Example #1
0
 def destroy(self):
     self.car = self.cars = None
     try:
         self.notify('on_weapon_destroyed', self.mediator)
     except TypeError:
         info('empty observers')
         # it may happen on pause/resume
     LogicColleague.destroy(self)
Example #2
0
 def destroy(self):
     self.camera = None
     if self.weapon: self.weapon = self.weapon.destroy()
     f_wpn = [wpn for wpn in self.fired_weapons if wpn]
     list(map(lambda wpn: wpn.destroy(), f_wpn))
     self.fired_weapons = []
     LogicColleague.destroy(self)
     ComputerProxy.destroy(self)
Example #3
0
 def destroy(self):
     cwp = self.closest_wp
     boxes = cwp.weapon_boxes
     boxes.remove(self.mediator)
     cwp.weapon_boxes = boxes
     if cwp.weapon_boxes:
         pos = cwp.weapon_boxes[-1].gfx.model.get_pos()
         pos = Vec(pos.x, pos.y, pos.z)
         cwp.node.set_pos(pos)
     else:
         pos = cwp.initial_pos
         pos = Vec(pos.x, pos.y, pos.z)
         cwp.node.set_pos(pos)
     self.track_gfx.redraw_wps()
     self.track_phys = self.track_gfx = self.closest_wp = None
     LogicColleague.destroy(self)
Example #4
0
 def destroy(self):
     self.tuning.detach_obs(self.on_tuning_sel)
     self.props = self.ranking = self.tuning = self.race = None
     LogicColleague.destroy(self)