def _SniperCamera_enable(base, self, targetPos, saveZoom, isRemoteCamera=False): #debug('_SniperCamera_enable') if config.get('battle/camera/enabled'): zoom = config.get('battle/camera/sniper/startZoom') if zoom is not None: saveZoom = True else: zoom = self._SniperCamera__cfg['zoom'] self._SniperCamera__cfg['zoom'] = utils.takeClosest(self._SniperCamera__cfg['zooms'], zoom) base(self, targetPos, saveZoom, isRemoteCamera) _sendSniperCameraFlash(True, self._SniperCamera__zoom)
def _SniperCamera_enable(base, self, targetPos, saveZoom): #debug('_SniperCamera_enable') if config.get('battle/camera/enabled'): zoom = config.get('battle/camera/sniper/startZoom') if zoom is not None: saveZoom = True else: zoom = self._SniperCamera__cfg['zoom'] self._SniperCamera__cfg['zoom'] = utils.takeClosest(self._SniperCamera__cfg['zooms'], zoom) base(self, targetPos, saveZoom) _sendSniperCameraFlash(True, self._SniperCamera__zoom)