def publish_file(files, src, dst): _file_infos = [] _texture_files = files for _texture_file in _texture_files: # backup texture file # _extend_file = _texture_file.split(src)[-1] _extend_file = os.path.basename(_texture_file) while _extend_file.startswith("/"): _extend_file = _extend_file[1:] _backup_texture_file = os.path.join(dst, _extend_file) # upload texture file logger.info("upload file {} to {}".format(_texture_file, _backup_texture_file)) _result = filefunc.publish_file(_texture_file, _backup_texture_file) # transfer.send_file_to_server(_texture_file, _backup_texture_file) # 记录贴图数据 _file_info = zfile.get_file_info(_texture_file, _backup_texture_file) _file_infos.append(_file_info) # if has .tx file and will upload _except_suffix, _ = os.path.splitext(_texture_file) _tx_texture_file = "{}.tx".format(_except_suffix) if os.path.isfile(_tx_texture_file): # _extend_file = _tx_texture_file.split(src)[-1] _extend_file = os.path.basename(_tx_texture_file) while _extend_file.startswith("/"): _extend_file = _extend_file[1:] _backup_tx_texture_file = os.path.join(dst, _extend_file) # upload tx file _result = filefunc.publish_file(_tx_texture_file, _backup_tx_texture_file) # transfer.send_file_to_server(_tx_texture_file, _backup_tx_texture_file) return _file_infos
def __publish_file(files, src, dst): """ upload files """ _texture_files = files #if _texture_files: # _path_set = texture.paths(_texture_files)[0] # _intersection_path = max(_path_set) for _texture_file in _texture_files: # backup texture file _extend_file = _texture_file.split(src)[-1] while _extend_file.startswith("/"): _extend_file = _extend_file[1:] _backup_texture_file = os.path.join(dst, _extend_file) # upload texture file logger.info("upload file {} to {}".format(_texture_file, _backup_texture_file)) _result = filefunc.publish_file(_texture_file, _backup_texture_file) # if has .tx file and will upload _except_suffix, _ = os.path.splitext(_texture_file) _tx_texture_file = "{}.tx".format(_except_suffix) if os.path.isfile(_tx_texture_file): _extend_file = _tx_texture_file.split(src)[-1] while _extend_file.startswith("/"): _extend_file = _extend_file[1:] _backup_tx_texture_file = os.path.join(dst, _extend_file) # upload tx file _result = filefunc.publish_file(_tx_texture_file, _backup_tx_texture_file)
def _write_to_disk(project_entity, data={}): if not data: return _production_path = project_entity.production_path() _production_file = "{}/{}.property".format(_production_path, project_entity.code()) # _production_file = "{}/.property".format(_production_path) _temp_file = "%s/%s_%s.property" % (tempfile.gettempdir(), project_entity.code(), time.time()) with open(_temp_file, "w") as handle: json.dump(data, handle, indent=4) handle.close() filefunc.publish_file(_temp_file, _production_file)
def publish_file(files, src, dst): """ upload files """ _files = files for _file in _files: # alembic cache file _extend_file = _file.split(src)[-1] if _extend_file.startswith("/"): _extend_file = _extend_file[1::] _backup_file = os.path.join(dst, _extend_file) # upload alembic cache file _result = filefunc.publish_file(_file, _backup_file)
def publish_file(files, src, dst): """ upload files """ src = src.replace("\\", "/") dst = dst.replace("\\", "/") _texture_files = files for _texture_file in _texture_files: _texture_file = _texture_file.replace("\\", "/") # backup texture file # _extend_file = _texture_file.split(src)[-1] _extend_file = os.path.basename(_texture_file) while _extend_file.startswith("/"): _extend_file = _extend_file[1:] _backup_texture_file = os.path.join(dst, _extend_file) # upload texture file logger.info("upload file {} to {}".format(_texture_file, _backup_texture_file)) # print(_texture_file,_backup_texture_file) _result = filefunc.publish_file(_texture_file, _backup_texture_file)
def publish_file(*args, **kwargs): """ 上传任务模型文件 """ _task_id, _output_attr_id = args _output_attr_handle = zfused_api.attr.Output(_output_attr_id) _file_format = _output_attr_handle.format() _suffix = _output_attr_handle.suffix() _attr_code = _output_attr_handle.code() _task = zfused_api.task.Task(_task_id) _production_path = _task.production_path() _project_entity_production_path = _task.project_entity().production_path() _temp_path = _task.temp_path() _file_code = _task.file_code() if kwargs.get("fix_version"): _file_index = "{:0>4d}".format(_task.last_version_index(0)) else: _file_index = "{:0>4d}".format(_task.last_version_index() + 1) _production_file = "{}/{}/{}.{}{}".format(_production_path, _attr_code, _file_code, _file_index, _suffix) _cover_file = "{}/{}/{}{}".format(_production_path, _attr_code, _file_code, _suffix) _publish_file = "{}/{}/{}.{}{}".format(_temp_path, _attr_code, _file_code, _file_index, _suffix) _publish_file_dir = os.path.dirname(_publish_file) if not os.path.isdir(_publish_file_dir): os.makedirs(_publish_file_dir) try: # save publish file cmds.file(rename=_publish_file) cmds.file(save=True, type=_file_format, f=True, options="v=0;") # fix mesh name _is_rendering = renderinggroup.nodes() fixmeshname.fix_mesh_name("_rendering", _is_rendering) # recore material material.record() # publish texture _texture_infos = [] _texture_files = texture.files() if _texture_files: _path_set = texture.paths(_texture_files)[0] _intersection_path = max(_path_set) _texture_infos = texture.publish_file( _texture_files, _intersection_path, _project_entity_production_path + "/texture/production") # change maya texture node path _file_nodes = texture.nodes() if _file_nodes: texture.change_node_path( _file_nodes, _intersection_path, _project_entity_production_path + "/texture/production") # save publish file cmds.file(save=True, type=_file_format, f=True, options="v=0;") # publish file _result = filefunc.publish_file(_publish_file, _production_file) _result = filefunc.publish_file(_publish_file, _cover_file) # link files zfused_api.files.new_file("task", _task_id, _production_file, int(_file_index)) zfused_api.files.new_file("task", _task_id, _cover_file, int(_file_index)) # production file _file_info = zfile.get_file_info(_publish_file, _production_file) _cover_file_info = zfile.get_file_info(_cover_file, _cover_file) zfused_api.task.new_production_file([_file_info, _cover_file_info] + _texture_infos, _task_id, _output_attr_id, int(_file_index)) except Exception as e: logger.error(e) return False return True
def publish_gpu(*args, **kwargs): """ 上传模型abc文件 args: entity_type, entity_id, attr_id """ _task_id, _output_attr_id = args _output_attr_handle = zfused_api.attr.Output(_output_attr_id) _file_format = _output_attr_handle.format() _suffix = _output_attr_handle.suffix() _attr_code = _output_attr_handle.code() _task = zfused_api.task.Task(_task_id) _production_path = _task.production_path() _project_entity_production_path = _task.project_entity().production_path() _temp_path = _task.temp_path() _file_code = _task.file_code() if kwargs.get("fix_version"): _file_index = "{:0>4d}".format(_task.last_version_index(0)) else: _file_index = "{:0>4d}".format(_task.last_version_index() + 1) _production_file = "{}/{}/{}.{}{}".format(_production_path, _attr_code, _file_code, _file_index, _suffix) _cover_file = "{}/{}/{}{}".format(_production_path, _attr_code, _file_code, _suffix) _publish_file = "{}/{}/{}.{}{}".format(_temp_path, _attr_code, _file_code, _file_index, _suffix) _publish_file_dir = os.path.dirname(_publish_file) if not os.path.isdir(_publish_file_dir): os.makedirs(_publish_file_dir) _file_name = "{}.{}".format(_file_code, _file_index) try: # 添加顶点色 # change shading color _engines = shadingengine.get_shading_engines() # for _index, _engine in enumerate(_engines): _color = shadingengine.get_node_shading_color(_engine) # 可能会出问题 if _color: shadingengine.set_node_shading_color(_engine, _color) shadingengine.switch_color_shader(_engines) # get rendering group _is_rendering = renderinggroup.nodes() _rendering_groups = " ".join(_is_rendering) _alembic_nodes = cmds.ls(type="AlembicNode") if _alembic_nodes: _start_time = cmds.playbackOptions(q=True, min=True) _end_time = cmds.playbackOptions(q=True, max=True) cmds.gpuCache(_rendering_groups, useBaseTessellation=True, startTime=_start_time, endTime=_end_time, writeMaterials=True, directory=_publish_file_dir, fileName=_file_name) #allDagObjects = True) else: # will reduce mesh # get gpu reduce percentage _reduce_percentage = _task.project_entity().xattr( "gpu_reduce_percentage") if _reduce_percentage == "100": cmds.gpuCache(_rendering_groups, useBaseTessellation=True, startTime=1, endTime=1, writeMaterials=True, directory=_publish_file_dir, fileName=_file_name) #allDagObjects = True) else: reducemesh.reduce_mesh(float(_reduce_percentage), _publish_file_dir, _file_name) except Exception as e: logger.error(e) return False # publish file _result = filefunc.publish_file(_publish_file, _production_file) _result = filefunc.publish_file(_publish_file, _cover_file) # record in file _file_info = zfile.get_file_info(_publish_file, _production_file) _cover_file_info = zfile.get_file_info(_cover_file, _cover_file) zfused_api.task.new_production_file([_file_info, _cover_file_info], _task_id, _output_attr_id, int(_file_index)) return True
def publish_material(*args, **kwargs): """ 上传任务模型文件 args: output_entity_type, output_entity_id, output_attr_id """ _task_id, _output_attr_id = args _output_attr_handle = zfused_api.attr.Output(_output_attr_id) _file_format = _output_attr_handle.format() _suffix = _output_attr_handle.suffix() _attr_code = _output_attr_handle.code() _task = zfused_api.task.Task(_task_id) _production_path = _task.production_path() _project_entity_production_path = _task.project_entity().production_path() _temp_path = _task.temp_path() _file_code = _task.file_code() if kwargs.get("fix_version"): _file_index = "{:0>4d}".format(_task.last_version_index(0)) else: _file_index = "{:0>4d}".format(_task.last_version_index() + 1) _production_file = "{}/{}/{}.{}{}".format(_production_path, _attr_code, _file_code, _file_index, _suffix) _cover_file = "{}/{}/{}{}".format(_production_path, _attr_code, _file_code, _suffix) _publish_file = "{}/{}/{}.{}{}".format(_temp_path, _attr_code, _file_code, _file_index, _suffix) _publish_file_dir = os.path.dirname(_publish_file) if not os.path.isdir(_publish_file_dir): os.makedirs(_publish_file_dir) try: # # save publish file # cmds.file(rename = _publish_file) # cmds.file(save = True, type = _file_format, f = True, options = "v=0;") # # fix mesh name # _is_rendering = renderinggroup.nodes() # fixmeshname.fix_mesh_name("_rendering", _is_rendering) # # recore material # material.record() # get all material _meshs = _get_rendering_mesh() if not _meshs: return # 对大量模型操作时会卡死,弃用 # cmds.select(_meshs, replace = True) # cmds.hyperShade(shaderNetworksSelectMaterialNodes = True) _sgs = cmds.listConnections(_meshs, d=1, type="shadingEngine") # _mat = [cmds.listConnections("{}.surfaceShader".format(i),d = 1)[0] for i in set(_sgs)] # cmds.select(_mat,r =1) cmds.select(cl=True) cmds.select(_sgs, r=True, ne=True) cmds.file(_publish_file, op="v=0;", type="mayaBinary", pr=True, es=True, f=True) # publish file _result = filefunc.publish_file(_publish_file, _production_file) _result = filefunc.publish_file(_publish_file, _cover_file) # link files zfused_api.files.new_file("task", _task_id, _production_file, int(_file_index)) zfused_api.files.new_file("task", _task_id, _cover_file, int(_file_index)) # production file _file_info = zfile.get_file_info(_publish_file, _production_file) _cover_file_info = zfile.get_file_info(_cover_file, _cover_file) zfused_api.task.new_production_file([_file_info, _cover_file_info], _task_id, _output_attr_id, int(_file_index)) except Exception as e: logger.error(e) return False return True
def publish_file(*args, **kwargs): """ 上传绑定文件 """ _task_id, _output_attr_id = args _output_attr_handle = zfused_api.attr.Output(_output_attr_id) _file_format = _output_attr_handle.format() _suffix = _output_attr_handle.suffix() _attr_code = _output_attr_handle.code() _task = zfused_api.task.Task(_task_id) _production_path = _task.production_path() _project_entity_production_path = _task.project_entity().production_path() _temp_path = _task.temp_path() _file_code = _task.file_code() if kwargs.get("fix_version"): _file_index = "{:0>4d}".format(_task.last_version_index( 0 )) else: _file_index = "{:0>4d}".format(_task.last_version_index() + 1) _production_file = "{}/{}/{}.{}{}".format( _production_path, _attr_code, _file_code, _file_index, _suffix ) _cover_file = "{}/{}/{}{}".format(_production_path, _attr_code, _file_code, _suffix) _publish_file = "{}/{}/{}.{}{}".format( _temp_path, _attr_code, _file_code, _file_index, _suffix ) _publish_file_dir = os.path.dirname(_publish_file) if not os.path.isdir(_publish_file_dir): os.makedirs(_publish_file_dir) try: # save publish file cmds.file(rename = _publish_file) cmds.file(save = True, type = _file_format, f = True) # publish texture _texture_infos = [] _texture_files = texture.files() if _texture_files: _path_set = texture.paths(_texture_files)[0] _intersection_path = max(_path_set) _texture_infos = texture.publish_file(_texture_files, _intersection_path, _project_entity_production_path + "/texture/production") # change maya texture node path _file_nodes = texture.nodes() if _file_nodes: texture.change_node_path(_file_nodes, _intersection_path, _project_entity_production_path + "/texture/production") # publish yeti node texture _yeti_texture_dict = yeti._get_yeti_attr("texture","file_name") if _yeti_texture_dict: _path_set = yeti.paths([i.replace("\\","/") for i in _yeti_texture_dict.values()])[0] _intersection_path = max(_path_set) yeti.publish_file(_yeti_texture_dict.values(), _intersection_path, _project_entity_production_path + "/texture/yeti") yeti.change_node_path(_yeti_texture_dict,_intersection_path, _project_entity_production_path + "/texture/yeti") # publish alembic cache _alembic_files = alembiccache.files() if _alembic_files: _path_set = alembiccache.paths(_alembic_files)[0] _intersection_path = max(_path_set) alembiccache.publish_file(_alembic_files, _intersection_path, _project_entity_production_path + "/cache/alembic") _file_nodes = alembiccache.nodes() if _file_nodes: alembiccache.change_node_path(_file_nodes, _intersection_path, _project_entity_production_path + "/cache/alembic") # import all reference referencefile.import_all_references() # remove all namesapce referencefile.remove_all_namespaces() # delete unused material material.delete_unused() # delete ngskin nodes try: _nodes = cmds.ls(type = ["ngSkinLayerData", "ngSkinLayerDisplay"]) if _nodes: for _node in _nodes: cmds.lockNode(_node, l = False) cmds.delete(_node) except: pass # fix mesh name _is_rendering = renderinggroup.nodes() shader_dict = fixmeshname.fix_mesh_name("_rendering", _is_rendering, True) # # repair shader # cmds.file(save = True, type = _file_format, f = True) # if shader_dict: # for k2,v2 in shader_dict.items(): # cmds.select(v2) # cmds.hyperShade(assign = "lambert1") # cmds.hyperShade(assign = k2) # repair arnold id _meshs = cmds.ls(type = "mesh", ap = True) for _mesh in _meshs: _attrs = cmds.listAttr(_mesh, st = "mtoa_constant*") if not _attrs: continue if not len(_attrs) == 4: continue if not _mesh.endswith("_orig"): continue _parent = cmds.listRelatives(_mesh, p = True, f = True) # #print(_parent) if not _parent: continue _parent = _parent[0] _fix_mesh = cmds.listRelatives(_parent, f = True, children=True, shapes=True, noIntermediate=True, type="mesh")[0] _id_attr_name = _attrs[0] _id_attr_number = [ cmds.getAttr("{}.{}".format(_mesh, _attrs[1])), cmds.getAttr("{}.{}".format(_mesh, _attrs[2])), cmds.getAttr("{}.{}".format(_mesh, _attrs[3])) ] if cmds.objExists("{}.{}".format(_fix_mesh, _id_attr_name)): cmds.deleteAttr( "{}.{}".format(_fix_mesh, _id_attr_name) ) _attr_name = _id_attr_name cmds.addAttr(_fix_mesh, ln = _attr_name, at = "double3"); cmds.addAttr(_fix_mesh, ln = "{}X".format(_attr_name), at = "double", p = _attr_name) cmds.addAttr(_fix_mesh, ln = "{}Y".format(_attr_name), at = "double", p = _attr_name) cmds.addAttr(_fix_mesh, ln = "{}Z".format(_attr_name), at = "double", p = _attr_name) cmds.setAttr("{}.{}X".format(_fix_mesh, _attr_name), e = True, k = True ) cmds.setAttr("{}.{}Y".format(_fix_mesh, _attr_name), e = True, k = True ) cmds.setAttr("{}.{}Z".format(_fix_mesh, _attr_name), e = True, k = True ) cmds.setAttr("{}.{}X".format(_fix_mesh, _attr_name), _id_attr_number[0] ) cmds.setAttr("{}.{}Y".format(_fix_mesh, _attr_name), _id_attr_number[1] ) cmds.setAttr("{}.{}Z".format(_fix_mesh, _attr_name), _id_attr_number[2] ) cmds.file(save = True, type = _file_format, f = True) # publish file _result = filefunc.publish_file(_publish_file, _production_file) _result = filefunc.publish_file(_publish_file, _cover_file) # link files zfused_api.files.new_file("task", _task_id, _production_file, int(_file_index)) zfused_api.files.new_file("task", _task_id, _cover_file, int(_file_index)) # record to database _file_info = zfile.get_file_info(_publish_file, _production_file) _cover_file_info = zfile.get_file_info(_cover_file, _cover_file) zfused_api.task.new_production_file([_file_info, _cover_file_info] + _texture_infos, _task_id, _output_attr_id, int(_file_index) ) except Exception as e: logger.error(e) return False return True
def publish_file(*args, **kwargs): """ 上传任务模型文件 """ _task_id, _output_attr_id = args _output_attr_handle = zfused_api.attr.Output(_output_attr_id) _file_format = _output_attr_handle.format() _suffix = _output_attr_handle.suffix() _attr_code = _output_attr_handle.code() _task = zfused_api.task.Task(_task_id) _production_path = _task.production_path() _project_entity_production_path = _task.project_entity().production_path() _temp_path = _task.temp_path() _file_code = _task.file_code() if kwargs.get("fix_version"): _file_index = "{:0>4d}".format(_task.last_version_index(0)) else: _file_index = "{:0>4d}".format(_task.last_version_index() + 1) _production_file = "{}/{}/{}.{}{}".format(_production_path, _attr_code, _file_code, _file_index, _suffix) _cover_file = "{}/{}/{}{}".format(_production_path, _attr_code, _file_code, _suffix) _publish_file = "{}/{}/{}.{}{}".format(_temp_path, _attr_code, _file_code, _file_index, _suffix) _publish_file_dir = os.path.dirname(_publish_file) if not os.path.isdir(_publish_file_dir): os.makedirs(_publish_file_dir) # _xgen_list = xgen.xgenfile() # if _xgen_list: # xgen.publishxgen() try: # save publish file cmds.file(rename=_publish_file) cmds.file(save=True, type=_file_format, f=True, options="v=0;") # _xgen_list = xgen.xgenfile() # if _xgen_list: # xgen.publishxgen() # # 暂时取消 后面通过检测判定错误 不直接修复问题 # # fix camera aspect ratio # _cameras = cmds.ls("{}*".format(_file_code), type="camera") # if _cameras: # for _camera in _cameras: # # get # if cmds.getAttr("{}.filmFit".format(_camera)) == 3: # _v_f = cmds.getAttr("{}.verticalFilmAperture".format(_camera)) # cmds.setAttr("{}.horizontalFilmAperture".format(_camera), _v_f * 2.503) # publish texture _texture_infos = [] _texture_files = texture.files() if _texture_files: _path_set = texture.paths(_texture_files)[0] _intersection_path = max(_path_set) _texture_infos = texture.publish_file( _texture_files, _intersection_path, _project_entity_production_path + "/texture/preview") # change maya texture node path _file_nodes = texture.nodes() if _file_nodes: texture.change_node_path( _file_nodes, _intersection_path, _project_entity_production_path + "/texture/preview") # publish alembic _alembic_files = alembiccache.files() if _alembic_files: _path_set = alembiccache.paths(_alembic_files)[0] _intersection_path = max(_path_set) alembiccache.publish_file(_alembic_files, _intersection_path, _production_path + "/cache/alembic") _file_nodes = alembiccache.nodes() if _file_nodes: alembiccache.change_node_path( _file_nodes, _intersection_path, _production_path + "/cache/alembic") # save publish file cmds.file(save=True, type=_file_format, f=True, options="v=0;") # publish file _result = filefunc.publish_file(_publish_file, _production_file) _result = filefunc.publish_file(_publish_file, _cover_file) # link files zfused_api.files.new_file("task", _task_id, _production_file, int(_file_index)) zfused_api.files.new_file("task", _task_id, _cover_file, int(_file_index)) # production file _file_info = zfile.get_file_info(_publish_file, _production_file) _cover_file_info = zfile.get_file_info(_cover_file, _cover_file) zfused_api.task.new_production_file([_file_info, _cover_file_info], _task_id, _output_attr_id, int(_file_index)) # if _xgen_list: # for _xgen_node in _xgen_list: # _xgen_name = xgen._getxgenfilename(_xgen_node) # _xgen_path = xgen._getxgenfile(_xgen_node) # _cover_xgen_file = "{}/{}/{}/{}/{}".format(_production_path, _step_code, _software_code, _attr_code, # _xgen_name) # _backup_xgenfile = "{}/{}".format(_backup_path, _xgen_name) # if os.path.exists(_xgen_path): # filefunc.publish_file(_xgen_path, _cover_xgen_file) # filefunc.publish_file(_xgen_path, _backup_xgenfile) except Exception as e: logger.error(e) return False return True