx)[0]
                rawArray.SetTuple1(idx, light)

            with open(path, 'wb') as f:
                f.write(buffer(rawArray))

            # Delete temporary file
            if self.cleanAfterMe:
                os.remove(tmpFileName)

        simple.Hide(source, self.view)
Example #2
0
    def writeLightArray(self, path, source):
        rep = simple.Show(source, self.view)
        rep.Representation = 'Surface'
        rep.DiffuseColor = [1, 1, 1]
        simple.ColorBy(rep, ('POINTS', None))

        # Grab data
        tmpFileName = path + '__.png'
        self.view.LockBounds = 1
        simple.SaveScreenshot(tmpFileName, self.view)
        self.view.LockBounds = 0

        if self.canWrite:
            # Convert data
            self.reader.SetFileName(tmpFileName)
            self.reader.Update()

            rgbArray = self.reader.GetOutput().GetPointData().GetArray(0)
            arraySize = rgbArray.GetNumberOfTuples()

            rawArray = vtkUnsignedCharArray()
            rawArray.SetNumberOfTuples(arraySize)

            for idx in range(arraySize):
                light = rgbArray.GetTuple3(idx)[0]
                rawArray.SetTuple1(idx, light)

            with open(path, 'wb') as f:
                f.write(buffer(rawArray))

            # Delete temporary file
            if self.cleanAfterMe:
                os.remove(tmpFileName)

        simple.Hide(source, self.view)
Example #3
0
    def writeData(self, time=0):
        if not self.dataHandler.can_write:
            return

        self.resamplerFilter.UpdatePipeline(time)
        imageData = self.resamplerFilter.GetClientSideObject().GetOutput()
        self.DataProber['spacing'] = imageData.GetSpacing()
        arrays = imageData.GetPointData()
        maskArray = arrays.GetArray(vtkDataSetAttributes.GhostArrayName())
        for field in self.fieldsToWrite:
            array = arrays.GetArray(field)
            if array:
                if array.GetNumberOfComponents() == 1:
                    # Push NaN when no value are present instead of 0
                    for idx in range(maskArray.GetNumberOfTuples()):
                        if maskArray.GetValue(idx) == 2: # Hidden point
                            array.SetValue(idx, float('NaN'))

                    with open(self.dataHandler.getDataAbsoluteFilePath(field), 'wb') as f:
                        f.write(buffer(array))

                    self.expandRange(array)
                else:
                    magarray = array.NewInstance()
                    magarray.SetNumberOfTuples(array.GetNumberOfTuples())
                    magarray.SetName(field)

                    for idx in range(magarray.GetNumberOfTuples()):
                        if maskArray.GetValue(idx) == 2: # Hidden point
                            # Push NaN when no value are present
                            magarray.SetValue(idx, float('NaN'))
                        else:
                            entry = array.GetTuple(idx)
                            mag = self.magnitude(entry)
                            magarray.SetValue(idx,mag)

                    with open(self.dataHandler.getDataAbsoluteFilePath(field), 'wb') as f:
                        f.write(buffer(magarray))

                    self.expandRange(magarray)
            else:
                print ('No array for', field)
                print (self.resamplerFilter.GetOutput())
Example #4
0
def writeCellArray(dataHandler, currentData, cellName, inputCellArray):
    nbValues = inputCellArray.GetNumberOfTuples()
    if nbValues == 0:
        return

    outputCells = vtkTypeUInt32Array()
    outputCells.SetNumberOfTuples(nbValues)

    for valueIdx in range(nbValues):
        outputCells.SetValue(valueIdx, inputCellArray.GetValue(valueIdx))

    iBuffer = buffer(outputCells)
    iMd5 = hashlib.md5(iBuffer).hexdigest()
    iPath = os.path.join(dataHandler.getBasePath(), 'data',"%s.Uint32Array" % iMd5)
    currentData['polys'] = 'data/%s.Uint32Array' % iMd5
    with open(iPath, 'wb') as f:
        f.write(iBuffer)
Example #5
0
def convertImageToFloat(srcPngImage, destFile, scalarRange=[0.0, 1.0]):
    reader = vtkPNGReader()
    reader.SetFileName(srcPngImage)
    reader.Update()
    rgbArray = reader.GetOutput().GetPointData().GetArray(0)
    stackSize = rgbArray.GetNumberOfTuples()
    size = reader.GetOutput().GetDimensions()

    outputArray = vtkFloatArray()
    outputArray.SetNumberOfComponents(1)
    outputArray.SetNumberOfTuples(stackSize)

    for idx in range(stackSize):
        outputArray.SetTuple1(
            idx, getScalarFromRGB(rgbArray.GetTuple(idx), scalarRange))

    # Write float file
    with open(destFile, 'wb') as f:
        f.write(buffer(outputArray))

    return size
Example #6
0
def convertImageToFloat(srcPngImage, destFile, scalarRange=[0.0, 1.0]):
    reader = vtkPNGReader()
    reader.SetFileName(srcPngImage)
    reader.Update()
    rgbArray = reader.GetOutput().GetPointData().GetArray(0)
    stackSize = rgbArray.GetNumberOfTuples()
    size = reader.GetOutput().GetDimensions()


    outputArray = vtkFloatArray()
    outputArray.SetNumberOfComponents(1)
    outputArray.SetNumberOfTuples(stackSize)

    for idx in range(stackSize):
        outputArray.SetTuple1(
            idx,
            getScalarFromRGB(rgbArray.GetTuple(idx), scalarRange)
        )

    # Write float file
    with open(destFile, 'wb') as f:
        f.write(buffer(outputArray))

    return size
Example #7
0
    def writeArray(self, path, source, name, component=0):
        rep = simple.Show(source, self.view)
        rep.Representation = 'Surface'
        rep.DiffuseColor = [1, 1, 1]

        dataRange = [0.0, 1.0]
        fieldToColorBy = ['POINTS', name]

        self.view.ArrayNameToDraw = name
        self.view.ArrayComponentToDraw = component

        pdi = source.GetPointDataInformation()
        cdi = source.GetCellDataInformation()

        if pdi.GetArray(name):
            self.view.DrawCells = 0
            dataRange = pdi.GetArray(name).GetRange(component)
            fieldToColorBy[0] = 'POINTS'
        elif cdi.GetArray(name):
            self.view.DrawCells = 1
            dataRange = cdi.GetArray(name).GetRange(component)
            fieldToColorBy[0] = 'CELLS'
        else:
            print("No array with that name", name)
            return

        realRange = dataRange
        if dataRange[0] == dataRange[1]:
            dataRange = [dataRange[0] - 0.1, dataRange[1] + 0.1]

        simple.ColorBy(rep, fieldToColorBy)

        # Grab data
        tmpFileName = path + '__.png'
        self.view.ScalarRange = dataRange
        self.view.LockBounds = 1
        self.view.StartCaptureValues()
        simple.SaveScreenshot(tmpFileName, self.view)
        self.view.StopCaptureValues()
        self.view.LockBounds = 0

        if self.canWrite:
            # Convert data
            self.reader.SetFileName(tmpFileName)
            self.reader.Update()

            rgbArray = self.reader.GetOutput().GetPointData().GetArray(0)
            arraySize = rgbArray.GetNumberOfTuples()

            rawArray = vtkFloatArray()
            rawArray.SetNumberOfTuples(arraySize)

            minValue = 10000.0
            maxValue = -100000.0
            delta = (dataRange[1] -
                     dataRange[0]) / 16777215.0  # 2^24 - 1 => 16,777,215
            for idx in range(arraySize):
                rgb = rgbArray.GetTuple3(idx)
                if rgb[0] != 0 or rgb[1] != 0 or rgb[2] != 0:
                    value = dataRange[0] + delta * float(
                        rgb[0] * 65536 + rgb[1] * 256 + rgb[2] - 1)
                    rawArray.SetTuple1(idx, value)
                    minValue = min(value, minValue)
                    maxValue = max(value, maxValue)
                else:
                    rawArray.SetTuple1(idx, float('NaN'))

            # print ('Array bounds', minValue, maxValue, 'compare to', dataRange)

            with open(path, 'wb') as f:
                f.write(buffer(rawArray))

            # Delete temporary file
            if self.cleanAfterMe:
                os.remove(tmpFileName)

        # Remove representation from view
        simple.Hide(source, self.view)

        return realRange
Example #8
0
    def processDirectory(self, directory):
        # Load depth
        depthStack = []
        imageSize = self.config['size']
        linearSize = imageSize[0] * imageSize[1]
        nbLayers = len(self.layers)
        stackSize = nbLayers * linearSize
        layerList = range(nbLayers)
        for layerIdx in layerList:
            with open(os.path.join(directory, 'depth_%d.float32' % layerIdx),
                      "rb") as f:
                a = array.array('f')
                a.fromfile(f, linearSize)
                depthStack.append(a)

        orderArray = vtkUnsignedCharArray()
        orderArray.SetName('layerIdx')
        orderArray.SetNumberOfComponents(1)
        orderArray.SetNumberOfTuples(stackSize)

        pixelSorter = [(i, i) for i in layerList]

        for pixelId in range(linearSize):
            # Fill pixelSorter
            for layerIdx in layerList:
                if depthStack[layerIdx][pixelId] < 1.0:
                    pixelSorter[layerIdx] = (layerIdx,
                                             depthStack[layerIdx][pixelId])
                else:
                    pixelSorter[layerIdx] = (255, 1.0)

            # Sort pixel layers
            pixelSorter.sort(key=lambda tup: tup[1])

            # Fill sortedOrder array
            for layerIdx in layerList:
                orderArray.SetValue(layerIdx * linearSize + pixelId,
                                    pixelSorter[layerIdx][0])

        # Write order (sorted order way)
        with open(os.path.join(directory, 'order.uint8'), 'wb') as f:
            f.write(buffer(orderArray))
            self.data.append({
                'name': 'order',
                'type': 'array',
                'fileName': '/order.uint8'
            })

        # Remove depth files
        for layerIdx in layerList:
            os.remove(os.path.join(directory, 'depth_%d.float32' % layerIdx))

        # Encode Normals (sorted order way)
        if 'normal' in self.config['light']:
            sortedNormal = vtkUnsignedCharArray()
            sortedNormal.SetNumberOfComponents(3)  # x,y,z
            sortedNormal.SetNumberOfTuples(stackSize)

            # Get Camera orientation and rotation information
            camDir = [0, 0, 0]
            worldUp = [0, 0, 0]
            with open(os.path.join(directory, "camera.json"), "r") as f:
                camera = json.load(f)
                camDir = normalize([
                    camera['position'][i] - camera['focalPoint'][i]
                    for i in range(3)
                ])
                worldUp = normalize(camera['viewUp'])

            # [ camRight, camUp, camDir ] will be our new orthonormal basis for normals
            camRight = vectProduct(camDir, worldUp)
            camUp = vectProduct(camRight, camDir)

            # Tmp structure to capture (x,y,z) normal
            normalByLayer = vtkFloatArray()
            normalByLayer.SetNumberOfComponents(3)
            normalByLayer.SetNumberOfTuples(stackSize)

            # Capture all layer normals
            zPosCount = 0
            zNegCount = 0
            for layerIdx in layerList:

                # Load normal(x,y,z) from current layer
                normalLayer = []
                for comp in [0, 1, 2]:
                    with open(
                            os.path.join(
                                directory,
                                'normal_%d_%d.float32' % (layerIdx, comp)),
                            "rb") as f:
                        a = array.array('f')
                        a.fromfile(f, linearSize)
                        normalLayer.append(a)

                # Store normal inside vtkArray
                offset = layerIdx * linearSize
                for idx in range(linearSize):
                    normalByLayer.SetTuple3(idx + offset, normalLayer[0][idx],
                                            normalLayer[1][idx],
                                            normalLayer[2][idx])

                    # Re-orient normal to be view based
                    vect = normalByLayer.GetTuple3(layerIdx * linearSize + idx)
                    if not math.isnan(vect[0]):
                        # Express normal in new basis we computed above
                        rVect = normalize([
                            -dotProduct(vect, camRight),
                            dotProduct(vect, camUp),
                            dotProduct(vect, camDir)
                        ])

                        # Need to reverse vector ?
                        if rVect[2] < 0:
                            normalByLayer.SetTuple3(
                                layerIdx * linearSize + idx, -rVect[0],
                                -rVect[1], -rVect[2])
                        else:
                            normalByLayer.SetTuple3(
                                layerIdx * linearSize + idx, rVect[0],
                                rVect[1], rVect[2])

            # Sort normals and encode them as 3 bytes ( -1 < xy < 1 | 0 < z < 1)
            for idx in range(stackSize):
                layerIdx = int(orderArray.GetValue(idx))
                if layerIdx == 255:
                    # No normal => same as view direction
                    sortedNormal.SetTuple3(idx, 128, 128, 255)
                else:
                    offset = layerIdx * linearSize
                    imageIdx = idx % linearSize
                    vect = normalByLayer.GetTuple3(imageIdx + offset)
                    if not math.isnan(vect[0]) and not math.isnan(
                            vect[1]) and not math.isnan(vect[2]):
                        sortedNormal.SetTuple3(idx, int(127.5 * (vect[0] + 1)),
                                               int(127.5 * (vect[1] + 1)),
                                               int(255 * vect[2]))
                    else:
                        print('WARNING: encountered NaN in normal of layer ',
                              layerIdx, ': [', vect[0], ',', vect[1], ',',
                              vect[2], ']')
                        sortedNormal.SetTuple3(idx, 128, 128, 255)

            # Write the sorted data
            with open(os.path.join(directory, 'normal.uint8'), 'wb') as f:
                f.write(buffer(sortedNormal))
                self.data.append({
                    'name': 'normal',
                    'type': 'array',
                    'fileName': '/normal.uint8',
                    'categories': ['normal']
                })

            # Remove depth files
            for layerIdx in layerList:
                os.remove(
                    os.path.join(directory,
                                 'normal_%d_%d.float32' % (layerIdx, 0)))
                os.remove(
                    os.path.join(directory,
                                 'normal_%d_%d.float32' % (layerIdx, 1)))
                os.remove(
                    os.path.join(directory,
                                 'normal_%d_%d.float32' % (layerIdx, 2)))

        # Encode Intensity (sorted order way)
        if 'intensity' in self.config['light']:
            sortedIntensity = vtkUnsignedCharArray()
            sortedIntensity.SetNumberOfTuples(stackSize)

            intensityLayers = []
            for layerIdx in layerList:
                with open(
                        os.path.join(directory,
                                     'intensity_%d.uint8' % layerIdx),
                        "rb") as f:
                    a = array.array('B')
                    a.fromfile(f, linearSize)
                    intensityLayers.append(a)

            for idx in range(stackSize):
                layerIdx = int(orderArray.GetValue(idx))
                if layerIdx == 255:
                    sortedIntensity.SetValue(idx, 255)
                else:
                    imageIdx = idx % linearSize
                    sortedIntensity.SetValue(
                        idx, intensityLayers[layerIdx][imageIdx])

            with open(os.path.join(directory, 'intensity.uint8'), 'wb') as f:
                f.write(buffer(sortedIntensity))
                self.data.append({
                    'name': 'intensity',
                    'type': 'array',
                    'fileName': '/intensity.uint8',
                    'categories': ['intensity']
                })

            # Remove depth files
            for layerIdx in layerList:
                os.remove(
                    os.path.join(directory, 'intensity_%d.uint8' % layerIdx))
Example #9
0
    def processDirectory(self, directory):
        self.imageReader.SetFileName(os.path.join(directory, 'rgb.png'))
        self.imageReader.Update()
        rgbArray = self.imageReader.GetOutput().GetPointData().GetArray(0)

        self.composite.load(os.path.join(directory, 'composite.json'))
        orderArray = self.composite.getSortedOrderArray()

        imageSize = self.composite.getImageSize()
        stackSize = self.composite.getStackSize()

        # Write order (sorted order way)
        with open(os.path.join(directory, 'order.uint8'), 'wb') as f:
            f.write(buffer(orderArray))
            self.data.append({
                'name': 'order',
                'type': 'array',
                'fileName': '/order.uint8'
            })

        # Encode Normals (sorted order way)
        if 'normal' in self.layers[0]:
            sortedNormal = vtkUnsignedCharArray()
            sortedNormal.SetNumberOfComponents(3)  # x,y,z
            sortedNormal.SetNumberOfTuples(stackSize)

            # Get Camera orientation and rotation information
            camDir = [0, 0, 0]
            worldUp = [0, 0, 0]
            with open(os.path.join(directory, "camera.json"), "r") as f:
                camera = json.load(f)
                camDir = normalize([
                    camera['position'][i] - camera['focalPoint'][i]
                    for i in range(3)
                ])
                worldUp = normalize(camera['viewUp'])

            # [ camRight, camUp, camDir ] will be our new orthonormal basis for normals
            camRight = vectProduct(camDir, worldUp)
            camUp = vectProduct(camRight, camDir)

            # Tmp structure to capture (x,y,z) normal
            normalByLayer = vtkFloatArray()
            normalByLayer.SetNumberOfComponents(3)
            normalByLayer.SetNumberOfTuples(stackSize)

            # Capture all layer normals
            layerIdx = 0
            zPosCount = 0
            zNegCount = 0
            for layer in self.layers:
                normalOffset = layer['normal']
                for idx in range(imageSize):
                    normalByLayer.SetTuple3(
                        layerIdx * imageSize + idx,
                        getScalarFromRGB(
                            rgbArray.GetTuple(idx +
                                              normalOffset[0] * imageSize)),
                        getScalarFromRGB(
                            rgbArray.GetTuple(idx +
                                              normalOffset[1] * imageSize)),
                        getScalarFromRGB(
                            rgbArray.GetTuple(idx +
                                              normalOffset[2] * imageSize)))

                    # Re-orient normal to be view based
                    vect = normalByLayer.GetTuple3(layerIdx * imageSize + idx)
                    if not math.isnan(vect[0]):
                        # Express normal in new basis we computed above
                        rVect = normalize([
                            -dotProduct(vect, camRight),
                            dotProduct(vect, camUp),
                            dotProduct(vect, camDir)
                        ])

                        # Need to reverse vector ?
                        if rVect[2] < 0:
                            normalByLayer.SetTuple3(layerIdx * imageSize + idx,
                                                    -rVect[0], -rVect[1],
                                                    -rVect[2])
                        else:
                            normalByLayer.SetTuple3(layerIdx * imageSize + idx,
                                                    rVect[0], rVect[1],
                                                    rVect[2])

                layerIdx += 1

            # Sort normals and encode them as 3 bytes ( -1 < xy < 1 | 0 < z < 1)
            for idx in range(stackSize):
                layerIdx = int(orderArray.GetValue(idx))
                if layerIdx == 255:
                    # No normal => same as view direction
                    sortedNormal.SetTuple3(idx, 128, 128, 255)
                else:
                    offset = layerIdx * imageSize
                    imageIdx = idx % imageSize
                    vect = normalByLayer.GetTuple3(imageIdx + offset)
                    if not math.isnan(vect[0]) and not math.isnan(
                            vect[1]) and not math.isnan(vect[2]):
                        sortedNormal.SetTuple3(idx, int(127.5 * (vect[0] + 1)),
                                               int(127.5 * (vect[1] + 1)),
                                               int(255 * vect[2]))
                    else:
                        print('WARNING: encountered NaN in normal of layer ',
                              layerIdx, ': [', vect[0], ',', vect[1], ',',
                              vect[2], ']')
                        sortedNormal.SetTuple3(idx, 128, 128, 255)

            # Write the sorted data
            with open(os.path.join(directory, 'normal.uint8'), 'wb') as f:
                f.write(buffer(sortedNormal))
                self.data.append({
                    'name': 'normal',
                    'type': 'array',
                    'fileName': '/normal.uint8',
                    'categories': ['normal']
                })

        # Encode Intensity (sorted order way)
        if 'intensity' in self.layers[0]:
            intensityOffsets = []
            sortedIntensity = vtkUnsignedCharArray()
            sortedIntensity.SetNumberOfTuples(stackSize)

            for layer in self.layers:
                intensityOffsets.append(layer['intensity'])

            for idx in range(stackSize):
                layerIdx = int(orderArray.GetValue(idx))
                if layerIdx == 255:
                    sortedIntensity.SetValue(idx, 255)
                else:
                    offset = 3 * intensityOffsets[layerIdx] * imageSize
                    imageIdx = idx % imageSize
                    sortedIntensity.SetValue(
                        idx, rgbArray.GetValue(imageIdx * 3 + offset))

            with open(os.path.join(directory, 'intensity.uint8'), 'wb') as f:
                f.write(buffer(sortedIntensity))
                self.data.append({
                    'name': 'intensity',
                    'type': 'array',
                    'fileName': '/intensity.uint8',
                    'categories': ['intensity']
                })

        # Encode Each layer Scalar
        layerIdx = 0
        for layer in self.layers:
            for scalar in layer:
                if scalar not in ['intensity', 'normal']:
                    offset = imageSize * layer[scalar]
                    scalarRange = self.config['scene'][layerIdx]['colors'][
                        scalar]['range']
                    delta = (scalarRange[1] - scalarRange[0]
                             ) / 16777215.0  # 2^24 - 1 => 16,777,215

                    scalarArray = vtkFloatArray()
                    scalarArray.SetNumberOfTuples(imageSize)
                    for idx in range(imageSize):
                        rgb = rgbArray.GetTuple(idx + offset)
                        if rgb[0] != 0 or rgb[1] != 0 or rgb[2] != 0:
                            # Decode encoded value
                            value = scalarRange[0] + delta * float(
                                rgb[0] * 65536 + rgb[1] * 256 + rgb[2] - 1)
                            scalarArray.SetValue(idx, value)
                        else:
                            # No value
                            scalarArray.SetValue(idx, float('NaN'))

                    with open(
                            os.path.join(directory,
                                         '%d_%s.float32' % (layerIdx, scalar)),
                            'wb') as f:
                        f.write(buffer(scalarArray))
                        self.data.append({
                            'name':
                            '%d_%s' % (layerIdx, scalar),
                            'type':
                            'array',
                            'fileName':
                            '/%d_%s.float32' % (layerIdx, scalar),
                            'categories': ['%d_%s' % (layerIdx, scalar)]
                        })

            layerIdx += 1
Example #10
0
    def writeArray(self, path, source, name, component=0):
        rep = simple.Show(source, self.view)
        rep.Representation = 'Surface'
        rep.DiffuseColor = [1,1,1]

        dataRange = [0.0, 1.0]
        fieldToColorBy = ['POINTS', name]

        self.view.ArrayNameToDraw = name
        self.view.ArrayComponentToDraw = component

        pdi = source.GetPointDataInformation()
        cdi = source.GetCellDataInformation()

        if pdi.GetArray(name):
            self.view.DrawCells = 0
            dataRange = pdi.GetArray(name).GetRange(component)
            fieldToColorBy[0] = 'POINTS'
        elif cdi.GetArray(name):
            self.view.DrawCells = 1
            dataRange = cdi.GetArray(name).GetRange(component)
            fieldToColorBy[0] = 'CELLS'
        else:
            print ("No array with that name", name)
            return

        realRange = dataRange
        if dataRange[0] == dataRange[1]:
          dataRange = [dataRange[0] - 0.1, dataRange[1] + 0.1]

        simple.ColorBy(rep, fieldToColorBy)

        # Grab data
        tmpFileName = path + '__.png'
        self.view.ScalarRange = dataRange
        self.view.LockBounds = 1
        self.view.StartCaptureValues()
        simple.SaveScreenshot(tmpFileName, self.view)
        self.view.StopCaptureValues()
        self.view.LockBounds = 0

        if self.canWrite:
            # Convert data
            self.reader.SetFileName(tmpFileName)
            self.reader.Update()

            rgbArray = self.reader.GetOutput().GetPointData().GetArray(0)
            arraySize = rgbArray.GetNumberOfTuples()

            rawArray = vtkFloatArray()
            rawArray.SetNumberOfTuples(arraySize)

            minValue = 10000.0
            maxValue = -100000.0
            delta = (dataRange[1] - dataRange[0]) / 16777215.0 # 2^24 - 1 => 16,777,215
            for idx in range(arraySize):
                rgb = rgbArray.GetTuple3(idx)
                if rgb[0] != 0 or rgb[1] != 0 or rgb[2] != 0:
                    value = dataRange[0] + delta * float(rgb[0]*65536 + rgb[1]*256 + rgb[2] - 1)
                    rawArray.SetTuple1(idx, value)
                    minValue = min(value, minValue)
                    maxValue = max(value, maxValue)
                else:
                    rawArray.SetTuple1(idx, float('NaN'))

            # print ('Array bounds', minValue, maxValue, 'compare to', dataRange)

            with open(path, 'wb') as f:
                f.write(buffer(rawArray))

            # Delete temporary file
            if self.cleanAfterMe:
              os.remove(tmpFileName)

        # Remove representation from view
        simple.Hide(source, self.view)

        return realRange
Example #11
0
    def writeData(self, time=0):
        if not self.dataHandler.can_write:
            return

        currentScene = [];
        for data in self.config['scene']:
            currentData = {
                'name': data['name'],
                'fields': {}
            }
            currentScene.append(currentData)
            if self.surfaceExtract:
                self.merge.Input = data['source']
            else:
                self.merge = simple.MergeBlocks(Input=data['source'], MergePoints=0)
                self.surfaceExtract = simple.ExtractSurface(Input=self.merge)


            # Extract surface
            self.surfaceExtract.UpdatePipeline(time)
            ds = self.surfaceExtract.SMProxy.GetClientSideObject().GetOutputDataObject(0)
            originalDS = data['source'].SMProxy.GetClientSideObject().GetOutputDataObject(0)

            originalPoints = ds.GetPoints()

            # Points
            points = vtkFloatArray()
            nbPoints = originalPoints.GetNumberOfPoints()
            points.SetNumberOfComponents(3)
            points.SetNumberOfTuples(nbPoints)
            for idx in range(nbPoints):
                coord = originalPoints.GetPoint(idx)
                points.SetTuple3(idx, coord[0], coord[1], coord[2])

            pBuffer = buffer(points)
            pMd5 = hashlib.md5(pBuffer).hexdigest()
            pPath = os.path.join(self.dataHandler.getBasePath(), 'points',"%s.Float32Array" % pMd5)
            currentData['points'] = 'points/%s.Float32Array' % pMd5
            with open(pPath, 'wb') as f:
                f.write(pBuffer)

            # Polys
            poly = ds.GetPolys()
            nbCells = poly.GetNumberOfCells()
            cellLocation = 0
            idList = vtkIdList()
            topo = vtkTypeUInt32Array()
            topo.Allocate(poly.GetData().GetNumberOfTuples())

            for cellIdx in range(nbCells):
                poly.GetCell(cellLocation, idList)
                cellSize = idList.GetNumberOfIds()
                cellLocation += cellSize + 1
                if cellSize == 3:
                    topo.InsertNextValue(idList.GetId(0))
                    topo.InsertNextValue(idList.GetId(1))
                    topo.InsertNextValue(idList.GetId(2))
                elif cellSize == 4:
                    topo.InsertNextValue(idList.GetId(0))
                    topo.InsertNextValue(idList.GetId(1))
                    topo.InsertNextValue(idList.GetId(3))
                    topo.InsertNextValue(idList.GetId(1))
                    topo.InsertNextValue(idList.GetId(2))
                    topo.InsertNextValue(idList.GetId(3))
                else:
                    print ("Cell size of", cellSize, "not supported")

            iBuffer = buffer(topo)
            iMd5 = hashlib.md5(iBuffer).hexdigest()
            iPath = os.path.join(self.dataHandler.getBasePath(), 'index',"%s.Uint32Array" % iMd5)
            currentData['index'] = 'index/%s.Uint32Array' % iMd5
            with open(iPath, 'wb') as f:
                f.write(iBuffer)

            # Grow object side
            self.objSize[data['name']]['points'] = max(self.objSize[data['name']]['points'], nbPoints)
            self.objSize[data['name']]['index'] = max(self.objSize[data['name']]['index'], topo.GetNumberOfTuples())

            # Colors / FIXME
            for fieldName, fieldInfo in iteritems(data['colors']):
                array = ds.GetPointData().GetArray(fieldName)
                tupleSize = array.GetNumberOfComponents()
                arraySize = array.GetNumberOfTuples()
                outputField = vtkFloatArray()
                outputField.SetNumberOfTuples(arraySize)
                if tupleSize == 1:
                    for i in range(arraySize):
                        outputField.SetValue(i, array.GetValue(i))
                else:
                    # compute magnitude
                    tupleIdxs = range(tupleSize)
                    for i in range(arraySize):
                        magnitude = 0
                        for j in tupleIdxs:
                            magnitude += math.pow(array.GetValue(i * tupleSize + j), 2)

                        outputField.SetValue(i, math.sqrt(magnitude))

                fBuffer = buffer(outputField)
                fMd5 = hashlib.md5(fBuffer).hexdigest()
                fPath = os.path.join(self.dataHandler.getBasePath(), 'fields',"%s_%s.Float32Array" % (fieldName, fMd5))
                with open(fPath, 'wb') as f:
                    f.write(fBuffer)

                currentData['fields'][fieldName] = 'fields/%s_%s.Float32Array' % (fieldName, fMd5)

        # Write scene
        with open(self.dataHandler.getDataAbsoluteFilePath('scene'), 'w') as f:
            f.write(json.dumps(currentScene, indent=2))
Example #12
0
    def writeData(self, time=0):
        if not self.dataHandler.can_write:
            return

        currentScene = [];
        for data in self.config['scene']:
            currentData = {
                'name': data['name'],
                'fields': {},
                'cells': {}
            }
            currentScene.append(currentData)
            if self.surfaceExtract:
                self.merge.Input = data['source']
            else:
                self.merge = simple.MergeBlocks(Input=data['source'], MergePoints=0)
                self.surfaceExtract = simple.ExtractSurface(Input=self.merge)


            # Extract surface
            self.surfaceExtract.UpdatePipeline(time)
            ds = self.surfaceExtract.SMProxy.GetClientSideObject().GetOutputDataObject(0)
            originalDS = data['source'].SMProxy.GetClientSideObject().GetOutputDataObject(0)

            originalPoints = ds.GetPoints()

            # Points
            points = vtkFloatArray()
            nbPoints = originalPoints.GetNumberOfPoints()
            points.SetNumberOfComponents(3)
            points.SetNumberOfTuples(nbPoints)
            for idx in range(nbPoints):
                coord = originalPoints.GetPoint(idx)
                points.SetTuple3(idx, coord[0], coord[1], coord[2])

            pBuffer = buffer(points)
            pMd5 = hashlib.md5(pBuffer).hexdigest()
            pPath = os.path.join(self.dataHandler.getBasePath(), 'data',"%s.Float32Array" % pMd5)
            currentData['points'] = 'data/%s.Float32Array' % pMd5
            with open(pPath, 'wb') as f:
                f.write(pBuffer)

            # Handle cells
            writeCellArray(self.dataHandler, currentData['cells'], 'verts', ds.GetVerts().GetData())
            writeCellArray(self.dataHandler, currentData['cells'], 'lines', ds.GetLines().GetData())
            writeCellArray(self.dataHandler, currentData['cells'], 'polys', ds.GetPolys().GetData())
            writeCellArray(self.dataHandler, currentData['cells'], 'strips', ds.GetStrips().GetData())

            # Fields
            for fieldName, fieldInfo in iteritems(data['colors']):
                array = None
                if 'constant' in fieldInfo:
                    currentData['fields'][fieldName] = fieldInfo
                    continue
                elif 'POINT_DATA' in fieldInfo['location']:
                    array = ds.GetPointData().GetArray(fieldName)
                elif 'CELL_DATA' in fieldInfo['location']:
                    array = ds.GetCellData().GetArray(fieldName)
                jsType = jsMapping[arrayTypesMapping[array.GetDataType()]]
                arrayRange = array.GetRange(-1)
                tupleSize = array.GetNumberOfComponents()
                arraySize = array.GetNumberOfTuples()
                if tupleSize == 1:
                    outputField = array
                else:
                    # compute magnitude
                    outputField = array.NewInstance()
                    outputField.SetNumberOfTuples(arraySize)
                    tupleIdxs = range(tupleSize)
                    for i in range(arraySize):
                        magnitude = 0
                        for j in tupleIdxs:
                            magnitude += math.pow(array.GetValue(i * tupleSize + j), 2)

                        outputField.SetValue(i, math.sqrt(magnitude))

                fBuffer = buffer(outputField)
                fMd5 = hashlib.md5(fBuffer).hexdigest()
                fPath = os.path.join(self.dataHandler.getBasePath(), 'data',"%s_%s.%s" % (fieldName, fMd5, jsType))
                with open(fPath, 'wb') as f:
                    f.write(fBuffer)

                currentRange = self.ranges[fieldName]
                if currentRange[1] < currentRange[0]:
                    currentRange[0] = arrayRange[0];
                    currentRange[1] = arrayRange[1];
                else:
                    currentRange[0] = arrayRange[0] if arrayRange[0] < currentRange[0] else currentRange[0];
                    currentRange[1] = arrayRange[1] if arrayRange[1] > currentRange[1] else currentRange[1];

                currentData['fields'][fieldName] = {
                    'array' : 'data/%s_%s.%s' % (fieldName, fMd5, jsType),
                    'location': fieldInfo['location'],
                    'range': outputField.GetRange()
                }

        # Write scene
        with open(self.dataHandler.getDataAbsoluteFilePath('scene'), 'w') as f:
            f.write(json.dumps(currentScene, indent=4))
Example #13
0
    def writeData(self):
        composite_size = len(self.representations)

        self.view.UpdatePropertyInformation()
        self.view.Background = [0,0,0]
        imageSize = self.view.ViewSize[0] * self.view.ViewSize[1]

        # Generate the heavy data
        for camPos in self.getCamera():
            self.view.CameraFocalPoint = camPos['focalPoint']
            self.view.CameraPosition = camPos['position']
            self.view.CameraViewUp = camPos['viewUp']

            # Show all representations
            for compositeIdx in range(composite_size):
                rep = self.representations[compositeIdx]
                rep.Visibility = 1

            # Fix camera bounds
            self.view.LockBounds = 0
            simple.Render(self.view)
            self.view.LockBounds = 1

            # Update destination directory
            dest_path = os.path.dirname(self.dataHandler.getDataAbsoluteFilePath('directory'))

            # Write camera information
            if self.dataHandler.can_write:
                with open(os.path.join(dest_path, "camera.json"), 'w') as f:
                    f.write(json.dumps(camPos))

            # Hide all representations
            for compositeIdx in range(composite_size):
                rep = self.representations[compositeIdx]
                rep.Visibility = 0

            # Show only active Representation
            # Extract images for each fields
            for compositeIdx in range(composite_size):
                rep = self.representations[compositeIdx]
                if compositeIdx > 0:
                    self.representations[compositeIdx - 1].Visibility = 0
                rep.Visibility = 1

                # capture Z
                simple.Render()
                zBuffer = self.view.CaptureDepthBuffer()
                with open(os.path.join(dest_path, 'depth_%d.float32' % compositeIdx), 'wb') as f:
                    f.write(buffer(zBuffer))

                # Prevent color interference
                rep.DiffuseColor = [1,1,1]

                # Handle light
                for lightType in self.config['light']:
                    if lightType == 'intensity':
                        rep.AmbientColor  = [1,1,1]
                        rep.SpecularColor = [1,1,1]

                        self.view.StartCaptureLuminance()
                        image = self.view.CaptureWindow(1)
                        imagescalars = image.GetPointData().GetScalars()
                        self.view.StopCaptureLuminance()

                        # Extract specular information
                        specularOffset = 1 # [diffuse, specular, ?]
                        imageSize = imagescalars.GetNumberOfTuples()
                        specularComponent = vtkUnsignedCharArray()
                        specularComponent.SetNumberOfComponents(1)
                        specularComponent.SetNumberOfTuples(imageSize)

                        for idx in range(imageSize):
                            specularComponent.SetValue(idx, imagescalars.GetValue(idx * 3 + specularOffset))

                        with open(os.path.join(dest_path, 'intensity_%d.uint8' % compositeIdx), 'wb') as f:
                            f.write(buffer(specularComponent))

                        # Free memory
                        image.UnRegister(None)

                    if lightType == 'normal':
                        if rep.Representation in ['Point Gaussian', 'Points', 'Outline', 'Wireframe']:
                            uniqNormal = [(camPos['position'][i] - camPos['focalPoint'][i]) for i in range(3)]
                            tmpNormalArray = vtkFloatArray()
                            tmpNormalArray.SetNumberOfComponents(1)
                            tmpNormalArray.SetNumberOfTuples(imageSize)

                            for comp in range(3):
                                tmpNormalArray.FillComponent(0, uniqNormal[comp])
                                with open(os.path.join(dest_path, 'normal_%d_%d.float32' % (compositeIdx, comp)), 'wb') as f:
                                    f.write(buffer(tmpNormalArray))
                        else:
                            for comp in range(3):
                                # Configure view to handle POINT_DATA / CELL_DATA
                                self.view.DrawCells = 0
                                self.view.ArrayNameToDraw = 'Normals'
                                self.view.ArrayComponentToDraw = comp
                                self.view.ScalarRange = [-1.0, 1.0]
                                self.view.StartCaptureValues()
                                image = self.view.CaptureWindow(1)
                                imagescalars = image.GetPointData().GetScalars()
                                self.view.StopCaptureValues()

                                # Convert RGB => Float => Write
                                floatArray = data_converter.convertRGBArrayToFloatArray(imagescalars, [-1.0, 1.0])
                                with open(os.path.join(dest_path, 'normal_%d_%d.float32' % (compositeIdx, comp)), 'wb') as f:
                                    f.write(buffer(floatArray))

                                # Free memory
                                image.UnRegister(None)

                # Handle color by
                for fieldName, fieldConfig in iteritems(self.config['scene'][compositeIdx]['colors']):
                    if 'constant' in fieldConfig:
                        # Skip nothing to render
                        continue

                    # Configure view to handle POINT_DATA / CELL_DATA
                    if fieldConfig['location'] == 'POINT_DATA':
                        self.view.DrawCells = 0
                    else:
                        self.view.DrawCells = 1

                    self.view.ArrayNameToDraw = fieldName
                    self.view.ArrayComponentToDraw = 0
                    self.view.ScalarRange = fieldConfig['range']
                    self.view.StartCaptureValues()
                    image = self.view.CaptureWindow(1)
                    imagescalars = image.GetPointData().GetScalars()
                    self.view.StopCaptureValues()

                    floatArray = data_converter.convertRGBArrayToFloatArray(imagescalars, fieldConfig['range'])
                    with open(os.path.join(dest_path, '%d_%s.float32' % (compositeIdx, fieldName)), 'wb') as f:
                        f.write(buffer(floatArray))
                        self.dataHandler.registerData(name='%d_%s' % (compositeIdx, fieldName), fileName='/%d_%s.float32' % (compositeIdx, fieldName), type='array', categories=['%d_%s' % (compositeIdx, fieldName)])

                    # Free memory
                    image.UnRegister(None)
Example #14
0
    def processDirectory(self, directory):
        # Load depth
        depthStack = []
        imageSize = self.config['size']
        linearSize = imageSize[0] * imageSize[1]
        nbLayers = len(self.layers)
        stackSize = nbLayers * linearSize
        layerList = range(nbLayers)
        for layerIdx in layerList:
            with open(os.path.join(directory, 'depth_%d.float32' % layerIdx), "rb") as f:
                a = array.array('f')
                a.fromfile(f, linearSize)
                depthStack.append(a)

        orderArray = vtkUnsignedCharArray()
        orderArray.SetName('layerIdx');
        orderArray.SetNumberOfComponents(1)
        orderArray.SetNumberOfTuples(stackSize)

        pixelSorter = [(i, i) for i in layerList]

        for pixelId in range(linearSize):
            # Fill pixelSorter
            for layerIdx in layerList:
                if depthStack[layerIdx][pixelId] < 1.0:
                    pixelSorter[layerIdx] = (layerIdx, depthStack[layerIdx][pixelId])
                else:
                    pixelSorter[layerIdx] = (255, 1.0)

            # Sort pixel layers
            pixelSorter.sort(key=lambda tup: tup[1])

            # Fill sortedOrder array
            for layerIdx in layerList:
                orderArray.SetValue(layerIdx * linearSize + pixelId, pixelSorter[layerIdx][0])

        # Write order (sorted order way)
        with open(os.path.join(directory, 'order.uint8'), 'wb') as f:
            f.write(buffer(orderArray))
            self.data.append({'name': 'order', 'type': 'array', 'fileName': '/order.uint8'})

        # Remove depth files
        for layerIdx in layerList:
            os.remove(os.path.join(directory, 'depth_%d.float32' % layerIdx))


        # Encode Normals (sorted order way)
        if 'normal' in self.config['light']:
            sortedNormal = vtkUnsignedCharArray()
            sortedNormal.SetNumberOfComponents(3) # x,y,z
            sortedNormal.SetNumberOfTuples(stackSize)

            # Get Camera orientation and rotation information
            camDir = [0,0,0]
            worldUp = [0,0,0]
            with open(os.path.join(directory, "camera.json"), "r") as f:
                camera = json.load(f)
                camDir = normalize([ camera['position'][i] - camera['focalPoint'][i] for i in range(3) ])
                worldUp = normalize(camera['viewUp'])

            # [ camRight, camUp, camDir ] will be our new orthonormal basis for normals
            camRight = vectProduct(camDir, worldUp)
            camUp = vectProduct(camRight, camDir)

            # Tmp structure to capture (x,y,z) normal
            normalByLayer = vtkFloatArray()
            normalByLayer.SetNumberOfComponents(3)
            normalByLayer.SetNumberOfTuples(stackSize)

            # Capture all layer normals
            zPosCount = 0
            zNegCount = 0
            for layerIdx in layerList:

                # Load normal(x,y,z) from current layer
                normalLayer = []
                for comp in [0, 1, 2]:
                    with open(os.path.join(directory, 'normal_%d_%d.float32' % (layerIdx, comp)), "rb") as f:
                        a = array.array('f')
                        a.fromfile(f, linearSize)
                        normalLayer.append(a)

                # Store normal inside vtkArray
                offset = layerIdx * linearSize
                for idx in range(linearSize):
                    normalByLayer.SetTuple3(
                        idx + offset,
                        normalLayer[0][idx],
                        normalLayer[1][idx],
                        normalLayer[2][idx]
                    )

                    # Re-orient normal to be view based
                    vect = normalByLayer.GetTuple3(layerIdx * linearSize + idx)
                    if not math.isnan(vect[0]):
                        # Express normal in new basis we computed above
                        rVect = normalize([ -dotProduct(vect, camRight), dotProduct(vect, camUp), dotProduct(vect, camDir)  ])

                        # Need to reverse vector ?
                        if rVect[2] < 0:
                            normalByLayer.SetTuple3(layerIdx * linearSize + idx, -rVect[0], -rVect[1], -rVect[2])
                        else:
                            normalByLayer.SetTuple3(layerIdx * linearSize + idx, rVect[0], rVect[1], rVect[2])

            # Sort normals and encode them as 3 bytes ( -1 < xy < 1 | 0 < z < 1)
            for idx in range(stackSize):
                layerIdx = int(orderArray.GetValue(idx))
                if layerIdx == 255:
                    # No normal => same as view direction
                    sortedNormal.SetTuple3(idx, 128, 128, 255)
                else:
                    offset = layerIdx * linearSize
                    imageIdx = idx % linearSize
                    vect = normalByLayer.GetTuple3(imageIdx + offset)
                    if not math.isnan(vect[0]) and not math.isnan(vect[1]) and not math.isnan(vect[2]):
                        sortedNormal.SetTuple3(idx, int(127.5 * (vect[0] + 1)), int(127.5 * (vect[1] + 1)), int(255 * vect[2]))
                    else:
                        print ('WARNING: encountered NaN in normal of layer ',layerIdx,': [',vect[0],',',vect[1],',',vect[2],']')
                        sortedNormal.SetTuple3(idx, 128, 128, 255)

            # Write the sorted data
            with open(os.path.join(directory, 'normal.uint8'), 'wb') as f:
                f.write(buffer(sortedNormal))
                self.data.append({'name': 'normal', 'type': 'array', 'fileName': '/normal.uint8', 'categories': ['normal']})

            # Remove depth files
            for layerIdx in layerList:
                os.remove(os.path.join(directory, 'normal_%d_%d.float32' % (layerIdx, 0)))
                os.remove(os.path.join(directory, 'normal_%d_%d.float32' % (layerIdx, 1)))
                os.remove(os.path.join(directory, 'normal_%d_%d.float32' % (layerIdx, 2)))

        # Encode Intensity (sorted order way)
        if 'intensity' in self.config['light']:
            sortedIntensity = vtkUnsignedCharArray()
            sortedIntensity.SetNumberOfTuples(stackSize)

            intensityLayers = []
            for layerIdx in layerList:
                with open(os.path.join(directory, 'intensity_%d.uint8' % layerIdx), "rb") as f:
                    a = array.array('B')
                    a.fromfile(f, linearSize)
                    intensityLayers.append(a)

            for idx in range(stackSize):
                layerIdx = int(orderArray.GetValue(idx))
                if layerIdx == 255:
                    sortedIntensity.SetValue(idx, 255)
                else:
                    imageIdx = idx % linearSize
                    sortedIntensity.SetValue(idx, intensityLayers[layerIdx][imageIdx])

            with open(os.path.join(directory, 'intensity.uint8'), 'wb') as f:
                f.write(buffer(sortedIntensity))
                self.data.append({'name': 'intensity', 'type': 'array', 'fileName': '/intensity.uint8', 'categories': ['intensity']})

            # Remove depth files
            for layerIdx in layerList:
                os.remove(os.path.join(directory, 'intensity_%d.uint8' % layerIdx))
Example #15
0
    def processDirectory(self, directory):
        self.imageReader.SetFileName(os.path.join(directory, 'rgb.png'))
        self.imageReader.Update()
        rgbArray = self.imageReader.GetOutput().GetPointData().GetArray(0)

        self.composite.load(os.path.join(directory, 'composite.json'))
        orderArray = self.composite.getSortedOrderArray()

        imageSize = self.composite.getImageSize()
        stackSize = self.composite.getStackSize()

        # Write order (sorted order way)
        with open(os.path.join(directory, 'order.uint8'), 'wb') as f:
            f.write(buffer(orderArray))
            self.data.append({'name': 'order', 'type': 'array', 'fileName': '/order.uint8'})

        # Encode Normals (sorted order way)
        if 'normal' in self.layers[0]:
            sortedNormal = vtkUnsignedCharArray()
            sortedNormal.SetNumberOfComponents(3) # x,y,z
            sortedNormal.SetNumberOfTuples(stackSize)

            # Get Camera orientation and rotation information
            camDir = [0,0,0]
            worldUp = [0,0,0]
            with open(os.path.join(directory, "camera.json"), "r") as f:
                camera = json.load(f)
                camDir = normalize([ camera['position'][i] - camera['focalPoint'][i] for i in range(3) ])
                worldUp = normalize(camera['viewUp'])

            # [ camRight, camUp, camDir ] will be our new orthonormal basis for normals
            camRight = vectProduct(camDir, worldUp)
            camUp = vectProduct(camRight, camDir)

            # Tmp structure to capture (x,y,z) normal
            normalByLayer = vtkFloatArray()
            normalByLayer.SetNumberOfComponents(3)
            normalByLayer.SetNumberOfTuples(stackSize)

            # Capture all layer normals
            layerIdx = 0
            zPosCount = 0
            zNegCount = 0
            for layer in self.layers:
                normalOffset = layer['normal']
                for idx in range(imageSize):
                    normalByLayer.SetTuple3(
                        layerIdx * imageSize + idx,
                        getScalarFromRGB(rgbArray.GetTuple(idx + normalOffset[0] * imageSize)),
                        getScalarFromRGB(rgbArray.GetTuple(idx + normalOffset[1] * imageSize)),
                        getScalarFromRGB(rgbArray.GetTuple(idx + normalOffset[2] * imageSize))
                    )

                    # Re-orient normal to be view based
                    vect = normalByLayer.GetTuple3(layerIdx * imageSize + idx)
                    if not math.isnan(vect[0]):
                        # Express normal in new basis we computed above
                        rVect = normalize([ -dotProduct(vect, camRight), dotProduct(vect, camUp), dotProduct(vect, camDir)  ])

                        # Need to reverse vector ?
                        if rVect[2] < 0:
                            normalByLayer.SetTuple3(layerIdx * imageSize + idx, -rVect[0], -rVect[1], -rVect[2])
                        else:
                            normalByLayer.SetTuple3(layerIdx * imageSize + idx, rVect[0], rVect[1], rVect[2])

                layerIdx += 1

            # Sort normals and encode them as 3 bytes ( -1 < xy < 1 | 0 < z < 1)
            for idx in range(stackSize):
                layerIdx = int(orderArray.GetValue(idx))
                if layerIdx == 255:
                    # No normal => same as view direction
                    sortedNormal.SetTuple3(idx, 128, 128, 255)
                else:
                    offset = layerIdx * imageSize
                    imageIdx = idx % imageSize
                    vect = normalByLayer.GetTuple3(imageIdx + offset)
                    if not math.isnan(vect[0]) and not math.isnan(vect[1]) and not math.isnan(vect[2]):
                        sortedNormal.SetTuple3(idx, int(127.5 * (vect[0] + 1)), int(127.5 * (vect[1] + 1)), int(255 * vect[2]))
                    else:
                        print ('WARNING: encountered NaN in normal of layer ',layerIdx,': [',vect[0],',',vect[1],',',vect[2],']')
                        sortedNormal.SetTuple3(idx, 128, 128, 255)

            # Write the sorted data
            with open(os.path.join(directory, 'normal.uint8'), 'wb') as f:
                f.write(buffer(sortedNormal))
                self.data.append({'name': 'normal', 'type': 'array', 'fileName': '/normal.uint8', 'categories': ['normal']})

        # Encode Intensity (sorted order way)
        if 'intensity' in self.layers[0]:
            intensityOffsets = []
            sortedIntensity = vtkUnsignedCharArray()
            sortedIntensity.SetNumberOfTuples(stackSize)

            for layer in self.layers:
                intensityOffsets.append(layer['intensity'])

            for idx in range(stackSize):
                layerIdx = int(orderArray.GetValue(idx))
                if layerIdx == 255:
                    sortedIntensity.SetValue(idx, 255)
                else:
                    offset = 3 * intensityOffsets[layerIdx] * imageSize
                    imageIdx = idx % imageSize
                    sortedIntensity.SetValue(idx, rgbArray.GetValue(imageIdx * 3 + offset))

            with open(os.path.join(directory, 'intensity.uint8'), 'wb') as f:
                f.write(buffer(sortedIntensity))
                self.data.append({'name': 'intensity', 'type': 'array', 'fileName': '/intensity.uint8', 'categories': ['intensity']})

        # Encode Each layer Scalar
        layerIdx = 0
        for layer in self.layers:
            for scalar in layer:
                if scalar not in ['intensity', 'normal']:
                    offset = imageSize * layer[scalar]
                    scalarRange = self.config['scene'][layerIdx]['colors'][scalar]['range']
                    delta = (scalarRange[1] - scalarRange[0]) / 16777215.0 # 2^24 - 1 => 16,777,215

                    scalarArray = vtkFloatArray()
                    scalarArray.SetNumberOfTuples(imageSize)
                    for idx in range(imageSize):
                        rgb = rgbArray.GetTuple(idx + offset)
                        if rgb[0] != 0 or rgb[1] != 0 or rgb[2] != 0:
                            # Decode encoded value
                            value = scalarRange[0] + delta * float(rgb[0]*65536 + rgb[1]*256 + rgb[2] - 1)
                            scalarArray.SetValue(idx, value)
                        else:
                            # No value
                            scalarArray.SetValue(idx, float('NaN'))


                    with open(os.path.join(directory, '%d_%s.float32' % (layerIdx, scalar)), 'wb') as f:
                        f.write(buffer(scalarArray))
                        self.data.append({'name': '%d_%s' % (layerIdx, scalar), 'type': 'array', 'fileName': '/%d_%s.float32' % (layerIdx, scalar), 'categories': ['%d_%s' % (layerIdx, scalar)]})

            layerIdx += 1