def preGameStart(): # BUG - core import CvEventInterface CvEventInterface.getEventManager().fireEvent("PreGameStart") # continue import CvScreensInterface if not CyGame().isPitbossHost(): # Preload the tech chooser..., only do this release builds, in debug build we may not be raising the tech chooser if not CyGlobalContext().isDebugBuild(): NiTextOut("Preloading tech chooser") CvScreensInterface.showTechChooser() CvScreensInterface.techChooser.hideScreen() NiTextOut("Loading main interface...") CvScreensInterface.showMainInterface()
def preGameStart(): import CvScreensInterface if not CyGame().isPitbossHost(): NiTextOut("Initializing font icons") # Load dynamic font icons into the icon map CvUtil.initDynamicFontIcons() if not CyGame().isPitbossHost(): # Preload the tech chooser..., only do this release builds, in debug build we may not be raising the tech chooser if (not gc.isDebugBuild()): NiTextOut("Preloading tech chooser") CvScreensInterface.showTechChooser() CvScreensInterface.techChooser.hideScreen() NiTextOut("Loading main interface...") CvScreensInterface.showMainInterface()
def preGameStart(): import CvScreensInterface # BUG - core - start import CvEventInterface CvEventInterface.getEventManager().fireEvent("PreGameStart") # BUG - core - end if not CyGame().isPitbossHost(): NiTextOut("Initializing font icons") # Load dynamic font icons into the icon map CvUtil.initDynamicFontIcons() if not CyGame().isPitbossHost(): # Preload the tech chooser..., only do this release builds, in debug build we may not be raising the tech chooser if (not gc.isDebugBuild()): NiTextOut("Preloading tech chooser") CvScreensInterface.showTechChooser() CvScreensInterface.techChooser.hideScreen() NiTextOut("Loading main interface...") CvScreensInterface.showMainInterface()