def MakeUnit(bartendername='bases/bartender_default.py', time_of_day=''): dynamic_mission.CreateMissions() room = Base.Room('Landing_Bay') room0 = room Base.Texture(room, 'background', 'bases/civilian/civilian_landing' + time_of_day + '.spr', 0, 0) Base.Ship(room, 'my_ship', (0.065918, -0.454948, 3), (0, 0.93, -0.34), (-1, 0, 0)) room = Base.Room('Main_Concourse') room1 = room Base.Texture(room, 'background', 'bases/civilian/civilian_concourse' + time_of_day + '.spr', 0, 0) import bar room = bar.MakeMiningBar(room1, 'Main_Concourse', 'bases/mining/mining_bar' + time_of_day, bartendername) room2 = room room = Base.Room('Upgrade_Facilities/Ship_Dealer') room3 = room Base.Texture(room, 'background', 'bases/civilian/civilian_weaponroom' + time_of_day + '.spr', 0, 0) Base.Ship(room, 'my_ship', (-0.765918, -0.054948, 3.5), (0, 0.93, -0.34), (-1, 0, 0)) room = Base.Room('Trade_Room') room6 = room Base.Texture(room, 'background', 'bases/civilian/civilian_traderoom' + time_of_day + '.spr', 0, 0) Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.308594, -0.703125, 0.669922, 0.520833, 'Launch') Base.Link(room0, 'my_link_id', -1.00391, -0.997396, 0.316406, 1.99219, 'Main_Concourse', room1) Base.Link(room0, 'my_link_id', -1, -0.997396, 1.99805, 0.135417, 'Main_Concourse', room1) Base.Link(room1, 'my_link_id', -1, -0.997396, 1.99805, 0.135417, 'Landing_Pad', room0) Base.Link(room1, 'my_link_id', 0.417969, -0.460938, 0.158203, 0.263021, 'Bar', room2) Base.Link(room1, 'my_link_id', -0.806641, -0.473958, 0.201172, 0.289062, 'Upgrade_Facilities/Ship_Dealer', room3) Base.Link(room1, 'my_link_id', -0.337891, -0.539062, 0.357422, 1.51562, 'Trade_Room', room6) Base.Comp(room3, 'my_comp_id', -0.236328, -0.513021, 0.5, 0.53125, 'Upgrade_Computer', 'Upgrade ShipDealer Info ') Base.Link(room3, 'my_link_id', -1, -0.997396, 1.99805, 0.117188, 'Main_Concourse', room1) Base.Link(room6, 'my_link_id', -1, -0.994792, 1.99609, 0.101562, 'Main_Concourse', room1) Base.Comp(room6, 'my_comp_id', -0.457031, -0.164062, 0.617188, 0.572917, 'Trade', 'Cargo Missions News Info ') return (room0, room1, room2, room3)
def MakeAera(time_of_day='day'): plist=VS.musicAddList('aera.m3u') VS.musicPlayList(plist) dynamic_mission.CreateMissions() room1 = Base.Room ('Aera Planet') Base.Texture (room1, 'tex', 'bases/aera/aera_planet.sprite', 0, 0) Base.Comp (room1, 'CargoComputer', 0.472656, -0.614583, 0.152344, 0.403646, 'Cargo Computer', 'Cargo') Base.Comp (room1, 'MissionComputer', -0.376953, -0.653646, 0.15625, 0.424479, 'Mission Computer', 'News Missions') Base.Ship (room1, 'ship', (0.1546875*2, -0.3645835*2,2), (0,1,0), (.5,0,.86)) bar = bar_lib.MakeBar (room1,time_of_day) weap = weapons_lib.MakeWeapon (room1,time_of_day) room2 = Base.Room ('Planet Exterior') Base.Texture (room2, 'background', 'bases/aera/biosimple.sprite', 0, 0) Base.Link (room1, 'BarLink1', 0.230469, -0.184896, 0.166016, 0.653646, 'Bar', bar) Base.Link (room1, 'ExtLink', 0.398438, 0.015625, 0.298828, 0.216146, 'Planet Exterior', room2) Base.Link (room1, 'Weapons1', -0.173828, -0.0338542, 0.429688, 0.653646, 'Weapons Room', weap) Base.Link (room1, 'Weapons2', -0.117188, -0.195313, 0.376953, 0.182292, 'Weapons Room', weap) Base.Link (room2, 'Landing', -0.5, -1, 1, 0.2, 'Landing Pad', room1) Base.LaunchPython (room1, 'launch','bases/launch_music.py', -0.152344, -0.869792, 0.523438, 0.382813, 'Launch Your Ship') ### MUST BE LAST LINK ### return (room1,bar,weap,room2)
def MakeCorisc(time_of_day='day', mybartender='bases/bartender_default.py'): playlist = 'industrial.m3u' if (mybartender == 'bases/bartender_union.py'): playlist = 'university.m3u' plist = VS.musicAddList(playlist) VS.musicPlayList(plist) dynamic_mission.CreateMissions() room1 = Base.Room('Landing Platform') Base.Texture(room1, 'tex', 'bases/industrial/landing' + time_of_day + '.spr', 0, 0) bar = Base.Room('Bar') #Base.Texture (bar, 'tex', 'bases/industrial/bar'+time_of_day+'.spr', 0, 0) #Base.Link (bar, 'Exlink1', -1, -1, 0.466797, 2, 'Exit The Bar', 0) #Base.Link (bar, 'Exlink2', -1, -0.200521, 1, 1.200521, 'Exit The Bar', 0) #Base.Python (bar, 'talk', 0.46875, -0.151042, 0.4, 0.4, 'Talk to the Bartender', mybartender,0) #Base.Texture(bar,'bartender','bases/industrial/bartender%d.spr' % (vsrandom.randrange(0,11)),0.66875, 0.05) #fixers.CreateFixers(bar,[(.1,-0.15,.4,.4),]) import bar_lib bar = bar_lib.MakeBar(room1, time_of_day, mybartender) weap = Base.Room('Upgrade_Facilities/Ship_Dealer') Base.Texture(weap, 'background', 'bases/civilian/civilian_weaponroom.spr', 0, 0) Base.Ship(weap, 'my_ship', (-0.765918, -0.054948, 3.5), (0, 0.93, -0.34), (-1, 0, 0)) Base.Comp(weap, 'my_comp_id', -0.236328, -0.513021, 0.5, 0.53125, 'Upgrade_Computer', 'Upgrade ShipDealer Info ') Base.Link(weap, 'my_link_id', -1, -0.997396, 1.99805, 0.117188, 'Main_Concourse', room1) if (time_of_day == '_day'): Base.Comp(room1, 'CargoComputer', -0.476563, -0.705729, 0.0664063, 0.200521, 'Cargo Computer', 'Cargo') Base.Comp(room1, 'MissionComputer', 0.300781, -0.695313, 0.0800781, 0.195313, 'Mission Computer', 'News Missions') Base.Ship(room1, 'ship', (-0.02539065 * 2, -0.4254165 * 2, 4.5), (0, .9, -.13), (.5, .13, .8)) Base.Link(room1, 'BarLink', -0.347656, -0.335938, 0.144531, 0.195313, 'Bar', bar) Base.Link(room1, 'WeapLink', 0.152344, -0.40625, 0.294922, 0.361979, 'Weapons Room', weap) Base.LaunchPython(room1, 'launch', 'bases/launch_music.py', -0.369844, -0.997396, 0.638672, 0.40625, 'Launch Your Ship') else: Base.Comp(room1, 'comp', -0.900391, -0.848958, 0.136719, 0.411458, 'Computer', 'Cargo News Missions') Base.Ship(room1, 'ship', (0.0539065 * 2, -0.3354165 * 2, 2.25), (0, 1, 0), (.5, 0, .86)) Base.Link(room1, 'BarLink', -0.558594, -0.151042, 0.275391, 0.242188, 'Bar', bar) Base.Link(room1, 'WeapLink', 0.3125, -0.0963542, 0.681641, 0.333333, 'Weapons Room', weap) Base.LaunchPython(room1, 'launch', 'bases/launch_music.py', -0.492188, -1, 0.982422, 0.625, 'Launch Your Ship') return (room1, bar, weap)
def MakeMilitaryBase(bartendername='bases/bartender_default.py',time_of_day=''): import Base import dynamic_mission import VS weap=-1 room0=-1 dynamic_mission.CreateMissions() room = Base.Room ('Hangar') room0 = room Base.Texture (room, 'background', 'bases/military/military_landing'+time_of_day+'.spr', 0, 0) Base.Ship (room, 'my_ship', (0.143555,-0.258203,6), (0, 1, 0), (-0.85, 0.03, -0.89)) room = Base.Room ('Main_Concourse') room1 = room Base.Texture (room, 'background', 'bases/military/military_concourse'+time_of_day+'.spr', 0, 0) room = Base.Room ('Bridge') room3 = room Base.Texture (room, 'background', 'bases/civilian/civilian_traderoom'+time_of_day+'.spr', 0, 0) room = Base.Room ('Military_Decks') room4 = room Base.Texture (room, 'background', 'bases/military/military_restricted'+time_of_day+'.spr', 0, 0) room = Base.Room ('Weapon_Surplus_Stores') room6 = room Base.Texture (room, 'background', 'bases/military/military_weapons'+time_of_day+'.spr', 0, 0) Base.Ship (room, 'my_ship', (-0.08927734,0.209375,3), (0, 0.93, -0.34), (-1, 0, 0)) Base.LaunchPython (room0, 'my_launch_id', 'bases/launch_music.py', -0.0976562, -0.373958, 0.308594, 0.299479, 'Launch') Base.Link (room0, 'my_link_id', -1, -0.997396, 0.142578, 1.9974, 'Main_Concourse', room1) Base.Link (room0, 'my_link_id', -1, -0.997396, 1.99805, 0.140625, 'Main_Concourse', room1) Base.Comp (room1, 'my_comp_id', -0.974609, 0.0286458, 0.607422, 0.388021, 'Mission_Computer', 'Missions News Info ') Base.Link (room1, 'my_link_id', -0.261719, -0.0651042, 0.335938, 0.223958, 'Bridge', room3) import bar bar = bar.MakeMiningBar (room1,'Main_Concourse','bases/mining/mining_bar'+time_of_day,bartendername) Base.Link (room1, 'bar', 0.125, -0.119792, 0.208984, 0.320312, 'Bar', bar) Base.Link (room1, 'my_link_id', 0.451172, -0.169271, 0.242188, 0.445312, 'Hangar', room0) Base.Link (room1, 'my_link_id', -0.505859, -0.304688, 0.179688, 0.455729, 'Weapon_Surplus_Stores', room6) Base.Link (room1, 'my_link_id', -1, -0.997396, 1.99805, 0.0598958, 'Military_Decks', room4) Base.Comp (room3, 'my_comp_id', -0.423828, 0.143229, 0.587891, 0.34375, 'Trade_Cargo/Services', 'Cargo Missions News Info ') Base.Link (room3, 'my_link_id', -0.998047, -0.994792, 1.99609, 0.143229, 'Main_Concourse', room1) Base.Link (room3, 'my_link_id', 0.0449219, -0.078125, 0.136719, 0.140625, 'Military_Decks', room4) Base.Link (room4, 'my_link_id', -0.158203, -0.171875, 0.228516, 0.140625, 'Bridge', room3) Base.Link (room4, 'my_link_id', 0.314453, -0.182292, 0.220703, 0.179688, 'Restricted_Area', room4) Base.Link (room4, 'my_link_id', -1, -0.997396, 1.99805, 0.111979, 'Main_Concourse', room1) Base.Comp (room6, 'my_comp_id', -0.966797, -0.973958, 0.558594, 1.29427, 'Upgrade_Starship', 'Upgrade Info ') Base.Comp (room6, 'my_comp_id', -0.289062, -0.733333, 0.513672, 0.400937, 'Shipyard', 'ShipDealer Info ') Base.Link (room6, 'my_link_id', -0.574219, -0.986979, 1.57031, 0.286458, 'Main_Concourse', room1) return (room0,room1,bar,room6)
def MakeBar(concourse, concoursetext, bartext, BaseTexture, createCampaignFixers=True, defaultbtr=None, forcedefbtr=False, bartenderprefix="", bartenderloc=(.89725,.0813), patrons=[],fixerlocations=[(-0.80025, -1.0088, 0.776, 1.2416),(-0.0725, -0.4058125, 0.1758125, 0.5385)]): if vsrandom.random()<.6: forcedefbtr=True # remove me if you want random bartenders at random bars import bartender bartender.speaktimes=0 room0 = Base.Room ('Bar') x=0 y=0 Base.Texture (room0, 'background', BaseTexture+'.spr', x, y) for p in patrons: if vsrandom.random()<.85: Base.Texture(room0,str(p[0]),'bases/generic/'+str(p[0])+'.spr',float(p[1]),float(p[2])) if defaultbtr: if not forcedefbtr: defaultbtr=bartenders[vsrandom.randrange(len(bartenders))] Base.Texture(room0,'btr','bases/generic/'+bartenderprefix+'bartender'+str(defaultbtr)+'.spr', float(bartenderloc[0]),float(bartenderloc[1])) if VS.networked(): Base.Python (room0, 'newscomp', -1, .7, .3, .3, 'Public Terminal', '#\nimport custom\ncustom.run("computer",[],None)',True) else: Base.Comp (room0, 'newscomp', -1, .7, .3, .3, 'Public Terminal', 'News') Base.Link (room0, 'my_link_id', -0.998047, -0.997396, 1.99414, 0.119792, concoursetext ,concourse) Base.Python (room0, 'talk', bartenderloc[0]-.16, bartenderloc[1]-.15,.3,.3,'Talk to the Bartender',bartext,0) import fixers func=fixers.CreateFixers if not createCampaignFixers: func=fixers.CreateMissionFixers func(room0,[(fixerlocations[0][0],fixerlocations[0][1],fixerlocations[0][2],fixerlocations[0][3],"_1"),(fixerlocations[1][0],fixerlocations[1][1],fixerlocations[1][2],fixerlocations[1][3],"_2")])#add more locations? return room0;
def MakeCommodity(room1, time_of_day='_day'): room = Base.Room('Commodity_Exchange') room2 = room Base.Texture(room, 'background', 'bases/Commodity.spr', 0, 0) Base.Comp(room2, 'my_comp_id', -0.9525, 0.176667, 0.735, 0.79, 'Buy/Sell', 'Cargo') Base.Link(room2, 'my_link_id', -0.975, -0.973333, 1.9575, 0.116667, 'Main_Concourse', room1) return room2
def MakeWeapon(room, time_of_day='_day'): weap = Base.Room('Weapons Room') Base.Texture(weap, 'tex', 'bases/generic/weapon.spr', 0, 0) Base.Comp(weap, 'comp', 0.5, -0.4, 0.5, 0.765625, 'Upgrade your Ship', 'Upgrade Info ShipDealer') Base.Link(weap, 'Back', -0.998047, -0.997396, 2, 0.28125, 'Exit the Weapons Room', room) Base.Link(weap, 'Back', -1, -1, .5, 2, 'Exit the Weapons Room', room) return weap
def MakeGas (time_of_day='_day'): plist=VS.musicAddList('agricultural.m3u') VS.musicPlayList(plist) dynamic_mission.CreateMissions() room1 = Base.Room ('Landing Pad') Base.Texture (room1, 'tex', 'bases/gas/landing.spr', 0, 0) Base.Ship (room1, 'ship', (-0.15,0.3,4), (0, 0.93, -0.34), (-1, 0, 0)) #Base.Texture (room1, 'tex', 'bases/generic/holo.spr', -.5, -.4) Base.Comp (room1, 'Computer', -1, -0.8, .2578906, 0.80833, 'Computer', 'Cargo Upgrade Info ShipDealer News Missions') Base.LaunchPython (room1, 'launch','bases/launch_music.py', -0.4, 0.1, 0.5, 0.3, 'Launch Your Ship') #minx, miny, width, height return room1
def MakeAgri(time_of_day='_day'): plist = VS.musicAddList('agricultural.m3u') VS.musicPlayList(plist) dynamic_mission.CreateMissions() room1 = Base.Room('Main Concourse') Base.Texture(room1, 'tex', 'bases/agriculture/landing' + time_of_day + '.spr', 0, 0) Base.Comp(room1, 'CargoComputer', -0.306641, -0.263021, 0.105469, 0.420833, 'Cargo Computer', 'Cargo') Base.Comp(room1, 'MissionComputer', 0.292969, -0.263021, 0.0878906, 0.420833, 'Mission Computer', 'News Missions') Base.Ship(room1, 'ship', (0.0253906 * 2, -0.148958 * 2, 4), (0, .93, -.34), (-1, 0, 0)) bar = bar_lib.MakeBar(room1, time_of_day) weap = weapons_lib.MakeWeapon(room1, time_of_day) Base.Link(room1, 'BarLink', 0.580078, -1, 0.419922, 1.09115, 'Bar', bar) Base.Link(room1, 'WeaponsRoom', -1, -1, 0.419922, 1.09115, 'Weapons Room', weap) Base.LaunchPython(room1, 'launch', 'bases/launch_music.py', -1, -1, 2, .8, 'Launch Your Ship') ### MUST BE LAST LINK ### return (room1, bar, weap)
def MakeBar (room,time_of_day='_day',bartext='bases/bartender_default.py', BaseTexture="bases/generic/bar"): bar = Base.Room ('Bar') Base.Texture (bar, 'tex', BaseTexture+'.spr', 0, 0) Base.Python (bar, 'talk', -0.138672, -0.127604, 0.306641, 0.341146, 'Talk to the Bartender',bartext,0) Base.Link (bar, 'Back', -0.998047, -0.997396, 2, 0.28125, 'Exit the Bar', room) Base.Comp (bar, 'newscomp', 0.505859, 0.153646, 0.248047, 0.328125, 'GNN News', 'News') i=vsrandom.randrange(0,20) file='bases/generic/bartender%d.spr' % (i) Base.Texture(bar,'bartender',file,0,-0.0035) fixers.CreateFixers(bar,[(-.65,-.815,.25,.667), (.525,-.815,.25,.667), #(-1.05,-.974,.25,.667), ]) return bar
def MakePlanet(time_of_day='_day'): plist = VS.musicAddList('agricultural.m3u') VS.musicPlayList(plist) dynamic_mission.CreateMissions() room1 = Base.Room('Scenery') Base.Texture(room1, 'tex', 'bases/generic/generic' + time_of_day + '.spr', 0, 0) Base.Texture(room1, 'tex', 'bases/generic/holo.spr', -.5, -.4) Base.Comp(room1, 'Computer', -0.6, -0.8, .2578906, 0.80833, 'Computer', 'Cargo Upgrade Info ShipDealer News Missions') Base.Ship(room1, 'ship', (0, -.5, 4), (0, .93, -.34), (-1, 0, 0)) Base.LaunchPython(room1, 'launch', 'bases/launch_music.py', -1, -1, 2, .8, 'Launch Your Ship') return room1
import Base import VS shipsize = VS.getPlayer().rSize() / 35 #print "Ship Size: " + str(shipsize) #debug # rooms landing = Base.Room('Landing Pad') Base.Texture(landing, 'tex', 'bases/rock/landing.sprite', 0, 0) # ship size is inverse proportional! Base.Ship(landing, 'ship_l', (-0.3, -0.5, 5 / shipsize), (0.00, 0.90, -0.20), (-0.7, 0, -0.7)) Base.LaunchPython(landing, 'launch', 'bases/launch_music.py', -0.5, -0.5, 0.5, 0.3, 'Launch Your Ship') # computer terminals Base.Comp(landing, 'my_comp_id', 0.15, -0.45, 0.30, 0.22, 'Computer', 'Info')
room = Base.Room('Main_Concourse') room1 = room Base.Texture(room, 'background', 'bases/Snow/concourse.spr', 0, 0) import bar room2 = bar.MakeMiningBar(room1, 'Main_Concourse', 'bases/Snow/bar', 'bases/bartender_default.py') room = Base.Room('Weapons Room') room3 = room Base.Texture(room, 'background', 'bases/generic/weaponroom.spr', 0, 0) Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', 0.1, -0.5, 0.6, 0.4, 'Launch') Base.Link(room0, 'my_link_id', -1, -1, 0.3, 0.3, 'Main Concourse', room1) Base.Comp(room0, 'my_comp_id', -0.765, -0.35, .2578906, 0.80833, 'Mission Computer', 'Missions News Info') Base.Comp(room0, 'my_comp_id', -0.5, -0.6, 0.3, 0.3, 'Trade Cargo', 'Cargo Info ') Base.Link(room1, 'my_link_id', -0.15, -1, 0.3, 0.3, 'Hangar', room0) Base.Link(room1, 'my_link_id', 0.5, -0.153333, 0.1, 0.1, 'Bar', room2) Base.Link(room1, 'my_link_id', -0.1, -0.1, 0.1, 0.2, 'Upgrade Ship', room3) Base.Link(room3, 'my_link_id', -0.15, -1, 0.3, 0.3, 'Main Concourse', room1) Base.Comp(room3, 'my_comp_id', 0, 0.3, 0.3, 0.3, 'Upgrade Weapons', 'Upgrade Info') Base.Comp(room3, 'my_comp_id', -0.0605469, -0.268229, 0.761719, 0.307292, 'Ship Dealer', 'ShipDealer Info')
import Base import VS shipsize = VS.getPlayer().rSize() / 35 #print "Ship Size: " + str(shipsize) #debug # rooms landing = Base.Room('Landing Pad') Base.Texture(landing, 'tex', 'bases/Shaper_Bio_Adaptation/landing.sprite', 0, 0) # ship size is inverse proportional! Base.Ship(landing, 'ship_l', (-0.3, -0.5, 5 / shipsize), (0.00, 0.90, -0.20), (-0.7, 0, -0.7)) Base.LaunchPython(landing, 'launch', 'bases/launch_music.py', -0.5, -0.5, 0.5, 0.3, 'Launch Your Ship') # computer terminals Base.Comp(landing, 'my_comp_id', -0.75, -0.35, 0.30, 0.22, 'Computer', 'Info Missions News Upgrade Cargo ShipDealer')
room = Base.Room('Main_Concourse') room1 = room Base.Texture(room, 'background', 'bases/mining_base/MiningBase_Concourse' + time_of_day + '.spr', 0, 0) Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.3325, -0.58, 0.875, 0.653333, 'Launch') Base.Link(room0, 'my_link_id', 0.5875, -0.36, 0.2975, 0.573333, 'Main_Concourse', room1) Base.Link(room1, 'my_link_id', -0.75, -0.11, 0.215, 0.4, 'Landing_Pad', room0) import commodity_lib bar = commodity_lib.MakeCommodity(room1, time_of_day) Base.Link(room1, 'commodity', 0.6975, -0.216667, 0.275, 0.37, 'Commodity_Exchange', bar) Base.Comp(room1, 'my_comp_id', 0.5425, -0.183333, 0.1075, 0.183333, 'Mission_Computer', 'Missions News Info ') import mercenary_guild if (mercenary_guild.Can()): merchant = mercenary_guild.MakeMercenaryGuild(room1, time_of_day) Base.Link(room1, 'mercenary', 0.2625, 0.196667, 0.225, 0.203333, 'Mercenary_Guild', merchant) else: Base.Texture(room1, 'nomercenary', 'bases/mining_base/nomercenary.spr', 0.425, 0.296875) import merchant_guild if (merchant_guild.Can()): merchant = merchant_guild.MakeMerchantGuild(room1, time_of_day) Base.Link(room1, 'merchant', 0.6775, 0.31, 0.295, 0.263333, 'Merchant_Guild', merchant) else:
def MakeIndustrial(sunny, time_of_day='', AWACS=False): room = Base.Room('Landing_Pad') room0 = room if sunny: Base.Texture(room, 'background', 'bases/new_detroit/NewDet_LandingPad_Sunny.spr', 0, 0) else: Base.Texture( room, 'background', 'bases/new_detroit/NewDet_LandingPad' + time_of_day + '.spr', 0, 0) if (AWACS): Base.Texture(room, 'background', 'bases/new_detroit/NewDet_LandingPad_AWACS.spr', 0, 0) Base.Ship(room, 'my_ship', (-0.25375, 0.1175, 4.5), (0, .725, -.6887), (-.8, -.4, -.4472)) Base.Texture( room, 'sh0', 'bases/new_detroit/NewDet_LandingPad_sh0' + time_of_day + '.spr', -0.2, 0.6875) Base.Texture( room, 'sh1', 'bases/new_detroit/NewDet_LandingPad_sh1' + time_of_day + '.spr', 0.825, 0.6875) Base.Texture( room, 'sh2', 'bases/new_detroit/NewDet_LandingPad_sh2' + time_of_day + '.spr', 0.3875, -0.943359375) Base.Texture( room, 'sh3', 'bases/new_detroit/NewDet_LandingPad_sh3' + time_of_day + '.spr', -0.2, -0.46484375) if not sunny: Base.Texture( room, 'rlp', 'bases/new_detroit/NewDet_LandingPad_rlp' + time_of_day + '.spr', 0.6, -0.25) room = Base.Room('Main_Street') room1 = room if sunny: Base.Texture(room, 'background', 'bases/new_detroit/NewDet_Concourse_Sunny.spr', 0, 0) else: Base.Texture( room, 'background', 'bases/new_detroit/NewDet_Concourse' + time_of_day + '.spr', 0, 0) if (AWACS): Base.Texture(room, 'background', 'bases/new_detroit/NewDet_Concourse_AWACS.spr', 0, 0) if not sunny: Base.Texture( room, 'rsc', 'bases/new_detroit/NewDet_Concourse_rsc' + time_of_day + '.spr', 0.9125, -0.708984375) Base.Texture( room, 'wk0', 'bases/new_detroit/NewDet_Concourse_wk0' + time_of_day + '.spr', -0.11875, -0.38671875) Base.Texture( room, 'hvc', 'bases/new_detroit/NewDet_Concourse_hvc' + time_of_day + '.spr', 0.08125, -0.25) Base.Texture( room, 'rnc', 'bases/new_detroit/NewDet_Concourse_rnc' + time_of_day + '.spr', 0.6, -0.25) Base.Texture( room, 'wk1', 'bases/new_detroit/NewDet_Concourse_wk1' + time_of_day + '.spr', 0.7125, -0.630859375) Base.Texture( room, 'wk2', 'bases/new_detroit/NewDet_Concourse_wk2' + time_of_day + '.spr', -0.30625, -0.396484375) Base.Texture( room, 'ber', 'bases/new_detroit/NewDet_Concourse_ber' + time_of_day + '.spr', -0.76875, 0.375) Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.625, -0.193333, 0.595, 0.693333, 'Launch') Base.Link(room0, 'my_link_id', 0.115, 0.01, 0.585, 0.67, 'Main_Street', room1) import bar_lib bar = bar_lib.MakeBar(room1, time_of_day, 'industrial', 'bases/bar/NewDet_Bar', True, True, 'new_detroit', False, [('nd0', -0.7125, 0.04296875), ('nd1', -0.31875, 0.0625), ('nd2', -0.08125, 0.072265625), ('nd3', 0.3375, 0.1015625)]) Base.Link(room1, 'bar', -0.8525, -0.84, 0.2475, 1, 'Bar', bar) import commodity_lib commodity = commodity_lib.MakeCommodity(room1, time_of_day) Base.Link(room1, 'commodity', -0.36, -0.413333, 0.19, 0.176667, 'Commodity_Exchange', commodity) Base.Comp(room1, 'my_comp_id', 0.785, -0.666667, 0.125, 0.34, 'Mission_Computer', 'Missions News Info ') Base.Link(room1, 'my_link_id', -0.52, -0.46, 0.08, 0.273333, 'To_Landing_Pad', room0) import weapons_lib weap = weapons_lib.MakeWeapon(room1, time_of_day) Base.Link(room1, 'weapon_room', 0.3325, 0.0866667, 0.625, 0.873333, 'Ship_Dealer/Upgrade', weap) import merchant_guild merchant = merchant_guild.MakeMerchantGuild(room1, time_of_day) Base.Link(room1, 'merchant', -0.035, -0.0266667, 0.13, 0.236667, 'Merchant_Guild', merchant) import mercenary_guild merchant = mercenary_guild.MakeMercenaryGuild(room1, time_of_day) Base.Link(room1, 'mercenary', -0.04, 0.306667, 0.2325, 0.36, 'Mercenary_Guild', merchant)
Base.LaunchPython (room0, 'my_launch_id', 'bases/launch_music.py', -0.515, -0.93, 1.025, 0.94, 'Launch') Base.Link (room0, 'my_link_id', -0.9475, -0.576667, 0.305, 0.266667, 'Main_Concourse', room1) import commodity_lib commodity = commodity_lib.MakeCommodity (room1,time_of_day) Base.Link (room1, 'commodity', 0.21, -0.97, 0.755, 0.553333, 'Commodity_Exchange', commodity) import bar_lib bar = bar_lib.MakeBar (room1,time_of_day,'default','bases/bar/NewCon_Bar', True, True, 'new_constantinople',False,[('nc0', -0.7456875, -0.0194),('nc1',-0.582,-0.1649),('nc2',-0.1394375, -0.1746),('nc3',-0.0909375, -0.1358),('nc4',0.400125, -0.0679)]) Base.Link (room1, 'bar', 0.2325, -0.17, 0.0925, 0.176667, 'Bar', bar) import mercenary_guild merchant = mercenary_guild.MakeMercenaryGuild (room1,time_of_day) Base.Link (room1, 'mercenary', -0.0875, -0.266667, 0.23, 0.3, 'Mercenary_Guild', merchant) import merchant_guild merchant = merchant_guild.MakeMerchantGuild (room1,time_of_day) Base.Link (room1, 'merchant', -0.895, -0.423333, 0.5275, 0.483333, 'Merchant_Guild', merchant) Base.Comp (room1, 'my_comp_id', -0.28, -0.306667, 0.14, 0.28, 'Mission_Computer', 'Missions News Info ') import weapons_lib weap = weapons_lib.MakeWeapon (room1,time_of_day) Base.Link (room1, 'weapon_room', 0.515, -0.413333, 0.4575, 0.596667, 'Ship_Dealer/Upgrades', weap) Base.Python (room1, 'my_link_id', 0.82, 0.226667, 0.16, 0.746667, 'Landing_Pad', '''# import Base Base.EraseObj('''+str(room1)+''',"ldp00000") Base.Texture ('''+str(room1)+''', "ldp", "bases/new_constantinople/NewCon_Concourse_ldp.spr", 0.94375, 0.375) #0.9154375, 0.3492) Base.Python('''+str(room1)+''', "ldp", -1, -1, 2, 2, "Landing_Pad", "#\\n", True) Base.RunScript('''+str(room1)+''', "trainleave", """# import Base Base.SetCurRoom('''+str(room0)+''') Base.EraseLink('''+str(room1)+''',"ldp") Base.EraseObj('''+str(room1)+''',"ldp") Base.EraseObj('''+str(room1)+''',"trainleave") Base.Texture ('''+str(room1)+''', "ldp00000", "bases/new_constantinople/NewCon_Concourse"+time_of_day+"_ldp00000.spr", 0.94375, 0.375) #0.9154375, 0.3492)
import VS import quest time_of_day = '' bar = -1 weap = -1 room0 = -1 plist = VS.musicAddList('derelict.m3u') VS.musicPlayList(plist) dynamic_mission.CreateMissions() room = Base.Room('') room0 = room Base.Texture(room, 'background', 'bases/derelict/derelict' + time_of_day + '.spr', 0, 0) Base.Ship(room, 'my_ship', (-0.525, -0.341667, 6), (0, 1, 0), (0, -.2, -.93)) Base.Comp(room0, 'my_comp_id', -0.9725, -0.986667, 0.285, 0.553333, 'Save', 'Info ') room = Base.Room('') room1 = room Base.Texture(room, 'background', 'bases/derelict/derelictship_noweapon' + time_of_day + '.spr', 0, 0) if not quest.checkSaveValue(VS.getCurrentPlayer(), 'have_the_gun'): Base.Texture(room1, 'weapon', 'bases/derelict/derelictship_weapon' + time_of_day + '.spr', 0, 0) Base.Python( room1, 'weapon', -0.605, -0.78, 0.2975, 0.423333, 'Mount Weapon On Your Ship', '''# import Base import VS
def MakeMining(repairbay,shipbay,bartendertext='bases/bartender_default.py',time_of_day=''): dynamic_mission.CreateMissions() room = Base.Room ('Landing_Bay') room0 = room Base.Texture (room, 'background', 'bases/mining/mining_landing'+time_of_day+'.spr', 0, 0) Base.Ship (room, 'my_ship', (-0.818262,-0.632005,5), (0, 0.93, -0.34), (-1, 0, 0)) room = Base.Room ('Trade_Center') room1 = room Base.Texture (room, 'background', 'bases/mining/mining_traderoom'+time_of_day+'.spr', 0, 0) room = Base.Room ('Upgrade_Facilities') room2 = room Base.Texture (room, 'background', 'bases/mining/mining_exterior2'+time_of_day+'.spr', 0, 0) Base.Ship (room, 'my_ship', (0.0317383,-0.447396,2), (0, 1, 0), (-0.85, 0.03, -0.89)) room = Base.Room ('View_To_Trade_Center') room3 = room Base.Texture (room, 'background', 'bases/mining/mining_exterior3'+time_of_day+'.spr', 0, 0) room = Base.Room ('Main_Concourse') room4 = room Base.Texture (room, 'background', 'bases/mining/mining_concourse'+time_of_day+'.spr', 0, 0) import bar room5 = bar.MakeMiningBar(room4, 'Main_Concourse', 'bases/mining/mining_bar'+time_of_day,bartendertext) #Base.Texture (room5, 'background', 'bases/mining/mining_bar'+time_of_day+'.spr', 0, 0) room = Base.Room ('Shipyards') room6 = room Base.Texture (room, 'background', 'bases/mining/mining_exterior1'+time_of_day+'.spr', 0, 0) Base.LaunchPython (room0, 'my_launch_id', 'bases/launch_music.py', -0.660156, -0.765625, 0.339844, 0.4375, 'Launch') Base.Link (room0, 'my_link_id', 0.476562, -0.565104, 0.361328, 0.302083, 'Trade_Center', room1) if (repairbay): Base.Link (room0, 'my_link_id', -1, -0.190104, 0.384766, 0.356771, 'Upgrade_Facilities', room2) Base.Link (room1, 'my_link_id', 0.410156, 0.0104167, 0.556641, 0.471354, 'Upgrade_Facilities', room2) Base.Link (room3, 'my_link_id', -0.423828, -0.473958, 0.292969, 0.132812, 'Upgrade_Center', room2) Base.Link (room4, 'my_link_id', -0.998047, -0.997396, 1.99414, 0.0494791, 'Upgrade_Facilities', room2) Base.Link (room6, 'my_link_id', 0.148438, -0.981771, 0.84375, 0.119792, 'Upgrade_Center', room2) Base.Link (room0, 'my_link_id', -0.941406, 0.541667, 0.652344, 0.104167, 'View_From_Platform', room3) Base.Link (room0, 'my_link_id', -0.617188, 0.174479, 0.324219, 0.242187, 'Main_Concourse', room4) if (shipbay): Base.Link (room0, 'my_link_id', 0.125, 0.5625, 0.484375, 0.40625, 'Shipyards', room6) Base.Link (room3, 'my_link_id', -0.708984, 0.239583, 0.541016, 0.408854, 'Shipyards', room6) Base.Link (room4, 'my_link_id', -0.541016, -0.164062, 0.201172, 0.317708, 'Shipyards', room6) Base.Link (room1, 'my_link_id', -0.833984, -0.997396, 1.03906, 0.463542, 'Landing_Bay', room0) Base.Comp (room1, 'my_comp_id', -0.970703, -0.104167, 0.484375, 0.432292, 'Trade_Cargo', 'Cargo News Info ') Base.Comp (room2, 'my_comp_id', -0.568359, -0.804688, 0.875, 0.398438, 'Upgrade_Starship', 'Upgrade Info ') Base.Link (room2, 'my_link_id', -0.0683594, -0.364583, 1.04492, 0.882812, 'Landing_Pad', room0) Base.Link (room2, 'my_link_id', -0.283203, -0.307292, 0.283203, 0.197917, 'Main_Concourse', room4) Base.Link (room2, 'my_link_id', -0.998047, -0.994792, 1.99609, 0.09375, 'Trade_Cargo', room1) Base.Link (room3, 'my_link_id', -0.267578, -0.0416667, 0.3125, 0.177083, 'Trade_Center', room1) Base.Link (room3, 'my_link_id', 0.224609, -0.661458, 0.261719, 0.182292, 'Landing_Pad', room0) Base.Link (room4, 'my_link_id', 0.421875, -0.205729, 0.257812, 0.557292, 'Hangar', room0) Base.Comp (room4, 'my_comp_id', -0.976562, 0.0416667, 0.597656, 0.479167, 'Mission_Computer', 'Missions News Info ') Base.Link (room4, 'my_link_id', -0.208984, -0.0286458, 0.199219, 0.174479, 'Trade_Center', room1) Base.Link (room4, 'my_link_id', 0.117188, -0.106771, 0.195312, 0.302083, 'Bar', room5) Base.Comp (room6, 'my_comp_id', -0.849609, 0.179688, 0.970703, 0.492188, 'Ship_Dealer', 'ShipDealer Info ') Base.Comp (room6, 'my_comp_id', 0.335938, 0.328125, 0.630859, 0.575521, 'Ship_Dealer', 'ShipDealer Info ') Base.Link (room6, 'my_link_id', 0.0546875, -0.0807292, 0.566406, 0.276042, 'Trade_Center', room1) Base.Link (room6, 'my_link_id', 0.205078, -0.638021, 0.416016, 0.106771, 'Landing_Pad', room0) Base.Link (room6, 'my_link_id', -0.423828, -0.994792, 0.525391, 0.143229, 'Main_Concourse', room4) Base.Link (room6, 'my_link_id', -0.978516, 0.458333, 0.232422, 0.523438, 'View_From_Platform', room3)
import Base room = Base.Room ('Landing Platform') Base.Launch (room, 'launch', -0.841797, -0.859375, 1.5625, 0.565104, 'Launch Your Ship') Base.Link (room, 'Conc', -0.453125, -0.291667, 0.767578, 0.770833, 'Main Concourse', 2) Base.Texture (room, 'tex', 'bases/generic/base_entrance.spr', 0, 0) Base.Ship (room, 'ship', (0,-0.3,4), (-1, 0, 0), (0, 0.93, -0.34)) room = Base.Room ('Mission Room') Base.Comp (room, 'missioncomp', 0.2775, -0.28, 0.7175, 0.503333, 'Mission Computer', 'Missions News') Base.Link (room, 'Conc', -0.9975, -0.996667, 1.9925, 0.373333, 'Main Concourse', 2) Base.Texture (room, 'tex', 'bases/commerce/missioninside.spr', 0, 0) room = Base.Room ('Main Concourse') Base.Link (room, 'launchplat', -1, -0.993333, 1.9875, 0.363333, 'Landing Platform', 0) Base.Comp (room, 'buysell', -0.0625, -0.62, 0.7575, 0.3, 'Cargo Computer', 'Cargo') Base.Link (room, 'mall', -0.6675, -0.623333, 0.2375, 0.28, 'Shopping Mall', 3) Base.Link (room, 'mission', -0.8925, -0.34, 1.89, 0.446667, 'Mission Room', 1) Base.Texture (room, 'tex', 'bases/commerce/concourse.spr', 0, 0) room = Base.Room ('Shopping Mall') Base.Link (room, 'Conc', -0.7025, -0.756667, 0.3375, 1.75667, 'Main Concourse', 2) Base.Comp (room, 'upg', -0.3625, -0.726667, 0.2925, 1.72, 'Upgrade Ship', 'Upgrade') Base.Comp (room, 'shd', 0.06, -0.68, 0.345, 0.74, 'Ship Dealer', 'ShipDealer') Base.Texture (room, 'tex', 'bases/commerce/shoppingmall.spr', 0, 0)
room = Base.Room('View_From_Lighthouse') room7 = room Base.Texture(room, 'background', 'bases/agriculture/agricultural_exterior2' + time_of_day + '.spr', 0, 0) Base.Link(room0, 'my_link_id', -0.24, 0.08, 0.215, 0.18, 'Commodity_Exchange', room1) Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', 0.16, -0.88, 0.5775, 0.733333, 'Launch') Base.Link(room0, 'my_link_id', -0.9725, -0.97, 0.515, 1.92333, 'Main_Concourse', room2) Base.Link(room0, 'my_link_id', 0.3175, 0.163333, 0.485, 0.313333, 'View_From_Sea', room6) Base.Comp(room1, 'my_comp_id', -0.97, -0.663333, 1.2375, 0.813333, 'Buy/Sell Cargo', 'Cargo ') Base.Link(room1, 'my_link_id', 0.425, -0.966667, 0.545, 0.89, 'Landing_Pad', room0) Base.Link(room1, 'my_link_id', -.97, -0.97, 2.0, 0.2, 'Landing_Pad', room0) Base.Link(room1, 'my_link_id', -0.6075, 0.313333, 0.3825, 0.503333, 'View_From_Tower', room5) Base.Comp(room2, 'my_comp_id', -0.1975, -0.0433333, 0.33, 0.216667, 'Buy/Sell Cargo', 'Cargo News Info ') Base.Link(room2, 'my_link_id', 0.1725, -0.226667, 0.215, 0.596667, 'Bar', room3) Base.Link(room2, 'my_link_id', -0.995, -0.98, 1.325, 0.273333, 'Return_to_Landing_Pad', room0) Base.Link(room2, 'my_link_id', 0.4675, -0.646667, 0.5, 1.48667, 'Return_to_Landing_Pad', room0) Base.Link(room2, 'my_link_id', -0.705, -0.193333, 0.42, 0.37, 'Ship Dealer/Weapon Room', room4)
room66 = room Base.Texture(room, 'background', 'bases/desert/desert_exterior4' + time_of_day + '.spr', 0, 0) room = Base.Room('Dish_Field') room67 = room Base.Texture(room, 'background', 'bases/desert/desert_exterior2' + time_of_day + '.spr', 0, 0) Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.529297, -0.796875, 0.777344, 0.53125, 'Launch') Base.Link(room0, 'my_link_id', -0.826172, -0.265625, 0.503906, 1.10938, 'Main_Tent', room1) Base.Link(room1, 'my_link_id', 0.427734, -0.21875, 0.371094, 0.567708, 'Landing_Pad', room0) Base.Comp(room1, 'my_comp_id', -0.966797, -0.00260417, 0.5, 0.481771, 'Mission_Computer', 'Missions News Info ') Base.Link(room1, 'my_link_id', -0.46875, -0.164062, 0.142578, 0.351562, 'Weapon_Room', room3) Base.Link(room1, 'my_link_id', 0.150391, -0.0416667, 0.232422, 0.273438, 'Bar', room2) Base.Link(room1, 'my_link_id', -0.279297, -0.104167, 0.349609, 0.286458, 'Trade_Center', room4) Base.Comp(room3, 'my_comp_id', 0.283203, -0.528646, 0.390625, 0.596354, 'Upgrade_Starship', 'Upgrade Info ') Base.Comp(room3, 'my_comp_id', -0.962891, -0.838542, 1.09766, 0.945312, 'Ship_Dealer', 'ShipDealer Info ') Base.Link(room3, 'my_link_id', -0.998047, -0.997396, 1.99414, 0.174479, 'Main_Tent', room1) Base.Comp(room4, 'my_comp_id', 0.419922, -0.278646, 0.548828, 0.520833, 'Trade_Cargo', 'Cargo News Info ') Base.Link(room4, 'my_link_id', -0.541016, -0.611979, 0.9375, 0.848958,
Base.Link (balcony, 'b_p', 0.50, 0.20, 0.30, 0.22, 'Panorama', panorama) Base.Link (fuelbay, 'f_l', 0.00, -0.95, 0.30, 0.22, 'Landing Pad', landing) Base.Link (fuelbay, 'f_p', -0.70, -0.10, 0.30, 0.22, 'Panorama', panorama) Base.Link (panorama, 'p_l', 0.10, -0.60, 0.30, 0.22, 'Landing Pad', landing) Base.Link (panorama, 'p_b', 0.00, -0.30, 0.30, 0.22, 'Balcony', balcony) Base.Link (panorama, 'p_c', 0.25, -0.40, 0.30, 0.22, 'Concourse', entrance) Base.Link (panorama, 'p_f', -0.35, -0.30, 0.30, 0.22, 'Fuel Bay', fuelbay) # SHIP PLACEMENT (size is inverse proportional!) if (VS.getPlayer().rSize()<=100): Base.Ship (landing, 'ship_l', (-0.3, -0.5, 2/shipsize), (0.00, 0.90, -0.20), (-0.7, 0, -0.7)) else: Base.Ship (landing, 'ship_l', (-0.4, -0.5, shipsize/20), (0.00, 1.0, 0.00), (0.7, 0, -0.4)) Base.LaunchPython (landing, 'launch','bases/launch_music.py', -0.5, -0.5, 0.5, 0.3, 'Launch Your Ship') # COMPUTER TERMINALS (News Missions Info Cargo Upgrades ShipDealer) if (VS.getPlayer().rSize()<=100): Base.Comp (landing, 'my_comp_id', 0.17, -0.15, 0.30, 0.22, 'Computer', 'News Missions Info') else: Base.Comp (landing, 'my_comp_id', 0.17, -0.45, 0.30, 0.22, 'Computer', 'News Missions Info') Base.Comp (fuelbay, 'my_comp_id', 0.20, -0.10, 0.30, 0.22, 'Computer', 'Upgrades Info') Base.Comp (entrance, 'my_comp_id', -0.90, -0.30, 0.30, 0.22, 'Computer', 'News Missions Upgrades Info Cargo ShipDealer') Base.Comp (exit, 'my_comp_id', 0.20, -0.30, 0.30, 0.22, 'Computer', 'News Missions Upgrades Info Cargo ShipDealer') # FIXERS bartender = vsrandom.randrange(0,19) Base.Texture (bar1,'bartender','bases/generic/bartender%d.spr' % (bartender), -0.47, 0.15) Base.Python (bar1, 'talk', -0.67, -0.12, 0.4, 0.4, 'Talk to the Bartender', 'bases/bartender_frigidmud.py',0) Base.Texture (bar2,'bartender','bases/generic/bartender%d.spr' % (bartender), -0.47, 0.15) Base.Python (bar2, 'talk', -0.67, -0.12, 0.4, 0.4, 'Talk to the Bartender', 'bases/bartender_frigidmud.py',0)
Base.Link(landing, 'l_c', 0.00, -0.95, 0.30, 0.22, 'Main Concourse', concourse) Base.Link(landing, 'l_u', -0.90, -0.50, 0.30, 0.22, 'Maintenance', upgrades) Base.Link(landing, 'l_le', -0.80, 0.50, 0.30, 0.22, 'Landing Exterior', landingexterior) Base.Link(landingexterior, 'le_l', 0.40, -0.70, 0.30, 0.22, 'Landing Pad', landing) Base.Link(landingexterior, 'le_u', -0.30, -0.80, 0.30, 0.22, 'Maintenance', upgrades) Base.Link(landingexterior, 'le_c', 0.00, -0.90, 0.30, 0.22, 'Main Concourse', concourse) Base.Link(upgrades, 'u_l', 0.80, -0.10, 0.30, 0.22, 'Landing Pad', landing) Base.Link(upgrades, 'u_l', 0.00, -0.90, 0.30, 0.22, 'Main Concourse', concourse) Base.Link(upgrades, 'u_le', -0.95, -.10, 0.30, 0.22, 'Landing Exterior', landingexterior) Base.Link(excursion1, 'e1_c', -0.9, -0.5, 1, 0.2, 'Main Concourse', concourse) Base.Link(excursion1, 'e1_e2', 0.9, -0.3, 1, 0.2, 'Farther Excursion', excursion2) Base.Link(excursion2, 'e2_e1', -0.9, -0.4, 1, 0.2, 'Return', excursion1) Base.Link(concourse, 'c_l', -0.50, -0.90, 0.30, 0.22, 'Landing Pad', landing) Base.Link(concourse, 'c_e1', -0.00, 0.20, 0.30, 0.22, 'Visit Planet', excursion1) Base.LaunchPython(landing, 'launch', 'bases/launch_music.py', -0.5, -0.5, 0.5, 0.3, 'Launch Your Ship') # computer terminals Base.Comp(concourse, 'my_comp_id', -0.60, 0.00, 0.30, 0.22, 'Terminal', 'News Missions Info Cargo ShipDealer') Base.Comp(upgrades, 'my_comp_id', 0.30, -0.60, 0.30, 0.22, 'Terminal', 'Cargo ShipDealer')
import merchant_guild merchant = merchant_guild.MakeMerchantGuild(room1, time_of_day) Base.Link(room1, 'merchant', 0.03, 0.0933333, 0.22, 0.176667, "Merchant's Guild", merchant) import mercenary_guild merchant = mercenary_guild.MakeMercenaryGuild(room1, time_of_day) Base.Link(room1, 'mercenary', 0.77, 0.0233333, 0.22, 0.226667, "Mercenary's Guild", merchant) import weapons_lib weap = weapons_lib.MakeWeapon(room1, time_of_day) Base.Link(room1, 'weapon_room', -0.5725, -0.583333, 0.315, 0.386667, 'Ship_Dealer/Upgrades', weap) import milgui_lib room = milgui_lib.MakeMilitia(room1, time_of_day='') room3 = room Base.Link(room1, 'my_link_id', 0.035, -0.346667, 0.2825, 0.27, 'Landing_Pad', room0) Base.Link(room1, 'my_link_id', 0.6275, -0.37, 0.3425, 0.17, 'Commodity_Exchange', room2) Base.Link(room1, 'my_room_id', -0.85, -0.9, 0.15, 0.25, 'Militia_Guild_Office', room3) Base.Comp(room1, 'my_comp_id', 0.3725, -0.843333, 0.2825, 0.423333, 'Mission_Computer', 'Missions News Info ')
-0.133333, 0.695, 0.52, 'Launch') Base.Link(room0, 'my_link_id', -0.415, -0.13, 0.2875, 0.383333, 'Main_Concourse', room1) Base.Link(room1, 'my_link_id', -0.98, -0.923333, 0.27, 0.856667, 'Landing_Bay', room0) import commodity_lib commodity = commodity_lib.MakeCommodity(room1, time_of_day) Base.Link(room1, 'commodity', 0.305, -0.49, 0.245, 0.313333, 'Commodity_Exchange', commodity) import weapons_lib weap = weapons_lib.MakeWeapon(room1, time_of_day) Base.Link(room1, 'weapon_room', 0.6375, -0.753333, 0.3275, 0.446667, 'Ship_Dealer/Upgrade', weap) Base.Comp(room1, 'my_comp_id', 0.8575, -0.0866667, 0.075, 0.106667, 'Mission_Computer', 'Missions News Info ') import bar_lib bar = bar_lib.MakeBar( room1, time_of_day, 'military', 'bases/bar/Helen_Bar', quest.checkSaveValue(VS.getCurrentPlayer(), "terrell_no_entry", 2.0) or not terrell_entry, True, 'perry', False, [('pe0', -0.09375, 0.0234375), ('pe1', -0.88125, -0.015625), ('pe2', -0.575, -0.181640625), ('pe3', -0.2375, -0.181640625)]) Base.Link(room1, 'bar', 0.71, -0.0666667, 0.105, 0.2, 'Bar', bar) import mercenary_guild merchant = mercenary_guild.MakeMercenaryGuild(room1, time_of_day) Base.Link(room1, 'mercenary', 0.6025, -0.0333333, 0.0825, 0.163333, 'Mercenary_Guild', merchant) import merchant_guild
room0 = room Base.Texture(room, 'background', 'bases/mining_base/MiningBase_LandingPad' + time_of_day + '.spr', 0, 0) Base.Ship(room, 'my_ship', (0.044375, -0.319167, 3), (0, 0.93, -0.34), (-1, 0, 0)) room = Base.Room('Sickbay_Concourse') room1 = room Base.Texture( room, 'background', 'bases/mining_base_pirates/PirateBase_Concourse' + time_of_day + '.spr', 0, 0) Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.5075, -0.58, 0.8025, 0.76, 'Launch') Base.Link(room0, 'my_link_id', 0.5875, -0.36, 0.2975, 0.573333, 'Moonbase_Concourse', room1) import bar_lib bar = bar_lib.MakeBar(room1, time_of_day, 'pirates', 'bases/bar/MiningBase_Bar', True, True, 'mining_base', False, [('mb1', -0.46875, -0.201272552)]) Base.Link(room1, 'bar', 0.2875, -0.29, 0.205, 0.22, 'Bar', bar) import commodity_lib commodity = commodity_lib.MakeCommodity(room1, time_of_day) Base.Link(room1, 'commodity', 0.705, -0.62, 0.255, 0.423333, 'Storage', commodity) Base.Comp(room1, 'my_comp_id', 0.485, -0.443333, 0.1475, 0.163333, 'Mission_Computer', 'Missions News ShipDealer Info ') Base.Link(room1, 'my_link_id', -.5, 0.1, .3, 0.33, 'Landing_Bay', room0)
'Commodity_Exchange', commodity) import merchant_guild if (merchant_guild.Can()): merchant = merchant_guild.MakeMerchantGuild(room1, time_of_day) Base.Link(room1, 'merchant', 0.2825, -0.666667, 0.045, 0.313333, 'Merchant_Guild', merchant) else: pass #place blocker import mercenary_guild if (mercenary_guild.Can()): merchant = mercenary_guild.MakeMercenaryGuild(room1, time_of_day) Base.Link(room1, 'mercenary', 0.3425, -0.666667, 0.0475, 0.326667, 'Mercenary_Guild', merchant) else: pass #place blocker Base.Link(room1, 'my_link_id', 0.6125, -0.713333, 0.2, 0.38, 'Landing_Pad', room0) import weapons_lib if (weapons_lib.CanRepair()): weap = weapons_lib.MakeWeapon(room1, time_of_day) Base.Link(room1, 'weapon_room', 0.8475, -1., 0.1225, 2., 'Ship_Dealer', weap) else: pass #place blocker Base.Comp(room1, 'my_comp_id', 0.415, -0.653333, 0.125, 0.276667, 'Mission_Computer', 'Missions News Info ') import campaign_lib if not campaign_lib.do_not_play_music: plist = VS.musicAddList('pleasure.m3u') VS.musicPlayList(plist)
def MakeUniversity(time_of_day='_day'): bar = -1 weap = -1 room0 = -1 campaign_lib.masterson_extraspeech = "" plist = VS.musicAddList('oxford.m3u') VS.musicPlayList(plist) dynamic_mission.CreateMissions() room = Base.Room('Landing_Pad') room0 = room Base.Texture(room, 'background', 'bases/university/Landing_Pad.spr', 0.0, 0.0) Base.Texture(room, 'tnl00000', 'bases/university/Landing_Pad_tnl00000.spr', 0.6, 0.375) Base.Ship(room, 'my_ship', (0.2, -0.375, 5.75), (0.05, 0.988746, 0.141), (-0.7, 0.141, -0.7)) room = Base.Room('Landing_Pad') room0train = room Base.Texture(room, 'background', 'bases/university/Landing_Pad.spr', 0.0, 0.0) Base.Ship(room, 'my_ship', (0.2, -0.375, 5.75), (0.05, 0.988746, 0.141), (-0.7, 0.141, -0.7)) room = Base.Room('Campus_Quad') room1 = room Base.Texture(room, 'background', 'bases/university/Main_Quad.spr', 0.0, 0.0) Base.Texture(room, 'tnc', 'bases/university/Main_Quad_tnc.spr', -0.8, -0.943359375) Base.Texture(room, 'wk0', 'bases/university/Main_Quad_wk0.spr', 0.3125, -0.015625) Base.Texture(room, 'brd', 'bases/university/Main_Quad_brd.spr', 0.13125, -0.38671875) room2 = -1 room = Base.Room('Library_Stacks') room2 = room denied = False if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(), "access_to_library", 2): denied = True the_campaigns = campaign_lib.getActiveCampaignNodes(room2) if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(), "access_to_library", 2): denied = True if quest.checkSaveValue(VS.getPlayer().isPlayerStarship(), "access_to_library", 1): # access granted Base.Texture(room, 'background', 'bases/university/Library_Main.spr', 0, 0) room = Base.Room('Computer_Console') room3 = room Base.Texture(room, 'background', 'bases/university/ComputerMain.spr', 0, 0) room = Base.Room('Library_Terminal') room4 = room Base.Texture(room, 'background', 'bases/university/ComputerAnalysing.spr', 0, 0) room = Base.Room('Library_Terminal') room5 = room Base.Texture(room, 'background', 'bases/university/Monkhouse.spr', 0, 0) Base.Link(room2, 'my_link_id', -0.9875, -0.743333, 0.11, 1.71, 'Campus_Quad', room1) Base.Link(room2, 'my_link_id', -0.155, -0.913333, 0.405, 0.286667, 'Library_Console', room3) Base.Link(room3, 'my_link_id', 0.105, -0.756667, 0.77, 0.8, 'Computer_Analysis', room4) Base.Link(room3, 'my_link_id', -0.9725, -0.97, 0.5325, 1.95, 'Library_Stacks', room2) Base.Link(room4, 'my_link_id', 0.1025, -0.75, 0.77, 0.783333, 'Read_Computer_Screen', room5) Base.Link(room4, 'my_link_id', -0.9775, -0.96, 0.3, 1.95333, 'Library_Stacks', room2) Base.Link(room5, 'my_link_id', -1, -1, 2, 2, 'Turn_Off_Computer', room3) if denied: Base.Texture(room2, 'masterson_access', 'bases/university/masterson.spr', 0, 0) ##campaign_lib.clickFixer(room2) Base.Python( room2, 'masterson_access', -1, -1, 2, 2, 'Enter_Library', "#\nimport Base\nBase.EraseLink(" + str(room2) + ", 'masterson_access')\nBase.EraseObj(" + str(room2) + ", 'masterson_access')\n", False) campaign_lib.masterson_extraspeech = "barspeech/campaign/mastersonfinal.wav" else: Base.Texture(room, 'background', 'bases/university/masterson.spr', 0, 0) ##campaign_lib.clickFixer(room2) if len(the_campaigns) and denied: # mission in progress. Base.LinkPython( room2, 'masterson_return', '#\nimport campaign_lib\n##campaign_lib.clickFixer(' + str(room2) + ')\n', -1, -1, 2, 2, 'Exit_Library', room1) else: # Access denied. Come back after Lynch missions campaign_lib.displayText(room2, [ ("Masterson", "Excuse me, where do you think you're going?"), ("Burrows", "I have some personal research I need to conduct."), ("Masterson", "I'm sorry, sir, but access to the Oxford library files is restricted to students." ), ("Burrows", "Look, couldn't I just buy a library card?"), ("Masterson", "I'm afraid not. Good day to you, sir.") ]) campaign_lib.masterson_extraspeech = "campaign/onlyforstudents-priv.ogg" Base.LinkPython(room2, 'masterson_return', '#\nimport VS\nVS.StopAllSounds()\n', -1, -1, 2, 2, 'Exit_Library', room1) Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.0075, -0.59, 0.4725, 0.31, 'Launch') Base.LinkPython( room0, 'my_link_id', '''# import Base Base.Texture (''' + str(room0train) + ''', "tnl", "bases/university/Landing_Pad_tnl.spr", 0.6, 0.375) #0.582, 0.3492) Base.RunScript(''' + str(room0train) + ''', "trainleave", """# import Base Base.SetCurRoom(''' + str(room1) + ''') Base.EraseObj(''' + str(room0train) + ''',"tnl") Base.EraseObj(''' + str(room0train) + ''',"trainleave") """, 3.2) ''', 0.4225, -0.103333, 0.5425, 0.466667, 'Train_To_University_Campus', room0train) Base.Link(room1, 'my_link_id', -0.9675, -0.97, 0.595, 0.923333, 'Train_To_Landing_Pad', room0) Base.Comp(room1, 'my_comp_id', -0.5925, 0.293333, 0.09, 0.213333, 'Mission_Computer', 'Missions News Info ') import weapons_lib weap = weapons_lib.MakeWeapon(room1, time_of_day, "bases/university/Oxford_Shipdealer") Base.Link(room1, 'weapon_room', 0.695, -0.88, 0.2875, 0.913333, 'Ship_Dealer', weap) import commodity_lib commodity = commodity_lib.MakeCommodity(room1, time_of_day) Base.Link(room1, 'commodity', 0.09, -0.973333, 0.5275, 0.34, 'Commodity_Exchange', commodity) import bar_lib bar = bar_lib.MakeBar(room1, time_of_day, "oxford", "bases/university/Bar", False, False, None, False, [], "oxford") Base.Link(room1, 'bar', -0.9725, 0.0966667, 0.2325, 0.666667, 'Campus_Bar', bar) import mercenary_guild merchant = mercenary_guild.MakeMercenaryGuild(room1, time_of_day) Base.Link(room1, 'mercenary', -0.53, 0.516667, 0.2, 0.456667, 'Mercenary_Guild', merchant) import merchant_guild merchant = merchant_guild.MakeMerchantGuild(room1, time_of_day) Base.Link(room1, 'merchant', -0.2625, 0.593333, 0.1375, 0.39, 'Merchant_Guild', merchant) Base.LinkPython( room1, 'my_link_id', '#\nimport campaign_lib\ncampaign_lib.clickFixer(' + str(room2) + ')\nif campaign_lib.masterson_extraspeech!="":\n\timport VS\n\tVS.playSound(campaign_lib.masterson_extraspeech,(0.,0.,0.),(0.,0.,0.,))\n\tcampaign_lib.masterson_extraspeech=""\n', 0.34, 0.45, 0.6375, 0.513333, 'Library', room2) #Base.Link (room1, 'my_link_id', 0.36, 0.696667, 0.0625, 0.0966667, 'Talk_To_Masterson', room5) return room1
def MakeLandingAndConcourse(time_of_day): time_of_day = '' #not used plist = VS.musicAddList('ocean.m3u') VS.musicPlayList(plist) dynamic_mission.CreateMissions() room = Base.Room('Landing_Center') room0 = room Base.Texture(room, 'background', 'bases/ocean/ocean_landing' + time_of_day + '.spr', 0, 0) Base.Ship(room, 'my_ship', (-0.122559, -0.146484, 4), (0, 0.93, -0.34), (-1, 0, 0)) room = Base.Room('ocean_concourse') room1 = room Base.Texture(room, 'background', 'bases/ocean/ocean_concourse' + time_of_day + '.spr', 0, 0) import bar room2 = bar.MakeOceanBar(room1, 'Main_Concourse', 'bases/ocean/ocean_bar' + time_of_day, 'bases/bartender_default.py') room = Base.Room('Tube_To_Trade_Room') room3 = room Base.Texture(room, 'background', 'bases/ocean/ocean_exterior2' + time_of_day + '.spr', 0, 0) room = Base.Room('Trade_Facilities') room4 = room Base.Texture(room, 'background', 'bases/ocean/ocean_exterior1' + time_of_day + '.spr', 0, 0) room = Base.Room('Tube_To_Shipyards') room5 = room Base.Texture(room, 'background', 'bases/ocean/ocean_exterior3' + time_of_day + '.spr', 0, 0) room = Base.Room('Upgrade_Facilities_and_Shipyard') room6 = room Base.Texture(room, 'background', 'bases/ocean/ocean_exterior4' + time_of_day + '.spr', 0, 0) Base.LaunchPython(room0, 'my_launch_id', 'bases/launch_music.py', -0.609375, -0.502604, 0.712891, 0.65625, 'Launch') Base.Link(room0, 'my_link_id', -1, -0.997396, 1.99805, 0.315104, 'Main_Concourse', room1) Base.Link(room1, 'my_link_id', 0.125, -0.132812, 0.273125, 0.372396, 'Bar', room2) Base.Link(room1, 'my_link_id', 0.400391, -0.276042, 0.322266, 0.669271, 'Hangar', room0) Base.Comp(room1, 'my_comp_id', -0.998047, -0.03125, 0.550391, 0.681771, 'Mission_Computer', 'Missions News Info ') Base.Link(room1, 'my_link_id', -0.292969, -0.0963542, 0.404297, 0.296875, 'Tube_To_Trade_Center', room3) Base.Link(room1, 'my_link_id', -0.450234, -0.1875, 0.154297, 0.377604, 'Tube_To_Shipyards', room5) Base.Link(room3, 'my_link_id', -0.681641, 0.507812, 0.234375, 0.479167, 'Continue_To_Trade_Facilities', room4) Base.Link(room3, 'my_link_id', -0.851562, -0.973958, 0.847656, 0.817708, 'Return_To_Concourse', room1) Base.Link(room3, 'my_link_id', -0.216797, 0.684896, 0.179688, 0.294271, 'Divert_To_Shipyards', room5) Base.Link(room3, 'my_link_id', -0.507812, -0.179688, 0.492188, 0.544271, 'Return_To_Main_Concourse', room1) Base.Comp(room4, 'my_comp_id', -0.443359, -0.960938, 1.25586, 1.0651, 'Trade_Cargo', 'Cargo Info ') Base.Link(room4, 'my_link_id', -0.257812, 0.276042, 0.275391, 0.669271, 'Return_To_Main_Concourse', room3) Base.Link(room5, 'my_link_id', 0.287109, 0.479167, 0.388672, 0.359375, 'Return_To_Main_Concourse', room1) Base.Link(room5, 'my_link_id', 0.0625, 0.046875, 0.228516, 0.403646, 'Divert_To_Cargo_Facilities', room3) Base.Link(room5, 'my_link_id', -0.988281, 0.0833333, 0.726562, 0.359375, 'Continue_To_Shipyards', room6) Base.Link(room6, 'my_link_id', -0.015625, 0.375, 0.998047, 0.502604, 'Tube_To_Main_Concourse', room5) Base.Comp(room6, 'my_comp_id', -0.382812, -0.679688, 0.486328, 0.507812, 'Upgrade_Ship', 'Upgrade Info ') Base.Comp(room6, 'my_comp_id', 0.261719, -0.757812, 0.708984, 0.677083, 'Shipyards', 'ShipDealer Info ') return (room0, room1, room2, room6)