Example #1
0
    def __init__(self,
                 filenames,
                 app_datapath,
                 app_extradatapath,
                 user_datapath,
                 user_confpath,
                 version,
                 fullscreen=False):
        """Construct, but do not run.

        :params filenames: The list of files to load.
          Note: only the first is used.
        :param app_datapath: App-specific read-only data area.
          Path used for UI definition XML, and the default sets of backgrounds,
          palettes, and brush defintions. Often $PREFIX/share/.
        :param app_extradatapath: Extra search path for themeable UI icons.
          This will be used in addition to $XDG_DATA_DIRS for the purposes of
          icon lookup. Normally it's $PREFIX/share, to support unusual
          installations outside the usual locations. It should contain an
          icons/ subdirectory.
        :param user_datapath: Location of the user's app-specific data.
          For MyPaint, this means the user's brushes, backgrounds, and
          scratchpads. Commonly $XDG_DATA_HOME/mypaint, i.e.
          ~/.local/share/mypaint
        :param user_confpath: Location of the user's app-specific config area.
          This is where MyPaint will save user preferences data and the
          keyboard accelerator map. Commonly $XDG_CONFIG_HOME/mypaint, i.e.
          ~/.config/mypaint
        :param version: Version string for the about dialog.
        :param fullscreen: Go fullscreen after starting.

        """
        assert Application._INSTANCE is None
        super(Application, self).__init__()
        Application._INSTANCE = self

        self.user_confpath = user_confpath  #: User configs (see __init__)
        self.user_datapath = user_datapath  #: User data (see __init__)

        self.datapath = app_datapath

        self.version = version  #: version string for the app.

        # create config directory, and subdirs where the user might drop files
        for basedir in [self.user_confpath, self.user_datapath]:
            if not os.path.isdir(basedir):
                os.mkdir(basedir)
                logger.info('Created basedir %r', basedir)
        for datasubdir in ['backgrounds', 'brushes', 'scratchpads']:
            datadir = os.path.join(self.user_datapath, datasubdir)
            if not os.path.isdir(datadir):
                os.mkdir(datadir)
                logger.info('Created data subdir %r', datadir)

        _init_icons(join(app_extradatapath, "icons"))

        # Core actions and menu structure
        resources_xml = join(self.datapath, "gui", "resources.xml")
        self.builder = Gtk.Builder()
        self.builder.set_translation_domain("mypaint")
        self.builder.add_from_file(resources_xml)

        self.ui_manager = self.builder.get_object("app_ui_manager")
        signal_callback_objs = [self]

        Gdk.set_program_class('MyPaint')

        self.pixmaps = PixbufDirectory(join(self.datapath, 'pixmaps'))
        self.cursor_color_picker = Gdk.Cursor.new_from_pixbuf(
            Gdk.Display.get_default(),
            self.pixmaps.cursor_color_picker,
            3,
            15,
        )
        self.cursors = gui.cursor.CustomCursorMaker(self)

        # unmanaged main brush; always the same instance (we can attach settings_observers)
        # this brush is where temporary changes (color, size...) happen
        self.brush = brush.BrushInfo()
        self.brush.load_defaults()

        # Global pressure mapping function, ignored unless set
        self.pressure_mapping = None

        self.preferences = {}
        self.load_settings()

        # Keyboard manager
        self.kbm = keyboard.KeyboardManager(self)

        # File I/O
        self.filehandler = filehandling.FileHandler(self)

        # Picking grabs
        self.context_grab = gui.picker.ContextPickingGrabPresenter()
        self.context_grab.app = self
        self.color_grab = gui.picker.ColorPickingGrabPresenter()
        self.color_grab.app = self

        # Load the main interface
        mypaint_main_xml = join(self.datapath, "gui", "mypaint.glade")
        self.builder.add_from_file(mypaint_main_xml)

        # Main drawing window
        self.drawWindow = self.builder.get_object("drawwindow")
        signal_callback_objs.append(self.drawWindow)

        # Workspace widget. Manages layout of toolwindows, and autohide in
        # fullscreen.
        workspace = self.builder.get_object("app_workspace")
        workspace.build_from_layout(self.preferences["workspace.layout"])
        workspace.floating_window_created += self._floating_window_created_cb
        fs_autohide_action = self.builder.get_object("FullscreenAutohide")
        fs_autohide_action.set_active(workspace.autohide_enabled)
        self.workspace = workspace

        # Working document: viewer widget
        app_canvas = self.builder.get_object("app_canvas")

        # Working document: model and controller
        model = lib.document.Document(self.brush)
        self.doc = document.Document(self, app_canvas, model)
        app_canvas.set_model(model)

        signal_callback_objs.append(self.doc)
        signal_callback_objs.append(self.doc.modes)

        self.scratchpad_filename = ""
        scratchpad_model = lib.document.Document(self.brush,
                                                 painting_only=True)
        scratchpad_tdw = tileddrawwidget.TiledDrawWidget()
        scratchpad_tdw.set_model(scratchpad_model)
        self.scratchpad_doc = document.Document(self, scratchpad_tdw,
                                                scratchpad_model)
        self.brushmanager = brushmanager.BrushManager(
            join(app_datapath, 'brushes'), join(user_datapath, 'brushes'),
            self)
        signal_callback_objs.append(self.filehandler)
        self.brushmodifier = brushmodifier.BrushModifier(self)
        signal_callback_objs.append(self.brushmodifier)
        self.line_mode_settings = linemode.LineModeSettings(self)

        # Button press mapping
        self.button_mapping = ButtonMapping()

        # Monitors pluggings and uses of input device, configures them,
        # and switches between device-specific brushes.
        self.device_monitor = gui.device.Monitor(self)

        if not self.preferences.get("scratchpad.last_opened_scratchpad", None):
            self.preferences[
                "scratchpad.last_opened_scratchpad"] = self.filehandler.get_scratchpad_autosave(
                )
        self.scratchpad_filename = self.preferences[
            "scratchpad.last_opened_scratchpad"]

        self.brush_color_manager = BrushColorManager(self)
        self.brush_color_manager.set_picker_cursor(self.cursor_color_picker)
        self.brush_color_manager.set_data_path(self.datapath)

        #: Mapping of setting cname to a GtkAdjustment which controls the base
        #: value of that setting for the app's current brush.
        self.brush_adjustment = {}
        self.init_brush_adjustments()

        # Connect signals defined in mypaint.xml
        callback_finder = CallbackFinder(signal_callback_objs)
        self.builder.connect_signals(callback_finder)

        self.kbm.start_listening()
        self.filehandler.doc = self.doc
        self.filehandler.filename = None
        Gtk.AccelMap.load(join(self.user_confpath, 'accelmap.conf'))

        # Load the default background image if one exists
        layer_stack = self.doc.model.layer_stack
        inited_background = False
        for datapath in [self.user_datapath, self.datapath]:
            bg_path = join(datapath, backgroundwindow.BACKGROUNDS_SUBDIR,
                           backgroundwindow.DEFAULT_BACKGROUND)
            if not os.path.exists(bg_path):
                continue
            bg, errors = backgroundwindow.load_background(bg_path)
            if bg:
                layer_stack.set_background(bg, make_default=True)
                inited_background = True
                logger.info("Initialized background from %r", bg_path)
                break
            else:
                logger.warning(
                    "Failed to load user's default background image %r",
                    bg_path,
                )
                if errors:
                    for error in errors:
                        logger.warning("warning: %r", error)

        # Otherwise, try to use a sensible fallback background image.
        if not inited_background:
            bg_path = join(self.datapath, backgroundwindow.BACKGROUNDS_SUBDIR,
                           backgroundwindow.FALLBACK_BACKGROUND)
            bg, errors = backgroundwindow.load_background(bg_path)
            if bg:
                layer_stack.set_background(bg, make_default=True)
                inited_background = True
                logger.info("Initialized background from %r", bg_path)
            else:
                logger.warning(
                    "Failed to load fallback background image %r",
                    bg_path,
                )
                if errors:
                    for error in errors:
                        logger.warning("warning: %r", error)

        # Double fallback. Just use a color.
        if not inited_background:
            bg_color = (0xa8, 0xa4, 0x98)
            layer_stack.set_background(bg_color, make_default=True)
            logger.info("Initialized background to %r", bg_color)
            inited_background = True

        # Non-dockable subwindows
        # Loading is deferred as late as possible
        self._subwindow_classes = {
            # action-name: action-class
            "BackgroundWindow": backgroundwindow.BackgroundWindow,
            "BrushEditorWindow": brusheditor.BrushEditorWindow,
            "PreferencesWindow": preferenceswindow.PreferencesWindow,
            "InputTestWindow": inputtestwindow.InputTestWindow,
            "BrushIconEditorWindow": brushiconeditor.BrushIconEditorWindow,
        }
        self._subwindows = {}

        # Statusbar init
        statusbar = self.builder.get_object("app_statusbar")
        self.statusbar = statusbar
        context_id = statusbar.get_context_id("transient-message")
        self._transient_msg_context_id = context_id
        self._transient_msg_remove_timeout_id = None

        # Show main UI.
        self.drawWindow.show_all()
        GObject.idle_add(self._at_application_start, filenames, fullscreen)
Example #2
0
    def __init__(self, filenames, app_datapath, app_extradatapath,
                 user_datapath, user_confpath, version, fullscreen=False):
        """Construct, but do not run.

        :params filenames: The list of files to load.
          Note: only the first is used.
        :param app_datapath: App-specific read-only data area.
          Path used for UI definition XML, and the default sets of backgrounds,
          palettes, and brush defintions. Often $PREFIX/share/.
        :param app_extradatapath: Extra search path for themeable UI icons.
          This will be used in addition to $XDG_DATA_DIRS for the purposes of
          icon lookup. Normally it's $PREFIX/share, to support unusual
          installations outside the usual locations. It should contain an
          icons/ subdirectory.
        :param user_datapath: Location of the user's app-specific data.
          For MyPaint, this means the user's brushes, backgrounds, and
          scratchpads. Commonly $XDG_DATA_HOME/mypaint, i.e.
          ~/.local/share/mypaint
        :param user_confpath: Location of the user's app-specific config area.
          This is where MyPaint will save user preferences data and the
          keyboard accelerator map. Commonly $XDG_CONFIG_HOME/mypaint, i.e.
          ~/.config/mypaint
        :param version: Version string for the about dialog.
        :param fullscreen: Go fullscreen after starting.

        """
        assert Application._INSTANCE is None
        super(Application, self).__init__()
        Application._INSTANCE = self

        self.user_confpath = user_confpath #: User configs (see __init__)
        self.user_datapath = user_datapath #: User data (see __init__)

        self.datapath = app_datapath

        self.version = version  #: version string for the app.

        # create config directory, and subdirs where the user might drop files
        for basedir in [self.user_confpath, self.user_datapath]:
            if not os.path.isdir(basedir):
                os.mkdir(basedir)
                logger.info('Created basedir %r', basedir)
        for datasubdir in ['backgrounds', 'brushes', 'scratchpads']:
            datadir = os.path.join(self.user_datapath, datasubdir)
            if not os.path.isdir(datadir):
                os.mkdir(datadir)
                logger.info('Created data subdir %r', datadir)


        # Default location for our icons. The user's theme can override these.
        icon_theme = Gtk.IconTheme.get_default()
        icon_theme.append_search_path(join(app_extradatapath, "icons"))

        # Icon sanity check
        if not icon_theme.has_icon('mypaint') \
                or not icon_theme.has_icon('mypaint-tool-brush'):
            logger.error('Error: Where have my icons gone?')
            logger.error('Icon search path: %r', icon_theme.get_search_path())
            logger.error("Mypaint can't run sensibly without its icons; "
                         "please check your installation. See "
                         "https://gna.org/bugs/?18460 for possible solutions")
            sys.exit(1)

        Gtk.Window.set_default_icon_name('mypaint')

        # Core actions and menu structure
        resources_xml = join(self.datapath, "gui", "resources.xml")
        self.builder = Gtk.Builder()
        self.builder.set_translation_domain("mypaint")
        self.builder.add_from_file(resources_xml)

        self.ui_manager = self.builder.get_object("app_ui_manager")
        signal_callback_objs = []

        Gdk.set_program_class('MyPaint')

        self.pixmaps = PixbufDirectory(join(self.datapath, 'pixmaps'))
        self.cursor_color_picker = Gdk.Cursor.new_from_pixbuf(
                Gdk.Display.get_default(),
                self.pixmaps.cursor_color_picker,
                1, 30
                )
        self.cursors = CursorCache(self)

        # unmanaged main brush; always the same instance (we can attach settings_observers)
        # this brush is where temporary changes (color, size...) happen
        self.brush = brush.BrushInfo()
        self.brush.load_defaults()

        # Global pressure mapping function, ignored unless set
        self.pressure_mapping = None

        self.preferences = {}
        self.load_settings()

        # Keyboard manager
        self.kbm = keyboard.KeyboardManager(self)

        # File I/O
        self.filehandler = filehandling.FileHandler(self)

        # Load the main interface
        mypaint_main_xml = join(self.datapath, "gui", "mypaint.glade")
        self.builder.add_from_file(mypaint_main_xml)

        # Main drawing window
        self.drawWindow = self.builder.get_object("drawwindow")
        signal_callback_objs.append(self.drawWindow)

        # Workspace widget. Manages layout of toolwindows, and autohide in
        # fullscreen.
        workspace = self.builder.get_object("app_workspace")
        workspace.build_from_layout(self.preferences["workspace.layout"])
        workspace.floating_window_created += self._floating_window_created_cb
        fs_autohide_action = self.builder.get_object("FullscreenAutohide")
        fs_autohide_action.set_active(workspace.autohide_enabled)
        self.workspace = workspace

        # Working document: viewer widget
        app_canvas = self.builder.get_object("app_canvas")

        # Working document: model and controller
        model = lib.document.Document(self.brush)
        self.doc = document.Document(self, app_canvas, model)
        app_canvas.set_model(model)

        signal_callback_objs.append(self.doc)
        signal_callback_objs.append(self.doc.modes)

        self.scratchpad_filename = ""
        scratchpad_model = lib.document.Document(self.brush, painting_only=True)
        scratchpad_tdw = tileddrawwidget.TiledDrawWidget()
        scratchpad_tdw.set_model(scratchpad_model)
        self.scratchpad_doc = document.Document(self, scratchpad_tdw,
                                                scratchpad_model,
                                                leader=self.doc)
        self.brushmanager = brushmanager.BrushManager(
                join(app_datapath, 'brushes'),
                join(user_datapath, 'brushes'),
                self)
        signal_callback_objs.append(self.filehandler)
        self.brushmodifier = brushmodifier.BrushModifier(self)
        signal_callback_objs.append(self.brushmodifier)
        self.line_mode_settings = linemode.LineModeSettings(self)

        # Button press mapping
        self.button_mapping = ButtonMapping()

        # Monitors pluggings and uses of input device, configures them,
        # and switches between device-specific brushes.
        self.device_monitor = gui.device.Monitor(self)

        if not self.preferences.get("scratchpad.last_opened_scratchpad", None):
            self.preferences["scratchpad.last_opened_scratchpad"] = self.filehandler.get_scratchpad_autosave()
        self.scratchpad_filename = self.preferences["scratchpad.last_opened_scratchpad"]

        self.brush_color_manager = BrushColorManager(self)
        self.brush_color_manager.set_picker_cursor(self.cursor_color_picker)
        self.brush_color_manager.set_data_path(self.datapath)

        #: Mapping of setting cname to a GtkAdjustment which controls the base
        #: value of that setting for the app's current brush.
        self.brush_adjustment = {}
        self.init_brush_adjustments()

        # Connect signals defined in mypaint.xml
        callback_finder = CallbackFinder(signal_callback_objs)
        self.builder.connect_signals(callback_finder)

        self.kbm.start_listening()
        self.filehandler.doc = self.doc
        self.filehandler.filename = None
        Gtk.AccelMap.load(join(self.user_confpath, 'accelmap.conf'))

        # Load the default background image if one exists
        layer_stack = self.doc.model.layer_stack
        inited_background = False
        for datapath in [self.user_datapath, self.datapath]:
            bg_path = join(datapath, backgroundwindow.BACKGROUNDS_SUBDIR,
                           backgroundwindow.DEFAULT_BACKGROUND)
            if not os.path.exists(bg_path):
                continue
            bg, errors = backgroundwindow.load_background(bg_path)
            if bg:
                layer_stack.set_background(bg, make_default=True)
                inited_background = True
                break
            else:
                logger.warning("Failed to load default background image %r",
                               bg_path)
                if errors:
                    for error in errors:
                        logger.warning("warning: %r", error)

        # Otherwise, set a fallback background colour which depends on the UI
        # brightness and isn't too glaringly odd if the user's theme doesn't
        # have dark/light variants.
        if not inited_background:
            if self.preferences["ui.dark_theme_variant"]:
                bg_color = 153, 153, 153
            else:
                bg_color = 204, 204, 204
            layer_stack.set_background(bg_color, make_default=True)
            inited_background = True

        # Non-dockable subwindows
        # Loading is deferred as late as possible
        self._subwindow_classes = {
            # action-name: action-class
            "BackgroundWindow": backgroundwindow.BackgroundWindow,
            "BrushEditorWindow": brusheditor.BrushEditorWindow,
            "PreferencesWindow": preferenceswindow.PreferencesWindow,
            "InputTestWindow": inputtestwindow.InputTestWindow,
            "BrushIconEditorWindow": brushiconeditor.BrushIconEditorWindow,
            }
        self._subwindows = {}

        # Statusbar init
        statusbar = self.builder.get_object("app_statusbar")
        self.statusbar = statusbar
        context_id = statusbar.get_context_id("transient-message")
        self._transient_msg_context_id = context_id
        self._transient_msg_remove_timeout_id = None

        # Show main UI.
        self.drawWindow.show_all()
        GObject.idle_add(self._at_application_start, filenames, fullscreen)
Example #3
0
    def __init__(self, filenames, state_dirs, version, fullscreen=False):
        """Construct, but do not run.

        :param list filenames: The list of files to load (unicode required)
        :param StateDirs state_dirs: static special paths.
        :param unicode version: Version string for the about dialog.
        :param bool fullscreen: Go fullscreen after starting.

        Only the first filename listed will be loaded. If no files are
        listed, the autosave recovery dialog may be shown when the
        application starts up.

        """
        assert Application._INSTANCE is None
        super(Application, self).__init__()
        Application._INSTANCE = self

        self.state_dirs = state_dirs  #: Static special paths: see StateDirs

        self.version = version  #: version string for the app.

        # Create the user's config directory and any needed R/W data
        # storage areas.
        for basedir in [state_dirs.user_config, state_dirs.user_data]:
            if not os.path.isdir(basedir):
                os.makedirs(basedir)
                logger.info('Created basedir %r', basedir)
        for datasubdir in [u'backgrounds', u'brushes', u'scratchpads']:
            datadir = os.path.join(state_dirs.user_data, datasubdir)
            if not os.path.isdir(datadir):
                os.mkdir(datadir)
                logger.info('Created data subdir %r', datadir)

        _init_icons(state_dirs.app_icons)

        # Core actions and menu structure
        resources_xml = join(self.datapath, "gui", "resources.xml")
        self.builder = Gtk.Builder()
        self.builder.set_translation_domain("mypaint")
        self.builder.add_from_file(resources_xml)

        self.ui_manager = self.builder.get_object("app_ui_manager")
        signal_callback_objs = [self]

        Gdk.set_program_class('MyPaint')

        self.pixmaps = PixbufDirectory(join(state_dirs.app_data, u'pixmaps'))
        self.cursor_color_picker = Gdk.Cursor.new_from_pixbuf(
            Gdk.Display.get_default(),
            self.pixmaps.cursor_color_picker,
            3,
            15,
        )
        self.cursors = gui.cursor.CustomCursorMaker(self)

        # unmanaged main brush; always the same instance (we can attach settings_observers)
        # this brush is where temporary changes (color, size...) happen
        self.brush = brush.BrushInfo()
        self.brush.load_defaults()

        # Global pressure mapping function, ignored unless set
        self.pressure_mapping = None

        self.preferences = {}
        self.load_settings()

        # Keyboard manager
        self.kbm = keyboard.KeyboardManager(self)

        # File I/O
        self.filehandler = filehandling.FileHandler(self)

        # Picking grabs
        self.context_grab = gui.picker.ContextPickingGrabPresenter()
        self.context_grab.app = self
        self.color_grab = gui.picker.ColorPickingGrabPresenter()
        self.color_grab.app = self

        # Load the main interface
        mypaint_main_xml = join(self.datapath, "gui", "mypaint.glade")
        self.builder.add_from_file(mypaint_main_xml)

        # Main drawing window
        self.drawWindow = self.builder.get_object("drawwindow")
        signal_callback_objs.append(self.drawWindow)

        # Workspace widget. Manages layout of toolwindows, and autohide in
        # fullscreen.
        workspace = self.builder.get_object("app_workspace")
        workspace.build_from_layout(self.preferences["workspace.layout"])
        workspace.floating_window_created += self._floating_window_created_cb
        fs_autohide_action = self.builder.get_object("FullscreenAutohide")
        fs_autohide_action.set_active(workspace.autohide_enabled)
        self.workspace = workspace

        # Working document: viewer widget
        app_canvas = self.builder.get_object("app_canvas")

        # Working document: model and controller
        model = lib.document.Document(self.brush)
        self.doc = document.Document(self, app_canvas, model)
        app_canvas.set_model(model)

        signal_callback_objs.append(self.doc)
        signal_callback_objs.append(self.doc.modes)

        self.scratchpad_filename = ""
        scratchpad_model = lib.document.Document(self.brush,
                                                 painting_only=True)
        scratchpad_tdw = tileddrawwidget.TiledDrawWidget()
        scratchpad_tdw.set_model(scratchpad_model)
        self.scratchpad_doc = document.Document(self, scratchpad_tdw,
                                                scratchpad_model)
        self.brushmanager = brushmanager.BrushManager(
            join(self.state_dirs.app_data, 'brushes'),
            join(self.state_dirs.user_data, 'brushes'),
            self,
        )
        signal_callback_objs.append(self.filehandler)
        self.brushmodifier = brushmodifier.BrushModifier(self)
        signal_callback_objs.append(self.brushmodifier)
        self.line_mode_settings = linemode.LineModeSettings(self)

        # Button press mapping
        self.button_mapping = ButtonMapping()

        # Monitors pluggings and uses of input device, configures them,
        # and switches between device-specific brushes.
        self.device_monitor = gui.device.Monitor(self)

        if not self.preferences.get("scratchpad.last_opened_scratchpad", None):
            self.preferences[
                "scratchpad.last_opened_scratchpad"] = self.filehandler.get_scratchpad_autosave(
                )
        self.scratchpad_filename = self.preferences[
            "scratchpad.last_opened_scratchpad"]

        self.brush_color_manager = BrushColorManager(self)
        self.brush_color_manager.set_picker_cursor(self.cursor_color_picker)
        self.brush_color_manager.set_data_path(self.datapath)

        #: Mapping of setting cname to a GtkAdjustment which controls the base
        #: value of that setting for the app's current brush.
        self.brush_adjustment = {}
        self.init_brush_adjustments()

        # Connect signals defined in resources.xml
        callback_finder = CallbackFinder(signal_callback_objs)
        self.builder.connect_signals(callback_finder)

        self.kbm.start_listening()
        self.filehandler.doc = self.doc
        self.filehandler.filename = None
        Gtk.AccelMap.load(join(self.user_confpath, 'accelmap.conf'))

        # Load the default background image
        self.doc.reset_background()

        # Non-dockable subwindows
        # Loading is deferred as late as possible
        self._subwindow_classes = {
            # action-name: action-class
            "BackgroundWindow": backgroundwindow.BackgroundWindow,
            "BrushEditorWindow": brusheditor.BrushEditorWindow,
            "PreferencesWindow": preferenceswindow.PreferencesWindow,
            "InputTestWindow": inputtestwindow.InputTestWindow,
            "BrushIconEditorWindow": brushiconeditor.BrushIconEditorWindow,
        }
        self._subwindows = {}

        # Statusbar init
        statusbar = self.builder.get_object("app_statusbar")
        self.statusbar = statusbar
        context_id = statusbar.get_context_id("transient-message")
        self._transient_msg_context_id = context_id
        self._transient_msg_remove_timeout_id = None

        # Profiling & debug stuff
        self.profiler = gui.profiling.Profiler()

        # Show main UI.
        self.drawWindow.show_all()
        GObject.idle_add(self._at_application_start, filenames, fullscreen)
Example #4
0
    def __init__(self, filenames, state_dirs, version, fullscreen=False):
        """Construct, but do not run.

        :param list filenames: The list of files to load (unicode required)
        :param StateDirs state_dirs: static special paths.
        :param unicode version: Version string for the about dialog.
        :param bool fullscreen: Go fullscreen after starting.

        Only the first filename listed will be loaded. If no files are
        listed, the autosave recovery dialog may be shown when the
        application starts up.

        """
        assert Application._INSTANCE is None
        super(Application, self).__init__()
        Application._INSTANCE = self

        self.state_dirs = state_dirs  #: Static special paths: see StateDirs

        self.version = version  #: version string for the app.

        # Create the user's config directory and any needed R/W data
        # storage areas.
        for basedir in [state_dirs.user_config, state_dirs.user_data]:
            if not os.path.isdir(basedir):
                os.mkdir(basedir)
                logger.info('Created basedir %r', basedir)
        for datasubdir in [u'backgrounds', u'brushes', u'scratchpads']:
            datadir = os.path.join(state_dirs.user_data, datasubdir)
            if not os.path.isdir(datadir):
                os.mkdir(datadir)
                logger.info('Created data subdir %r', datadir)

        _init_icons(state_dirs.app_icons)

        # Core actions and menu structure
        resources_xml = join(self.datapath, "gui", "resources.xml")
        self.builder = Gtk.Builder()
        self.builder.set_translation_domain("mypaint")
        self.builder.add_from_file(resources_xml)

        self.ui_manager = self.builder.get_object("app_ui_manager")
        signal_callback_objs = [self]

        Gdk.set_program_class('MyPaint')

        self.pixmaps = PixbufDirectory(join(state_dirs.app_data, u'pixmaps'))
        self.cursor_color_picker = Gdk.Cursor.new_from_pixbuf(
            Gdk.Display.get_default(),
            self.pixmaps.cursor_color_picker,
            3, 15,
        )
        self.cursors = gui.cursor.CustomCursorMaker(self)

        # unmanaged main brush; always the same instance (we can attach settings_observers)
        # this brush is where temporary changes (color, size...) happen
        self.brush = brush.BrushInfo()
        self.brush.load_defaults()

        # Global pressure mapping function, ignored unless set
        self.pressure_mapping = None

        self.preferences = {}
        self.load_settings()

        # Keyboard manager
        self.kbm = keyboard.KeyboardManager(self)

        # File I/O
        self.filehandler = filehandling.FileHandler(self)

        # Picking grabs
        self.context_grab = gui.picker.ContextPickingGrabPresenter()
        self.context_grab.app = self
        self.color_grab = gui.picker.ColorPickingGrabPresenter()
        self.color_grab.app = self

        # Load the main interface
        mypaint_main_xml = join(self.datapath, "gui", "mypaint.glade")
        self.builder.add_from_file(mypaint_main_xml)

        # Main drawing window
        self.drawWindow = self.builder.get_object("drawwindow")
        signal_callback_objs.append(self.drawWindow)

        # Workspace widget. Manages layout of toolwindows, and autohide in
        # fullscreen.
        workspace = self.builder.get_object("app_workspace")
        workspace.build_from_layout(self.preferences["workspace.layout"])
        workspace.floating_window_created += self._floating_window_created_cb
        fs_autohide_action = self.builder.get_object("FullscreenAutohide")
        fs_autohide_action.set_active(workspace.autohide_enabled)
        self.workspace = workspace

        # Working document: viewer widget
        app_canvas = self.builder.get_object("app_canvas")

        # Working document: model and controller
        model = lib.document.Document(self.brush)
        self.doc = document.Document(self, app_canvas, model)
        app_canvas.set_model(model)

        signal_callback_objs.append(self.doc)
        signal_callback_objs.append(self.doc.modes)

        self.scratchpad_filename = ""
        scratchpad_model = lib.document.Document(self.brush, painting_only=True)
        scratchpad_tdw = tileddrawwidget.TiledDrawWidget()
        scratchpad_tdw.set_model(scratchpad_model)
        self.scratchpad_doc = document.Document(self, scratchpad_tdw,
                                                scratchpad_model)
        self.brushmanager = brushmanager.BrushManager(
            join(self.state_dirs.app_data, 'brushes'),
            join(self.state_dirs.user_data, 'brushes'),
            self,
        )
        signal_callback_objs.append(self.filehandler)
        self.brushmodifier = brushmodifier.BrushModifier(self)
        signal_callback_objs.append(self.brushmodifier)
        self.line_mode_settings = linemode.LineModeSettings(self)

        # Button press mapping
        self.button_mapping = ButtonMapping()

        # Monitors pluggings and uses of input device, configures them,
        # and switches between device-specific brushes.
        self.device_monitor = gui.device.Monitor(self)

        if not self.preferences.get("scratchpad.last_opened_scratchpad", None):
            self.preferences["scratchpad.last_opened_scratchpad"] = self.filehandler.get_scratchpad_autosave()
        self.scratchpad_filename = self.preferences["scratchpad.last_opened_scratchpad"]

        self.brush_color_manager = BrushColorManager(self)
        self.brush_color_manager.set_picker_cursor(self.cursor_color_picker)
        self.brush_color_manager.set_data_path(self.datapath)

        #: Mapping of setting cname to a GtkAdjustment which controls the base
        #: value of that setting for the app's current brush.
        self.brush_adjustment = {}
        self.init_brush_adjustments()

        # Connect signals defined in resources.xml
        callback_finder = CallbackFinder(signal_callback_objs)
        self.builder.connect_signals(callback_finder)

        self.kbm.start_listening()
        self.filehandler.doc = self.doc
        self.filehandler.filename = None
        Gtk.AccelMap.load(join(self.user_confpath, 'accelmap.conf'))

        # Load the default background image if one exists
        layer_stack = self.doc.model.layer_stack
        inited_background = False
        for datapath in [self.user_datapath, self.datapath]:
            bg_path = join(datapath, backgroundwindow.BACKGROUNDS_SUBDIR,
                           backgroundwindow.DEFAULT_BACKGROUND)
            if not os.path.exists(bg_path):
                continue
            bg, errors = backgroundwindow.load_background(bg_path)
            if bg:
                layer_stack.set_background(bg, make_default=True)
                inited_background = True
                logger.info("Initialized background from %r", bg_path)
                break
            else:
                logger.warning(
                    "Failed to load user's default background image %r",
                    bg_path,
                )
                if errors:
                    for error in errors:
                        logger.warning("warning: %r", error)

        # Otherwise, try to use a sensible fallback background image.
        if not inited_background:
            bg_path = join(self.datapath, backgroundwindow.BACKGROUNDS_SUBDIR,
                           backgroundwindow.FALLBACK_BACKGROUND)
            bg, errors = backgroundwindow.load_background(bg_path)
            if bg:
                layer_stack.set_background(bg, make_default=True)
                inited_background = True
                logger.info("Initialized background from %r", bg_path)
            else:
                logger.warning(
                    "Failed to load fallback background image %r",
                    bg_path,
                )
                if errors:
                    for error in errors:
                        logger.warning("warning: %r", error)

        # Double fallback. Just use a color.
        if not inited_background:
            bg_color = (0xa8, 0xa4, 0x98)
            layer_stack.set_background(bg_color, make_default=True)
            logger.info("Initialized background to %r", bg_color)
            inited_background = True

        # Non-dockable subwindows
        # Loading is deferred as late as possible
        self._subwindow_classes = {
            # action-name: action-class
            "BackgroundWindow": backgroundwindow.BackgroundWindow,
            "BrushEditorWindow": brusheditor.BrushEditorWindow,
            "PreferencesWindow": preferenceswindow.PreferencesWindow,
            "InputTestWindow": inputtestwindow.InputTestWindow,
            "BrushIconEditorWindow": brushiconeditor.BrushIconEditorWindow,
            }
        self._subwindows = {}

        # Statusbar init
        statusbar = self.builder.get_object("app_statusbar")
        self.statusbar = statusbar
        context_id = statusbar.get_context_id("transient-message")
        self._transient_msg_context_id = context_id
        self._transient_msg_remove_timeout_id = None

        # Profiling & debug stuff
        self.profiler = gui.profiling.Profiler()

        # Show main UI.
        self.drawWindow.show_all()
        GObject.idle_add(self._at_application_start, filenames, fullscreen)
Example #5
0
    def __init__(self,
                 filenames,
                 app_datapath,
                 app_extradatapath,
                 user_datapath,
                 user_confpath,
                 version,
                 fullscreen=False):
        """Construct, but do not run.

        :params filenames: The list of files to load.
          Note: only the first is used.
        :param app_datapath: App-specific read-only data area.
          Path used for UI definition XML, and the default sets of backgrounds,
          palettes, and brush defintions. Often $PREFIX/share/.
        :param app_extradatapath: Extra search path for themeable UI icons.
          This will be used in addition to $XDG_DATA_DIRS for the purposes of
          icon lookup. Normally it's $PREFIX/share, to support unusual
          installations outside the usual locations. It should contain an
          icons/ subdirectory.
        :param user_datapath: Location of the user's app-specific data.
          For MyPaint, this means the user's brushes, backgrounds, and
          scratchpads. Commonly $XDG_DATA_HOME/mypaint, i.e.
          ~/.local/share/mypaint
        :param user_confpath: Location of the user's app-specific config area.
          This is where MyPaint will save user preferences data and the
          keyboard accelerator map. Commonly $XDG_CONFIG_HOME/mypaint, i.e.
          ~/.config/mypaint
        :param version: Version string for the about dialog.
        :param fullscreen: Go fullscreen after starting.

        """
        assert Application._INSTANCE is None
        super(Application, self).__init__()
        Application._INSTANCE = self

        self.user_confpath = user_confpath  #: User configs (see __init__)
        self.user_datapath = user_datapath  #: User data (see __init__)

        self.datapath = app_datapath

        self.version = version  #: version string for the app.

        # create config directory, and subdirs where the user might drop files
        for basedir in [self.user_confpath, self.user_datapath]:
            if not os.path.isdir(basedir):
                os.mkdir(basedir)
                logger.info('Created basedir %r', basedir)
        for datasubdir in ['backgrounds', 'brushes', 'scratchpads']:
            datadir = os.path.join(self.user_datapath, datasubdir)
            if not os.path.isdir(datadir):
                os.mkdir(datadir)
                logger.info('Created data subdir %r', datadir)

        # Default location for our icons. The user's theme can override these.
        icon_theme = gtk.icon_theme_get_default()
        icon_theme.append_search_path(join(app_extradatapath, "icons"))

        # Icon sanity check
        if not icon_theme.has_icon('mypaint') \
                or not icon_theme.has_icon('mypaint-tool-brush'):
            logger.error('Error: Where have my icons gone?')
            logger.error('Icon search path: %r', icon_theme.get_search_path())
            logger.error("Mypaint can't run sensibly without its icons; "
                         "please check your installation. See "
                         "https://gna.org/bugs/?18460 for possible solutions")
            sys.exit(1)

        gtk.Window.set_default_icon_name('mypaint')

        # Stock items, core actions, and menu structure
        resources_xml = join(self.datapath, "gui", "resources.xml")
        self.builder = gtk.Builder()
        self.builder.set_translation_domain("mypaint")
        self.builder.add_from_file(resources_xml)
        factory = self.builder.get_object("stock_icon_factory")
        factory.add_default()

        self.ui_manager = self.builder.get_object("app_ui_manager")
        signal_callback_objs = []

        gdk.set_program_class('MyPaint')

        self.pixmaps = PixbufDirectory(join(self.datapath, 'pixmaps'))
        self.cursor_color_picker = gdk.Cursor(
            gtk2compat.gdk.display_get_default(),
            self.pixmaps.cursor_color_picker, 1, 30)
        self.cursors = CursorCache(self)

        # unmanaged main brush; always the same instance (we can attach settings_observers)
        # this brush is where temporary changes (color, size...) happen
        self.brush = brush.BrushInfo()
        self.brush.load_defaults()

        # Global pressure mapping function, ignored unless set
        self.pressure_mapping = None

        self.preferences = {}
        self.load_settings()

        # Keyboard manager
        self.kbm = keyboard.KeyboardManager(self)

        # File I/O
        self.filehandler = filehandling.FileHandler(self)

        # Load the main interface
        mypaint_main_xml = join(self.datapath, "gui", "mypaint.glade")
        self.builder.add_from_file(mypaint_main_xml)

        # Main drawing window
        self.drawWindow = self.builder.get_object("drawwindow")
        signal_callback_objs.append(self.drawWindow)

        # Workspace widget. Manages layout of toolwindows, and autohide in
        # fullscreen.
        workspace = self.builder.get_object("app_workspace")
        workspace.build_from_layout(self.preferences["workspace.layout"])
        workspace.floating_window_created += self._floating_window_created_cb
        fs_autohide_action = self.builder.get_object("FullscreenAutohide")
        fs_autohide_action.set_active(workspace.autohide_enabled)
        self.workspace = workspace

        # Working document: viewer widget
        app_canvas = self.builder.get_object("app_canvas")

        # Working document: model and controller
        model = lib.document.Document(self.brush)
        self.doc = document.Document(self, app_canvas, model)
        app_canvas.set_model(model)

        signal_callback_objs.append(self.doc)
        signal_callback_objs.append(self.doc.modes)

        self.scratchpad_filename = ""
        scratchpad_model = lib.document.Document(self.brush)
        scratchpad_tdw = tileddrawwidget.TiledDrawWidget()
        scratchpad_tdw.set_model(scratchpad_model)
        self.scratchpad_doc = document.Document(self,
                                                scratchpad_tdw,
                                                scratchpad_model,
                                                leader=self.doc)
        self.brushmanager = brushmanager.BrushManager(
            join(app_datapath, 'brushes'), join(user_datapath, 'brushes'),
            self)
        signal_callback_objs.append(self.filehandler)
        self.brushmodifier = brushmodifier.BrushModifier(self)
        self.line_mode_settings = linemode.LineModeSettings(self)

        # Button press mapping
        self.button_mapping = ButtonMapping()

        # Monitors changes of input device & saves device-specific brushes
        self.device_monitor = DeviceUseMonitor(self)

        if not self.preferences.get("scratchpad.last_opened_scratchpad", None):
            self.preferences[
                "scratchpad.last_opened_scratchpad"] = self.filehandler.get_scratchpad_autosave(
                )
        self.scratchpad_filename = self.preferences[
            "scratchpad.last_opened_scratchpad"]

        self.brush_color_manager = BrushColorManager(self)
        self.brush_color_manager.set_picker_cursor(self.cursor_color_picker)
        self.brush_color_manager.set_data_path(self.datapath)

        #: Mapping of setting cname to a GtkAdjustment which controls the base
        #: value of that setting for the app's current brush.
        self.brush_adjustment = {}
        self.init_brush_adjustments()

        # Connect signals defined in mypaint.xml
        callback_finder = CallbackFinder(signal_callback_objs)
        self.builder.connect_signals(callback_finder)

        self.kbm.start_listening()
        self.filehandler.doc = self.doc
        self.filehandler.filename = None
        gtk2compat.gtk.accel_map_load(join(self.user_confpath,
                                           'accelmap.conf'))

        # Load the default background
        for datapath in [self.user_datapath, self.datapath]:
            bg_path = join(datapath, backgroundwindow.BACKGROUNDS_SUBDIR,
                           backgroundwindow.DEFAULT_BACKGROUND)
            if not os.path.exists(bg_path):
                continue
            bg, errors = backgroundwindow.load_background(bg_path)
            if bg:
                self.doc.model.set_background(bg, make_default=True)
                break
            else:
                logger.warning("Failed to load default background image %r",
                               bg_path)
                if errors:
                    for error in errors:
                        logger.warning("warning: %r", error)

        # Non-dockable subwindows
        # Loading is deferred as late as possible
        self._subwindow_classes = {
            # action-name: action-class
            "BackgroundWindow": backgroundwindow.BackgroundWindow,
            "BrushEditorWindow": brusheditor.BrushEditorWindow,
            "PreferencesWindow": preferenceswindow.PreferencesWindow,
            "InputTestWindow": inputtestwindow.InputTestWindow,
            "BrushIconEditorWindow": brushiconeditor.BrushIconEditorWindow,
        }
        self._subwindows = {}

        # Show main UI.
        self.drawWindow.show_all()
        gobject.idle_add(self._at_application_start, filenames, fullscreen)