Exemple #1
0
 def __init__(self,screen):
     self.screen = screen
     self.title = pygame.transform.scale(data.load_image('sm3.png'),(640,460))
     self.menu = genmenu(['START', lambda: placeholder1(screen)],['RESUME', lambda: placeholder2(screen)], ['HOW TO PLAY', lambda: placeholder3(screen)], ['QUIT', lambda: quit()])
     self.menu.changeFont('smb256.ttf',28)
     self.menu.position(430,260)
     self.menu.defaultColor((0,0,0))
     self.menu.choiceColor((255,0,125))
     self.clock = pygame.time.Clock()
     pygame.display.set_caption('Super Mario Bros. 3')
     data.play_music('title.wav')
     event = pygame.event.get()
     self.menu.create(self.screen)
     self.menu.choose(event)
     self.main_loop()
Exemple #2
0
 def save_menu(self):
     saves = Savefile().read()
     save1,save2,save3 = 'FILE OPEN','FILE OPEN', 'FILE OPEN'
     if saves != []:
         if saves[0] != []:
             save1 = saves[0][0]+' '+saves[0][1]
         if saves[1] != []:
             save2 = saves[1][0]+' '+saves[1][1]
         if saves[2] != []:
             save3 = saves[2][0]+' '+saves[2][1]
     self.menu3 = genmenu([save1, lambda: self.save1(self.toon,self.lvl,self.lives)],[save2, lambda: self.save2(self.toon,self.lvl,self.lives)],[save3,lambda: self.save3(self.toon,self.lvl,self.lives)])
     self.menu3.changeFont('smb256.ttf',28)
     self.menu3.position(320,200)
     self.menu3.defaultColor((0,0,0))
     self.menu3.choiceColor((255,0,125))
Exemple #3
0
 def save_menu(self):
     saves = Savefile().read()
     save1,save2,save3 = 'FILE OPEN','FILE OPEN', 'FILE OPEN'
     if saves != []:
         if saves[0] != []:
             save1 = saves[0][0]+' '+saves[0][1]
         if saves[1] != []:
             save2 = saves[1][0]+' '+saves[1][1]
         if saves[2] != []:
             save3 = saves[2][0]+' '+saves[2][1]
     self.menu3 = genmenu([save1, lambda: self.save1(self.toon,self.lvl,self.lives)],[save2, lambda: self.save2(self.toon,self.lvl,self.lives)],[save3,lambda: self.save3(self.toon,self.lvl,self.lives)])
     self.menu3.changeFont('smb256.ttf',28)
     self.menu3.position(320,200)
     self.menu3.defaultColor((0,0,0))
     self.menu3.choiceColor((255,0,125))
Exemple #4
0
 def makeMenu(self):
     if self.saves == []:
         return False
     else:
         saves = self.saves
         save1, save2, save3 = 'FILE OPEN', 'FILE OPEN', 'FILE OPEN'
         if saves[0] != []:
             save1 = saves[0][0] + ' ' + saves[0][1]
         if saves[1] != []:
             save2 = saves[1][0] + ' ' + saves[1][1]
         if saves[2] != []:
             save3 = saves[2][0] + ' ' + saves[2][1]
         self.menu = genmenu([save1, lambda: s0(self.screen, saves[0])],
                             [save2, lambda: s0(self.screen, saves[1])],
                             [save3, lambda: s0(self.screen, saves[2])])
 def __init__(self, screen):
     self.screen = screen
     self.title = pygame.transform.scale(data.load_image('sm3.png'),
                                         (640, 460))
     self.menu = genmenu(['START', lambda: placeholder1(screen)],
                         ['RESUME', lambda: placeholder2(screen)],
                         ['QUIT', lambda: quit()])
     self.menu.changeFont('smb256.ttf', 28)
     self.menu.position(430, 260)
     self.menu.defaultColor((0, 0, 0))
     self.menu.choiceColor((255, 0, 125))
     self.clock = pygame.time.Clock()
     pygame.display.set_caption('Super Mario Bros. 3')
     data.play_music('title.wav')
     event = pygame.event.get()
     self.menu.create(self.screen)
     self.menu.choose(event)
     self.main_loop()
Exemple #6
0
    def __init__(self, screen,toon, level=1,lives=3):

        #########################################
        # SET UP SCREEN, FPS MONITOR (CLOCK), AND SPRITES
        #########################################
        self.screen = screen
        self.clock = pygame.time.Clock()
        self.sprites = pygame.sprite.OrderedUpdates()
        self.character = pygame.sprite.OrderedUpdates()
        self.flags = pygame.sprite.OrderedUpdates()
        self.death = pygame.sprite.OrderedUpdates()
        self.platforms = pygame.sprite.OrderedUpdates()
        self.enemies = pygame.sprite.OrderedUpdates()
        self.mushrooms = pygame.sprite.OrderedUpdates()
        self.coins = pygame.sprite.OrderedUpdates()
        self.questions = pygame.sprite.OrderedUpdates()
        self.stationary = pygame.sprite.OrderedUpdates()
        self.traps = pygame.sprite.OrderedUpdates()
        self.movingplatforms = pygame.sprite.OrderedUpdates()
        self.cannons = pygame.sprite.OrderedUpdates()
        self.bases = pygame.sprite.OrderedUpdates()
        self.coinquestions = pygame.sprite.OrderedUpdates()
        self.upplat = pygame.sprite.OrderedUpdates()
        self.brickquestions = pygame.sprite.OrderedUpdates()
        self.breakable = pygame.sprite.OrderedUpdates()
        self.powerup = pygame.sprite.OrderedUpdates()
        self.starquestions = pygame.sprite.OrderedUpdates()
        self.missles = pygame.sprite.OrderedUpdates()
        self.fire = pygame.sprite.OrderedUpdates()
        self.bridges = pygame.sprite.OrderedUpdates()
        self.switches = pygame.sprite.OrderedUpdates()
        self.hazards = pygame.sprite.OrderedUpdates()
        self.flares = pygame.sprite.OrderedUpdates()

        #########################################
        # IMAGES - all images cited in citations.txt
        #########################################
        if toon == 'Mario':
            Player.move_images = [data.load_image('mario1.png'), data.load_image('mario2.png'), data.load_image('mario3.png'), data.load_image('mario4.png'), data.load_image('mario1.png'), data.load_image('mario5.png')]
        if toon == 'Luigi':
            Player.move_images = [data.load_image('luigi1.png',1.435), data.load_image('luigi2.png',1.513), data.load_image('luigi3.png',1.513), data.load_image('luigi4.png',1.47), data.load_image('luigi1.png',1.435), data.load_image('luigi5.png',1.55)]
        if toon == 'Yoshi':
            Player.move_images = [data.load_image('yoshi1.png',1.75), data.load_image('yoshi2.png',1.694), data.load_image('yoshi3.png',1.696), data.load_image('yoshi4.png',1.694), data.load_image('yoshi1.png',1.75), data.load_image('yoshirand.png',1.6)]
        if toon == 'Toad':
            Player.move_images = [data.load_image('toad1.png'), data.load_image('toad2.png'), data.load_image('toad3.png'), data.load_image('toad4.png'), data.load_image('toad1.png'), data.load_image('toad5.png')]
        Cloud.image = data.load_image('cloud.png')
        Question.images = [data.load_image('q%s.png'%image) for image in xrange(0,4)]
        MushroomQuestion.images = [data.load_image('q%s.png'%image) for image in xrange(0,4)]
        StarBox.images = [data.load_image('q%s.png'%image) for image in xrange(0,4)]
        BrickQuestion.images = [data.load_image('q%s.png'%image) for image in xrange(0,4)]
        CoinQuestion.images = [data.load_image('q%s.png'%image) for image in xrange(0,4)]
        Coin.images = [data.load_image('coin%s.png'%image) for image in xrange(1,9)]
        Platform.image = data.load_image('platform-top.png')
        Brick.image = data.load_image('platform-brick.png')
        Bush.image = data.load_image('bush-1.png')
        Goomba.images = [data.load_image('goomba%s.png'%image)for image in xrange(1,4)]
        JumpPlatform.image = data.load_image('platform-air.png')
        OneUp.image = data.load_image('1up2.png')
        Pipe.image = data.load_image('pipe.png')
        Hill.image = data.load_image('hill.png')
        Flag.images = [data.load_image('flagpole%s.png' %image) for image in xrange(1,5)]
        Castle.image = data.load_image('castle.png')
        VenusFlyTrap.images = [data.load_image('redvenus%s.png' % image) for image in xrange(1,3)]
        BigPipe.image = data.load_image('bigpipe.png')
        RedKoopa.images = [data.load_image('redkoopa%s.png'%image) for image in xrange(1,4)]
        GreenKoopa.images = [data.load_image('greenkoopa%s.png'%image) for image in xrange(1,4)]
        DoubleCloud.image = data.load_image('doublecloud.png')
        BigTree.image = data.load_image('bigtree.png')
        Tree.image = data.load_image('tree.png')
        Fence.image = data.load_image('fence.png')
        RedKoopa.images = [data.load_image('redkoopa%s.png'%image) for image in xrange(1,4)]
        GrassLeft.image = data.load_image('grassleft.png')
        GrassMiddle.image = data.load_image('grassmiddle.png')
        GrassRight.image = data.load_image('grassright.png')
        GrassSupport.images = [data.load_image('grasssupport%s.png'%image) for image in xrange(0,4)]
        CrossGrass.images = [data.load_image('grass%s.png'%image)for image in xrange(1,4)]
        Wall.image = data.load_image('wall.png')
        Moving.image = data.load_image('moving.png')
        BigMoving.image = data.load_image('bigmoving.png')
        BigCannon.images = [data.load_image('cannonbig%s.png'%image) for image in xrange(1,3)]
        SmallCannon.images = [data.load_image('smallcannon%s.png'%image) for image in xrange(1,3)]
        Cannon.images = [data.load_image('cannon%s.png' % image) for image in xrange(1,3)]
        GrabCoin.images = [data.load_image('c%s.png' % image) for image in xrange(1,4)]
        GreenVenusFlyTrap.images = [data.load_image('vblue%s.png'%image)for image in xrange(0,2)]
        GrabShroom.images = [data.load_image('c%s.png' % image) for image in xrange(1,4)]
        BrickShroom.image = data.load_image('brickbreaker.png')
        Star.images = [data.load_image('star%s.png'%image)for image in xrange(0,8)]
        Bullet.image = data.load_image('bullet.png')
        CastleBrick.image = data.load_image('cbrick.png')
        Lava.images = [data.load_image('lava%s.png'%image)for image in xrange(0,2)]
        if level == 9:
            Lava.images = [data.load_image('water%s.png'%image)for image in xrange(0,2)]
        FireBlock.image = data.load_image('qempty.png')
        Bridge.image = data.load_image('bridge.png')
        Switch.image = data.load_image('switch.png')
        Bowser.image = data.load_image('bowser.png')
        FireBall.images = [data.load_image('fireball%s.png'%image,1.5)for image in xrange(0,6)]
        GoombaDie.image = data.load_image('goomba3.png')
        BowserCastle.image = data.load_image('bigcastle.png')
        Message.image = data.load_image('castleend.png')
        Spike.image = data.load_image('spike.png')
        PeachCastle.image = data.load_image('peach.png',1)
        Flare.images = [data.load_image('flare%s.png'%image)for image in xrange(0,4)]

        #########################################
        # SPRITE GROUPS
        #########################################
        Flare.groups = self.flares, self.sprites
        PeachCastle.groups = self.sprites
        BowserCastle.groups = self.sprites
        Player.groups = self.sprites, self.character,self.death
        Cloud.groups = self.sprites,
        Question.groups = self.sprites, self.platforms, self.questions, self.stationary
        MushroomQuestion.groups = self.sprites, self.platforms, self.questions, self.stationary, self.upplat
        CoinQuestion.groups = self.sprites, self.platforms, self.questions, self.stationary, self.coinquestions
        BrickQuestion.groups = self.sprites, self.platforms, self.questions, self.stationary, self.brickquestions
        StarBox.groups = self.sprites, self.platforms, self.questions, self.stationary, self.starquestions
        Coin.groups = self.sprites,self.coins,
        Platform.groups = self.sprites,self.platforms,self.stationary,self.bases
        CastleBrick.groups = self.sprites,self.platforms,self.stationary
        Brick.groups = self.sprites, self.platforms, self.stationary, self.breakable
        Bush.groups = self.sprites
        Goomba.groups = self.sprites, self.enemies
        JumpPlatform.groups = self.sprites, self.platforms, self.stationary
        OneUp.groups = self.sprites, self.mushrooms
        Pipe.groups = self.sprites, self.platforms, self.stationary
        Hill.groups = self.sprites
        Flag.groups = self.sprites, self.flags
        Castle.groups = self.sprites
        VenusFlyTrap.groups = self.sprites, self.traps
        BigPipe.groups = self.sprites, self.platforms, self.stationary
        RedKoopa.groups = self.sprites, self.enemies
        GreenKoopa.groups = self.sprites, self.enemies
        DoubleCloud.groups = self.sprites
        Tree.groups = self.sprites
        BigTree.groups = self.sprites
        Fence.groups = self.sprites
        RedKoopa.groups = self.sprites, self.enemies
        GrassLeft.groups = self.sprites, self.platforms, self.stationary
        GrassMiddle.groups = self.sprites, self.platforms, self.stationary
        GrassRight.groups = self.sprites, self.platforms, self.stationary
        GrassSupport.groups = self.sprites, self.platforms, self.stationary
        CrossGrass.groups = self.sprites
        Wall.groups = self.sprites
        Moving.groups = self.sprites, self.platforms, self.movingplatforms
        BigMoving.groups = self.sprites, self.platforms, self.movingplatforms
        BigCannon.groups = self.sprites, self.platforms, self.stationary, self.cannons
        Cannon.groups = self.sprites, self.platforms, self.stationary, self.cannons
        SmallCannon.groups = self.sprites, self.platforms, self.stationary, self.cannons
        Death.groups = self.sprites,self.death
        GrabShroom.groups = self.sprites
        GrabCoin.groups = self.sprites,
        GreenVenusFlyTrap.groups = self.sprites, self.traps
        BrickShroom.groups = self.sprites, self.mushrooms
        Spike.groups = self.sprites, self.hazards
        Star.groups = self.sprites, self.powerup
        Bullet.groups = self.sprites, self.missles
        Lava.groups = self.sprites
        FireBlock.groups = self.sprites,self.platforms,self.stationary
        Bridge.groups = self.sprites,self.platforms,self.stationary,self.bridges
        Switch.groups = self.sprites,self.platforms,self.stationary,self.switches
        Bowser.groups = self.sprites,self.enemies
        FireBall.groups = self.sprites,self.fire
        GoombaDie.groups = self.sprites
        GreenKoopaDeath.groups = self.sprites
        Message.groups = self.sprites
        VenusDie.groups = self.sprites
        GreenVenusDie.groups = self.sprites
        RedKoopaDeath.groups = self.sprites

        # self.sprites = sprites w/ no interactions
        # self.character = the player
        # self.flags = flags @ end of level
        # self.death = keep track of death pictures
        # self.platforms = everything that you can stand on
        # self.enemies = all the enemies
        # self.mushrooms = powerups etc
        # self.coins = coins...
        # self.questions = question blocks
        # self.stationary = sprites which do not move
        # self.traps = the plants that eat you
        # self.movingplatforms = self explanatory
        # self.cannons = cannons 
        # self.bases = floors for the plants 
        # self.coinquestions = questions that spit coins 
        # self.upplat = questions that spit 1up
        # self.brickquestions = questions that spit brickbreater /megamushroom
        # self.breakable = sprites that can be destroyed
        # self.powerup = ... power ups
        # self.starquestions = invincibility questions
        # self.missles = bullet bills
        # self.fire = bowser fire
        # self.bridges = bowser bridge
        # self.switches = bowser switch
        # self.hazards = bowser spikes

        #########################################
        # SOUNDS
        #########################################
        self.coinsound = data.load_sound('coin.wav',1)
        self.power = data.load_sound('getshroom.wav',1)
        self.complete = data.load_sound('flag.wav',1)

        #########################################
        # MENUS
        #########################################
        self.menu = genmenu(['Resume', lambda: self.placeholder()],['Save Game', lambda: self.placeholder1()],['Quit Game',lambda: self.placeholder2(self.screen)])
        self.menu.changeFont('Raleway Thin.ttf',28)
        self.menu.position(320,200)
        self.menu.defaultColor((255,255,255))
        self.menu.choiceColor((0,255,0))
        self.menu2 = genmenu(['FILE OPEN', lambda: self.save1(self.toon,self.lvl,self.lives)],['FILE OPEN', lambda: self.save2(self.toon,self.lvl,self.lives)],['FILE OPEN',lambda: self.save3(self.toon,self.lvl,self.lives)])
        self.save_menu()
        self.menu2.changeFont('smb256.ttf',28)
        self.menu2.position(320,200)
        self.menu2.defaultColor((0,0,0))
        self.menu2.choiceColor((255,0,125))

        #########################################
        # FONTS
        #########################################
        self.font = pygame.font.Font(data.filepath('smb256.ttf'),20)
        self.font4 = pygame.font.Font(data.filepath('smb256.ttf'),36)
        self.font2 = pygame.font.Font(data.filepath('Raleway Thin.ttf'),14)
        self.font3 = pygame.font.Font(data.filepath('Raleway Thin.ttf'),24)

        #########################################
        # FLAGS / GAME VALUES
        #########################################
        self.start = 1
        self.saving = 0
        self.diefix = 0
        self.paused = 0
        self.toon = toon
        self.score = 000
        self.chill = 0
        self.record = ''
        self.flagged = 0
        self.lives = lives
        self.powertracker = 0
        self.cheat_enabled = 0

        #########################################
        # LEVEL CREATION
        #########################################
        self.lvl = level
        self.bgcolor = get_bg()
        self.level = Level(self.lvl)
        self.player = Player((000,00),toon)
        self.bg = self.bgcolor[self.lvl][0]
        data.play_music(self.bgcolor[self.lvl][1])
        self.camera = Camera(self.player,self.level.width())

        #########################################
        # LOAD SCORES
        #########################################
        if Savefile('scores.txt').readscore() == None:
            self.highscore = 0
        else:
            self.highscore = int(Savefile('scores.txt').readscore())
        
        #########################################
        # AESTHETIC CHANGES
        #########################################
        self.mworld = 1 + (self.lvl-1)/4
        self.stage = (self.lvl-1)%4+1
        if level != 9:
            pygame.display.set_caption('World %s-%s'%(self.mworld,self.stage))
        else:
            pygame.display.set_caption('Princess Peach\'s Castle')
        
        #########################################
        # INITIALIZE GAME
        #########################################
        self.main_loop()
Exemple #7
0
    def __init__(self, screen,toon, level=1,lives=3):

        #########################################
        # SET UP SCREEN, FPS MONITOR (CLOCK), AND SPRITES
        #########################################
        self.screen = screen
        self.clock = pygame.time.Clock()
        self.sprites = pygame.sprite.OrderedUpdates()
        self.character = pygame.sprite.OrderedUpdates()
        self.flags = pygame.sprite.OrderedUpdates()
        self.death = pygame.sprite.OrderedUpdates()
        self.platforms = pygame.sprite.OrderedUpdates()
        self.enemies = pygame.sprite.OrderedUpdates()
        self.mushrooms = pygame.sprite.OrderedUpdates()
        self.coins = pygame.sprite.OrderedUpdates()
        self.questions = pygame.sprite.OrderedUpdates()
        self.stationary = pygame.sprite.OrderedUpdates()
        self.traps = pygame.sprite.OrderedUpdates()
        self.movingplatforms = pygame.sprite.OrderedUpdates()
        self.cannons = pygame.sprite.OrderedUpdates()
        self.bases = pygame.sprite.OrderedUpdates()
        self.coinquestions = pygame.sprite.OrderedUpdates()
        self.upplat = pygame.sprite.OrderedUpdates()
        self.brickquestions = pygame.sprite.OrderedUpdates()
        self.breakable = pygame.sprite.OrderedUpdates()
        self.powerup = pygame.sprite.OrderedUpdates()
        self.starquestions = pygame.sprite.OrderedUpdates()
        self.missles = pygame.sprite.OrderedUpdates()
        self.fire = pygame.sprite.OrderedUpdates()
        self.bridges = pygame.sprite.OrderedUpdates()
        self.switches = pygame.sprite.OrderedUpdates()
        self.hazards = pygame.sprite.OrderedUpdates()
        self.flares = pygame.sprite.OrderedUpdates()

        #########################################
        # IMAGES - all images cited in citations.txt
        #########################################
        if toon == 'Mario':
            Player.move_images = [data.load_image('mario1.png'), data.load_image('mario2.png'), data.load_image('mario3.png'), data.load_image('mario4.png'), data.load_image('mario1.png'), data.load_image('mario5.png')]
        if toon == 'Luigi':
            Player.move_images = [data.load_image('luigi1.png',1.435), data.load_image('luigi2.png',1.513), data.load_image('luigi3.png',1.513), data.load_image('luigi4.png',1.47), data.load_image('luigi1.png',1.435), data.load_image('luigi5.png',1.55)]
        if toon == 'Yoshi':
            Player.move_images = [data.load_image('yoshi1.png',1.75), data.load_image('yoshi2.png',1.694), data.load_image('yoshi3.png',1.696), data.load_image('yoshi4.png',1.694), data.load_image('yoshi1.png',1.75), data.load_image('yoshirand.png',1.6)]
        if toon == 'Toad':
            Player.move_images = [data.load_image('toad1.png'), data.load_image('toad2.png'), data.load_image('toad3.png'), data.load_image('toad4.png'), data.load_image('toad1.png'), data.load_image('toad5.png')]
        Cloud.image = data.load_image('cloud.png')
        Question.images = [data.load_image('q%s.png'%image) for image in xrange(0,4)]
        MushroomQuestion.images = [data.load_image('q%s.png'%image) for image in xrange(0,4)]
        StarBox.images = [data.load_image('q%s.png'%image) for image in xrange(0,4)]
        BrickQuestion.images = [data.load_image('q%s.png'%image) for image in xrange(0,4)]
        CoinQuestion.images = [data.load_image('q%s.png'%image) for image in xrange(0,4)]
        Coin.images = [data.load_image('coin%s.png'%image) for image in xrange(1,9)]
        Platform.image = data.load_image('platform-top.png')
        Brick.image = data.load_image('platform-brick.png')
        Bush.image = data.load_image('bush-1.png')
        Goomba.images = [data.load_image('goomba%s.png'%image)for image in xrange(1,4)]
        JumpPlatform.image = data.load_image('platform-air.png')
        OneUp.image = data.load_image('1up2.png')
        Pipe.image = data.load_image('pipe.png')
        Hill.image = data.load_image('hill.png')
        Flag.images = [data.load_image('flagpole%s.png' %image) for image in xrange(1,5)]
        Castle.image = data.load_image('castle.png')
        VenusFlyTrap.images = [data.load_image('redvenus%s.png' % image) for image in xrange(1,3)]
        BigPipe.image = data.load_image('bigpipe.png')
        RedKoopa.images = [data.load_image('redkoopa%s.png'%image) for image in xrange(1,4)]
        GreenKoopa.images = [data.load_image('greenkoopa%s.png'%image) for image in xrange(1,4)]
        DoubleCloud.image = data.load_image('doublecloud.png')
        BigTree.image = data.load_image('bigtree.png')
        Tree.image = data.load_image('tree.png')
        Fence.image = data.load_image('fence.png')
        RedKoopa.images = [data.load_image('redkoopa%s.png'%image) for image in xrange(1,4)]
        GrassLeft.image = data.load_image('grassleft.png')
        GrassMiddle.image = data.load_image('grassmiddle.png')
        GrassRight.image = data.load_image('grassright.png')
        GrassSupport.images = [data.load_image('grasssupport%s.png'%image) for image in xrange(0,4)]
        CrossGrass.images = [data.load_image('grass%s.png'%image)for image in xrange(1,4)]
        Wall.image = data.load_image('wall.png')
        Moving.image = data.load_image('moving.png')
        BigMoving.image = data.load_image('bigmoving.png')
        BigCannon.images = [data.load_image('cannonbig%s.png'%image) for image in xrange(1,3)]
        SmallCannon.images = [data.load_image('smallcannon%s.png'%image) for image in xrange(1,3)]
        Cannon.images = [data.load_image('cannon%s.png' % image) for image in xrange(1,3)]
        GrabCoin.images = [data.load_image('c%s.png' % image) for image in xrange(1,4)]
        GreenVenusFlyTrap.images = [data.load_image('vblue%s.png'%image)for image in xrange(0,2)]
        GrabShroom.images = [data.load_image('c%s.png' % image) for image in xrange(1,4)]
        BrickShroom.image = data.load_image('brickbreaker.png')
        Star.images = [data.load_image('star%s.png'%image)for image in xrange(0,8)]
        Bullet.image = data.load_image('bullet.png')
        CastleBrick.image = data.load_image('cbrick.png')
        Lava.images = [data.load_image('lava%s.png'%image)for image in xrange(0,2)]
        if level == 9:
            Lava.images = [data.load_image('water%s.png'%image)for image in xrange(0,2)]
        FireBlock.image = data.load_image('qempty.png')
        Bridge.image = data.load_image('bridge.png')
        Switch.image = data.load_image('switch.png')
        Bowser.image = data.load_image('bowser.png')
        FireBall.images = [data.load_image('fireball%s.png'%image,1.5)for image in xrange(0,6)]
        GoombaDie.image = data.load_image('goomba3.png')
        BowserCastle.image = data.load_image('bigcastle.png')
        Spike.image = data.load_image('spike.png')
        PeachCastle.image = data.load_image('peach.png',1)
        Flare.images = [data.load_image('flare%s.png'%image)for image in xrange(0,4)]

        #########################################
        # SPRITE GROUPS
        #########################################
        Flare.groups = self.flares, self.sprites
        PeachCastle.groups = self.sprites
        BowserCastle.groups = self.sprites
        Player.groups = self.sprites, self.character,self.death
        Cloud.groups = self.sprites,
        Question.groups = self.sprites, self.platforms, self.questions, self.stationary
        MushroomQuestion.groups = self.sprites, self.platforms, self.questions, self.stationary, self.upplat
        CoinQuestion.groups = self.sprites, self.platforms, self.questions, self.stationary, self.coinquestions
        BrickQuestion.groups = self.sprites, self.platforms, self.questions, self.stationary, self.brickquestions
        StarBox.groups = self.sprites, self.platforms, self.questions, self.stationary, self.starquestions
        Coin.groups = self.sprites,self.coins,
        Platform.groups = self.sprites,self.platforms,self.stationary,self.bases
        CastleBrick.groups = self.sprites,self.platforms,self.stationary
        Brick.groups = self.sprites, self.platforms, self.stationary, self.breakable
        Bush.groups = self.sprites
        Goomba.groups = self.sprites, self.enemies
        JumpPlatform.groups = self.sprites, self.platforms, self.stationary
        OneUp.groups = self.sprites, self.mushrooms
        Pipe.groups = self.sprites, self.platforms, self.stationary
        Hill.groups = self.sprites
        Flag.groups = self.sprites, self.flags
        Castle.groups = self.sprites
        VenusFlyTrap.groups = self.sprites, self.traps
        BigPipe.groups = self.sprites, self.platforms, self.stationary
        RedKoopa.groups = self.sprites, self.enemies
        GreenKoopa.groups = self.sprites, self.enemies
        DoubleCloud.groups = self.sprites
        Tree.groups = self.sprites
        BigTree.groups = self.sprites
        Fence.groups = self.sprites
        RedKoopa.groups = self.sprites, self.enemies
        GrassLeft.groups = self.sprites, self.platforms, self.stationary
        GrassMiddle.groups = self.sprites, self.platforms, self.stationary
        GrassRight.groups = self.sprites, self.platforms, self.stationary
        GrassSupport.groups = self.sprites, self.platforms, self.stationary
        CrossGrass.groups = self.sprites
        Wall.groups = self.sprites
        Moving.groups = self.sprites, self.platforms, self.movingplatforms
        BigMoving.groups = self.sprites, self.platforms, self.movingplatforms
        BigCannon.groups = self.sprites, self.platforms, self.stationary, self.cannons
        Cannon.groups = self.sprites, self.platforms, self.stationary, self.cannons
        SmallCannon.groups = self.sprites, self.platforms, self.stationary, self.cannons
        Death.groups = self.sprites,self.death
        GrabShroom.groups = self.sprites
        GrabCoin.groups = self.sprites,
        GreenVenusFlyTrap.groups = self.sprites, self.traps
        BrickShroom.groups = self.sprites, self.mushrooms
        Spike.groups = self.sprites, self.hazards
        Star.groups = self.sprites, self.powerup
        Bullet.groups = self.sprites, self.missles
        Lava.groups = self.sprites
        FireBlock.groups = self.sprites,self.platforms,self.stationary
        Bridge.groups = self.sprites,self.platforms,self.stationary,self.bridges
        Switch.groups = self.sprites,self.platforms,self.stationary,self.switches
        Bowser.groups = self.sprites,self.enemies
        FireBall.groups = self.sprites,self.fire
        GoombaDie.groups = self.sprites
        GreenKoopaDeath.groups = self.sprites
        Message.groups = self.sprites
        VenusDie.groups = self.sprites
        GreenVenusDie.groups = self.sprites
        RedKoopaDeath.groups = self.sprites

        # self.sprites = sprites w/ no interactions
        # self.character = the player
        # self.flags = flags @ end of level
        # self.death = keep track of death pictures
        # self.platforms = everything that you can stand on
        # self.enemies = all the enemies
        # self.mushrooms = powerups etc
        # self.coins = coins...
        # self.questions = question blocks
        # self.stationary = sprites which do not move
        # self.traps = the plants that eat you
        # self.movingplatforms = self explanatory
        # self.cannons = cannons
        # self.bases = floors for the plants
        # self.coinquestions = questions that spit coins
        # self.upplat = questions that spit 1up
        # self.brickquestions = questions that spit brickbreater /megamushroom
        # self.breakable = sprites that can be destroyed
        # self.powerup = ... power ups
        # self.starquestions = invincibility questions
        # self.missles = bullet bills
        # self.fire = bowser fire
        # self.bridges = bowser bridge
        # self.switches = bowser switch
        # self.hazards = bowser spikes

        #########################################
        # SOUNDS
        #########################################
        self.coinsound = data.load_sound('coin.wav',1)
        self.power = data.load_sound('getshroom.wav',1)
        self.complete = data.load_sound('flag.wav',1)

        #########################################
        # MENUS
        #########################################
        self.menu = genmenu(['Resume', lambda: self.placeholder()],['Save Game', lambda: self.placeholder1()],['Quit Game',lambda: self.placeholder2(self.screen)])
        self.menu.changeFont('Raleway Thin.ttf',28)
        self.menu.position(320,200)
        self.menu.defaultColor((255,255,255))
        self.menu.choiceColor((0,255,0))
        self.menu2 = genmenu(['FILE OPEN', lambda: self.save1(self.toon,self.lvl,self.lives)],['FILE OPEN', lambda: self.save2(self.toon,self.lvl,self.lives)],['FILE OPEN',lambda: self.save3(self.toon,self.lvl,self.lives)])
        self.save_menu()
        self.menu2.changeFont('smb256.ttf',28)
        self.menu2.position(320,200)
        self.menu2.defaultColor((0,0,0))
        self.menu2.choiceColor((255,0,125))

        #########################################
        # FONTS
        #########################################
        self.font = pygame.font.Font(data.filepath('smb256.ttf'),20)
        self.font4 = pygame.font.Font(data.filepath('smb256.ttf'),36)
        self.font2 = pygame.font.Font(data.filepath('Raleway Thin.ttf'),14)
        self.font3 = pygame.font.Font(data.filepath('Raleway Thin.ttf'),24)

        #########################################
        # FLAGS / GAME VALUES
        #########################################
        self.start = 1
        self.saving = 0
        self.diefix = 0
        self.paused = 0
        self.toon = toon
        self.score = 000
        self.chill = 0
        self.record = ''
        self.flagged = 0
        self.lives = lives
        self.powertracker = 0
        self.cheat_enabled = 0

        #########################################
        # LEVEL CREATION
        #########################################
        self.lvl = level
        self.bgcolor = get_bg()
        self.level = Level(self.lvl)
        self.player = Player((000,00),toon)
        self.bg = self.bgcolor[self.lvl][0]
        data.play_music(self.bgcolor[self.lvl][1])
        self.camera = Camera(self.player,self.level.width())

        #########################################
        # LOAD SCORES
        #########################################
        if Savefile('scores.txt').readscore() == None:
            self.highscore = 0
        else:
            self.highscore = int(Savefile('scores.txt').readscore())

        #########################################
        # AESTHETIC CHANGES
        #########################################
        self.mworld = 1 + (self.lvl-1)/4
        self.stage = (self.lvl-1)%4+1
        if level != 9:
            pygame.display.set_caption('World %s-%s'%(self.mworld,self.stage))
        else:
            pygame.display.set_caption('Princess Peach\'s Castle')

        #########################################
        # INITIALIZE GAME
        #########################################
        self.main_loop()