Exemple #1
0
def new_PlayerHandleKey(current, isDown, key, mods):
    if hasattr(BigWorld.player(), 'arena'):
        if key == Keys.KEY_LALT:
            player = BigWorld.player()
            if player.inputHandler.ctrl == player.inputHandler.ctrls['sniper']:
                if isDown:
                    BigWorld.wg_setTreeHidingRadius(15.0, 15.0)
                    BigWorld.wg_enableTreeTransparency(True)
                else:
                    BigWorld.wg_setTreeHidingRadius(600, 0.0)
                    BigWorld.wg_enableTreeTransparency(False)
            else:
                if isDown:
                    BigWorld.wg_enableTreeHiding(True)
                    BigWorld.wg_setTreeHidingRadius(600, 0.0)
                    BigWorld.wg_enableTreeTransparency(False)
                else:
                    BigWorld.wg_enableTreeHiding(False)
                    BigWorld.wg_enableTreeTransparency(True)
    return old_PlayerHandleKey(current, isDown, key, mods)
Exemple #2
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def initTrees():
    BigWorld.wg_enableTreeHiding(False)
    BigWorld.wg_enableTreeTransparency(True)
Exemple #3
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def new_destroyGUI(self):
    BigWorld.wg_enableTreeHiding(False)
    BigWorld.wg_enableTreeTransparency(True)
    old_destroyGUI(self)