def draw(entityList): for entity in entityList: draw_image = pygame.transform.rotate(entity.image, math.degrees(entity.bodyList[0].angle)) pos = CoreApp.worldToPixels(entity.bodyList[0].worldCenter) CoreApp.screen.blit(draw_image, (pos[0] - draw_image.get_width()/2 , pos[1] - draw_image.get_height()/2) )