class Game(): def __init__(self, amountOfPlayers, amountOfDecks): self.players = Players(amountOfPlayers) self.deck=Deck(amount=amountOfDecks) self.playedDeck=Deck() self.activePlayer=self.players.GetCurrentValue() #Clears the CL. def ClearScreen(self): os.system("cls") #Sets up the starting conditions of the game. (7 cards for each player and 1 played card) def SetStartConditions(self): for i in range(7): while(not self.players.Empty()): self.players.GetCurrentValue().DrawCard(self.deck.DrawCard()) self.players.Next() self.players.Reset() self.playedDeck.AddExistingNode(self.deck.DrawCard()) #TODO Prints the basic ui. def PrintBase(self): #Change the type, not the string... lastCard="Change me" print("Last played card: " + lastCard.ToString()) print("Active player: "+self.activePlayer.name) print("Your hand: ") self.activePlayer.hand.PrintHand() #TODO Defines player actions. def PlayerAction(self): x= input("enter to continue") self.ClearScreen() #TODO Switches the active player to the next player in the list. def SwitchTurn(self): self.players.Next() #If what? if(): self.players.Reset() self.activePlayer=self.players.GetCurrentValue() input("switch to player {}. Press enter to continue".format(self.activePlayer.name)) #TODO Basic gameloop. def GameLoop(self): while(True): self.PrintBase() self.PlayerAction() self.SwitchTurn() #TODO Game "Run" function. def Run(self): self.RandomizePlayerOrder() self.SetStartConditions() self.GameLoop() #TODO Randomize the player order. def RandomizePlayerOrder(self): pass