def init(): """Performs the one-time initialization of the BUG core and all mods.""" global g_initDone if g_initDone: BugUtil.debug("BugInit - init() already complete") return if not CyGame().isFinalInitialized(): BugUtil.debug("BugInit - game not fully initialized") return global g_initRunning if g_initRunning: BugUtil.warn("BugInit - init() already running") return g_initRunning = True BugUtil.debug("BugInit - initializing...") timer = BugUtil.Timer("BUG init") BugPath.init() timer.log("init paths").start() loadMod("init") BugCore.initDone() timer.log("read configs").start() callInits() timer.log("call inits/events") timer.logTotal() g_initDone = True g_initRunning = False return True
def init(): """Performs the one-time initialization of the BUG core and all mods.""" global g_initDone if g_initDone: BugUtil.debug("BugInit - init() already complete") return if not CyGame().isFinalInitialized(): BugUtil.debug("BugInit - game not fully initialized") return global g_initRunning if g_initRunning: BugUtil.warn("BugInit - init() already running") return g_initRunning = True BugUtil.debug("BugInit - initializing...") timer = BugUtil.Timer("BUG init") BugPath.init() timer.log("init paths").start() loadMod("init") BugCore.initDone() timer.log("read configs").start() callInits() timer.log("call inits/events") timer.logTotal() g_initDone = True g_initRunning = False return True
def __init__(self, filename=None, *args, **kwargs): # Initializes the parser by reading options from the named file. import os.path import BugPath super(CvConfigParser, self).__init__(*args, **kwargs) BugPath.init() if filename != None: filenames = [ os.path.join(os.path.dirname(BugPath._assetFileSearchPaths), filename) ] self.read(filenames)
def __init__(self, filename = None, *args, **kwargs): """Initializes the parser by reading options from the named file.""" super(CvConfigParser, self).__init__(*args, **kwargs) # Rise of Mankind 2.8 - init paths before searching config files BugPath.init() # BugPath.initSearchPaths() if (filename != None): filenames = [os.path.join(os.path.dirname(dir), filename) for dir in BugPath._assetFileSearchPaths] # filenames += [os.path.join(os.path.dirname(dir), filename) # for dir in BugPath.iniFileSearchPaths] # Rise of Mankind 2.6 end # print "filenames\n", filenames self.read(filenames)
def init(): """Performs the one-time initialization of the BUG core and all mods.""" global g_initDone print "BugInit.init" if g_initDone: print "BugInit.init - already complete" return True import BugPath BugPath.init() loadMod("init") import BugCore BugCore.initDone() callInits() g_initDone = True CyGlobalContext().setIsBug(True) return True
def init(): """Performs the one-time initialization of the BUG core and all mods.""" global g_initDone if g_initDone: BugUtil.debug("BugInit - init() already complete") return if not CyGame().isFinalInitialized(): BugUtil.debug("BugInit - game not fully initialized") return # K-Mod. Don't use any BUG features if this is a PitBoss server. if CyGame().isPitbossHost(): BugUtil.debug("BugInit - BUG disabled for PitBoss host") return # K-Mod end global g_initRunning if g_initRunning: BugUtil.warn("BugInit - init() already running") return g_initRunning = True BugUtil.debug("BugInit - initializing...") timer = BugUtil.Timer("BUG init") BugPath.init() timer.log("init paths").start() loadMod("init") BugCore.initDone() timer.log("read configs").start() callInits() timer.log("call inits/events") timer.logTotal() g_initDone = True g_initRunning = False return True
def init(): """Performs the one-time initialization of the BUG core and all mods.""" global g_initDone if g_initDone: BugUtil.debug("BugInit - init() already complete") return if not CyGame().isFinalInitialized(): BugUtil.debug("BugInit - game not fully initialized") return # K-Mod. Don't use any BUG features if this is a PitBoss server. if CyGame().isPitbossHost(): BugUtil.debug("BugInit - BUG disabled for PitBoss host") return # K-Mod end global g_initRunning if g_initRunning: BugUtil.warn("BugInit - init() already running") return g_initRunning = True BugUtil.debug("BugInit - initializing...") timer = BugUtil.Timer("BUG init") BugPath.init() timer.log("init paths").start() loadMod("init") BugCore.initDone() timer.log("read configs").start() callInits() timer.log("call inits/events") timer.logTotal() g_initDone = True g_initRunning = False return True