Example #1
0
 def __init__(self, track, cars, driverpage_props, nplayers):
     self.track = track
     self.cars = cars
     self.driverpage_props = driverpage_props
     self.nplayers = nplayers
     DriverPage.__init__(self, track, cars, driverpage_props)
     PageFacade.__init__(self)
Example #2
0
 def destroy(self):
     GameObject.destroy(self)
     PageFacade.destroy(self)
Example #3
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 def __init__(self, carpage_props, track_path, nplayers):
     self.carpage_props = carpage_props
     self.track_path = track_path
     self.nplayers = nplayers
     Page.__init__(self, carpage_props)
     PageFacade.__init__(self)
Example #4
0
 def __init__(self, mp_props):
     self.mp_props = mp_props
     Page.__init__(self, mp_props)
     PageFacade.__init__(self)
Example #5
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 def destroy(self):
     Page.destroy(self)
     PageFacade.destroy(self)
Example #6
0
 def __init__(self, menu_props, opt_file, keys):
     self.menu_props = menu_props
     self.keys = keys
     self.opt_file = opt_file
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)
Example #7
0
 def __init__(self, carpage_props, track_path, nplayers):
     self.carpage_props = carpage_props
     self.track_path = track_path
     self.nplayers = nplayers
     Page.__init__(self, carpage_props)
     PageFacade.__init__(self)
Example #8
0
 def __init__(self, mp_props):
     init_lst = [
         [('event', self.event_cls, [self])],
         [('gui', self.gui_cls, [self, mp_props])]]
     GameObject.__init__(self, init_lst)
     PageFacade.__init__(self)
Example #9
0
 def __init__(self, menu_props, option_props):
     self.menu_props = menu_props
     self.option_props = option_props
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)
Example #10
0
 def destroy(self):
     MainPage.destroy(self)
     PageFacade.destroy(self)
Example #11
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 def __init__(self, mainpage_props):
     self.mainpage_props = mainpage_props
     MainPage.__init__(self, mainpage_props)
     PageFacade.__init__(self)
Example #12
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 def __init__(self, singleplayerpage_props):
     self.singleplayerpage_props = singleplayerpage_props
     Page.__init__(self, singleplayerpage_props)
     PageFacade.__init__(self)
Example #13
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 def __init__(self, carpage_props, track_path):
     init_lst = [
         [('event', self.event_cls, [self])],
         [('gui', self.gui_cls, [self, carpage_props, track_path])]]
     GameObject.__init__(self, init_lst)
     PageFacade.__init__(self)
Example #14
0
 def __init__(self, menu_args, keys):
     PageFacade.__init__(self)
     self.menu_args = menu_args
     init_lst = [[('event', self.event_cls, [self])],
                 [('gui', self.gui_cls, [self, self.menu_args, keys])]]
     GameObject.__init__(self, init_lst)
Example #15
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 def destroy(self):
     Page.destroy(self)
     PageFacade.destroy(self)
Example #16
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 def __init__(self, trackpage_props, room=None):
     self.trackpage_props = trackpage_props
     self.room = room
     Page.__init__(self, trackpage_props)
     PageFacade.__init__(self)
Example #17
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 def __init__(self, menu_props, keys):
     self.keys = keys
     self.menu_props = menu_props
     PageFacade.__init__(self)
     Page.__init__(self, menu_props)
Example #18
0
 def __init__(self, carpage_props, track_path):
     self.carpage_props = carpage_props
     self.track_path = track_path
     Page.__init__(self, carpage_props)
     PageFacade.__init__(self)
Example #19
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 def __init__(self, mainpage_props):
     init_lst = [[('event', self.event_cls, [self])],
                 [('gui', self.gui_cls, [self, mainpage_props])]]
     GameObject.__init__(self, init_lst)
     # don't construct it using GameObject
     PageFacade.__init__(self)
Example #20
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 def destroy(self):
     GameObject.destroy(self)
     PageFacade.destroy(self)
Example #21
0
 def __init__(self, menu_props):
     self.menu_props = menu_props
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)
Example #22
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 def __init__(self, mp_props):
     self.mp_props = mp_props
     Page.__init__(self, mp_props)
     PageFacade.__init__(self)
Example #23
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 def __init__(self, menu_props):
     self.menu_props = menu_props
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)
Example #24
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 def __init__(self, menu_props, joysticks, keys):
     self.menu_props = menu_props
     self.joysticks = joysticks
     self.keys = keys
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)
Example #25
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 def __init__(self, track, car, driverpage_props):
     self.track = track
     self.car = car
     self.driverpage_props = driverpage_props
     Page.__init__(self, driverpage_props)
     PageFacade.__init__(self)
Example #26
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 def __init__(self, carpage_props, track_path):
     self.carpage_props = carpage_props
     self.track_path = track_path
     Page.__init__(self, carpage_props)
     PageFacade.__init__(self)
Example #27
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 def __init__(self, menu_props, keys):
     self.keys = keys
     self.menu_props = menu_props
     PageFacade.__init__(self)
     Page.__init__(self, menu_props)
Example #28
0
 def __init__(self, mp_props):
     init_lst = [
         [('event', self.event_cls, [self])],
         [('gui', self.gui_cls, [self, mp_props])]]
     GameObject.__init__(self, init_lst)
     PageFacade.__init__(self)
Example #29
0
 def __init__(self, menu_args, room, nick):
     init_lst = [[('event', self.event_cls, [self])],
                 [('gui', self.gui_cls, [self, menu_args])]]
     GameObject.__init__(self, init_lst)
     PageFacade.__init__(self)
Example #30
0
 def __init__(self, track, car, driverpage_props):
     self.track = track
     self.car = car
     self.driverpage_props = driverpage_props
     Page.__init__(self, driverpage_props)
     PageFacade.__init__(self)
Example #31
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 def __init__(self, menu_props, option_props):
     self.menu_props = menu_props
     self.option_props = option_props
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)
Example #32
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 def __init__(self, mp_props, opt_file, keys, joystick):
     init_lst = [[('event', self.event_cls, [self])],
                 [('gui', self.gui_cls,
                   [self, mp_props, opt_file, keys, joystick])]]
     GameObject.__init__(self, init_lst)
     PageFacade.__init__(self)
Example #33
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 def __init__(self, menu_props, room, nick, uid_srv):
     self.menu_props = menu_props
     self.room = room
     self.uid_srv = uid_srv
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)