def handle_events(): events = get_events() for event in events: if event.type == SDL_QUIT: FrameWork.quit() elif (event.type, event.key) == (SDL_KEYDOWN, SDLK_ESCAPE): FrameWork.quit() elif (event.type, event.key) == (SDL_KEYDOWN, SDLK_SPACE): FrameWork.push_state(Scene_Title) pass
def update(): global logo_time global blackopacify, warpopacify, profileopacify if 1.5 > logo_time > 0.0: blackopacify = max(0, blackopacify - 0.01) if logo_time > 1.5: warpopacify = max(0, warpopacify - 0.01) if logo_time > 3.0: blackopacify = min(1, blackopacify + 0.01) if logo_time > 4.0: logo_time = 0 FrameWork.push_state(Scene_Title) logo_time += 0.01 pass
def update(): if(LogoCnt == 20): #delay(2) FrameWork.push_state(Title) pass
def update(): if (LogoCnt == 20): #delay(2) FrameWork.push_state(Title) pass