class WebSocket(object): """ Represents a websocket endpoint and provides a high level interface to drive the endpoint. """ def __init__(self, sock, protocols=None, extensions=None, environ=None): """ The ``sock`` is an opened connection resulting from the websocket handshake. If ``protocols`` is provided, it is a list of protocols negotiated during the handshake as is ``extensions``. If ``environ`` is provided, it is a copy of the WSGI environ dictionnary from the underlying WSGI server. """ self.stream = Stream(always_mask=False) """ Underlying websocket stream that performs the websocket parsing to high level objects. By default this stream never masks its messages. Clients using this class should set the ``stream.always_mask`` fields to ``True`` and ``stream.expect_masking`` fields to ``False``. """ self.protocols = protocols """ List of protocols supported by this endpoint. Unused for now. """ self.extensions = extensions """ List of extensions supported by this endpoint. Unused for now. """ self.sock = sock """ Underlying connection. """ self.client_terminated = False """ Indicates if the client has been marked as terminated. """ self.server_terminated = False """ Indicates if the server has been marked as terminated. """ self.reading_buffer_size = DEFAULT_READING_SIZE """ Current connection reading buffer size. """ self.sender = self.sock.sendall self.environ = environ """ WSGI environ dictionary. """ def opened(self): """ Called by the server when the upgrade handshake has succeeeded. """ pass def close(self, code=1000, reason=''): """ Call this method to initiate the websocket connection closing by sending a close frame to the connected peer. The ``code`` is the status code representing the termination's reason. Once this method is called, the ``server_terminated`` attribute is set. Calling this method several times is safe as the closing frame will be sent only the first time. .. seealso:: Defined Status Codes http://tools.ietf.org/html/rfc6455#section-7.4.1 """ if not self.server_terminated: self.server_terminated = True self.sender(self.stream.close(code=code, reason=reason).single(mask=self.stream.always_mask)) def closed(self, code, reason=None): """ Called when the websocket stream and connection are finally closed. The provided ``code`` is status set by the other point and ``reason`` is a human readable message. .. seealso:: Defined Status Codes http://tools.ietf.org/html/rfc6455#section-7.4.1 """ pass @property def terminated(self): """ Returns ``True`` if both the client and server have been marked as terminated. """ return self.client_terminated is True and self.server_terminated is True def close_connection(self): """ Shutdowns then closes the underlying connection. """ try: self.sock.shutdown(socket.SHUT_RDWR) self.sock.close() except: pass def ponged(self, pong): """ Pong message, as a :class:`messaging.PongControlMessage` instance, received on the stream. """ pass def received_message(self, message): """ Called whenever a complete ``message``, binary or text, is received and ready for application's processing. The passed message is an instance of :class:`messaging.TextMessage` or :class:`messaging.BinaryMessage`. .. note:: You should override this method in your subclass. """ pass def send(self, payload, binary=False): """ Sends the given ``payload`` out. If ``payload`` is some bytes or a bytearray, then it is sent as a single message not fragmented. If ``payload`` is a generator, each chunk is sent as part of fragmented message. If ``binary`` is set, handles the payload as a binary message. """ message_sender = self.stream.binary_message if binary else self.stream.text_message if isinstance(payload, basestring) or isinstance(payload, bytearray): self.sender(message_sender(payload).single(mask=self.stream.always_mask)) elif isinstance(payload, Message): self.sender(payload.single(mask=self.stream.always_mask)) elif type(payload) == types.GeneratorType: bytes = payload.next() first = True for chunk in payload: self.sender(message_sender(bytes).fragment(first=first, mask=self.stream.always_mask)) bytes = chunk first = False self.sender(message_sender(bytes).fragment(last=True, mask=self.stream.always_mask)) else: raise ValueError("Unsupported type '%s' passed to send()" % type(payload)) def _cleanup(self): """ Frees up resources used by the endpoint. """ self.sender = None self.sock = None self.environ = None self.stream._cleanup() self.stream = None def run(self): """ Performs the operation of reading from the underlying connection in order to feed the stream of bytes. We start with a small size of two bytes to be read from the connection so that we can quickly parse an incoming frame header. Then the stream indicates whatever size must be read from the connection since it knows the frame payload length. Note that we perform some automatic opererations: * On a closing message, we respond with a closing message and finally close the connection * We respond to pings with pong messages. * Whenever an error is raised by the stream parsing, we initiate the closing of the connection with the appropiate error code. This method is blocking and should likely be run in a thread. """ self.sock.setblocking(True) s = self.stream try: self.opened() sock = self.sock fileno = sock.fileno() process = self.process while not self.terminated: bytes = sock.recv(self.reading_buffer_size) if not process(bytes): break finally: self.client_terminated = self.server_terminated = True try: if not s.closing: self.closed(1006, "Going away") else: self.closed(s.closing.code, s.closing.reason) finally: s = sock = fileno = process = None self.close_connection() self._cleanup() def process(self, bytes): """ Takes some bytes and process them through the internal stream's parser. If a message of any kind is found, performs one of these actions: * A closing message will initiate the closing handshake * Errors will initiate a closing handshake * A message will be passed to the ``received_message`` method * Pings will see pongs be sent automatically * Pongs will be passed to the ``ponged`` method The process should be terminated when this method returns ``False``. """ s = self.stream if not bytes and self.reading_buffer_size > 0: return False self.reading_buffer_size = s.parser.send(bytes) or DEFAULT_READING_SIZE if s.closing is not None: if not self.server_terminated: self.close(s.closing.code, s.closing.reason) else: self.client_terminated = True s = None return False if s.errors: for error in s.errors: self.close(error.code, error.reason) s.errors = [] s = None return False if s.has_message: self.received_message(s.message) s.message.data = None s.message = None s = None return True if s.pings: for ping in s.pings: self.sender(s.pong(ping.data)) s.pings = [] if s.pongs: for pong in s.pongs: self.ponged(pong) s.pongs = [] s = None return True
class WebSocket(object): def __init__(self, sock, handshake_reply, protocols=None): self.stream = Stream(always_mask=False) self.handshake_reply = handshake_reply self.handshake_sent = False self.protocols = protocols self.sock = sock self.client_terminated = False self.server_terminated = False self.reading_buffer_size = DEFAULT_READING_SIZE self.sender = self.sock.sendall # This was initially a loop that used callbacks in ws4py # Here it was turned into a generator, the callback replaced by yield self.runner = self._run() def send_handshake(self): self.sender(self.handshake_reply) self.handshake_sent = True def wait(self): """ Reads a message from the websocket, blocking and responding to wire messages until one becomes available. """ try: return self.runner.next() except StopIteration: return None def send(self, payload, binary=False): """ Sends the given ``payload`` out. If ``payload`` is some bytes or a bytearray, then it is sent as a single message not fragmented. If ``payload`` is a generator, each chunk is sent as part of fragmented message. If ``binary`` is set, handles the payload as a binary message. """ message_sender = self.stream.binary_message if binary else self.stream.text_message if isinstance(payload, basestring) or isinstance(payload, bytearray): self.sender(message_sender(payload).single(mask=self.stream.always_mask)) elif isinstance(payload, Message): self.sender(payload.single(mask=self.stream.always_mask)) elif type(payload) == types.GeneratorType: bytes = payload.next() first = True for chunk in payload: self.sender(message_sender(bytes).fragment(first=first, mask=self.stream.always_mask)) bytes = chunk first = False self.sender(message_sender(bytes).fragment(last=True, mask=self.stream.always_mask)) else: raise ValueError("Unsupported type '%s' passed to send()" % type(payload)) def _cleanup(self): """ Frees up resources used by the endpoint. """ self.sender = None self.sock = None self.stream._cleanup() self.stream = None def _run(self): """ Performs the operation of reading from the underlying connection in order to feed the stream of bytes. We start with a small size of two bytes to be read from the connection so that we can quickly parse an incoming frame header. Then the stream indicates whatever size must be read from the connection since it knows the frame payload length. Note that we perform some automatic operations: * On a closing message, we respond with a closing message and finally close the connection * We respond to pings with pong messages. * Whenever an error is raised by the stream parsing, we initiate the closing of the connection with the appropiate error code. """ self.sock.setblocking(True) s = self.stream try: sock = self.sock while not self.terminated: bytes = sock.recv(self.reading_buffer_size) if not bytes and self.reading_buffer_size > 0: break self.reading_buffer_size = s.parser.send(bytes) or DEFAULT_READING_SIZE if s.closing is not None: if not self.server_terminated: self.close(s.closing.code, s.closing.reason) else: self.client_terminated = True break if s.errors: for error in s.errors: self.close(error.code, error.reason) s.errors = [] break if s.has_message: yield s.message s.message.data = None s.message = None else: if s.pings: for ping in s.pings: self.sender(s.pong(ping.data)) s.pings = [] if s.pongs: s.pongs = [] finally: self.client_terminated = self.server_terminated = True s = sock = None self.close_connection() self._cleanup() def close(self, code=1000, reason=''): """ Call this method to initiate the websocket connection closing by sending a close frame to the connected peer. The ``code`` is the status code representing the termination's reason. Once this method is called, the ``server_terminated`` attribute is set. Calling this method several times is safe as the closing frame will be sent only the first time. .. seealso:: Defined Status Codes http://tools.ietf.org/html/rfc6455#section-7.4.1 """ if not self.server_terminated: self.server_terminated = True self.sender(self.stream.close(code=code, reason=reason).single(mask=self.stream.always_mask)) def close_connection(self): """ Shutdowns then closes the underlying connection. """ try: self.sock.shutdown(socket.SHUT_RDWR) self.sock.close() except: pass @property def terminated(self): """ Returns ``True`` if both the client and server have been marked as terminated. """ return self.client_terminated is True and self.server_terminated is True def __iter__(self): return self.runner
class WebSocket(object): """ Represents a websocket endpoint and provides a high level interface to drive the endpoint. """ def __init__(self, sock, protocols=None, extensions=None, environ=None): """ The ``sock`` is an opened connection resulting from the websocket handshake. If ``protocols`` is provided, it is a list of protocols negotiated during the handshake as is ``extensions``. If ``environ`` is provided, it is a copy of the WSGI environ dictionnary from the underlying WSGI server. """ self.stream = Stream(always_mask=False) """ Underlying websocket stream that performs the websocket parsing to high level objects. By default this stream never masks its messages. Clients using this class should set the ``stream.always_mask`` fields to ``True`` and ``stream.expect_masking`` fields to ``False``. """ self.protocols = protocols """ List of protocols supported by this endpoint. Unused for now. """ self.extensions = extensions """ List of extensions supported by this endpoint. Unused for now. """ self.sock = sock """ Underlying connection. """ self.client_terminated = False """ Indicates if the client has been marked as terminated. """ self.server_terminated = False """ Indicates if the server has been marked as terminated. """ self.reading_buffer_size = DEFAULT_READING_SIZE """ Current connection reading buffer size. """ self.sender = self.sock.sendall self.environ = environ """ WSGI environ dictionary. """ def opened(self): """ Called by the server when the upgrade handshake has succeeeded. """ pass def close(self, code=1000, reason=''): """ Call this method to initiate the websocket connection closing by sending a close frame to the connected peer. The ``code`` is the status code representing the termination's reason. Once this method is called, the ``server_terminated`` attribute is set. Calling this method several times is safe as the closing frame will be sent only the first time. .. seealso:: Defined Status Codes http://tools.ietf.org/html/rfc6455#section-7.4.1 """ if not self.server_terminated: self.server_terminated = True self.sender( self.stream.close( code=code, reason=reason).single(mask=self.stream.always_mask)) def closed(self, code, reason=None): """ Called when the websocket stream and connection are finally closed. The provided ``code`` is status set by the other point and ``reason`` is a human readable message. .. seealso:: Defined Status Codes http://tools.ietf.org/html/rfc6455#section-7.4.1 """ pass @property def terminated(self): """ Returns ``True`` if both the client and server have been marked as terminated. """ return self.client_terminated is True and self.server_terminated is True def close_connection(self): """ Shutdowns then closes the underlying connection. """ try: self.sock.shutdown(socket.SHUT_RDWR) self.sock.close() except: pass def ponged(self, pong): """ Pong message, as a :class:`messaging.PongControlMessage` instance, received on the stream. """ pass def received_message(self, message): """ Called whenever a complete ``message``, binary or text, is received and ready for application's processing. The passed message is an instance of :class:`messaging.TextMessage` or :class:`messaging.BinaryMessage`. .. note:: You should override this method in your subclass. """ pass def send(self, payload, binary=False): """ Sends the given ``payload`` out. If ``payload`` is some bytes or a bytearray, then it is sent as a single message not fragmented. If ``payload`` is a generator, each chunk is sent as part of fragmented message. If ``binary`` is set, handles the payload as a binary message. """ message_sender = self.stream.binary_message if binary else self.stream.text_message if isinstance(payload, basestring) or isinstance(payload, bytearray): self.sender( message_sender(payload).single(mask=self.stream.always_mask)) elif isinstance(payload, Message): self.sender(payload.single(mask=self.stream.always_mask)) elif type(payload) == types.GeneratorType: bytes = payload.next() first = True for chunk in payload: self.sender( message_sender(bytes).fragment( first=first, mask=self.stream.always_mask)) bytes = chunk first = False self.sender( message_sender(bytes).fragment(last=True, mask=self.stream.always_mask)) else: raise ValueError("Unsupported type '%s' passed to send()" % type(payload)) def _cleanup(self): """ Frees up resources used by the endpoint. """ self.sender = None self.sock = None self.environ = None self.stream._cleanup() self.stream = None def run(self): """ Performs the operation of reading from the underlying connection in order to feed the stream of bytes. We start with a small size of two bytes to be read from the connection so that we can quickly parse an incoming frame header. Then the stream indicates whatever size must be read from the connection since it knows the frame payload length. Note that we perform some automatic opererations: * On a closing message, we respond with a closing message and finally close the connection * We respond to pings with pong messages. * Whenever an error is raised by the stream parsing, we initiate the closing of the connection with the appropiate error code. This method is blocking and should likely be run in a thread. """ self.sock.setblocking(True) s = self.stream try: self.opened() sock = self.sock fileno = sock.fileno() process = self.process while not self.terminated: bytes = sock.recv(self.reading_buffer_size) if not process(bytes): break finally: self.client_terminated = self.server_terminated = True try: if not s.closing: self.closed(1006, "Going away") else: self.closed(s.closing.code, s.closing.reason) finally: s = sock = fileno = process = None self.close_connection() self._cleanup() def process(self, bytes): """ Takes some bytes and process them through the internal stream's parser. If a message of any kind is found, performs one of these actions: * A closing message will initiate the closing handshake * Errors will initiate a closing handshake * A message will be passed to the ``received_message`` method * Pings will see pongs be sent automatically * Pongs will be passed to the ``ponged`` method The process should be terminated when this method returns ``False``. """ s = self.stream if not bytes and self.reading_buffer_size > 0: return False self.reading_buffer_size = s.parser.send(bytes) or DEFAULT_READING_SIZE if s.closing is not None: if not self.server_terminated: self.close(s.closing.code, s.closing.reason) else: self.client_terminated = True s = None return False if s.errors: for error in s.errors: self.close(error.code, error.reason) s.errors = [] s = None return False if s.has_message: self.received_message(s.message) s.message.data = None s.message = None s = None return True if s.pings: for ping in s.pings: self.sender(s.pong(ping.data)) s.pings = [] if s.pongs: for pong in s.pongs: self.ponged(pong) s.pongs = [] s = None return True
class WebSocket(object): def __init__(self, sock, handshake_reply, protocols=None): self.stream = Stream(always_mask=False) self.handshake_reply = handshake_reply self.handshake_sent = False self.protocols = protocols self.sock = sock self.client_terminated = False self.server_terminated = False self.reading_buffer_size = DEFAULT_READING_SIZE self.sender = self.sock.sendall # This was initially a loop that used callbacks in ws4py # Here it was turned into a generator, the callback replaced by yield self.runner = self._run() def send_handshake(self): self.sender(self.handshake_reply) self.handshake_sent = True def wait(self): """ Reads a message from the websocket, blocking and responding to wire messages until one becomes available. """ try: return self.runner.next() except StopIteration: return None def send(self, payload, binary=False): """ Sends the given ``payload`` out. If ``payload`` is some bytes or a bytearray, then it is sent as a single message not fragmented. If ``payload`` is a generator, each chunk is sent as part of fragmented message. If ``binary`` is set, handles the payload as a binary message. """ message_sender = self.stream.binary_message if binary else self.stream.text_message if isinstance(payload, basestring) or isinstance(payload, bytearray): self.sender( message_sender(payload).single(mask=self.stream.always_mask)) elif isinstance(payload, Message): self.sender(payload.single(mask=self.stream.always_mask)) elif type(payload) == types.GeneratorType: bytes = payload.next() first = True for chunk in payload: self.sender( message_sender(bytes).fragment( first=first, mask=self.stream.always_mask)) bytes = chunk first = False self.sender( message_sender(bytes).fragment(last=True, mask=self.stream.always_mask)) else: raise ValueError("Unsupported type '%s' passed to send()" % type(payload)) def _cleanup(self): """ Frees up resources used by the endpoint. """ self.sender = None self.sock = None self.stream._cleanup() self.stream = None def _run(self): """ Performs the operation of reading from the underlying connection in order to feed the stream of bytes. We start with a small size of two bytes to be read from the connection so that we can quickly parse an incoming frame header. Then the stream indicates whatever size must be read from the connection since it knows the frame payload length. Note that we perform some automatic operations: * On a closing message, we respond with a closing message and finally close the connection * We respond to pings with pong messages. * Whenever an error is raised by the stream parsing, we initiate the closing of the connection with the appropiate error code. """ self.sock.setblocking(True) s = self.stream try: sock = self.sock while not self.terminated: bytes = sock.recv(self.reading_buffer_size) if not bytes and self.reading_buffer_size > 0: break self.reading_buffer_size = s.parser.send( bytes) or DEFAULT_READING_SIZE if s.closing is not None: if not self.server_terminated: self.close(s.closing.code, s.closing.reason) else: self.client_terminated = True break if s.errors: for error in s.errors: self.close(error.code, error.reason) s.errors = [] break if s.has_message: yield s.message s.message.data = None s.message = None else: if s.pings: for ping in s.pings: self.sender(s.pong(ping.data)) s.pings = [] if s.pongs: s.pongs = [] finally: self.client_terminated = self.server_terminated = True s = sock = None self.close_connection() self._cleanup() def close(self, code=1000, reason=''): """ Call this method to initiate the websocket connection closing by sending a close frame to the connected peer. The ``code`` is the status code representing the termination's reason. Once this method is called, the ``server_terminated`` attribute is set. Calling this method several times is safe as the closing frame will be sent only the first time. .. seealso:: Defined Status Codes http://tools.ietf.org/html/rfc6455#section-7.4.1 """ if not self.server_terminated: self.server_terminated = True self.sender( self.stream.close( code=code, reason=reason).single(mask=self.stream.always_mask)) def close_connection(self): """ Shutdowns then closes the underlying connection. """ try: self.sock.shutdown(socket.SHUT_RDWR) self.sock.close() except: pass @property def terminated(self): """ Returns ``True`` if both the client and server have been marked as terminated. """ return self.client_terminated is True and self.server_terminated is True def __iter__(self): return self.runner