def initBackground(s,screen,resolution): DrawHelper.drawAspect(screen,s.textureIdBG, 0,0 ) s.icnTextScore.draw(screen) s.icnRocketLabelFraction.draw(screen) s.helperRenderScreen(screen ,s.arrIcnFuelLabelFraction) s.helperRenderScreen(screen ,s.arrButtons) s.helperRenderScreen(screen ,s.arrIcnText) s.helperRenderScreen(screen, s.arrLines ) pass
def renderScreen(self,screen): DrawHelper.drawAspect(screen,self.textureIdBG, 0,0) # #self.background_rocket.draw(self.main.screen) idiotic rocket rising self.goalContainer.draw(screen) for button in self.buttons: button.draw(screen) for answer in self.currentAnswers: answer.draw(screen) for item in self.gameScreenUI: item.draw(screen) if(self.winScreen.drawing == True): self.winScreen.draw(screen) if(self.loseScreen.drawing == True): self.loseScreen.draw(screen) if not self.level_loaded: screen.fill((0, 0, 0)) #wtf idiot stop this stupid shit
def renderScreen(s, screen): DrawHelper.drawAspect(screen, s.textureIdBG, 0,0) DrawHelper.drawAspect(screen, s.textureIdBG_sunsetoverlay, 0,0) tick = pygame.time.get_ticks() for button in s.buttons: button.draw(screen)
def initBackground(s, screen, resolution): DrawHelper.drawAspect(screen, s.textureIdBG, 0, 0) s.helperRenderScreen(screen, s.arrButtons) s.helperRenderScreen(screen, s.arrIcnText) pass
def initBackground(s, screen, resolution): DrawHelper.drawAspect(screen, s.textureIdBG, 0, 0) pygame.display.update() pass
def initBackground(self, screen, size): screen.fill((255, 255, 255)) DrawHelper.drawAspect(screen, self.textureIdBG, 0, 0) DrawHelper.drawAspect(screen, self.textureIdTitle, .12, .1) for button in self.buttons: button.draw(screen)
def initBackground(s,screen,resolution): DrawHelper.drawAspect(screen,s.textureIdBG, 0,0 ) s.helperRenderScreen(screen ,s.arrButtons) s.helperRenderScreen(screen ,s.arrIcnText) pass
def initBackground(s,screen,size): screen.fill((255, 255, 255)) DrawHelper.drawAspect(screen, s.textureIdBG,0,0) DrawHelper.drawAspect(screen, s.textureIdTitle,.12,.1) for button in s.buttons: button.draw(screen)