def __init__(self, parent): glcanvas.GLCanvas.__init__(self, parent, -1) self.init = False self.context = glcanvas.GLContext(self) # Initial mouse position. self.lastx = self.x = 30 self.lasty = self.y = 30 self.size = None self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown) self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp) self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
def __init__(self, parent, devices, monitors, names): """Initialise canvas properties and useful variables.""" super().__init__(parent, -1, attribList=[wxcanvas.WX_GL_RGBA, wxcanvas.WX_GL_DOUBLEBUFFER, wxcanvas.WX_GL_DEPTH_SIZE, 16, 0]) GLUT.glutInit() self.init = False self.context = wxcanvas.GLContext(self) self.monitors = monitors self.devices = devices self.names = names self.start = (0, 0) # Bind events to the canvas self.Bind(wx.EVT_SIZE, self.on_size)
def __init__(self, parent): self.parent = parent self.width = 560 self.height = 560 glcanvas.GLCanvas.__init__(self, parent, -1) glutInit(sys.argv) self.init = False self.context = glcanvas.GLContext(self) # initial mouse position self.lastmousex = self.mousex = 30 self.lastmousey = self.mousey = 30 self.size = None self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown) self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp) self.Bind(wx.EVT_MOTION, self.OnMouseMotion) self.Bind(wx.EVT_MOUSEWHEEL, self.OnMouseWheel) self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown) self.Bind(wx.EVT_SIZE, self.updateSize) self.atoms = [] self.atoms_type = {} self.viewMode = 'all' self.viewLayer = 0 self.layersX = {} self.layersY = {} self.layersZ = {} self.colorDirection = 'x' self.maxColor = 0 self.playStatus = 'stop' self.currentT = 0 self.playTimer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.play, self.playTimer) self.restartPosition() wx.CallAfter(self.updateSize, {})
def __init__(self, parent): self.seg_breaks = list() glcanvas.GLCanvas.__init__(self, parent, -1) self.init = False self.context = glcanvas.GLContext(self) self.start_time = time.time() self.SetBackgroundStyle(wx.BG_STYLE_PAINT) # initial mouse position self.rx, self.ry = self.last_rx, self.last_ry = (0, 0) self.tx, self.ty = self.last_tx, self.last_ty = (0, 0) self.size = None self.zpos = -1000 # y position self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown) pub.subscribe(self.myListener, "panelListener")
def __init__(self, parent): self._parent = parent attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8, 0) glcanvas.GLCanvas.__init__(self, parent.GetParent(), style=wx.WANTS_CHARS | wx.CLIP_CHILDREN, attribList=attribList) self.SetSize((1, 1)) self._context = glcanvas.GLContext(self) self._color_texture = None self._bitmap = None wx.EVT_PAINT(self, self.__onPaint) wx.EVT_ERASE_BACKGROUND(self, self.__onEraseBackground)
def __init__(self, parent: wx.Window): attribs = (glcanvas.WX_GL_CORE_PROFILE, glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24) super().__init__(parent, -1, size=parent.GetClientSize(), attribList=attribs) self._context = glcanvas.GLContext(self) # setup the OpenGL context self.SetCurrent(self._context) self.context_identifier = str( uuid.uuid4()) # create a UUID for the context. Used to get shaders self._gl_texture_atlas = glGenTextures( 1) # Create the atlas texture location self._setup_opengl() # set some OpenGL states self._transformation_matrix: Optional[numpy.ndarray] = None
def __init__(self, parent): glcanvas.GLCanvas.__init__(self, parent, -1) self.init = False self.context = glcanvas.GLContext(self) self.lastx = self.x = 30 self.lasty = self.y = 30 self.size = None self.SetBackgroundStyle(wx.BG_STYLE_PAINT) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown) self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp) self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
def __init__(self, parent, size=wx.DefaultSize, style=0, originLeftBottom=None): wxgl.GLCanvas.__init__(self, parent, -1, style=style, size=size) self.error = None self.doViewportChange = True self.x00 = 0 #-.5 self.y00 = 0 #-.5 self.x0 = None # call center() in OnPaint -- self.x00 self.y0 = None # call center() in OnPaint -- self.y00 self.scale = 1. self.aspectRatio = 1. self.rot = 0. self.zoomChanged = True # trigger a first placing of image self.sizeChanged = True self.keepCentered = True self.pixelGrid_state = 0 # 0-off, 1-everyPixel, 2- every 10 pixels self.GLinit = False self.context = wxgl.GLContext(self) # 20141124 cocoa self.moreGlLists = [] self.moreGlLists_enabled = [] self.moreMaster_enabled = 1 self.moreGlLists_dict = {} # map 'name' to list of idx in moreGlLists # a given idx can be part of multiple 'name' entries # a given name entry can contain a given idx only once self.moreGlLists_nameBlacklist = set() self.moreGlLists_NamedIdx = { } # map str to int or None -- this is helpful for reusing Idx for "changing" gllists # if name (type str) wasn't used before, it defaults to None (20080722) self.moreGlListReuseIdx = None self.wheelFactor = 2**(1 / 3. ) #1.189207115002721 # >>> 2 ** (1./4) # 2 self.mouse_last_x, self.mouse_last_y = 0, 0 # in case mouseIsDown happens without preceeding mouseDown self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) parent.Bind(wx.EVT_MOVE, self.OnMove) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_MOUSEWHEEL, self.OnWheel)
def __init__(self, parent): """ Initialize the canvas for drawing and get a context, for indicating which canvas is currently in use. """ glcanvas.GLCanvas.__init__(self, parent, id=wx.ID_ANY) self.init = False self.context = glcanvas.GLContext(self) self.size = None # Diminish flicker self.SetBackgroundStyle(wx.BG_STYLE_PAINT) # Handle events self.Bind(wx.EVT_SIZE, self.OnSize) # Resizing the window self.Bind(wx.EVT_PAINT, self.OnPaint) # Draw on canvas
def __init__(self, parent, id, pos=wx.DefaultPosition, size=wx.DefaultSize, style=0, antialias_samples=0): # Forcing a no full repaint to stop flickering style = style | wx.NO_FULL_REPAINT_ON_RESIZE super(wxGLPanel, self).__init__(parent, id, pos, size, style) self.GLinitialized = False self.mview_initialized = False attribList = ( glcanvas.WX_GL_RGBA, # RGBA glcanvas.WX_GL_DOUBLEBUFFER, # Double Buffered glcanvas.WX_GL_DEPTH_SIZE, 24) # 24 bit if antialias_samples > 0 and hasattr(glcanvas, "WX_GL_SAMPLE_BUFFERS"): attribList += (glcanvas.WX_GL_SAMPLE_BUFFERS, 1, glcanvas.WX_GL_SAMPLES, antialias_samples) self.width = None self.height = None self.sizer = wx.BoxSizer(wx.HORIZONTAL) self.canvas = glcanvas.GLCanvas(self, attribList=attribList) self.context = glcanvas.GLContext(self.canvas) self.sizer.Add(self.canvas, 1, wx.EXPAND) self.SetSizerAndFit(self.sizer) self.rot_lock = Lock() self.basequat = [0, 0, 0, 1] self.zoom_factor = 1.0 self.angle_z = 0 self.angle_x = 0 self.gl_broken = False # bind events self.canvas.Bind(wx.EVT_ERASE_BACKGROUND, self.processEraseBackgroundEvent) self.canvas.Bind(wx.EVT_SIZE, self.processSizeEvent) self.canvas.Bind(wx.EVT_PAINT, self.processPaintEvent)
def __init__(self, parent): attribList = ( glcanvas.WX_GL_RGBA, # RGBA glcanvas.WX_GL_DOUBLEBUFFER, # Double Buffered glcanvas.WX_GL_DEPTH_SIZE, 16) # 24 bit super().__init__(parent, -1, attribList=attribList, style=wx.DEFAULT_FRAME_STYLE) self.verbose = False self.debug = False self._isInit = False self._isInitGL = False self._isOnDraw = False self._isOnPaint = False self._isOnSize = False self._init_pubsub() self.context = glcanvas.GLContext(self) # Create graphics context from it #gc = wx.GraphicsContext.Create(self.context) self.SetMinSize((10, 10)) # initial mouse position self.lastx = self.x = 30 self.lasty = self.y = 30 self.size = None #self.Bind(wx.EVT_ERASE_BACKGROUND,self.OnEraseBackground) self.Bind(wx.EVT_SIZE, self.OnReSize) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown) self.Bind(wx.EVT_CHAR, self.OnKeyDown) # self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseLeftDown) # self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp) # self.Bind(wx.EVT_MOUSEWHEEL, self.OnMouseWheel) self.Bind(wx.EVT_RIGHT_DOWN, self.OnMouseRightDown)
def __init__(self, parent, manager=None): attribList = attribs = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24) glcanvas.GLCanvas.__init__(self, parent, -1, attribList=attribList) self.init = False self.context = glcanvas.GLContext(self) self.manager = self.manager = Manager() if manager is None else manager self.size = None self.SetBackgroundStyle(wx.BG_STYLE_PAINT) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown) self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp) self.Bind(wx.EVT_MOTION, self.OnMouseMotion) self.Bind(wx.EVT_MOUSEWHEEL, self.OnMouseWheel) self.lastx, self.lasty = None, None self.update = True
def __init__(self, parent, manager=None, **kwargs): # Create the canvas #glcanvas.GLCanvas.__init__(self, *args, **kwargs) #glcanvas.GLCanvas.__init__(self, parent, -1) attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24) # 24 bit # attribList = attribs = (glcanvas.WX_GL_CORE_PROFILE, glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24) glcanvas.GLCanvas.__init__(self, parent, -1, attribList=attribList, **kwargs) if haveManager: if manager is not None: self.manager = manager manager.canvas = self else: print('Initializing manager') self.manager = Manager(self) else: self.manager = None # --- Data self.mainframe = parent self.init = False self.context = glcanvas.GLContext(self) self.animate = False # Initial mouse position. self.lastx = self.x = 30 self.lasty = self.y = 30 self.size = None # self.SetBackgroundStyle(wx.BG_STYLE_PAINT) # Set the event handlers. self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown) self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp) self.Bind(wx.EVT_RIGHT_DOWN, self.OnMouseDown) self.Bind(wx.EVT_RIGHT_UP, self.OnMouseUp) self.Bind(wx.EVT_MOUSEWHEEL, self.OnMouseWheel) self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
def __init__(self, parent): glcanvas.GLCanvas.__init__(self, parent, -1, attribList=[ glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24 ]) self.context = glcanvas.GLContext(self) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_MOUSE_EVENTS, self.OnMouse) self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) self.Bind(wx.EVT_MENU, self.OnMenu, None, 10000, 12000) self.viewport = wx.GetApp().Viewport() self.Resize() self.paint_callbacks = [] self.context_menu_enabled = True
def __init__(self, parent): glcanvas.GLCanvas.__init__(self, parent, -1, size=(290, 275), pos=(5, 40)) self.init = False self.screen_quad_vao = 0 self.shader = None # opengl canvas for pattern table self.context = glcanvas.GLContext(self) self.SetCurrent(self.context) self.__screen_tex = np.zeros((128, 128, 3)) self.Bind(wx.EVT_PAINT, self.OnPaint) self.InitGL()
def __init__(self, *k, **kw): kw['attribList'] = (glcanvas.WX_GL_SAMPLES, 4) super(Vehicle, self).__init__(*k, **kw) self.context = glcanvas.GLContext(self) self.vehicle_wavefront = None self.script = None self.script_command = 0 self.script_timer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.OnScriptTimer, self.script_timer) self.angvel = None self.desired_quaternion = None self.attitude_callback = None self.actuation_state = None self.actuation_timer = wx.Timer(self) self.Bind(wx.EVT_TIMER, self.OnActuationTimer, self.actuation_timer)
def __init__(self, parent): glcanvas.GLCanvas.__init__(self, parent, -1) self.init = False self.aspect_ratio = 1 self._parent = parent self.vertex_shader = self.LoadShaderFromPath(TRIANGLE_VERTEX_SHADER_PATH) self.fragment_shader = self.LoadShaderFromPath(TRIANGLE_FRAGMENT_SHADER_PATH) self.rotate = True self.rotate_y = Matrix44.identity() #Contexto do Canvas self.context = glcanvas.GLContext(self) self.SetCurrent(self.context) glClearColor(0.0, 0.0, 0.0, 0.0) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_SIZE, self.OnResize)
def __init__(self, parent, ID, prj, zoom=8): #glcanvas.GLCanvas.__init__(self,parent,attribList=(glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER)) glcanvas.GLCanvas.__init__(self, parent, -1, attribList=[ glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0, 0 ]) self.context = glcanvas.GLContext(self) self.init = False self.mdl = None self.calllist = None self.calllistm = None self.SetCursor(wx.Cursor(wx.CURSOR_PENCIL)) self._parent = parent self.xSize = 0 self.ySize = 0 self.xScroll = 0 self.yScroll = 0 self.zScroll = 12 self.xRot = -40 self.yRot = 40 self.vm = 0 self.prj = prj self.zoom = zoom self.setLayer(prj.activeLayer) self.lclk = False # self.Bind(wx.EVT_MOUSEWHEEL, self.wheel) self.Bind(wx.EVT_PAINT, self.repaint) self.Bind(wx.EVT_SIZE, self.resize) self.Bind(wx.EVT_WINDOW_DESTROY, self.cleanup) self.Bind(wx.EVT_KEY_DOWN, self.keydown) self.Bind(wx.EVT_SET_FOCUS, self.sfocus) self.Bind(wx.EVT_KILL_FOCUS, self.kfocus) self.Bind(wx.EVT_LEFT_DOWN, self.leftclick) self.Bind(wx.EVT_LEFT_UP, self.leftunclick) self.Bind(wx.EVT_MOTION, self.motion) self.Bind(wx.EVT_ERASE_BACKGROUND, self.erase) self._focus = False self.drawing = False
def __init__(self, parent, thisSettingsObj): glcanvas.GLCanvas.__init__(self, parent, -1) self.context = glcanvas.GLContext(self) self.CurrentGLIm = np.zeros((512, 512, 4), dtype=np.uint8) self.DisplayIm = np.zeros((512, 512, 4), dtype=np.uint8) self.SettingsObj = thisSettingsObj self.size = None self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_RIGHT_DOWN, self.OnRightMouse) self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseLeftDown) self.Bind(wx.EVT_LEFT_UP, self.OnMouseLeftUp) self.Bind(wx.EVT_MOTION, self.OnMouseMotion) self.ClearLogs() #Zoom and Pan self.CursorType = 'none' self.zoom = 1.0 self.Zooming = False self.MouseDrag = False self.offsetx = 0 self.xstart = 0 self.xstop = 512 self.istart = 0 self.istop = 512 self.offsety = 0 self.ystart = 0 self.ystop = 512 self.jstart = 0 self.jstop = 512 self.xdragStart = 0 self.ydragStart = 0 self.xzoomStart = 0 self.yzoomStart = 0
def __init__(self, parent): # the nes resolution is 256 x 240 - we are making it 2.5x bigger glcanvas.GLCanvas.__init__(self, parent, -1, size=(640, 600), pos=(4, 4)) self.init = False self.screen_quad_vao = 0 self.shader = None self.context = glcanvas.GLContext(self) self.SetCurrent(self.context) glClearColor(0.1, 0.15, 0.1, 1.0) self.__screen_tex = np.zeros((240, 256, 3)) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_SIZE, self.OnResize) self.InitGL()
def __init__(self, parent, id, pos, size): """Initialise canvas properties and useful variables.""" super().__init__(parent, -1, pos=pos, size=size, attribList=[wxcanvas.WX_GL_RGBA, wxcanvas.WX_GL_DOUBLEBUFFER, wxcanvas.WX_GL_DEPTH_SIZE, 16, 0]) GLUT.glutInit() self.init = False self.context = wxcanvas.GLContext(self) # Initialise variables for panning self.pan_x = 0 self.pan_y = 0 # Initialise variables for zooming self.zoom = 1 # Bind events to the canvas self.Bind(wx.EVT_PAINT, self.on_paint) self.Bind(wx.EVT_SIZE, self.on_size)
def __init__(self, parent, realParent): attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8) glcanvas.GLCanvas.__init__(self, parent, attribList=attribList) self.parent = realParent self.context = glcanvas.GLContext(self) wx.EVT_PAINT(self, self.OnPaint) wx.EVT_SIZE(self, self.OnSize) wx.EVT_ERASE_BACKGROUND(self, self.OnEraseBackground) wx.EVT_LEFT_DOWN(self, self.OnMouseLeftDown) wx.EVT_MOTION(self, self.OnMouseMotion) wx.EVT_MOUSEWHEEL(self, self.OnMouseWheel) self.yaw = 30 self.pitch = 60 self.zoom = self.parent.machineSize.x / 2 + 10 self.offsetX = 0 self.offsetY = 0 self.view3D = False self.allowDrag = False
def __init__(self, parent): glcanvas.GLCanvas.__init__(self, parent, -1) self.init = False self.context = glcanvas.GLContext(self) # initial mouse position self.lastx = self.x = 0 self.lasty = self.y = 0 self.size = None self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown) self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp) self.Bind(wx.EVT_MOTION, self.OnMouseMotion) tree = octree_1.Octree("ball.stl") self.bounding_box = tree.bounding_box tree.traverse() self.voxelBoxes = tree.voxelBoxes
def __init__(self, parent): attribs = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24) glcanvas.GLCanvas.__init__(self, parent, -1, attribList=attribs) self.context = glcanvas.GLContext(self) self.parent = parent #Camera state variables self.size = self.GetClientSize() #self.camera = MouseSphericalCamera(self.size.x, self.size.y) self.camera = MousePolarCamera(self.size.width, self.size.height) #Main state variables self.MousePos = [0, 0] self.bbox = BBox3D() #Face mesh variables and manipulation variables self.mesh = None self.meshCentroid = None self.displayMeshFaces = True self.displayMeshEdges = False self.displayBoundary = False self.displayMeshVertices = True self.displayVertexNormals = False self.displayFaceNormals = False self.useLighting = True self.useTexture = False self.GLinitialized = False #GL-related events wx.EVT_ERASE_BACKGROUND(self, self.processEraseBackgroundEvent) wx.EVT_SIZE(self, self.processSizeEvent) wx.EVT_PAINT(self, self.processPaintEvent) #Mouse Events wx.EVT_LEFT_DOWN(self, self.MouseDown) wx.EVT_LEFT_UP(self, self.MouseUp) wx.EVT_RIGHT_DOWN(self, self.MouseDown) wx.EVT_RIGHT_UP(self, self.MouseUp) wx.EVT_MIDDLE_DOWN(self, self.MouseDown) wx.EVT_MIDDLE_UP(self, self.MouseUp) wx.EVT_MOTION(self, self.MouseMotion)
def __init__(self, parent, wid=-1, buildarea=(200, 200, 100), pos=wx.DefaultPosition, size=(600, 600), style=0, mainwindow=None): attribList = (glcanvas.WX_GL_RGBA, # RGBA glcanvas.WX_GL_DOUBLEBUFFER, # Double Buffered glcanvas.WX_GL_DEPTH_SIZE, 24) # 24 bit glcanvas.GLCanvas.__init__(self, parent, wid, size=size, style=style, pos=pos, attribList=attribList) self.parent = parent self.log = self.parent.log self.init = False self.context = glcanvas.GLContext(self) # initial mouse position self.lastx = self.x = 0 self.lasty = self.y = 0 self.anglex = self.angley = self.anglez = 0 self.transx = self.transy = 0 self.resetView = True self.light0Pos = [0, 50, 150] self.light1Pos = [0, -50, 150] self.size = None self.vertexPositions = None self.clientwidth = size[0] self.drawGrid = False self.stlObject = None self.zoom = 1.0 self.buildarea = buildarea self.setGridArrays() self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown) self.Bind(wx.EVT_LEFT_DCLICK, self.OnMouseDouble) self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp) self.Bind(wx.EVT_RIGHT_DOWN, self.OnMouseRightDown) self.Bind(wx.EVT_MOUSEWHEEL, self.OnWheel) self.Bind(wx.EVT_RIGHT_UP, self.OnMouseRightUp) self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
def __init__(self, parent, *args, **kwargs): """create the canvas """ kwargs['attribList'] = ( glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_MIN_ALPHA, 8, ) super(Canvas, self).__init__(parent, *args, **kwargs) self.context = glcanvas.GLContext(self) self.shader_prog = None self.vao_id = None self.vbo_id = None self.sample_texture = None self.tex_uniform = None self.finished_init = False # execute self.onPaint whenever the parent frame is repainted self.Bind(wx.EVT_PAINT, self.on_paint) self.Bind(wx.EVT_SIZE, self.on_size)
def __init__(self, parent): glcanvas.GLCanvas.__init__(self, parent, -1) self.init = False self.context = glcanvas.GLContext(self) # initial mouse position self.lastx = self.x = 0 self.lasty = self.y = 0 self.size = None self.last_scale = 0.0 self.scale = 0.0 self.xrot = self.lastrotx = 0.0 self.yrot = self.lastroty = 0.0 self.display_list_id = None self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown) self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp) self.Bind(wx.EVT_MOTION, self.OnMouseMotion) self.Bind(wx.EVT_MOUSEWHEEL, self.OnMouseWheel)
def __init__(self, parent, name, carlist, **kwargs): attribs = [ WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_DEPTH_SIZE, 16, 0, 0 ] glcanvas.GLCanvas.__init__(self, parent, -1, attribList=attribs, **kwargs) self.init = False self.ispovinit = False self.name = name self.carlist = carlist self.context = glcanvas.GLContext(self) self.size = self.GetClientSize() self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) self.Bind(wx.EVT_SIZE, self.OnSize) self.Bind(wx.EVT_PAINT, self.OnPaint) print self.name, 'fin init'
def __init__(self, parent: wx.Window): display_attributes = wx.glcanvas.GLAttributes() display_attributes.PlatformDefaults().MinRGBA( 8, 8, 8, 8).DoubleBuffer().Depth(24).EndList() super().__init__(parent, display_attributes, size=parent.GetClientSize()) self._projection = [70.0, 4 / 3, 0.1, 10000.0] context_attributes = wx.glcanvas.GLContextAttrs() context_attributes.CoreProfile().OGLVersion( 3, 3).Robust().ResetIsolation().EndList() self._context = glcanvas.GLContext( self, ctxAttrs=context_attributes) # setup the OpenGL context self.SetCurrent(self._context) self._context_identifier = str( uuid.uuid4()) # create a UUID for the context. Used to get shaders self._gl_texture_atlas = glGenTextures( 1) # Create the atlas texture location self._setup_opengl() # set some OpenGL states self._transformation_matrix: Optional[numpy.ndarray] = None
def __init__(self, parent): attrib_list = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8, 0) glcanvas.GLCanvas.__init__(self, parent, style=wx.WANTS_CHARS, attribList=attrib_list) self._base = self self._focus = None self._container = None self._container = glGuiContainer(self, (0, 0)) self._shown_error = False self._context = glcanvas.GLContext(self) self._button_size = 64 self._animation_list = [] self.gl_release_list = [] self._refresh_queued = False self._idle_called = False #old wx.EVT_PAINT(self, self._on_gui_paint) self.Bind(wx.EVT_PAINT, self._on_gui_paint) self.Bind(wx.EVT_SIZE, self._on_size) self.Bind(wx.EVT_ERASE_BACKGROUND, self._on_erase_background) self.Bind(wx.EVT_LEFT_DOWN, self._on_gui_mouse_down) self.Bind(wx.EVT_LEFT_DCLICK, self._on_gui_mouse_down) self.Bind(wx.EVT_LEFT_UP, self._on_gui_mouse_up) self.Bind(wx.EVT_RIGHT_DOWN, self._on_gui_mouse_down) self.Bind(wx.EVT_RIGHT_DCLICK, self._on_gui_mouse_down) self.Bind(wx.EVT_RIGHT_UP, self._on_gui_mouse_up) self.Bind(wx.EVT_MIDDLE_DOWN, self._on_gui_mouse_down) self.Bind(wx.EVT_MIDDLE_DCLICK, self._on_gui_mouse_down) self.Bind(wx.EVT_MIDDLE_UP, self._on_gui_mouse_up) self.Bind(wx.EVT_MOTION, self._on_gui_mouse_motion) self.Bind(wx.EVT_KEY_DOWN, self._on_gui_key_down) self.Bind(wx.EVT_KEY_UP, self._on_gui_key_up) self.Bind(wx.EVT_KILL_FOCUS, self._on_focus_lost) self.Bind(wx.EVT_IDLE, self._on_idle)