def __init__(self, thing, input_): Action.__init__(self, uuid.uuid4().hex, thing, 'fade', input_=input_)
def __init__(self, thing, action_name, input_): Action.__init__(self, uuid.uuid4().hex, thing, action_name, input_=input_)
def __init__(self, action_type: str, thing, input_): self.thing: Thing self.action_type: str = action_type Action.__init__(self, uuid.uuid4().hex, thing, action_type, input_)
def __init__(self, thing, input_): logging.debug("Fade action") Action.__init__(self, uuid.uuid4().hex, thing, 'fade', input_=input_)
def __init__(self, thing, input_): Action.__init__(self, uuid4().hex, thing, 'toggle', input_=input_)
def __init__(self, thing, input_) : Action.__init__(self, uuid.uuid4().hex, thing, 'post_led', input_ = input_)
def __init__(self, thing, input_): Action.__init__(self, uuid.uuid4().hex, thing, 'updateCoords', input_=input_)
def __init__(self, thing, input_): Action.__init__(self, uuid.uuid4().hex, thing, 'set_text', input_=input_)
def __init__(self, thing, input_): Action.__init__(self, uuid.uuid4().hex, thing, 'blinds_stop', input_=input_)
def __init__(self, thing, input_): """Initialize the action.""" Action.__init__( self, uuid.uuid4().hex, thing, 'previous', input_=input_)
def __init__(self, thing, input_): """Initialize the action.""" Action.__init__( self, uuid.uuid4().hex, thing, 'queueRandom', input_=input_)
def __init__(self, thing, input_): Action.__init__( self, uuid.uuid4().hex, thing, "summarization_extraction", input_=input_ )
def __init__(self, thing, input_): Action.__init__( self, uuid.uuid4().hex, thing, "keyword_extraction", input_=input_ )
def __init__(self, thing, input_): Action.__init__(self, uuid.uuid4().hex, thing, "word_tokenize", input_=input_)
def __init__(self, thing, input_): Action.__init__( self, uuid.uuid4().hex, thing, "sentiment_analysis", input_=input_ )
def __init__(self, thing, input_): Action.__init__(self, uuid.uuid4().hex, thing, 'change_brightness', input_=input_)