def __init__(self, game):
		global HEADER, BACKGROUND
		
		self.surface = pygame.Surface(SCREEN_SIZE)
		self.game = game
		
		self.surface.fill(BACKGROUND)
	
		# Draw the logo	
		self.logo, self.logoRect = GUIObjects.load_image_alpha('wiiTreeKings.png')
		rect = self.surface.get_rect()
		logoPos = ((rect.width-self.logoRect.width)/2, 120)
		self.surface.blit( self.logo, logoPos )		

		self.WEPControl = None
		
		pygame.display.flip()
		
		# Build the Buttons
		addButton = GUIObjects.Button((self.surface.get_rect().centerx - 250, 600), "Add Wiimotes", self.addWiimotes)
		exitButton = GUIObjects.Button((self.surface.get_rect().centerx, 700), "Exit", sys.exit)
		playButton = GUIObjects.Button((self.surface.get_rect().centerx + 250, 600), "Play the Game", self.buildTwoGame)
		
		# Make the Buttons clickable on the window and part of the allsprites for the window
		self.clickables = [addButton, exitButton, playButton]
		self.allsprites = pygame.sprite.LayeredUpdates((addButton, exitButton, playButton))

		self.WEPControlpid = None
	def __init__(self, x, y, playerNum):
		self.fileName = 'player' + str(playerNum+1) + '.png'
		pygame.sprite.Sprite.__init__(self)
		self.lightimage, self.lightrect = GUIObjects.load_image_alpha(self.fileName)
		self.rect = pygame.Rect(self.lightrect)
		self.rect.height += 75
		self.image = pygame.Surface((self.rect.width, self.rect.height))
		self.rect.centerx = x
		self.rect.centery = y
		self.playerNum = playerNum
		self.drawImage()