def __init__(self, *args, **kwargs): Server.__init__(self, *args, **kwargs) self.player_name_count = 0 self.player_positions_ready = { PlayerPositions.PLAYER1 : False, PlayerPositions.PLAYER2 : False } self.player_movesets = { PlayerPositions.PLAYER1 : "one attack", PlayerPositions.PLAYER2 : "one attack" } self.player_data = { PlayerPositions.PLAYER1 : versusmode.PlayerData( PlayerPositions.PLAYER1, PlayerTypes.BOT, "one attack", 5, (255,0,0), Difficulties.CHALLENGE ), PlayerPositions.PLAYER2 : versusmode.PlayerData( PlayerPositions.PLAYER2, PlayerTypes.BOT, "one attack", 5, (0,0,255), Difficulties.CHALLENGE ) } self.dummies = { PlayerPositions.PLAYER1 : DummyChannel(self.player_data[PlayerPositions.PLAYER1], self), PlayerPositions.PLAYER2 : DummyChannel(self.player_data[PlayerPositions.PLAYER2], self) } self.player_positions = { PlayerPositions.PLAYER1 : self.dummies[PlayerPositions.PLAYER1], PlayerPositions.PLAYER2 : self.dummies[PlayerPositions.PLAYER2] } #indicates that point position data has been received by players in the match #this ensures that models are ready to be drawn at each client. self.all_movesets_loaded_indicators = { PlayerPositions.PLAYER1 : False, PlayerPositions.PLAYER2 : False } self.players = [] self.spectators = [] self.mode = ServerModes.MOVESET_SELECT print 'server started!'