Example #1
0
    # weapons.choose_attack(dino_three)

    #Fleet
    robot_fleet = Fleet()
    robot_fleet.add_to_fleet([robot_megaman, robot_marvin, robot_wally])
    #print(robot_fleet.fleet)

    #Herd
    dino_herd = Herd()
    dino_herd.add_to_herd([dino_one, dino_two, dino_three])
    # print(dino_herd.herd)

    for robot in robot_fleet.fleet[0]:
        weapons.choose_weapon(robot)
    for dinosaur in dino_herd.herd[0]:
        weapons.choose_attack(dinosaur)

        #Actions
    def battle(fleet, herd):
        counter = 0
        for element in fleet:
            fleet_health = 0
            for i in range(0, len(element)):
                fleet_health += element[i].health
            for obj in herd:
                herd_health = 0
                for a in range(0, len(obj)):
                    herd_health += obj[a].health
                while counter <= 100 or fleet_health <= 0 or herd_health <= 0:
                    n = random.randint(0, 2)
                    i = random.randint(0, 2)
Example #2
0
    def initialize_battle():
        #Weapons List
        weapons = Weapons()
        #Fighters
        marvin = Robot('Marvin')
        megaman = Robot('Megaman')
        wall_E = Robot('Wall-e')
        stegosaurus = Dinosaur('Stegosaurus')
        velociraptor = Dinosaur('Velociraptor')
        tyrannosaurus = Dinosaur('Tyrannosaurus')
        #Select Weapon/Attack
        weapons.choose_weapon(marvin)
        weapons.choose_weapon(megaman)
        weapons.choose_weapon(wall_E)

        weapons.choose_attack(stegosaurus)
        weapons.choose_attack(velociraptor)
        weapons.choose_attack(tyrannosaurus)

        #Robots
        marvin.power_level = 120
        marvin.attack_power = 70

        megaman.power_level = 110
        megaman.attack_power = 100

        wall_E.power_level = 100
        wall_E.attack_power = 60

        #Dinos
        stegosaurus.attack_power = 60

        velociraptor.attack_power = 80

        tyrannosaurus.attack_power = 100

        #Fleet
        robot_fleet = Fleet()
        robot_fleet.add_to_fleet([marvin, megaman, wall_E])
        # print(robot_fleet.fleet)

        #Herd
        dino_herd = Herd()
        dino_herd.add_to_herd([stegosaurus, velociraptor, tyrannosaurus])
        # print(dino_herd.herd)

        #Display fighters and battlefield
        display(battlefield)

        # --- Fighters will attack each other randomly, last fighter standing wins!---
        def battle(fleet, herd):
            counter = 0
            for element in fleet:
                fleet_health = 0
                for i in range(0, len(element)):
                    fleet_health += element[i].health
                for obj in herd:
                    herd_health = 0
                    for a in range(0, len(obj)):
                        herd_health += obj[a].health
                    while counter <= 100 or fleet_health <= 0 or herd_health <= 0:
                        n = random.randint(0, 2)
                        i = random.randint(0, 2)
                        obj[n].attack_robo(element[n])
                        element[n].attack_dino(obj[i])
                        counter += 1

        battle(robot_fleet.fleet, dino_herd.herd)

        #Stats
        print(wall_E)
        print(megaman)
        print(marvin)
        print(stegosaurus)
        print(velociraptor)
        print(tyrannosaurus)

        def conclude_battle(robot_fleet, dino_herd):
            for element in robot_fleet.fleet:
                count = 0
                while count <= len(element):
                    for robot in element:
                        if robot.status == 'Defeated' or robot.status == 'Resting':
                            element.remove(robot)
                    count += 1

                if len(element) == 0:
                    return ctypes.windll.user32.MessageBoxW(
                        0, 'Battle concluded: Dinos have won!',
                        'Robots vs Dinosaurs', 64)

            for element in dino_herd.herd:
                count = 0
                while count <= len(element):
                    for dino in element:
                        if dino.health <= 0 or dino.status == 'Resting':
                            element.remove(dino)
                    count += 1

                if len(element) == 0:
                    return ctypes.windll.user32.MessageBoxW(
                        0, 'Battle concluded: Robos have won!',
                        'Robots vs Dinosaurs', 64)

            return ctypes.windll.user32.MessageBoxW(0, 'Battle is Ongoing!',
                                                    'Robots vs Dinosaurs', 64)

        conclude_battle(robot_fleet, dino_herd)