def __init__(self, track, cars, driverpage_props, nplayers): self.track = track self.cars = cars self.driverpage_props = driverpage_props self.nplayers = nplayers DriverPage.__init__(self, track, cars, driverpage_props) PageFacade.__init__(self)
def destroy(self): GameObject.destroy(self) PageFacade.destroy(self)
def __init__(self, carpage_props, track_path, nplayers): self.carpage_props = carpage_props self.track_path = track_path self.nplayers = nplayers Page.__init__(self, carpage_props) PageFacade.__init__(self)
def __init__(self, mp_props): self.mp_props = mp_props Page.__init__(self, mp_props) PageFacade.__init__(self)
def destroy(self): Page.destroy(self) PageFacade.destroy(self)
def __init__(self, menu_props, opt_file, keys): self.menu_props = menu_props self.keys = keys self.opt_file = opt_file Page.__init__(self, menu_props) PageFacade.__init__(self)
def __init__(self, mp_props): init_lst = [ [('event', self.event_cls, [self])], [('gui', self.gui_cls, [self, mp_props])]] GameObject.__init__(self, init_lst) PageFacade.__init__(self)
def __init__(self, menu_props, option_props): self.menu_props = menu_props self.option_props = option_props Page.__init__(self, menu_props) PageFacade.__init__(self)
def destroy(self): MainPage.destroy(self) PageFacade.destroy(self)
def __init__(self, mainpage_props): self.mainpage_props = mainpage_props MainPage.__init__(self, mainpage_props) PageFacade.__init__(self)
def __init__(self, singleplayerpage_props): self.singleplayerpage_props = singleplayerpage_props Page.__init__(self, singleplayerpage_props) PageFacade.__init__(self)
def __init__(self, carpage_props, track_path): init_lst = [ [('event', self.event_cls, [self])], [('gui', self.gui_cls, [self, carpage_props, track_path])]] GameObject.__init__(self, init_lst) PageFacade.__init__(self)
def __init__(self, menu_args, keys): PageFacade.__init__(self) self.menu_args = menu_args init_lst = [[('event', self.event_cls, [self])], [('gui', self.gui_cls, [self, self.menu_args, keys])]] GameObject.__init__(self, init_lst)
def __init__(self, trackpage_props, room=None): self.trackpage_props = trackpage_props self.room = room Page.__init__(self, trackpage_props) PageFacade.__init__(self)
def __init__(self, menu_props, keys): self.keys = keys self.menu_props = menu_props PageFacade.__init__(self) Page.__init__(self, menu_props)
def __init__(self, carpage_props, track_path): self.carpage_props = carpage_props self.track_path = track_path Page.__init__(self, carpage_props) PageFacade.__init__(self)
def __init__(self, mainpage_props): init_lst = [[('event', self.event_cls, [self])], [('gui', self.gui_cls, [self, mainpage_props])]] GameObject.__init__(self, init_lst) # don't construct it using GameObject PageFacade.__init__(self)
def __init__(self, menu_props): self.menu_props = menu_props Page.__init__(self, menu_props) PageFacade.__init__(self)
def __init__(self, menu_props, joysticks, keys): self.menu_props = menu_props self.joysticks = joysticks self.keys = keys Page.__init__(self, menu_props) PageFacade.__init__(self)
def __init__(self, track, car, driverpage_props): self.track = track self.car = car self.driverpage_props = driverpage_props Page.__init__(self, driverpage_props) PageFacade.__init__(self)
def __init__(self, menu_args, room, nick): init_lst = [[('event', self.event_cls, [self])], [('gui', self.gui_cls, [self, menu_args])]] GameObject.__init__(self, init_lst) PageFacade.__init__(self)
def __init__(self, mp_props, opt_file, keys, joystick): init_lst = [[('event', self.event_cls, [self])], [('gui', self.gui_cls, [self, mp_props, opt_file, keys, joystick])]] GameObject.__init__(self, init_lst) PageFacade.__init__(self)
def __init__(self, menu_props, room, nick, uid_srv): self.menu_props = menu_props self.room = room self.uid_srv = uid_srv Page.__init__(self, menu_props) PageFacade.__init__(self)