import wrap_py from time import sleep from wrap_py import world, sprite from wrap_py import sprite_actions world.create_world(600, 600) sprite.add_sprite("blue_man", 200, 400) sleep(3) sprite.move_sprite_to(0, 400, 400) sprite.set_sprite_flipx_reverse(0, True) sprite_actions.move_sprite_to(0, 5000, 400, 200) sprite.set_sprite_flipx_reverse(0, False)
import wrap_py.ru, random from random import randint from time import sleep from wrap_py import sprite, sprite_actions, world world_x = 600 world_y = 600 world.create_world(world_x, world_y) monsterx = world_x / 2 monstery = world_y / 2 monster = sprite.add_sprite("pacman", monsterx, monstery, costume="enemy_blue_down1") sprite.change_sprite_size_proc(monster, 180, 180) x = int(input("Координаты X")) y = int(input("Координаты Y")) if x > 0 and y > 0: sprite.change_sprite_costume(monster, "enemy_blue_right1") sprite_actions.move_sprite_to(monster, 1500, monsterx + x, monstery) sprite.change_sprite_costume(monster, "enemy_blue_down1") sprite_actions.move_sprite_to(monster, 1500, monsterx + x, monstery + y) elif x > 0 and y < 0: sprite.change_sprite_costume(monster, "enemy_blue_right1") sprite_actions.move_sprite_to(monster, 1500, monsterx + x, monstery) sprite.change_sprite_costume(monster, "enemy_blue_up1") sprite_actions.move_sprite_to(monster, 1500, monsterx + x, monstery + y)
import wrap_py, wrap_py.ru, random from wrap_py import world from wrap_py import sprite world.create_world(700, 700) world.set_world_background_image( 'wrap_py_catalog/backgrounds/fon_gori1_700_800.png') pushka = sprite.add_sprite('blast_ball', 350, 600) ball = sprite.add_sprite('misc', 350, 350, costume='ny_ball') bullet = None all_bullet = [] all_ball = [] @wrap_py.on_mouse_move def mouse(pos): sprite.move_sprite_to(pushka, pos[0], 600) leftyshka = sprite.get_left(pushka) rightyshka = sprite.get_right(pushka) if leftyshka < 0: sprite.set_left_to(pushka, 0) elif rightyshka > 700: sprite.set_right_to(pushka, 700) @wrap_py.on_mouse_down() def add_bullet(): bullet = sprite.add_sprite('bullet', sprite.get_sprite_x(pushka), sprite.get_sprite_y(pushka)) all_bullet.append(bullet)
import wrap_py from time import sleep from wrap_py import world, sprite from wrap_py import sprite_actions world.create_world(1000, 600) # move_1=world.set_world_background_color_rgb(255,249,38) # predator=sprite.add_sprite("star_wars",80,500,True,"ship1") # prey=sprite.add_sprite("star_wars",260,500,True,"x-wing"),sprite.rotate_to_angle(1,90) # a="Стой" # b="Неа" move_2 = world.set_world_background_color_rgb(32, 221, 255) predator = sprite.add_sprite("star_wars", 80, 500, True, "x-wing") sprite.rotate_to_angle(0, 90) prey = sprite.add_sprite("star_wars", 260, 500, True, "ship1") a = "Теперь я лечу за тобой" b = "АААААААААА" print(predator) print(prey) sleep(1) sprite.add_text(100, 420, a) sleep(1) sprite.hide_sprite(2) sleep(1) sprite.add_text(260, 420, b) sleep(1) sprite.hide_sprite(3) sleep(1)
import wrap_py from wrap_py import sprite, sprite_actions, world wide = 1000 height = 150 island1 = 200 island2 = 300 world.create_world(wide, height) y1 = (height / 4) * 3 x1 = 32 sprite.add_sprite("mario-items", x1, y1, True, "moving_platform2") x2 = wide - 32 y2 = y1 - 40 sprite.add_sprite("mario-items", x2, y1, True, "moving_platform2") mario = sprite.add_sprite("mario-1-big", x1, y2, True, "stand") half_way = (x2 - x1) / 2 sprite_actions.move_sprite_to(mario, 1000, x1 + half_way, y2 - half_way) sprite_actions.move_sprite_to(mario, 1000, x2, y2)
import wrap_py.ru, random, math from wrap_py import sprite, sprite_actions, world from random import randint, choice from time import sleep world.create_world(1000, 430) world.set_world_background_color_rgb(27, 195, 255) mario = sprite.add_sprite("mario-1-big", 450, 400, costume="stand") Home1 = sprite.add_sprite("mario-items", 200, 150, costume="pipe") sprite.add_text(200, 80, "1", font_size=50) Home2 = sprite.add_sprite("mario-items", 500, 150, costume="pipe") sprite.add_text(500, 80, "2", font_size=50) Home3 = sprite.add_sprite("mario-items", 800, 150, costume="pipe") sprite.add_text(800, 80, "3", font_size=50) FIRE = sprite.add_sprite("pacman", 320, 400, costume="enemy_red_down1") WATER = sprite.add_sprite("pacman", 360, 400, costume="enemy_blue_down1") MEAL = sprite.add_sprite("pacman", 400, 400, costume="enemy_yellow_down1") fire = random.choice(["дом №1", "дом №2", "дом №3"]) water = random.choice(["дом №1", "дом №2", "дом №3"]) meal = random.choice(["дом №1", "дом №2", "дом №3"]) if fire == "дом №1": sprite_actions.move_sprite_to(FIRE, 1000, 140, 150) if fire == "дом №2": sprite_actions.move_sprite_to(FIRE, 1000, 440, 150) if fire == "дом №3": sprite_actions.move_sprite_to(FIRE, 1000, 740, 150)