def createBrushes(self): self.brushes = {} brush = Brush() brush.SetStyle(BRUSHSTYLE_SOLID) brush.SetColour(Colour(52, 61, 70)) self.brushes['bkgd'] = brush return
def createSolidBrush(brushName, colourName): # make brush brush = Brush() brush.SetStyle(BRUSHSTYLE_SOLID) brush.SetColour(_colours[colourName]) # add brush _brushes[brushName] = brush # done return
def createBrushes(self): # BRUSHES self.brushes = {} # background brush brush = Brush() brush.SetStyle(BRUSHSTYLE_SOLID) brush.SetColour(Colour(52, 61, 70)) self.brushes['bkgd'] = brush # done return
def Start(self): # define colors self.colours = {} self.colours['bkgd'] = Colour(52, 61, 70) self.colours['text'] = Colour(255, 255, 255) self.colours['numb'] = Colour(160, 160, 160) self.colours['sepr'] = Colour(200, 120, 120) self.colours['selbgd'] = Colour(92, 101, 110) self.colours['seltxt'] = Colour(255, 255, 255) # brushes self.brushes = {} # normal background b = Brush() b.SetStyle(BRUSHSTYLE_SOLID) b.SetColour(self.colours['bkgd']) self.brushes['bkgd'] = b # selected background b = Brush() b.SetStyle(BRUSHSTYLE_SOLID) b.SetColour(self.colours['selbgd']) self.brushes['selbgd'] = b # pens self.pens = {} p = Pen() p.SetColour(self.colours['sepr']) p.SetWidth(1) p.SetStyle(PENSTYLE_SOLID) self.pens['sepr'] = p # create device context to work on bitmaps dc = MemoryDC() # define font self.fonts = {} f = Font() f.SetFamily(FONTFAMILY_ROMAN) f.SetFaceName("Monospace") f.SetEncoding(FONTENCODING_DEFAULT) f.SetStyle(FONTSTYLE_NORMAL) f.SetWeight(FONTWEIGHT_NORMAL) f.SetUnderlined(False) f.SetPointSize(10) self.fonts['monospace'] = f # select font f = 'monospace' # get font size dc.SetFont(self.fonts[f]) w, h = dc.GetTextExtent(' ') # build character dictionary self.rawChars = {} # standard printable ascii table for c in range(32, 126): self.rawChars[chr(c)] = None # extra characters (UK) self.rawChars['£'] = None # save character size self.rawChars['Size'] = w, h # set background color dc.SetBackground(self.brushes['bkgd']) # build characters bitmaps for C in self.rawChars.keys(): if C == 'Size': continue # instanciate character bitmap self.rawChars[C] = Bitmap(w, h, BITMAP_SCREEN_DEPTH) # select bitmap dc.SelectObject(self.rawChars[C]) # clear bitmap dc.Clear() # set text color dc.SetTextForeground(self.colours['text']) # draw character shape and color dc.DrawText(C, 0, 0) # done dc.SelectObject(NullBitmap) # build selected dictionary self.selChars = {} # standard printable ascii table for c in range(32, 126): self.selChars[chr(c)] = None # extra characters (UK) self.selChars['£'] = None # save character size self.selChars['Size'] = w, h # set background color dc.SetBackground(self.brushes['selbgd']) # build selected bitmaps for C in self.selChars.keys(): if C == 'Size': continue # instanciate character bitmap self.selChars[C] = Bitmap(w, h, BITMAP_SCREEN_DEPTH) # select bitmap dc.SelectObject(self.selChars[C]) # clear bitmap dc.Clear() # set text color dc.SetTextForeground(self.colours['seltxt']) # draw character shape and color dc.DrawText(C, 0, 0) # done dc.SelectObject(NullBitmap) # create bitmap buffer display and clear buffer self.bitmapBuffer = Bitmap( 128 * w, # bitmap width 10 * h, # bitmap height BITMAP_SCREEN_DEPTH) # bitmap depth dc.SelectObject(self.bitmapBuffer) dc.SetBackground(self.brushes['bkgd']) dc.Clear() dc.SelectObject(NullBitmap) # reference BackgroundBitmap to bitmapBuffer self.Panel.BackgroundBitmap = self.bitmapBuffer # adjust frame position scrw, scrh = 3840, 1200 # screen size w, h = self.Panel.BackgroundBitmap.GetSize() self.Frame.SetPosition(Point(scrw / 4 - 128 * 8 / 2, 800)) # draw text string dc.SelectObject(self.bitmapBuffer) t = list("hello") # select buffer # draw text X = 0 w, h = self.rawChars['Size'] for c in t: dc.DrawBitmap(self.rawChars[c], X, 0) X += w t = list("World!") # select buffer # draw text X = 0 w, h = self.selChars['Size'] for c in t: dc.DrawBitmap(self.selChars[c], X, h) X += w # release bitmap dc.SelectObject(NullBitmap) # done return