Exemple #1
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	def initBackground(s,screen,resolution):
		DrawHelper.drawAspect(screen,s.textureIdBG, 0,0 )
		s.icnTextScore.draw(screen)
		s.icnRocketLabelFraction.draw(screen)

		s.helperRenderScreen(screen ,s.arrIcnFuelLabelFraction)
		s.helperRenderScreen(screen ,s.arrButtons)
		s.helperRenderScreen(screen ,s.arrIcnText)
		s.helperRenderScreen(screen, s.arrLines )
		pass
Exemple #2
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	def initBackground(s,screen,resolution):
		DrawHelper.drawAspect(screen,s.textureIdBG, 0,0 )
		s.icnTextScore.draw(screen)
		s.icnRocketLabelFraction.draw(screen)

		s.helperRenderScreen(screen ,s.arrIcnFuelLabelFraction)
		s.helperRenderScreen(screen ,s.arrButtons)
		s.helperRenderScreen(screen ,s.arrIcnText)
		s.helperRenderScreen(screen, s.arrLines )
		pass
Exemple #3
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	def renderScreen(self,screen):
		DrawHelper.drawAspect(screen,self.textureIdBG, 0,0)
		#
		#self.background_rocket.draw(self.main.screen) idiotic rocket rising
		self.goalContainer.draw(screen)
		for button in self.buttons:
			button.draw(screen)
		for answer in self.currentAnswers:
			answer.draw(screen)

		for item in self.gameScreenUI:
			item.draw(screen)
			if(self.winScreen.drawing == True):
				self.winScreen.draw(screen)
			if(self.loseScreen.drawing == True):
				self.loseScreen.draw(screen)

		if not self.level_loaded:
			screen.fill((0, 0, 0)) #wtf idiot stop this stupid shit
Exemple #4
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	def renderScreen(s, screen):
		DrawHelper.drawAspect(screen, s.textureIdBG, 0,0)
		DrawHelper.drawAspect(screen, s.textureIdBG_sunsetoverlay, 0,0)
		tick = pygame.time.get_ticks()
		for button in s.buttons:
			button.draw(screen)
Exemple #5
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    def initBackground(s, screen, resolution):
        DrawHelper.drawAspect(screen, s.textureIdBG, 0, 0)

        s.helperRenderScreen(screen, s.arrButtons)
        s.helperRenderScreen(screen, s.arrIcnText)
        pass
 def initBackground(s, screen, resolution):
     DrawHelper.drawAspect(screen, s.textureIdBG, 0, 0)
     pygame.display.update()
     pass
Exemple #7
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 def initBackground(self, screen, size):
     screen.fill((255, 255, 255))
     DrawHelper.drawAspect(screen, self.textureIdBG, 0, 0)
     DrawHelper.drawAspect(screen, self.textureIdTitle, .12, .1)
     for button in self.buttons:
         button.draw(screen)
Exemple #8
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	def initBackground(s,screen,resolution):
		DrawHelper.drawAspect(screen,s.textureIdBG, 0,0 )

		s.helperRenderScreen(screen ,s.arrButtons)
		s.helperRenderScreen(screen ,s.arrIcnText)
		pass
Exemple #9
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	def initBackground(s,screen,size):
		screen.fill((255, 255, 255)) 
		DrawHelper.drawAspect(screen, s.textureIdBG,0,0)
		DrawHelper.drawAspect(screen, s.textureIdTitle,.12,.1)
		for button in s.buttons: button.draw(screen)