MeSnek.Direction = "Down"

    if MeSnek.Ready and OtherSnek.Ready:
        if game.AppleLocation["Type"] == "Normal":
            AppleColor = RED
        elif game.AppleLocation["Type"] == "Speed":
            AppleColor = YELLOW
        elif game.AppleLocation["Type"] == "Board":
            AppleColor = BLUE

        Drawing.DrawGrid(Window, GameWidth, GameHeight)
        Drawing.DrawSNEK(Window, MeSnek.Cords, MeSnek.Color, MeSnek.InnerColor)
        Drawing.DrawSNEK(Window, OtherSnek.Cords, OtherSnek.Color,
                         OtherSnek.InnerColor)
        Drawing.DrawScores(Window, "LEFT", MeSnek.Cords, GameWidth)
        Drawing.DrawScores(Window, "RIGHT", OtherSnek.Cords, GameWidth)
        Drawing.DrawApple(Window, game.AppleLocation, AppleColor)

        print(MeSnek.Direction, OtherSnek.Direction)

    elif not (MeSnek.Ready and OtherSnek.Ready):
        Drawing.DrawGrid(Window, GameWidth, GameHeight)
        Drawing.DrawStartScreen(Window, GameWidth, GameHeight, Player)

        Drawing.DrawSNEK(Window, MeSnek.Cords, MeSnek.Color, MeSnek.InnerColor)
        Drawing.DrawSNEK(Window, OtherSnek.Cords, OtherSnek.Color,
                         OtherSnek.InnerColor)

    Network.Send(MeSnek.Direction, MeSnek.Ready, Player)
    pygame.display.update()
    TicksPerSecCLOCK.tick(TicksPerSec)