Exemple #1
0
 def __destroyDestructible(self, chunkID, dmgType, destData, isNeedAnimation, explosionInfo=None):
     if self.forceNoAnimation:
         isNeedAnimation = False
     if dmgType == DESTR_TYPE_FALLING_ATOM:
         destrIndex, fallDirYaw, fallSpeed = decodeFallenColumn(destData)
         pitchConstr, collisionFlags = BigWorld.wg_getDestructibleFallPitchConstr(
             self.__spaceID, chunkID, destrIndex, fallDirYaw
         )
         if pitchConstr is None:
             pitchConstr = math.pi / 2.0
         self.__dropDestructible(
             chunkID, destrIndex, fallDirYaw, pitchConstr, fallSpeed, isNeedAnimation, collisionFlags
         )
     if dmgType == DESTR_TYPE_TREE:
         destrIndex, fallDirYaw, pitchConstr, fallSpeed = decodeFallenTree(destData)
         _, collisionFlags = BigWorld.wg_getDestructibleFallPitchConstr(
             self.__spaceID, chunkID, destrIndex, fallDirYaw
         )
         self.__dropDestructible(
             chunkID, destrIndex, fallDirYaw, pitchConstr, fallSpeed, isNeedAnimation, collisionFlags
         )
         if FMOD.enabled:
             FMOD.lightSoundRemove(self.__spaceID, chunkID, destrIndex)
     elif dmgType == DESTR_TYPE_FRAGILE:
         destrIndex, isShotDamage = decodeFragile(destData)
         self.__destroyFragile(chunkID, destrIndex, isNeedAnimation, isShotDamage, explosionInfo)
         if FMOD.enabled:
             FMOD.lightSoundRemove(self.__spaceID, chunkID, destrIndex)
     elif dmgType == DESTR_TYPE_STRUCTURE:
         destrIndex, matKind, isShotDamage = decodeDestructibleModule(destData)
         self.__destroyModule(chunkID, destrIndex, matKind, isNeedAnimation, isShotDamage, explosionInfo)
Exemple #2
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 def setMasterVolume(self, volume):
     self.__masterVolume = volume
     self.__muffledVolume = self.__masterVolume * self.getVolume('masterFadeVivox')
     FMOD.setMasterVolume(self.__muffledVolume if self.__muffled else self.__masterVolume)
     self.savePreferences()
     self.onMusicVolumeChanged('music', self.__masterVolume, self.getVolume('music'))
     self.onMusicVolumeChanged('ambient', self.__masterVolume, self.getVolume('ambient'))
Exemple #3
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 def stopAmbient(self):
     ambientEvent = self.__musicEvents[MusicController._AMBIENT_EVENT]
     if ambientEvent is not None:
         ambientEvent.destroy()
     if FMOD.enabled:
         FMOD.enableLightSound(0)
     return
Exemple #4
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 def applyPreferences(self):
     if not self.__isWindowVisible:
         FMOD.setMasterVolume(0)
         return 
     self.setMasterVolume(self.__masterVolume)
     for categoryName in self.__volumeByCategory.keys():
         self.setVolume(categoryName, self.__volumeByCategory[categoryName], updatePrefs=False)
 def stopAmbient(self):
     ambientEvent = self.__musicEvents[MusicController._AMBIENT_EVENT]
     if ambientEvent is not None:
         ambientEvent.destroy()
     if FMOD.enabled:
         FMOD.enableLightSound(0)
     return
Exemple #6
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    def __setMode(self, modeName):
        if modeName not in self.__modes:
            LOG_DEBUG('Sound mode %s does not exist' % modeName)
            return False
        if self.__currentMode == modeName:
            return True
        self.__modes[self.__currentMode].unloadBanksManually()
        self.__currentMode = modeName
        modeDesc = self.__modes[modeName]
        if FMOD.enabled:
            languageSet = FMOD.setLanguage(modeDesc.voiceLanguage, self.modifiedSoundGroups)
        if not languageSet:
            LOG_DEBUG('Internal FMOD error in FMOD::setLanguage')
            return False
        if not self.__modes[self.__currentMode].loadBanksManually():
            LOG_DEBUG('Error while manual banks loading')
            return False
        if FMOD.enabled:
            loadedSoundBanks = FMOD.getSoundBanks()
            for bankName, bankPath in modeDesc.banksToBeLoaded:
                found = False
                for loadedBank in loadedSoundBanks:
                    if bankName == loadedBank:
                        found = True
                        break

                if not found:
                    LOG_DEBUG('Bank %s was not loaded while loading %s sound mode' % (bankName, modeName))
                    return False

        return True
Exemple #7
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    def __setMode(self, modeName):
        if modeName not in self.__modes:
            LOG_DEBUG('Sound mode %s does not exist' % modeName)
            return False
        if self.__currentMode == modeName:
            return True
        self.__modes[self.__currentMode].unloadBanksManually()
        self.__currentMode = modeName
        modeDesc = self.__modes[modeName]
        languageSet = FMOD.setLanguage(modeDesc.fmodLanguage,
                                       self.modifiedSoundGroups)
        if not languageSet:
            LOG_DEBUG('Internal FMOD error in FMOD::setLanguage')
            return False
        if not self.__modes[self.__currentMode].loadBanksManually():
            LOG_DEBUG('Error while manual banks loading')
            return False
        loadedSoundBanks = FMOD.getSoundBanks()
        for bankName, bankPath in modeDesc.banksToBeLoaded:
            found = False
            for loadedBank in loadedSoundBanks:
                if bankName == loadedBank:
                    found = True
                    break

            if not found:
                LOG_DEBUG(
                    'Bank %s was not loaded while loading %s sound mode' %
                    (bankName, modeName))
                return False

        return True
Exemple #8
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 def setMasterVolume(self, volume):
     self.__masterVolume = volume
     self.__muffledVolume = self.__masterVolume * self.getVolume('masterFadeVivox')
     if FMOD.enabled:
         FMOD.setMasterVolume(self.__muffledVolume if self.__muffled else self.__masterVolume)
     self.savePreferences()
     self.onMusicVolumeChanged('music', self.__masterVolume, self.getVolume('music'))
     self.onMusicVolumeChanged('ambient', self.__masterVolume, self.getVolume('ambient'))
Exemple #9
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 def applyPreferences(self):
     if not self.__isWindowVisible:
         FMOD.setMasterVolume(0)
         return
     self.setMasterVolume(self.__masterVolume)
     for categoryName in self.__volumeByCategory.keys():
         self.setVolume(categoryName,
                        self.__volumeByCategory[categoryName],
                        updatePrefs=False)
Exemple #10
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 def applyPreferences(self):
     if not self.__isWindowVisible:
         if FMOD.enabled:
             FMOD.setMasterVolume(0)
         return
     self.setMasterVolume(self.__masterVolume)
     for categoryName in self.__volumeByCategory.keys():
         newVolume = self.__volumeByCategory[categoryName]
         if self.__muffledByReplay and categoryName in ('vehicles', 'effects', 'ambient'):
             newVolume = 0.0
         self.setVolume(categoryName, newVolume, updatePrefs=False)
Exemple #11
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 def applyPreferences(self):
     if not self.__isWindowVisible:
         if FMOD.enabled:
             FMOD.setMasterVolume(0)
         return
     self.setMasterVolume(self.__masterVolume)
     for categoryName in self.__volumeByCategory.keys():
         newVolume = self.__volumeByCategory[categoryName]
         if self.__muffledByReplay and categoryName in ('vehicles', 'effects', 'ambient'):
             newVolume = 0.0
         self.setVolume(categoryName, newVolume, updatePrefs=False)
Exemple #12
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 def changePlayMode(self, mode):
     FMOD.setEventsParam('viewPlayMode', mode)
     if self.__handleInside == None:
         self.__handleInside = FMOD.DSPgetHandleByNameAndCategory('FMOD Lowpass Simple', 'inside')
     if self.__handleOutside == None:
         self.__handleOutside = FMOD.DSPgetHandleByNameAndCategory('FMOD Lowpass Simple', 'outside')
     if self.__ceilLess == True:
         FMOD.DSPsetParamEx(self.__handleInside, 0, DSP_LOWPASS_HI, DSP_SEEKSPEED)
         FMOD.DSPsetParamEx(self.__handleOutside, 0, DSP_LOWPASS_HI, DSP_SEEKSPEED)
     elif mode == 1:
         FMOD.DSPsetParamEx(self.__handleInside, 0, DSP_LOWPASS_HI, DSP_SEEKSPEED)
         FMOD.DSPsetParamEx(self.__handleOutside, 0, DSP_LOWPASS_LOW, -DSP_SEEKSPEED)
     else:
         FMOD.DSPsetParamEx(self.__handleInside, 0, DSP_LOWPASS_LOW, -DSP_SEEKSPEED)
         FMOD.DSPsetParamEx(self.__handleOutside, 0, DSP_LOWPASS_HI, DSP_SEEKSPEED)
Exemple #13
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	def __init__(self, soundName, autoPlay = False, useDummy = True):
		self.__fmodSound = FMOD.playSound(soundName)
		if not self.__fmodSound and useDummy:
			self.__fmodSound = DummySound()
		if not autoPlay:
			self.__fmodSound.stop()
		return
    def __loadConfig(self):
        eventNames = {}
        xmlPath = 'gui/music_events.xml'
        section = ResMgr.openSection(xmlPath)
        if section is None:
            _xml.raiseWrongXml(None, xmlPath, 'can not open or read')
        for i in section.items():
            s = i[1]
            if i[0] == 'music':
                eventNames[MUSIC_EVENT_LOGIN] = s.readString('login')
                eventNames[MUSIC_EVENT_LOBBY] = (s.readString('lobby'), s.readString('lobby_premium'))
                eventNames[MUSIC_EVENT_COMBAT_VICTORY] = s.readString('combat_victory')
                eventNames[MUSIC_EVENT_COMBAT_LOSE] = s.readString('combat_lose')
                eventNames[MUSIC_EVENT_COMBAT_DRAW] = s.readString('combat_draw')
            elif i[0] == 'ambient':
                eventNames[AMBIENT_EVENT_LOBBY] = (s.readString('lobby'), s.readString('lobby_premium'))
                eventNames[AMBIENT_EVENT_SHOP] = (s.readString('shop'), s.readString('shop_premium'))
                eventNames[AMBIENT_EVENT_STATISTICS] = (s.readString('rating'), s.readString('rating_premium'))

        fallbackEventNames = eventNames.copy()
        for eventId, overriddenNames in self.__overriddenEvents.iteritems():
            eventNames[eventId] = overriddenNames

        soundsByName = {}
        for eventId, names in eventNames.items():
            lstEvents = []
            if not isinstance(names, tuple):
                names = (names,)
            fallbackNames = fallbackEventNames[eventId]
            if not isinstance(fallbackNames, tuple):
                fallbackNames = (fallbackNames,)
            for i in xrange(len(names)):
                eventName = names[i]
                fallbackEventName = fallbackNames[i]
                sound = soundsByName.get(eventName)
                if sound is None:
                    sound = FMOD.getSound(eventName) if eventName != '' else None
                    if sound is None:
                        sound = FMOD.getSound(fallbackEventName) if fallbackEventName != '' else None
                soundsByName[eventName] = sound
                lstEvents.append(sound)
                if sound is not None:
                    sound.stop()

            self.__soundEvents[eventId] = lstEvents

        return
Exemple #15
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        def loadBanksManually(self):
            for (bankName, bankPath,) in self.banksToBeLoaded:
                if bankPath != '':
                    loadSuccessfully = FMOD.loadSoundBankIntoMemoryFromPath(bankPath)
                    if not loadSuccessfully:
                        return False

            return True
Exemple #16
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 def changePlayMode(self, mode):
     if FMOD.enabled:
         FMOD.setEventsParam('viewPlayMode', mode)
     if FMOD.enabled:
         if self.__handleInside == None:
             self.__handleInside = FMOD.DSPgetHandleByNameAndCategory('FMOD Lowpass Simple', 'inside')
         if self.__handleOutside == None:
             self.__handleOutside = FMOD.DSPgetHandleByNameAndCategory('FMOD Lowpass Simple', 'outside')
         if self.__ceilLess == True:
             FMOD.DSPsetParamEx(self.__handleInside, 0, DSP_LOWPASS_HI, DSP_SEEKSPEED)
             FMOD.DSPsetParamEx(self.__handleOutside, 0, DSP_LOWPASS_HI, DSP_SEEKSPEED)
         elif mode == 1:
             FMOD.DSPsetParamEx(self.__handleInside, 0, DSP_LOWPASS_HI, DSP_SEEKSPEED)
             FMOD.DSPsetParamEx(self.__handleOutside, 0, DSP_LOWPASS_LOW, -DSP_SEEKSPEED)
         else:
             FMOD.DSPsetParamEx(self.__handleInside, 0, DSP_LOWPASS_LOW, -DSP_SEEKSPEED)
             FMOD.DSPsetParamEx(self.__handleOutside, 0, DSP_LOWPASS_HI, DSP_SEEKSPEED)
Exemple #17
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 def setMode(self, modeName):
     languageSet = False
     try:
         languageSet = self._SoundModes__setMode(modeName)
     except:
         LOG_CURRENT_EXCEPTION()
     if not languageSet:
         defaultFmodLanguage = ''
         if SoundModes.DEFAULT_MODE_NAME in self._SoundModes__modes:
             defaultFmodLanguage = self._SoundModes__modes[SoundModes.DEFAULT_MODE_NAME].fmodLanguage
         try:
             FMOD.setLanguage(defaultFmodLanguage, self.modifiedSoundGroups)
             self._SoundModes__modes[SoundModes.DEFAULT_MODE_NAME].loadBanksManually()
         except:
             LOG_CURRENT_EXCEPTION()
         self._SoundModes__currentMode = SoundModes.DEFAULT_MODE_NAME
     return languageSet
Exemple #18
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    def stop(self):
        self.__isStarted = False
        FMOD.setEventsParam('viewPlayMode', 0)
        self.__removeBattleCtrlListeners()
        for control in self.__ctrls.itervalues():
            control.destroy()

        replayCtrl = BattleReplay.g_replayCtrl
        if replayCtrl.isRecording:
            replayCtrl.setPlayerVehicleID(0)
        self.onCameraChanged = None
        self.__targeting.enable(False)
        self.__killerVehicleID = None
        g_guiResetters.remove(self.__onRecreateDevice)
        BigWorld.player().arena.onPeriodChange -= self.__onArenaStarted
        from account_helpers.settings_core.SettingsCore import g_settingsCore
        g_settingsCore.onSettingsChanged -= self.__onSettingsChanged
        CallbackDelayer.destroy(self)
Exemple #19
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        def loadBanksManually(self):
            for bankName, bankPath in self.banksToBeLoaded:
                if bankPath != '':
                    loadSuccessfully = FMOD.loadSoundBankIntoMemoryFromPath(
                        bankPath)
                    if not loadSuccessfully:
                        return False

            return True
Exemple #20
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 def preloadSoundGroups(self, arenaName):
     if not FMOD.enabled:
         return
     self.groupList = []
     settings = ResMgr.openSection('scripts/arena_defs/' + arenaName + '.xml/preloadSoundGroups')
     if settings is not None:
         self.groupList = settings.readStrings('groupName')
     for sg in self.groupList:
         result = FMOD.WG_loadSoundGroup(sg)
         if not result:
             LOG_NOTE('Loading failed for arena sound group ', sg)
Exemple #21
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    def setMode(self, modeName):
        languageSet = False
        try:
            languageSet = self.__setMode(modeName)
        except:
            LOG_CURRENT_EXCEPTION()

        if not languageSet:
            defaultFmodLanguage = ''
            if SoundModes.DEFAULT_MODE_NAME in self.__modes:
                defaultFmodLanguage = self.__modes[
                    SoundModes.DEFAULT_MODE_NAME].fmodLanguage
            try:
                FMOD.setLanguage(defaultFmodLanguage, self.modifiedSoundGroups)
                self.__modes[SoundModes.DEFAULT_MODE_NAME].loadBanksManually()
            except:
                LOG_CURRENT_EXCEPTION()

            self.__currentMode = SoundModes.DEFAULT_MODE_NAME
        return languageSet
Exemple #22
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 def _playGUI(self, event):
     if self.__ignoreNext:
         self.__ignoreNext = False
         return
     if event is context.SOUND_EVENT.NEXT_CHAPTER:
         self.__ignoreNext = True
     sndID = self.__guiSounds[event]
     sound = FMOD.getSound(sndID)
     if sound:
         sound.play()
     else:
         LOG_ERROR('Sound not found', sndID)
Exemple #23
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 def _playGUI(self, event):
     if self.__ignoreNext:
         self.__ignoreNext = False
         return
     if event is context.SOUND_EVENT.NEXT_CHAPTER:
         self.__ignoreNext = True
     sndID = self.__guiSounds[event]
     sound = FMOD.getSound(sndID)
     if sound:
         sound.play()
     else:
         LOG_ERROR("Sound not found", sndID)
Exemple #24
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def loadLightSoundsDB():
    ENVIRONMENT_EFFECTS_CONFIG_FILE = 'scripts/environment_effects.xml'
    section = ResMgr.openSection(ENVIRONMENT_EFFECTS_CONFIG_FILE)
    if section is None:
        return
    lightSoundDB = []
    if section['lightSounds'] is None:
        return
    for propertyName, propertySection in section['lightSounds'].items():
        DBitem = []
        DBitem.append(propertySection.readString('modelName'))
        DBitem.append(propertySection.readVector3('offset'))
        if FMOD.enabled:
            DBitem.append(propertySection.readStrings('event'))
        DBitem.append(propertySection.readString('hardPoint'))
        lightSoundDB.append(DBitem)

    if FMOD.enabled:
        FMOD.LSloadEventsDB(lightSoundDB)
    lightSoundDB = None
Exemple #25
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def loadPluginDB():
    ENVIRONMENT_EFFECTS_CONFIG_FILE = 'scripts/audioplugins.xml'
    section = ResMgr.openSection(ENVIRONMENT_EFFECTS_CONFIG_FILE)
    pluginDB = []
    for propertyName, propertySection in section.items():
        DBplugin = []
        DBplugin.append(propertySection.readString('name'))
        DBplugin.append(propertySection.readString('category'))
        for propertyName2, propertySection2 in propertySection['parameters'].items():
            DBparam = []
            DBparam.append(propertySection2.readInt('index'))
            DBparam.append(propertySection2.readFloat('value'))
            DBplugin.append(DBparam)

        DBparam = None
        pluginDB.append(DBplugin)

    DBitem = None
    if FMOD.enabled:
        FMOD.DSPloadPluginDB(pluginDB)
    pluginDB = None
 def __getArenaSoundEvent(self, eventId):
     player = BigWorld.player()
     soundEvent = None
     soundEventName = None
     if not isPlayerAvatar():
         return
     elif player.arena is None:
         return
     else:
         arenaType = player.arena.arenaType
         if eventId == MUSIC_EVENT_COMBAT:
             soundEventName = arenaType.music
         elif eventId == MUSIC_EVENT_COMBAT_LOADING:
             soundEventName = arenaType.loadingMusic
         elif eventId == AMBIENT_EVENT_COMBAT:
             soundEventName = arenaType.ambientSound
         if soundEventName is not None:
             soundEvent = FMOD.getSound(soundEventName)
             if soundEvent is not None:
                 soundEvent.stop()
         return soundEvent
Exemple #27
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 def _speak(self, sndID):
     if sndID in self.__prevSpeaks:
         LOG_DEBUG('Speaking played, ignore', sndID)
         return
     elif sndID is None:
         LOG_WARNING('Sound ID for speaking is not defined')
         return
     elif self.__speakSnd is not None:
         self.__nextSndID = sndID
         return
     else:
         sound = FMOD.getSound(sndID)
         if not sound:
             LOG_ERROR('Sound not found', sndID)
             return
         self.__nextSndID = None
         self.__speakSnd = sound
         self.__prevSpeaks.add(sndID)
         sound.setCallback('EVENTFINISHED', self.__onSpeakingStop)
         sound.play()
         return
Exemple #28
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 def _speak(self, sndID):
     if sndID in self.__prevSpeaks:
         LOG_DEBUG("Speaking played, ignore", sndID)
         return
     elif sndID is None:
         LOG_WARNING("Sound ID for speaking is not defined")
         return
     elif self.__speakSnd is not None:
         self.__nextSndID = sndID
         return
     else:
         sound = FMOD.getSound(sndID)
         if not sound:
             LOG_ERROR("Sound not found", sndID)
             return
         self.__nextSndID = None
         self.__speakSnd = sound
         self.__prevSpeaks.add(sndID)
         sound.setCallback("EVENTFINISHED", self.__onSpeakingStop)
         sound.play()
         return
Exemple #29
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 def __init__(self, channelsMgr):
     self.channelsMgr = channelsMgr
     self.vivoxDomain = ''
     self.testChannel = ''
     self.inTesting = False
     self.__activateMicByVoice = False
     self.__enableVoiceNormalization = False
     self.usersRoster = {}
     self.channelUsers = {}
     self.captureDevices = []
     self.currentCaptureDevice = ''
     self.OnCaptureDevicesUpdated = Event.Event()
     self.onParticipantMute = Event.Event()
     self.onPlayerSpeaking = Event.Event()
     self.channelsMgr.onCaptureDevicesArrived += self._onCaptureDevicesArrived
     self.channelsMgr.onParticipantAdded += self._onParticipantAdded
     self.channelsMgr.onParticipantRemoved += self._onParticipantRemoved
     self.channelsMgr.onParticipantUpdated += self._onParticipantUpdated
     self.channelsMgr.onJoinedChannel += self._onJoinedChannel
     self.channelsMgr.onLeftChannel += self.onLeftChannel
     self.channelsMgr.onLogined += self.onLogined
     self.channelsMgr.onStateChanged += self.onStateChanged
     self.oldMasterVolume = FMOD.getMasterVolume()
Exemple #30
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 def onLeaveArena(self):
     self.__isOnArena = False
     BigWorld.player().arena.onPeriodChange -= self.__onArenaStateChanged
     FMOD.enableLightSound(0)
Exemple #31
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 def playSound3D(self, node, event):
     if FMOD.enabled:
         s = FMOD.getSound3D(self.checkAndReplace(event), node)
         if s is not None:
             s.play()
Exemple #32
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 def unloadSounds(self, groupName):
     for group in self.__groups[groupName]:
         try:
             FMOD.unloadSoundGroup(group)
         except Exception:
             LOG_CURRENT_EXCEPTION()
Exemple #33
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 def unloadSounds(self, groupName):
     for group in self.__groups[groupName]:
         try:
             FMOD.unloadSoundGroup(group)
         except Exception:
             LOG_CURRENT_EXCEPTION()
Exemple #34
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 def unloadBanksManually(self):
     if FMOD.enabled:
         for bankName, bankPath in self.banksToBeLoaded:
             if bankPath != '':
                 FMOD.unloadSoundBankFromMemory(bankName)
Exemple #35
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 def setMasterVolume(self, volume):
     self.__masterVolume = volume
     FMOD.setMasterVolume(volume)
     self.savePreferences()
Exemple #36
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def reloadSoundBanks():
    import MusicController
    if FMOD.enabled:
        FMOD.reloadSoundbanks()
    MusicController.g_musicController.restart()
Exemple #37
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 def playSound3D(self, node, event):
     if FMOD.enabled:
         return FMOD.getSound3D(self.checkAndReplace(event), node)
Exemple #38
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    def __init__(self):
        self.__volumeByCategory = {}
        self.__masterVolume = 1.0
        self.__replace = {}
        self.__isWindowVisible = BigWorld.isWindowVisible()
        self.__handleInside = None
        self.__handleOutside = None
        self.__ceilLess = None
        self.__activeStinger = None
        self.__activeTrack = None
        self.__activeStingerPriority = None
        self.__muffled = False
        self.__muffledByReplay = False
        PlayerEvents.g_playerEvents.onAvatarReady += self.onAvatarReady
        self.__categories = {'voice': ('ingame_voice',),
         'vehicles': ('outside/vehicles', 'vehicles', 'inside/vehicles'),
         'effects': ('hits', 'outside/hits', 'inside/hits', 'weapons', 'inside/weapons', 'outside/weapons', 'environment', 'inside/environment', 'outside/environment', 'battle_gui'),
         'gui': ('gui',),
         'music': ('music',),
         'ambient': ('outside/ambient', 'hangar_v2', 'ambientUR'),
         'masterVivox': (),
         'micVivox': (),
         'masterFadeVivox': ()}
        defMasterVolume = 0.5
        defCategoryVolumes = {'music': 0.5,
         'masterVivox': 0.7,
         'micVivox': 0.4}
        userPrefs = Settings.g_instance.userPrefs
        soundModeName = SoundModes.DEFAULT_MODE_NAME
        nationalMapping = None
        self.__soundModes = None
        if not userPrefs.has_key(Settings.KEY_SOUND_PREFERENCES):
            userPrefs.write(Settings.KEY_SOUND_PREFERENCES, '')
            self.__masterVolume = defMasterVolume
            for categoryName in self.__categories.keys():
                self.__volumeByCategory[categoryName] = defCategoryVolumes.get(categoryName, 1.0)

            self.savePreferences()
        else:
            ds = userPrefs[Settings.KEY_SOUND_PREFERENCES]
            self.__masterVolume = ds.readFloat('masterVolume', defMasterVolume)
            for categoryName in self.__categories.keys():
                volume = ds.readFloat('volume_' + categoryName, defCategoryVolumes.get(categoryName, 1.0))
                self.__volumeByCategory[categoryName] = volume

            soundModeSec = ds['soundMode']
            if soundModeSec is not None:
                soundModeName = soundModeSec.asString
                if soundModeName == '':
                    soundModeName = SoundModes.DEFAULT_MODE_NAME
                    if ds['soundMode'].has_key('nationalPreset'):
                        nationalMapping = ds.readString('soundMode/nationalPreset', '')
                    else:
                        nationsSec = soundModeSec['nations']
                        if nationsSec is not None:
                            nationalMapping = {}
                            for nation, sec in nationsSec.items():
                                nationalMapping[nation] = sec.asString

        self.__soundModes = SoundModes(SoundModes.DEFAULT_MODE_NAME)
        if isinstance(nationalMapping, str):
            self.__soundModes.setNationalMappingByPreset(nationalMapping)
        elif isinstance(nationalMapping, dict):
            self.__soundModes.setNationalMapping(nationalMapping)
        else:
            self.__soundModes.setNationalMappingByMode(soundModeName)
        self.applyPreferences()
        self.__muteCallbackID = BigWorld.callback(0.25, self.__muteByWindowVisibility)
        self.defaultGroupList = []
        settings = ResMgr.openSection('scripts/arena_defs/_default_.xml/preloadSoundGroups')
        if settings is not None:
            self.defaultGroupList = settings.readStrings('groupName')
        if FMOD.enabled:
            for sg in self.defaultGroupList:
                result = FMOD.WG_loadSoundGroup(sg)
                if not result:
                    LOG_NOTE('Loading failed for default sound group ', sg)

            FMOD.WG_unloadAll()
        g_replayEvents.onMuteSound += self.__onReplayMute
Exemple #39
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 def setMasterVolume(self, volume):
     self.__masterVolume = volume
     self.__muffledVolume = self.__masterVolume * self.getVolume('masterFadeVivox')
     FMOD.setMasterVolume(self.__muffledVolume if self.__muffled else self.__masterVolume)
     self.savePreferences()
Exemple #40
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 def setMasterVolume(self, volume):
     self.__masterVolume = volume
     FMOD.setMasterVolume(volume)
     self.savePreferences()
Exemple #41
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 def restoreMasterVolume(self):
     FMOD.setMasterVolume(SoundGroups.g_instance.getMasterVolume())
Exemple #42
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 def muffleMasterVolume(self):
     masterVolume = SoundGroups.g_instance.getMasterVolume(
     ) * SoundGroups.g_instance.getVolume('masterFadeVivox')
     FMOD.setMasterVolume(masterVolume)
Exemple #43
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 def unloadAll(self, path = None):
     if FMOD.enabled:
         FMOD.WG_unloadAll()
     import MusicController
     MusicController.g_musicController.destroy()
     MusicController.g_musicController.init(path)
Exemple #44
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 def onEnterArena(self):
     BigWorld.player().arena.onPeriodChange += self.__onArenaStateChanged
     self.__isOnArena = True
     self.__onArenaStateChanged()
     if FMOD.enabled:
         FMOD.enableLightSound(1)
Exemple #45
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 def playSound3D(self, node, event):
     if FMOD.enabled:
         s = FMOD.getSound3D(self.checkAndReplace(event), node)
         if s is not None:
             s.play()
     return
Exemple #46
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 def onLeaveArena(self):
     self.__isOnArena = False
     BigWorld.player().arena.onPeriodChange -= self.__onArenaStateChanged
     if FMOD.enabled:
         FMOD.enableLightSound(0)
Exemple #47
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 def playSound2D(self, event):
     if FMOD.enabled:
         return FMOD.playSound(self.checkAndReplace(event))
Exemple #48
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 def playSound2D(self, event):
     if FMOD.enabled:
         return FMOD.playSound(self.checkAndReplace(event))
Exemple #49
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def reloadSoundBanks():
    import MusicController
    if FMOD.enabled:
        FMOD.reloadSoundbanks()
    MusicController.g_musicController.restart()
Exemple #50
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 def playSound3D(self, node, event):
     if FMOD.enabled:
         return FMOD.getSound3D(self.checkAndReplace(event), node)
 def stopAmbient(self):
     if self.__sndEventAmbient is not None:
         self.__sndEventAmbient.stop(True)
         self.__sndEventAmbient = None
         self.__eventAmbientId = None
     FMOD.enableLightSound(0)
Exemple #52
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 def onEnterArena(self):
     BigWorld.player().arena.onPeriodChange += self.__onArenaStateChanged
     self.__isOnArena = True
     self.__onArenaStateChanged()
     FMOD.enableLightSound(1)
Exemple #53
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 def FMODplaySound(self, event):
     return FMOD.playSound(self.checkAndReplace(event))
Exemple #54
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 def __init__(self, soundPath):
     self.__sndTick = FMOD.getSound(soundPath)
     self.__isPlaying = True
     self.stop()
Exemple #55
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 def restoreMasterVolume(self):
     FMOD.setMasterVolume(SoundGroups.g_instance.getMasterVolume())
Exemple #56
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 def FMODgetSound(self, event):
     return FMOD.getSound(self.checkAndReplace(event))