Example #1
0
    def create(self):
        name = self.ui.script_name_lineEdit.text()
        script = self.ui.script_editor.text().decode('utf-8')
        only_subprocess = self.ui.only_subprocess_checkBox.isChecked()
        project = self.ui.create_script_project_radioButton.isChecked()
        if name != '':
            logger.info(user_scripts().get_scripts_as_dic())

            is_in_local = name in user_scripts().get_scripts_as_dic()[
                defaults._user_scripts_].keys()
            is_in_project = name in user_scripts().get_project_scripts_as_dic(
            )[defaults._user_scripts_].keys()

            if (is_in_project or is_in_project) and not self.edit:
                logger.warning(f'{name} already exists')
            else:
                user_scripts().create_user_script(
                    name,
                    self.icon,
                    script,
                    only_subprocess=only_subprocess,
                    project=project)
                send_signal.refresh_signal()
                self.hide()
        else:
            logger.warning('Please enter a script name')
Example #2
0
def remove_stage(asset):

    # Creates a new stage with an "asset" object in arg
    # First read the project dictionnary
    project_dic = project.read_project()

    # Check if category and name exists
    # Check if stage doesn't exists
    if checker.check_category_existence(asset) and \
            checker.check_name_existence(asset) and \
            checker.check_stage_existence(asset):

        # Remove the stage from the project dictionnary
        del project_dic[asset.domain] \
            [asset.category] \
            [asset.name] \
            [asset.stage]

        if delete_stage_folder(asset):
            project.write_project(project_dic)

            # Create the "wall" event using the wizard "wall" module
            wall().remove_event(asset)
            send_signal.refresh_signal()

            # Return the success to the user
            return 1

    else:

        # Return the fail and log it to the user
        logger.warning("{} - {} doesn't exists".format(asset.name, asset.stage))
        return 0
Example #3
0
    def save(self, signal_dic):
        file = signal_dic[defaults._signal_file_key_]
        asset = asset_core.string_to_asset(
            signal_dic[defaults._signal_asset_key_])
        filename = os.path.basename(file)
        filename = filename.split('.')[0]
        if filename == folder(asset).work_name_template:
            version = folder(asset).version_from_file(file)
            if version.isdigit():
                asset.version = prefs.asset(asset).software.new_version(
                    version=version)
                time.sleep(1)
                try:
                    im_file = prefs.asset(asset).software.image
                    screen_tools.screen_shot_current_screen(im_file)
                except:
                    logger.critical(str(traceback.format_exc()))

                # Try refreshing the ui
                try:
                    send_signal.refresh_signal()
                    logger.info('{} saved ({})'.format(file, asset.software))
                    send_signal.save_signal()
                    stats().add_xp(2)
                    stats().add_version(asset)
                except:
                    pass
Example #4
0
def remove_name(asset):

    # Creates a new name with an "asset" object in arg
    # First read the project dictionnary
    project_dic = project.read_project()

    # Check if category exists
    # Check if name doesn't exists
    if checker.check_category_existence(asset) and \
            checker.check_name_existence(asset):

        # Add the name to the project dictionnary
        del project_dic \
            [asset.domain] \
            [asset.category] \
            [asset.name]

        # Write the project dictionnary to the tree.wd
        # Only if the folder suppression succeed
        if delete_folder(asset):
            project.write_project(project_dic)

            # Create the "wall" event using the wizard "wall" module
            wall().remove_event(asset)
            send_signal.refresh_signal()

            # Return the success to the user
            return 1

        else:

            # Return the fail
            return 0
    else:

        # Return the fail and log it to the user
        logger.warning('{} already exists'.format(asset.name))
        return 0
Example #5
0
def refresh_ui():
    send_signal.refresh_signal()
Example #6
0
def create_variant(asset):
    print('current_task:Creating {}'.format(asset.variant))
    print('percent:0')
    sys.stdout.flush()

    print('current_task:Updating project')
    print('percent:33')
    sys.stdout.flush()

    # Creates a new variant with an "asset" object in arg
    # First read the project dictionnary
    project_dic = project.read_project()

    # Check special characters
    if not util.check_illegal(asset.variant) or asset.variant == "None" or asset.variant == "none":

        # Return the fail and log the problem to the user
        logger.warning('{} contains illegal characters'.format(asset.variant))
        return 0

    else:
        # Check if category, name, stage exists
        # Check if variant doesn't exists
        if checker.check_category_existence(asset):
            if checker.check_name_existence(asset):
                if checker.check_stage_existence(asset):
                    if not checker.check_variant_existence(asset):

                        # Add the variant to the project dictionnary
                        project_dic[asset.domain] \
                            [asset.category] \
                            [asset.name] \
                            [asset.stage] \
                            [asset.variant] = {}

                        # Add an ID for the variant
                        id = nodes.asset_to_id(asset)
                        project_dic[asset.domain] \
                            [asset.category] \
                            [asset.name] \
                            [asset.stage] \
                            [asset.variant] \
                            [defaults._asset_id_key_] = id

                        # Write the project dictionnary to the tree.wd
                        project.write_project(project_dic)

                        print('current_task:Creating folders')
                        print('percent:66')
                        sys.stdout.flush()

                        # Build the folders
                        create_folders(asset)

                        # Init the asset variant prefs
                        prefs.asset(asset).variant.write()

                        # Add the variant to the stage prefs
                        prefs.asset(asset).stage.add_variant()

                        # Create the softwares prefs and folders, childs of variant
                        create_softwares(asset)
                        create_export_root(asset)
                        create_sandbox(asset)
                        create_playblast(asset)

                        # Log the success to user
                        logger.info('{} - {} - {} created'.format(asset.name,
                                                                  asset.stage,
                                                                  asset.variant))

                        print('current_task:Variant created')
                        print('percent:100')
                        sys.stdout.flush()

                        # Create the wall event with the "wall" wizard module
                        wall().create_event(asset)
                        send_signal.refresh_signal()
                        
                        # Return the success
                        return 1
                    else:

                        # Return the fail and log it to the user
                        logger.warning('{} - {} - {} already exists'.format(asset.name,
                                                                            asset.stage,
                                                                            asset.variant))
                        return 0
                else:
                    logger.warning("{} doesn't exists".format(asset.stage))
                    return 0
            else:
                logger.warning("{} doesn't exists".format(asset.name))
                return 0
        else:
            logger.warning("{} doesn't exists".format(asset.category))
            return 0
Example #7
0
def create_category(asset):

    # Creates a new category with an "asset" object in arg
    # First read the project dictionnary
    project_dic = project.read_project()

    print('current_task:Creating category')
    print('percent:0')
    sys.stdout.flush()

    if not util.check_illegal(asset.category) or asset.category == "None" or asset.category == "none":

        # Return the fail and log the problem to the user
        logger.warning('{} contains illegal characters'.format(asset.category))
        return 0

    else:

        # Check if category doesn't exists
        # Using the wizard "checker" module

        print('current_task:Updating project')
        print('percent:33')
        sys.stdout.flush()

        if not checker.check_category_existence(asset):

            # Add the category to the project dictionnary
            project_dic \
                [asset.domain] \
                [asset.category] = {}

            # Write the project dictionnary to the tree.wd
            project.write_project(project_dic)

            print('current_task:Creating folders')
            print('percent:66')
            sys.stdout.flush()

            # Build the folders
            create_folders(asset)

            # Init the asset category prefs
            prefs.asset(asset).category.write()

            # Log the success to user
            logger.debug('Sequence {} added to asset.wd'.format(asset.category))
            logger.info('{} created'.format(asset.category))
            print('current_task:Category created')
            print('percent:100')
            sys.stdout.flush()

            # Emit the event with the "wall" module ( from wizard )
            wall().create_event(asset)
            send_signal.refresh_signal()
            
            # Return the success
            return 1
        else:

            # Return the fail and log it to the user
            logger.warning('{} already exists'.format(asset.category))
            return 0
Example #8
0
def create_name(asset, in_out=None):

    print('current_task:Creating name')
    print('percent:0')
    sys.stdout.flush()

    print('current_task:Updating project')
    print('percent:33')
    sys.stdout.flush()

    # Creates a new name with an "asset" object in arg
    # First read the project dictionnary
    project_dic = project.read_project()
    
    # Check special characters
    if not util.check_illegal(asset.name) or asset.name == "None" or asset.name == "none":

        # Return the fail and log the problem to the user
        logger.warning('{} contains illegal characters'.format(asset.name))
        return 0

    else:

        # Check if category exists
        # Check if name doesn't exists
        if checker.check_category_existence(asset):
            if not checker.check_name_existence(asset):

                # Add the name to the project dictionnary
                project_dic \
                    [asset.domain] \
                    [asset.category] \
                    [asset.name] = {}

                # Write the project dictionnary to the tree.wd
                project.write_project(project_dic)

                print('current_task:Creating folders')
                print('percent:66')
                sys.stdout.flush()

                # Build the folders
                create_folders(asset)

                # Init the asset name prefs
                prefs.asset(asset).name.write(in_out)

                # Log the success to user
                logger.debug('Asset {} added to asset.wd'.format(asset.name))
                logger.info('{} created'.format(asset.name))

                print('current_task:Name created')
                print('percent:100')
                sys.stdout.flush()

                # Create the wall event
                wall().create_event(asset)
                send_signal.refresh_signal()

                # Return the success
                return 1
            else:

                # Return the fail and log it to the user
                logger.warning('{} already exists'.format(asset.name))
                return 0
        else:
            logger.warning("{} doesn't exists".format(asset.category))
            return 0
Example #9
0
 def closeEvent(self, event):
     send_signal.refresh_signal()
     event.ignore()
     self.hide()