Exemple #1
0
def B3(command, subject, player_input):
    global success
    if command == 1:
        history.append('visited')
        B4.B4_text(B4.history)
        success = True
    elif command == 2 or command == 4:
        print
        delay("A wall blocks your way.")
        print
        success = False
    elif command == 3:
        history.append('visited')
        A3.A3_text(A3.history)
    elif command == 5:
        if subject.lower() in B3_inventory:
            overall.main_character.inventory[subject] = B3_inventory[subject]
            del B3_inventory[subject]
            print
            delay("%s has been added to inventory" % (subject))
        elif subject.lower(
        ) in overall.final_enemy.inventory and overall.final_enemy.is_alive == False:
            overall.main_character.inventory[
                subject] = overall.final_enemy.inventory[subject]
            del overall.final_enemy.inventory[subject]
            print
            delay("%s added to inventory" % (subject))
        elif subject.lower(
        ) in overall.final_enemy.inventory and overall.final_enemy.is_alive == True and overall.final_enemy.is_asleep == True:
            print
            delay("The ENEMY is still, you can not take items from it.")
        elif subject.lower() in overall.main_character.inventory:
            print
            delay('%s already in inventory' % (subject))
        else:
            print
            delay("Can not pick up %s" % (subject))
        print
        sucess = False
    elif command == 6:
        print
        if subject.lower() in overall.main_character.inventory:
            B3_inventory[subject] = overall.main_character.inventory[subject]
            del overall.main_character.inventory[subject]
            delay('%s has been removed from inventory' % (subject))
        else:
            delay('%s not in inventory' % (subject))
        print
        success = False
    elif command == 7:
        if subject.lower() == 'enemy' and overall.if_empty(
                overall.final_enemy.inventory
        ) == False and overall.final_enemy.is_alive == False:
            print
            delay("The body of the enemy contains a: ")
            print
            for item in overall.final_enemy.inventory:
                print
                delay(item)
                print
            print
        elif subject.lower() == 'enemy' and overall.if_empty(
                overall.final_enemy.inventory
        ) == True and overall.final_enemy.is_alive == False:
            print
            delay("This body carries nothing on it.")
            print
        elif subject.lower(
        ) == 'enemy' and overall.final_enemy.is_alive == True and overall.final_enemy.is_asleep == True:
            print
            delay("This ENEMY is still alive. You can not search it.")
            print
        else:
            print
            delay("Cannot search %s" % (subject))
            print
            print
        success = False
    elif command == 8:
        print
        if subject.lower(
        ) in overall.main_character.inventory and overall.main_character.inventory[
                subject.lower(
                )].form == 'weapon' and overall.final_enemy.is_asleep == True:
            print
            delay("As you attack the ENEMY stirs from its slumber.")
            print
            overall.final_enemy.is_asleep = False
            B3_combat(command, subject, 0)
        elif subject.lower() in overall.main_character.inventory:
            overall.main_character.inventory[subject.lower()].use()
            if overall.main_character.inventory[
                    subject.lower()].form == 'food':
                del overall.main_character.inventory[subject.lower()]
        else:
            delay('No %s in inventory' % (subject))
            print
        success = False
    elif command == 9:
        for item in overall.main_character.inventory:
            print
            delay(item)
            print
        if overall.if_empty(overall.main_character.inventory) == True:
            print
            delay("You have nothing in your inventory!")
            print
        success = False
    elif command == 10:
        print
        if subject.lower() in overall.main_character.inventory:
            overall.main_character.inventory[subject].describe()
        else:
            delay('%s not in inventory' % (subject))
        print
        success = False
    elif command == 11:
        print
        overall.main_character.death()
        success = False
    else:
        success = False
    if success == False:
        B3_reit(nothing)
Exemple #2
0
def A2(command, subject, player_input):
    global success
    if command == 1:
        if 'unlocked' in history:
            print
            history.append('visited')
            A3.A3_text(A3.history)
            success = True
        else:
            print
            delay('This door is locked')
            print
            success = False
    elif command == 2:
        history.append('visited')
        B2.B2_text(B2.history)
    elif command == 3:
        print
        delay("A wall blocks your way")
        print
        success = False
    elif command == 4:
        history.append("visited")
        A1.A1_text(A1.history)
    elif command == 5:
        if subject.lower() in A2_inventory:
            overall.main_character.inventory[subject] = A2_inventory[subject]
            del A2_inventory[subject]
            print
            delay('%s has been added to inventory' %(subject))
        elif subject.lower() in overall.main_character.inventory:
            print
            delay('%s already in inventory' %(subject))
        else:
            print
            delay("Can not pick up %s" %(subject))
        print
        success = False
    elif command == 6:
        print
        if subject.lower() in overall.main_character.inventory:
            A2_inventory[subject] = overall.main_character.inventory[subject]
            del overall.main_character.inventory[subject]
            delay('%s has been removed from inventory' %(subject))
        else:
            delay('%s not in inventory' %(subject))
        print
        success = False
    elif command == 7:
        print
        delay('Nothing here to search')
        print
        success = False
    elif command == 8:
        print
        if subject.lower() == 'iron key' and subject.lower() in overall.main_character.inventory:
            history.append('unlocked')
            delay("IRON KEY unlocks the NORTH door")
            print

        elif subject.lower() in overall.main_character.inventory:
            overall.main_character.inventory[subject].use()
            if overall.main_character.inventory[subject.lower()].form == 'food':
                del overall.main_character.inventory[subject.lower()]
        else:
            delay('No %s in inventory' %(subject))
            print
        success = False
    elif command == 9:
        for item in overall.main_character.inventory:
            print
            delay(item)
            print
        if overall.if_empty(overall.main_character.inventory) == True:
            print
            delay("You have nothing in your inventory!")
            print
        success = False
    elif command == 10:
        print
        if subject.lower() in overall.main_character.inventory:
            overall.main_character.inventory[subject].describe()
        else:
            delay('%s not in inventory' %(subject))
        print
        success = False
    elif command == 11:
        print
        overall.main_character.death()
        success = False
    else:
        success = False
    if success == False:
        A2_reit(nothing)