def __init__(self): self.window = Window() self.method = None
def __init__(self): self.window = Window()
#!/usr/bin/python from Tkinter import * from ttk import * from window_class import Window # root window created. Here, that would be the only window, but # you can later have windows within windows. if __name__ == "__main__": root = Tk() root.geometry("2000x1750") app = Window(root) root.mainloop()
from window_class import Window import pygame pygame.init() branco = (255, 255, 255) preto = (0, 0, 0) windowJogoMenu = Window(800, 600, branco) #objeto janeta (dimensões e características da janela a ser criada e montada) pykemonSurface = pygame.display.set_mode((windowJogoMenu.get_height, windowJogoMenu.get_width)) #surface (é) onde vai ocorrer o nosso jogo pygame.display.set_caption("Pykémon") pykemonSurface.fill(windowJogoMenu.get_wcolor) pygame.display.update() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit()