# weapons.choose_attack(dino_three) #Fleet robot_fleet = Fleet() robot_fleet.add_to_fleet([robot_megaman, robot_marvin, robot_wally]) #print(robot_fleet.fleet) #Herd dino_herd = Herd() dino_herd.add_to_herd([dino_one, dino_two, dino_three]) # print(dino_herd.herd) for robot in robot_fleet.fleet[0]: weapons.choose_weapon(robot) for dinosaur in dino_herd.herd[0]: weapons.choose_attack(dinosaur) #Actions def battle(fleet, herd): counter = 0 for element in fleet: fleet_health = 0 for i in range(0, len(element)): fleet_health += element[i].health for obj in herd: herd_health = 0 for a in range(0, len(obj)): herd_health += obj[a].health while counter <= 100 or fleet_health <= 0 or herd_health <= 0: n = random.randint(0, 2) i = random.randint(0, 2)
def initialize_battle(): #Weapons List weapons = Weapons() #Fighters marvin = Robot('Marvin') megaman = Robot('Megaman') wall_E = Robot('Wall-e') stegosaurus = Dinosaur('Stegosaurus') velociraptor = Dinosaur('Velociraptor') tyrannosaurus = Dinosaur('Tyrannosaurus') #Select Weapon/Attack weapons.choose_weapon(marvin) weapons.choose_weapon(megaman) weapons.choose_weapon(wall_E) weapons.choose_attack(stegosaurus) weapons.choose_attack(velociraptor) weapons.choose_attack(tyrannosaurus) #Robots marvin.power_level = 120 marvin.attack_power = 70 megaman.power_level = 110 megaman.attack_power = 100 wall_E.power_level = 100 wall_E.attack_power = 60 #Dinos stegosaurus.attack_power = 60 velociraptor.attack_power = 80 tyrannosaurus.attack_power = 100 #Fleet robot_fleet = Fleet() robot_fleet.add_to_fleet([marvin, megaman, wall_E]) # print(robot_fleet.fleet) #Herd dino_herd = Herd() dino_herd.add_to_herd([stegosaurus, velociraptor, tyrannosaurus]) # print(dino_herd.herd) #Display fighters and battlefield display(battlefield) # --- Fighters will attack each other randomly, last fighter standing wins!--- def battle(fleet, herd): counter = 0 for element in fleet: fleet_health = 0 for i in range(0, len(element)): fleet_health += element[i].health for obj in herd: herd_health = 0 for a in range(0, len(obj)): herd_health += obj[a].health while counter <= 100 or fleet_health <= 0 or herd_health <= 0: n = random.randint(0, 2) i = random.randint(0, 2) obj[n].attack_robo(element[n]) element[n].attack_dino(obj[i]) counter += 1 battle(robot_fleet.fleet, dino_herd.herd) #Stats print(wall_E) print(megaman) print(marvin) print(stegosaurus) print(velociraptor) print(tyrannosaurus) def conclude_battle(robot_fleet, dino_herd): for element in robot_fleet.fleet: count = 0 while count <= len(element): for robot in element: if robot.status == 'Defeated' or robot.status == 'Resting': element.remove(robot) count += 1 if len(element) == 0: return ctypes.windll.user32.MessageBoxW( 0, 'Battle concluded: Dinos have won!', 'Robots vs Dinosaurs', 64) for element in dino_herd.herd: count = 0 while count <= len(element): for dino in element: if dino.health <= 0 or dino.status == 'Resting': element.remove(dino) count += 1 if len(element) == 0: return ctypes.windll.user32.MessageBoxW( 0, 'Battle concluded: Robos have won!', 'Robots vs Dinosaurs', 64) return ctypes.windll.user32.MessageBoxW(0, 'Battle is Ongoing!', 'Robots vs Dinosaurs', 64) conclude_battle(robot_fleet, dino_herd)