def webassets_init(): global env static_path = get_webassets_path() public = config.get(u'ckan.base_public_folder') public_folder = os.path.abspath( os.path.join(os.path.dirname(__file__), u'..', public)) base_path = os.path.join(public_folder, u'base') env = Environment() env.directory = static_path env.debug = asbool(config.get(u'debug', False)) env.url = u'/webassets/' add_public_path(base_path, u'/base/') logger.debug(u'Base path {0}'.format(base_path)) create_library(u'vendor', os.path.join(base_path, u'vendor')) create_library(u'base', os.path.join(base_path, u'javascript')) create_library(u'datapreview', os.path.join(base_path, u'datapreview')) create_library(u'css', os.path.join(base_path, u'css'))
def webassets_init(): global env static_path = get_webassets_path() public = config.get(u'ckan.base_public_folder') public_folder = os.path.abspath(os.path.join( os.path.dirname(__file__), u'..', public)) base_path = os.path.join(public_folder, u'base') env = Environment() env.directory = static_path env.debug = config.get(u'debug', False) env.url = u'/webassets/' env.append_path(base_path, u'/base/') logger.debug(u'Base path {0}'.format(base_path)) create_library(u'vendor', os.path.join( base_path, u'vendor')) create_library(u'base', os.path.join(base_path, u'javascript')) create_library(u'datapreview', os.path.join(base_path, u'datapreview')) create_library(u'css', os.path.join(base_path, u'css'))
def register_assets(settings): """ Initialize webassets environment and its bundles. Arguments: settings (conf.model.SettingsModel): Settings registry instance. Returns: webassets.Environment: New configured Webasset environment. """ logger = logging.getLogger('optimus') if not settings.ENABLED_BUNDLES: logger.warning(("Asset registering skipped as there are no enabled " "bundle")) return None logger.info("Starting asset registering") # Assets bundles AVAILABLE_BUNDLES = getattr(settings, 'BUNDLES', {}) # Initialize webassets environment assets_env = AssetsEnvironment() assets_env.debug = settings.DEBUG assets_env.url = settings.STATIC_URL assets_env.directory = settings.STATIC_DIR assets_env.load_path = [settings.SOURCES_DIR] assets_env.cache = settings.WEBASSETS_CACHE assets_env.url_expire = settings.WEBASSETS_URLEXPIRE # assets_env.optimus_registry = AssetRegistry() # Register enabled assets bundles for bundle_name in settings.ENABLED_BUNDLES: logger.debug("Registering bundle: {}".format(bundle_name)) assets_env.register(bundle_name, AVAILABLE_BUNDLES[bundle_name]) assets_env.optimus_registry.add_bundle(bundle_name, AVAILABLE_BUNDLES[bundle_name]) # When after bundle has been registered we can resolve it for bundle_name in settings.ENABLED_BUNDLES: logger.info(" Processing: {}".format( assets_env[bundle_name].resolve_output() )) # Avoid to loop on every bundle part if we are not in debug logger if logger.getEffectiveLevel() == logging.DEBUG: for url in assets_env[bundle_name].urls(): logger.debug(" - {}".format(url)) return assets_env
def register_assets(): """ Initialize webassets environment and its bundles NOTE: The asset bundles building is lazy, webassets only do building when he is invoked by his template tag **assets** and if it detect that a file in a bundle has changed. """ logger = logging.getLogger('optimus') if not settings.ENABLED_BUNDLES: logger.warning( "Asset registering skipped as there are no enabled bundles") return None logger.info("Starting asset registering") # Assets bundles AVAILABLE_BUNDLES = getattr(settings, 'BUNDLES', {}) # Initialize webassets environment assets_env = AssetsEnvironment() assets_env.debug = settings.DEBUG assets_env.url = settings.STATIC_URL assets_env.directory = settings.STATIC_DIR assets_env.load_path = [settings.SOURCES_DIR] assets_env.cache = settings.WEBASSETS_CACHE # assets_env.optimus_registry = AssetRegistry() # Register enabled assets bundles for bundle_name in settings.ENABLED_BUNDLES: logger.debug("Registering bundle: %s", bundle_name) # Little trick because Bundle does not know their used name in the webassets # environment AVAILABLE_BUNDLES[bundle_name]._internal_env_name = bundle_name assets_env.register(bundle_name, AVAILABLE_BUNDLES[bundle_name]) assets_env.optimus_registry.add_bundle(AVAILABLE_BUNDLES[bundle_name]) # for debugging purpopse for bundle_name in settings.ENABLED_BUNDLES: logger.info(" Processing: %s", assets_env[bundle_name].resolve_output()) # TODO: conditionnal on the log level to avoid to loop on multiple items if not # in a debug log level for url in assets_env[bundle_name].urls(): logger.debug(" - %s", url) return assets_env
def scss_compile(static_path): webassets = Environment() webassets.directory = static_path webassets.url = static_path webassets.register('css_all', css_all) #webassets.manifest = 'cache' if not app.debug else False webassets.manifest = False webassets.cache = False webassets.debug = False log = logging.getLogger('webassets') log.addHandler(logging.StreamHandler()) log.setLevel(logging.DEBUG) cmdenv = CommandLineEnvironment(webassets, log) # This would also work cmdenv.build()
def register_assets(): """ Initialize webassets environment and its bundles NOTE: The asset bundles building is lazy, webassets only do building when he is invoked by his template tag **assets** and if it detect that a file in a bundle has changed. """ logger = logging.getLogger('optimus') if not settings.ENABLED_BUNDLES: logger.warning("Asset registering skipped as there are no enabled bundles") return None logger.info("Starting asset registering") # Assets bundles AVAILABLE_BUNDLES = copy.deepcopy(COMMON_BUNDLES) AVAILABLE_BUNDLES.update(getattr(settings, 'EXTRA_BUNDLES', {})) # Initialize webassets environment assets_env = AssetsEnvironment() assets_env.debug = settings.DEBUG assets_env.url = settings.STATIC_URL assets_env.directory = settings.STATIC_DIR assets_env.load_path = [settings.SOURCES_DIR] assets_env.cache = settings.WEBASSETS_CACHE # assets_env.optimus_registry = AssetRegistry() # Register enabled assets bundles for bundle_name in settings.ENABLED_BUNDLES: logger.debug("Registering bundle: %s", bundle_name) # Little trick because Bundle does not know their used name in the webassets # environment AVAILABLE_BUNDLES[bundle_name]._internal_env_name = bundle_name assets_env.register(bundle_name, AVAILABLE_BUNDLES[bundle_name]) assets_env.optimus_registry.add_bundle(AVAILABLE_BUNDLES[bundle_name]) # for debugging purpopse for bundle_name in settings.ENABLED_BUNDLES: logger.info(" Processing: %s", assets_env[bundle_name].resolve_output()) # TODO: conditionnal on the log level to avoid to loop on multiple items if not # in a debug log level for url in assets_env[bundle_name].urls(): logger.debug(" - %s", url) return assets_env
def create_jinja_environment(self): rv = super(WSGIApplication, self).create_jinja_environment() assets_env = AssetsEnvironment('./source/static') assets_env.url = '/static' rv.assets_environment = assets_env return rv
import os from werkzeug.wrappers import Request, Response from werkzeug.wsgi import SharedDataMiddleware from webassets import Environment, Bundle, ExternalAssets environment = Environment('static', '/static') environment.versions = 'hash' manifest_path = os.path.realpath(os.path.join(os.path.dirname(__file__), '.static-manifest')) environment.manifest = 'file://%s' % manifest_path environment.cache = False environment.auto_build = True environment.url = '//0.0.0.0:5001/static/' #environment.debug = True #less = Bundle('less/main.less', filters='less', output='gencss/less.css') css = Bundle( Bundle('less/main.less', filters='less', output='gencss/less.css'), 'css/main.css', 'css/sub/sub-main.css', filters='cssrewrite', output='gencss/css-merged.%(version)s.css' ) external_solo = ExternalAssets('map.png') external_main = ExternalAssets( 'css/img/*',