Exemple #1
0
def test():

    state = ConnectFourBoard(7, 6)

    assert state.getBoard() == [[EMPTY] * 7] * 6
    assert state.getPossiblePositionList(None) == [0, 1, 2, 3, 4, 5, 6]
    assert state.isWin() == None

    state.setMarker(RED, 0)
    assert state.getBoard() == [[EMPTY] * 7] * 5 + \
                               [[RED, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY]]
    assert state.getPossiblePositionList(BLUE) == [0, 1, 2, 3, 4, 5, 6]
    assert state.getNextPlayer() == BLUE

    state.setMarker(BLUE, 1)
    assert state.getBoard() == [[EMPTY] * 7] * 5 + \
                               [[RED, BLUE, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY]]
    assert state.getNextPlayer() == RED
    assert state.isFull() == False

    state.setMarker(RED, 0)
    state.setMarker(RED, 0)
    state.setMarker(RED, 0)
    assert state.isWin() == RED

    for x in range(7):
        for y in range(6):
            state.setMarker(BLUE, x)

    assert state.isFull() == True
    assert state.getPossiblePositionList(RED) == []
    assert state.isWin() == BLUE

    print "Success"
Exemple #2
0
def runGame(autoPlay=True):

    state = ConnectFourBoard(7, 6)
    maxPlayer = False

    minTime = None
    maxTime = None
    totalTime = 0
    count = 0

    if not autoPlay:
        human = input()

        if human in [0, 1]:
            human = human == 0

    while True:

        marker = state.getNextPlayer()
        maxPlayer = not maxPlayer

        state.showBoard()

        if state.isWin():
            break

        if not autoPlay and human == maxPlayer:
            while True:
                x = input()

                if state.setMarker(marker, x):
                    break

                print marker
                print "Wrong position"
        else:
            start = time.time()

            if marker == RED:
                info = monteCarlo.get_play(state, marker)
                #info = minimax(state, 5, maxPlayer)
                #info = alphabeta(state, 6, -INFINITE, INFINITE, maxPlayer)
                pass
            else:
                info = monteCarlo.get_play(state, marker)
                #info = minimax(state, 5, maxPlayer)
                #info = alphabeta(state, 5, -INFINITE, INFINITE, maxPlayer)
                pass

            gap = time.time() - start

            if minTime == None or gap < minTime:
                minTime = gap

            if maxTime == None or gap > maxTime:
                maxTime = gap

            totalTime += gap
            count += 1

            state.setMarker(marker, info[-1])

            print marker
            print "Info:", info
            print "Gap :", gap

        print

    print "Win:", state.isWin()
    print
    print "MinTime  :", minTime
    print "MaxTime  :", maxTime
    print "MeanTime :", (totalTime / count)
    print "TotalTime:", totalTime
    print
    print "Count:", count