def run(): print '--> mission The Hidden Stash' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/warehouse.bmp'): return False if not space.openAfterBurn(): return False if not space.approach(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False # there are two cargos if not space.pickMissionItem(): return False if not space.pickMissionItem(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Hidden Stash\n' return True
def run(): print "--> mission Customs lnterdictian (1 of 2)" if not station.undock(): return False pilot.autopilot() space.warpToMissionLocation() # this mission don't have a acceleration gate # and will pop up a dialog time.sleep(10) if space.findClose(): mouse.leftClick() if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False time.sleep(10) if not space.lockBig(): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if not space.pickMissionItem(): return False if not space.setMissionWaypoint(): return False pilot.autopilot() print "<-- mission Customs lnterdictian (1 of 2)\n" return True
def run(): print '--> mission The Damsel In Distress' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/pleasure_hub.bmp'): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False #there are two cargos mouse.move(-200, 0) if not space.pickMissionItem(): return False if not space.pickMissionItem(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Damsel In Distress\n' return True
def run(): print '--> mission Avenge a Fallen Comrade' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/habitat.bmp'): return False if not space.openAfterBurn(): return False if not space.approachFor(60): return False if not space.lockTarget('img/habitat.bmp'): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Avenge a Fallen Comrade\n' return True
def run(): print '--> mission Customs lnterdictian (2 of 2)' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.lockBig(): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if not space.pickMissionItem(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Customs lnterdictian (2 of 2)\n' return True
def run(): print '--> mission The Seven\'s Brothel' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False print 'wait for message' time.sleep(10) if space.findClose(): mouse.leftClick() if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False while space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Seven\'s Brothel\n' return True
def run(): print '--> mission The Sansha Spies' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False while space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Sansha Spies\n' return True
def run(): print '--> mission Eliminate the Score' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.launchDrones(): return False while not space.findV(): if space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(10) space.fireOne() time.sleep(10) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Eliminate the Score\n' return True
def run(): print "--> mission Saving A Mans Career" if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if space.findClose(): mouse.leftClick() if not space.lockTarget("img/sangrel_minn.bmp"): return False space.openAfterBurn() space.approachFor(30) if not space.launchDrones(): return False space.fireOne() space.dronesEngage() if not space.pickMissionItem(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print "<-- mission Saving A Mans Career\n" return True
def run(): print '--> mission Technological Secrets (2 of 3)' # this is a transport mission if not (station.openInventory() \ and station.loadItem('img/dna_sample.bmp') \ and station.closeInventory()): return False if not station.undock(): return False pilot.autopilot() if not space.setMissionWaypoint(): return False print '<-- mission Technological Secrets (2 of 3)\n' return True
def run(): print "--> mission Eliminate the Pirate Campers" if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.launchDrones(): return False if not space.openMissionDetail(): return False x = -1 while x < 0: x, y = image.findImgR(panel.Full, "img/close.bmp") time.sleep(0.1) mouse.moveTo(x, y) mouse.leftClick() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print "<-- mission Eliminate the Pirate Campers\n" return True
def run(): print '--> mission Vigilance' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openAfterBurn(): return False while not space.lockTarget('img/suspicious.bmp'): time.sleep(5) if not space.launchDrones(): return False if not space.dronesEngage(): return False if not space.pickMissionItem(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Vigilance\n' return True
def run(): print "--> mission Trimming the Fat" if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False print "wait for message show up" time.sleep(8) if space.findClose(): mouse.leftClick() if not space.enableAllLowSlot(): return False if not space.launchDrones(): return False if not space.openMissionDetail(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print "<-- mission Trimming the Fat\n" return True
def run(): print '--> mission Technological Secrets (3 of 3)' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.launchDrones(): return False if not space.openMissionDetail(): return False while not space.findV(): # collect space.pickWreck() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Technological Secrets (3 of 3)\n' return True
def run(): print '--> mission Technological Secrets (1 of 3)' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.launchDrones(): return False if not space.openAfterBurn(): return False if not space.pickMissionItem(): return False if not space.dronesReturn(): return False if not space.setMissionWaypoint(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Technological Secrets (1 of 3)\n' return True
def run(): print '--> mission Gone Berserk' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.launchDrones(): return False if not space.openMissionDetail(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: space.exitStartMap() space.backToAgentStation() print '<-- mission Gone Berserk\n' return True
def run(): # if not inStation(): # print 'Error: Must begin at station.' # return False print 'mission bot begin. \n' while True: if not station.startConversation(agent): print 'Error: Could not find target agent.' return False mission = image.extractTextR(panel.MissionName).strip() if mission not in bots: print 'Skip mission \'' + mission + '\'' station.declineMission() continue # if mission in skips: # print 'Skip mission \'' + mission + '\'' # station.declineMission() # continue # else: # print 'Error: Cant find bot for mission \'' + mission + '\'.' # return False bot = bots[mission] print 'Mission - ' + mission if not station.acceptMission(): print 'Error: Accept mission failed.' return False if not space.setMissionWaypoint(): print 'Error: Cant set mission waypoint.' return False # # TODO:test # bot = saving_a_mans_career # # TODO:test # mouse.moveToP(panel.middle(panel.Full)) # mouse.leftClick() if not bot.run(): print 'Error: Mission abort.' return False if not station.startConversation(agent): print 'Error: Could not find target agent.' return False if not station.completeMission(): print 'Error: Complete mission failed' return False if bot == bots['Tenhnalaginal Secrets (2 of 3)']: station.undock() pilot.autopilot() if not space.repair(): return False # TODO # break return False
def run(): print '--> mission Unauthorized Military Presence' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/blood_raider_personnel.bmp'): return False if not space.openAfterBurn(): return False if not space.approachFor(90): return False if not space.lockTarget('img/blood_raider_personnel.bmp'): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False # mission item is in wreck while not space.findV(): if space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) # collect space.pickWreck() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Unauthorized Military Presence\n' return True
def run(): print '--> mission Mission of Mercy' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.openAfterBurn(): return False # wait for enemy to warp in time.sleep(60) # establish hate if space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) key.keyPressEx(sc.Keep) time.sleep(10) space.fireOne() time.sleep(5) if not space.launchDrones(): return False while not space.findV() and space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Keep) key.keyPressEx(sc.Lock) time.sleep(10) space.fireOne() time.sleep(50) mouse.move(-200, 0) mouse.leftClick() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Mission of Mercy\n' return True
def run(): print '--> mission Foreign Investment' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False # there are guards if not space.launchDrones(): return False if not space.openMissionDetail(): return False if not space.openAfterBurn(): return False while space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.dronesReturn(): return False if not space.activateAccelerationGate(): return False # pocket 1 mouse.move(-200, 0) if not space.lockTarget("img/gallente_company_hq.bmp"): return False if not space.approach(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Foreign Investment\n' return True