Exemple #1
0
def betterAgentTests():
    newGame = GameManager()
    randy2 = RandomEligibleAgent(newGame, verbose=True)
    randy2.play()
    newGame = GameManager()
    wordgirl = LexicographicAgent(newGame, verbose=True)
    wordgirl.play()
    def test_load_complex(self):
        old = GameManager()
        node1 = BaseMapNode(old, "n1", 20, 20)
        node2 = BaseMapNode(old, "n2", 30, 40)
        node3 = BaseMapNode(old, "n3", 0, 40)
        old.map_manager.node_list = [node1, node2, node3]
        route1 = BaseRoute(old, 'route1', node1, node2)
        route2 = BaseRoute(old, 'route2', node1, node3)
        old.map_manager.route_list = [route1, route2]
        old.map_manager.update_node_routes()

        police = Police(old, "penguin")
        old.actor_manager.npc_list.append(police)
        police.move_location(node1)
        police.move_location(node2)
        with self.assertRaises(ValueError):
            police.move_location(node3)
        police.move_location(node1)
        police.move_location(node3)
        old.time_manager.run_time(75)
        old.save_game("GameFile4.txt")

        new = GameManager()
        new.load_game("GameFile4.txt")
        self.assertEqual(old.actor_manager.npc_list[0].current_location.name,
                         new.actor_manager.npc_list[0].current_location.name)
        self.assertEqual(new.time_manager.time_slice_count, 75)
        pass
Exemple #3
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def environmentTests():
    testCode = Code([])
    # print(testCode)
    manager = GameManager(testCode)
    # print(manager.guessCode(testCode))

    testCode2 = Code([
        CodePin("purple"),
        CodePin("orange"),
        CodePin("yellow"),
        CodePin("blue")
    ])
    manager2 = GameManager(testCode2)
    guess2 = Code([
        CodePin("yellow"),
        CodePin("orange"),
        CodePin("yellow"),
        CodePin("blue")
    ])
    print(manager2.guessCode(guess2))
    print(manager2.guessCode(guess2))

    for i in range(10):
        x, y = Code([]), Code([])
        print(x.getClue(y) == y.getClue(x))
Exemple #4
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def simpleAgentTests():
    newGame = GameManager()
    randy = RandomAgent(newGame, verbose=True)
    randy.play()
    print("---------------------")
    newGame = GameManager()
    you = Player(newGame)
    you.play()
    def test_save_game_empty(self):
        old = GameManager()
        old.save_game('GameFile1.txt')

        new = GameManager()
        new.load_game('GameFile1.txt')

        self.assertEqual(old.map_manager.node_list, new.map_manager.node_list)
        self.assertEqual(old.actor_manager.player, new.actor_manager.player)
        self.assertEqual(old.actor_manager.npc_list, new.actor_manager.npc_list)
    def test_save_police(self):
        old = GameManager()
        shop = Shop(old)
        old.map_manager.node_list.append(shop)
        police = Police(old, "penguin")

        old.actor_manager.npc_list.append(police)
        old.save_game('GameFile3.txt')

        new = GameManager()
        new.load_game('GameFile3.txt')
        self.assertTrue(isinstance(new.actor_manager.npc_list[0], Police))
        self.assertTrue(isinstance(new.map_manager.node_list[0], Shop))
Exemple #7
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def humanAgentTests():
    winCounter = 0
    for i in range(100):
        newGame = GameManager()
        agent = HumanAgent(newGame)
        if agent.go():
            winCounter += 1
    print("Agent won " + str(winCounter) + " out of 100 times!")
Exemple #8
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def main():
    test = False
    for i in range(1, len(sys.argv)):
        print sys.argv[i]
        if sys.argv[i] == "--test-install":
            test = True
            print "Test"
    if test:
        gameManager = GameManager.GameManager(GameObject.GameObject(None), 30,
                                              None, None, True)
    else:
        #try:
        handler = ButtonHandler.ButtonHandler()
        piFaceManager = PiFaceManager.PiFaceManager(handler)
        gameManager = GameManager.GameManager(GameObject.GameObject(None), 30,
                                              handler, piFaceManager)
        gameObject = GameObject.LoaderGameObject(None)
        gameManager.setCurrentGameObject(gameObject)
        gameManager.run()
        piFaceManager.deactivate()
Exemple #9
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def start_game():
    global GAME_MANAGER
    global SCREEN
    GAME_MANAGER = GameManager.GameManager(WINDOW_SIZE)
    DRAWABLES.clear()
    MOVABLES.clear()
    ATTACKS.clear()
    for cell in GAME_MANAGER.mimic_area.cells:
        DRAWABLES.append(cell)
    DRAWABLES.append(GAME_MANAGER.mimic)
    MOVABLES.append(GAME_MANAGER.mimic)
    GAME_MANAGER.start()
    run_game_loop()
    def test_save_game(self):
        old = GameManager()

        npc1 = NPC(old, 'Penguin', 'Penguin', 1000000000000, None)
        player1 = Player(old, 'Husky', 'Dog', 9, None)
        node1 = BaseMapNode(old, "shop")

        player1.move_location(node1)

        old.actor_manager.player = player1
        old.actor_manager.npc_list.append(npc1)
        old.map_manager.node_list.append(node1)
        old.save_game('GameFile2.txt')

        new = GameManager()
        new.load_game('GameFile2.txt')

        self.assertEqual(len(old.map_manager.node_list), len(new.map_manager.node_list))
        self.assertEqual(old.map_manager.node_list[0].name, new.map_manager.node_list[0].name)

        self.assertEqual(old.actor_manager.player.name, new.actor_manager.player.name)
        self.assertEqual(old.actor_manager.player.current_location.name, new.actor_manager.player.current_location.name)
        self.assertEqual(new.map_manager.node_list[0].name, new.actor_manager.player.current_location.name)
Exemple #11
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 def test_random_agent(self):
     # game should take agent as a parameter
     gm = GameManager(player=agent)
 	gm.add_object({
 		'dimensions': (1,3,1,1),
 		'type': 'player',
 		'color': COLORS['blue']
 	})
 	gm.add_object({
 		'dimensions': (0,1,1,1),
 		'type': 'enemy',
 		'color': COLORS['red']
 	})
     self.assertEqual(1, 1)
Exemple #12
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    def _board_game_factory(self, choice):
        if choice == CONNECT_FOUR:
            game = ConnectFour.ConnectFour()
            self._game_manager = GameManager.GameManager(self._connection, game)
            display = ConnectFourDisplay.ConnectFourDisplay(self._game_manager, game)
            
        elif choice == OTHELLO:
            game = Othello.Othello()
            self._game_manager = GameManager.GameManager(self._connection, game)
            display = OthelloDisplay.OthelloDisplay(self._game_manager, game)
            
        elif choice == SNAKESLADDERS:
            game = SnakesLadders.SnakesLadders()
            self._game_manager = GameManager.GameManager(self._connection, game)
            display = SnakesLaddersDisplay.SnakesLaddersDisplay(self._game_manager, game)

        ############### DEBUG ######################
        else:
            game = Game.Game()
            self._game_manager = GameManager.GameManager(self._connection, game)
            display = GameDisplay.GameDisplay(self._game_manager, game)
        ############################################
            
        return (game, display)
Exemple #13
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 def runVM(self):
     self.gm = GameManager.GameManager()
     while self.currentCuad[-1] < len(self.cuadruplos):
         self.processCuad(self.cuadruplos[self.currentCuad[-1]])
     if (self.gm.checkWin()):
         self.gm.warning = label(pos=vector(self.gm.player.pos.x,
                                            self.gm.player.pos.y + 0.8,
                                            self.gm.player.pos.z),
                                 text='You won!')
     else:
         self.gm.warning = label(pos=vector(self.gm.player.pos.x,
                                            self.gm.player.pos.y + 0.8,
                                            self.gm.player.pos.z),
                                 text='Try again!')
     print("Finished!")
Exemple #14
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def on_gameStarted(data):
    '''
	This is the event the server listens to for starting the game. It creates a new GameManager
	object, and then tells the front end that who the prompter for the games is.
	@param data - dict with the id of the player sending the mssage and the game room they are in
	@return - emits the prompter id in a message "enter_game" giving the front end room permission to start the game.
	
	'''
    room = data['room']
    id = data['id']
    #Add a new GameManager to the current room.
    if game_rooms[room]['game'] is None:
        game_rooms[room]['game'] = GameManager.GameManager(
            game_rooms[room]['host'], game_rooms[room]['clients'])
    prompter_id = game_rooms[room]['host']
    Message = {"prompter": prompter_id}
    emit("enter_game", Message, room=room)
    def test_time_manager(self):
        old = GameManager()
        node1 = BaseMapNode(old, "n1", 20, 20)
        node2 = BaseMapNode(old, "n2", 30, 40)
        node3 = BaseMapNode(old, "n3", 0, 40)
        old.map_manager.node_list = [node1, node2, node3]
        route1 = BaseRoute(old, 'route1', node1, node2)
        route2 = BaseRoute(old, 'route2', node1, node3)
        old.map_manager.route_list = [route1, route2]
        old.map_manager.update_node_routes()

        police = Police(old, "penguin")
        old.actor_manager.npc_list.append(police)
        police.move_location(node1)
        police.move(node2)
        self.assertEqual(police.current_location.name, "n1")
        old.time_manager.run_time(25)
        self.assertEqual(police.current_location.name, "n2")
Exemple #16
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def main():
    print()
    print()
    print('            ***************************')
    print('            *** Welcome To Wagerer! ***')
    print()
    print('Please add a few players, then play a game.')

    game = GameManager()

    action = 'X'

    while action != 'Q':
        print()
        print('What would you like to do:')
        print('A : Add a Player')
        print('P : Play A Game')
        print('C : Check Player Balances')
        print('D : Deposit Into An Account')
        print('Q : Quit')

        action = input('Enter Your Choice: ')
        action = action.upper()

        if action == 'A':
            name = input('Enter the player name: ')
            player_name = game.create_player(name)

        if action == 'C':
            game.check_accounts()

        if action == 'D':
            name = input('Please enter the player name: ')
            print()
            game.deposit(name, 20)

        if action == 'P':
            game.bet()

    print()
    print('           ** Thanks for Playing Wagerer **')
    print('           *********** Goodbye ************')
    print()
def main():
    # Create window at center
    os.environ['SDL_VIDEO_CENTERED'] = '1'

    # Initialize Pygame and set up the window
    pygame.init()

    size = [SCREEN_WIDTH, SCREEN_HEIGHT]
    screen = pygame.display.set_mode(size)

    pygame.mouse.set_visible(False)

    # Read resource
    ResourceManager.read_resources(RM_path)

    # Create an instance of the Game class
    game = GameManager()
    game.change_state(Scene())

    done = False
    clock = pygame.time.Clock()

    # Main game loop
    while not done:
        pygame.display.set_caption("Troll Shooting - FPS : " +
                                   str(round(clock.get_fps(), 1)))

        # Process events (keystrokes, mouse clicks, etc)
        done = game.process_events()

        # Update object positions, check for collisions
        game.update()

        # Draw the current frame
        game.draw(screen)

        # Pause for the next frame
        clock.tick(60)

    # Close window and exit
    pygame.quit()
Exemple #18
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def OnNewGame():

    clearscreen()

    gboard = GameBoard(BOARDSIZE_X, BOARDSIZE_Y)
    screen = MainScreen(root, gboard, GRIDSIZE, BUFFER)
    if MODE == "SINGLE":
        print("SINGLE")
        ai = AlphaBeta.AlphaBeta(gboard, "white", DIFFICULTY, SEARCHRANGE)
        screen.InfoBox.config(state=tkinter.NORMAL)
        screen.InfoBox.insert(tkinter.END, "인공지능 설정(AlphaBeta): 프로세스 1개 사영\n")
        screen.InfoBox.config(state=tkinter.DISABLED)

    elif MODE == "MULTIPROCESS":
        print("MULTIPROCESS")
        screen.InfoBox.config(state=tkinter.NORMAL)
        screen.InfoBox.insert(
            tkinter.END,
            "인공지능 설정(AlphaBetaMultiProcess): 다중 프로세스 사용(프로세스 %d개), 전환 범위: %d수\n"
            % (MAXPROCESSES, MULTIPROCESS_CUTOFF))
        screen.InfoBox.config(state=tkinter.DISABLED)
        ai = AlphaBetaParallel.AlphaBeta(gboard, "white", DIFFICULTY,
                                         SEARCHRANGE)
        result = ai.InitiateProcess()
        processes, pids = [result[0]], [result[1]]

        screen.InfoBox.config(state=tkinter.NORMAL)
        screen.InfoBox.insert(tkinter.END, "%s PID %s\n" % (processes, pids))
        screen.InfoBox.config(state=tkinter.DISABLED)

    mgr = GameManager.GameManager(root, ai,
                                  AICore.ThreatSpaceSearch(gboard, "white"),
                                  screen.GomokuBoard, screen.InfoBox,
                                  screen.progressbar, pids)
    root.protocol("WM_DELETE_WINDOW", mgr.End)
    add_menu(lambda: newgame_handler(mgr._EndProcess))
    ai.ReportHook = mgr.Writetotext
    screen.GomokuBoard.GameManager = mgr
    mgr.start()
Exemple #19
0
#coding: utf-8

import signal
import sys
import ssl
from SimpleWebSocketServer import WebSocket, SimpleWebSocketServer, SimpleSSLWebSocketServer
from optparse import OptionParser
import json
import GameManager

free_ids = list(range(1, 100))
clients = []
gm = GameManager.GameManager()

def encode(data) :
	return json.dumps(data)

def decode(mess) :
	return json.loads(mess)

class MyClient(WebSocket) :

	def handleMessage(self) :
		print("Message reçu : ", self.data)
		data = decode(self.data)
		if data["step"] == "connexion" :
			self.name = data["pseudo"]
		else :
			gm.treat_request(self, data)

	def handleConnected(self) :
Exemple #20
0
def main(screen, active, boardSize, player_default, txt):
    # Setup board scaling and shifting
    setup = base_setup(0, 0, 0, 0)
    if (boardSize == 8):
        setup.set_scale(85)
        setup.set_x(86)
        setup.set_y(44)
        setup.set_status(343)
    if (boardSize == 10):
        setup.set_scale(70)
        setup.set_x(81)
        setup.set_y(34)
        setup.set_status(350)
    if (boardSize == 16):
        setup.set_scale(45)
        setup.set_x(95)
        setup.set_y(24)
        setup.set_status(363)

    GM = GameManager.GameManager(boardSize, active, int(txt), player_default)
    FONT = pygame.font.Font(None, 32)

    # Variable
    running = True
    active_click_box = False
    terminalState = False
    possible_moves = []
    time_start = time.time()
    turn = 1
    # Game loop
    while running:
        screen.fill((53, 50, 50))
        evenodd = 0

        # Setup status board
        game_status = pygame.image.load(
            os.path.join(os.path.dirname(os.getcwd()), "img", "collection",
                         "game_status.png"))
        game_status_pos = Rect(screen.get_width() / 2 + 350,
                               screen.get_height() / 2 - setup.get_status(),
                               150, 140)
        screen.blit(game_status, game_status_pos)

        # player turn
        green_turn = pygame.image.load(
            os.path.join(os.path.dirname(os.getcwd()), "img", "collection",
                         "green_pawn.png"))
        green_turn = pygame.transform.scale(green_turn, (30, 30))
        red_turn = pygame.image.load(
            os.path.join(os.path.dirname(os.getcwd()), "img", "collection",
                         "red_pawn.png"))
        red_turn = pygame.transform.scale(red_turn, (30, 30))
        turn_pos = Rect(screen.get_width() / 2 + 400,
                        screen.get_height() / 2 - setup.get_status() + 40, 30,
                        30)
        if GM.currentPlayer.noPlayer == 1:
            screen.blit(green_turn, turn_pos)
        else:
            screen.blit(red_turn, turn_pos)

        # Draw board to screen
        for i in range(1, boardSize + 1):
            for j in range(1, boardSize + 1):
                if evenodd % 2 == 0:
                    if (GM.board.cell[i - 1][j - 1].region == 0):
                        pygame.draw.rect(screen, (255, 248, 220), [
                            setup.get_scale() * j + setup.get_x(),
                            setup.get_scale() * i - setup.get_y(),
                            setup.get_scale(),
                            setup.get_scale()
                        ])
                    elif (GM.board.cell[i - 1][j - 1].region == 1):
                        pygame.draw.rect(screen, (152, 251, 152), [
                            setup.get_scale() * j + setup.get_x(),
                            setup.get_scale() * i - setup.get_y(),
                            setup.get_scale(),
                            setup.get_scale()
                        ])
                    elif (GM.board.cell[i - 1][j - 1].region == 2):
                        pygame.draw.rect(screen, (240, 128, 128), [
                            setup.get_scale() * j + setup.get_x(),
                            setup.get_scale() * i - setup.get_y(),
                            setup.get_scale(),
                            setup.get_scale()
                        ])
                else:
                    if (GM.board.cell[i - 1][j - 1].region == 0):
                        pygame.draw.rect(screen, (222, 184, 135), [
                            setup.get_scale() * j + setup.get_x(),
                            setup.get_scale() * i - setup.get_y(),
                            setup.get_scale(),
                            setup.get_scale()
                        ])
                    elif (GM.board.cell[i - 1][j - 1].region == 1):
                        pygame.draw.rect(screen, (60, 179, 113), [
                            setup.get_scale() * j + setup.get_x(),
                            setup.get_scale() * i - setup.get_y(),
                            setup.get_scale(),
                            setup.get_scale()
                        ])
                    elif (GM.board.cell[i - 1][j - 1].region == 2):
                        pygame.draw.rect(screen, (220, 20, 60), [
                            setup.get_scale() * j + setup.get_x(),
                            setup.get_scale() * i - setup.get_y(),
                            setup.get_scale(),
                            setup.get_scale()
                        ])
                evenodd += 1
            evenodd -= 1

        # Getter mouse coordinates -> Tuple X, Y
        mouse = pygame.mouse.get_pos()
        update_board(screen, setup, GM)

        if active_click_box:
            active_block_move(screen, possible_moves, setup)

        # Ketika currentPlayer adalah bukan giliran manusia, melainkan giliran BOT
        if (GM.currentPlayer.noPlayer != player_default):
            # Mode permainan adalah Player vs BOT Minimax
            if (active == 1):
                update_board(screen, setup, GM)
                pygame.display.update()
                terminalState = GM.minimaxMove()
                update_board(screen, setup, GM)
                pygame.display.update()
                if terminalState == True:
                    print("Player " + str(GM.currentPlayer.noPlayer) +
                          " Minimax win the game!")
                    print(GM.totalTime)
                    win_pos = Rect(screen.get_width() / 2 - 150,
                                   screen.get_height() / 2 - 90, 300, 180)
                    winMessage(screen, GM.currentPlayer.noPlayer)
                    running = False
                else:
                    GM.nextTurn()
                    turn += 1
            # Mode permainan adalah Player vs BOT Minimax Local Search
            elif (active == 2):
                update_board(screen, setup, GM)
                pygame.display.update()
                terminalState = GM.minimaxLocalSearchMove()
                update_board(screen, setup, GM)
                pygame.display.update()
                if terminalState == True:
                    print("Player " + str(GM.currentPlayer.noPlayer) +
                          " Minimax Local Search win the game!")
                    print(GM.totalTime)
                    win_pos = Rect(screen.get_width() / 2 - 150,
                                   screen.get_height() / 2 - 90, 300, 180)
                    winMessage(screen, GM.currentPlayer.noPlayer)
                    running = False
                else:
                    GM.nextTurn()
                    turn += 1

        # Ketika mode permainan adalah BOT Minimax vs BOT Minimax Local Search
        if (active == 3):
            if (GM.currentPlayer.noPlayer == 1):
                update_board(screen, setup, GM)
                pygame.display.update()
                terminalState = GM.minimaxMove()
                update_board(screen, setup, GM)
                pygame.display.update()
                if terminalState == True:
                    print("Player " + str(GM.currentPlayer.noPlayer) +
                          " Minimax win the game!")
                    print(GM.totalTime)
                    win_pos = Rect(screen.get_width() / 2 - 150,
                                   screen.get_height() / 2 - 90, 300, 180)
                    winMessage(screen, GM.currentPlayer.noPlayer)
                    running = False
                else:
                    GM.nextTurn()
                    turn += 1
            else:
                update_board(screen, setup, GM)
                pygame.display.update()
                terminalState = GM.minimaxLocalSearchMove()
                update_board(screen, setup, GM)
                pygame.display.update()
                if terminalState == True:
                    print("Player " + str(GM.currentPlayer.noPlayer) +
                          " Minimax Local Search win the game!")
                    print(GM.totalTime)
                    win_pos = Rect(screen.get_width() / 2 - 150,
                                   screen.get_height() / 2 - 90, 300, 180)
                    winMessage(screen, GM.currentPlayer.noPlayer)
                    running = False
                else:
                    GM.nextTurn()
                    turn += 1

        # Time
        time_run = math.floor(time.time() - time_start)
        time_def = str(int(txt) - time_run)
        time_to_gui = FONT.render(time_def, True, Color(0, 0, 0))
        time_pos = Rect(screen.get_width() / 2 + 400,
                        screen.get_height() / 2 - setup.get_status() + 80, 30,
                        30)
        screen.blit(time_to_gui, time_pos)

        # Counting turn
        c_turn = FONT.render(str(turn), True, Color(0, 0, 0))
        c_turn_pos = Rect(screen.get_width() / 2 + 400,
                          screen.get_height() / 2 - setup.get_status() + 115,
                          30, 30)
        screen.blit(c_turn, c_turn_pos)

        # Event
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    running = False
            if event.type == MOUSEBUTTONDOWN:
                if (setup.get_scale() + setup.get_x() <= mouse[0] <=
                        setup.get_scale() * (boardSize + 1) + setup.get_x()
                        and setup.get_scale() - setup.get_y() <= mouse[1] <=
                        setup.get_scale() * (boardSize + 1) - setup.get_y()):
                    # if(coordinate_to_point(mouse[0], mouse[1], setup)):

                    print(coordinate_to_point(mouse[0], mouse[1], setup))

                    # Pass ID ke BackEnd
                    x, y = coordinate_to_point(mouse[0], mouse[1], setup)
                    clickedPosition = GameManager.Posisi.Posisi(x - 1, y - 1)
                    if (GM.isValidClick(clickedPosition)):
                        if possible_moves:
                            possible_moves = []
                        possible_moves, clickedID = GM.clickedPositionToMoves(
                            clickedPosition)
                        active_click_box = True
                    if active_click_box and clickedPosition in possible_moves:
                        active_click_box = False
                        terminalState = GM.executeTheClickedMove(
                            clickedID, clickedPosition)
                        update_board(screen, setup, GM)
                        pygame.display.update()
                        if terminalState == True:
                            print("Player " + str(GM.currentPlayer.noPlayer) +
                                  " win the game!")
                            print(GM.totalTime)
                            win_pos = Rect(screen.get_width() / 2 - 150,
                                           screen.get_height() / 2 - 90, 300,
                                           180)
                            winMessage(screen, GM.currentPlayer.noPlayer)
                            running = False
                        time_start = time.time()
                        GM.nextTurn()

        # Update
        pygame.display.update()
Exemple #21
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from GameManager import *

if __name__ == '__main__':
    game = GameManager()
    game.play()
Exemple #22
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import tkinter as tk
import GameManager as gm

t = tk.Tk()
t.geometry("500x500")

gameFrame = tk.Frame(t)
gameFrame.pack()

gameManager = gm.GameManager()
gameManager.StartGame(gameFrame)

gameManager.ButtonPressed(1, 0)

t.mainloop()

Exemple #23
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from Ball import *
from Car import*
from Doll import *
from GameManager import *
from Hoop import *

manager = GameManager()

car = Car(Size.small, Age.schooler, True)
doll = Doll(Size.medium, Age.preschooler, Sex.female)
ball = Ball(Size.small, Age.preschooler, False)
hoop = Hoop(Size.big, Age.baby, 228)
manager.toys = [car, doll, ball, hoop]

manager.sort_by_age()
manager.print_list()

manager.toys = manager.find_by_group(Size.small, None, None)
manager.print_list()
Exemple #24
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import random

if len(sys.argv) < 3:
    print("Usage:", sys.argv[0], "<game_path> <port> [<SWRSToys.ini>]")

client = sys.argv[1]
port = int(sys.argv[2])
ini = None if len(sys.argv) == 3 else sys.argv[3]

# ReactAI.ReactAI(0)
player1Ai = BaseAI.BaseAI(20, 0)
player2Ai = BaseAI.BaseAI(20, 1)
player1 = player1Ai.get_prefered_character()
player2 = player2Ai.get_prefered_character()

game = GameManager.GameManager(client,
                               port, (player1Ai, player2Ai),
                               tps=60,
                               ini_path=ini,
                               has_sound=(50, 50),
                               has_display=True)
print("Done")
while True:
    left, right, speed = [int(i) for i in input().split(" ")]
    game.game_instance.set_game_speed(speed)
    game.left_ai = BaseAI.BaseAI(left, 0)
    game.right_ai = BaseAI.BaseAI(right, 1)
    player1 = game.left_ai.get_prefered_character()
    player2 = game.right_ai.get_prefered_character()
    print(game.run(player1, player2, stage=0, music=0, input_delay=0))
Exemple #25
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        def rotate(board):
            return [list(row) for row in zip(*board[::-1])]

        def flip(board):
            return board[::-1]

        board, lowest_value, lowest_board = self.board, int(
            "2" * len(self.board) * len(self.board[0])), self.board
        for _ in range(2):
            for _ in range(4):
                board_value = value(board)
                if board_value <= lowest_value:
                    lowest_board, lowest_value = board, board_value
                board = rotate(board)
            board = flip(board)
        return lowest_board

    def moveFromInput(self, prompt):
        print(prompt)
        return tuple(int(x.strip()) for x in input().split(','))


if __name__ == '__main__':
    game = TTT(size=3)
    solver = Solver.Solver(name='TTT3AndRemotenessOptimized.csv',
                           read=False,
                           mp=False)
    gameManager = GameManager(game, solver)
    solver.writeMemory('TTT3AndRemotenessOptimized.csv')
    gameManager.play()
Exemple #26
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 def restartButton_onMouseAction(x, y, action):
     ReGameScene.enter()
     self.__init__(self.image, self.scene, 0.9, self.game_manager)
     self.user_run_Timer.stop()
     newmanager = GameManager.GameManager(ReGameScene)
Exemple #27
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def main():
    gameManager = GameManager.GameManager()
    gameManager.launchGame()
    gameManager.launchMenu()
Exemple #28
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 def run(self):
     self.container.append(GameManager.GameManager(*self.args))
Exemple #29
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        sys.exit()

    global load_file, save_file, difficuly

    load_file = ""
    save_file = DEFAULT_SAVE_FILE
    difficuly = DEFUALT_DIFFICULTY

    for i in range(1, len(args) - 1, 2):
        if args[i] == "-h":
            print(help_message)
        elif args[i] == "-i":
            load_file = args[i + 1]
        elif args[i] == "-o":
            save_file = args[i + 1]
        elif args[i] == "-d":
            difficuly = args[i + 1]
        else:
            print(help_message)


#try:
process_args(sys.argv)

print("Welcome to the game.")

game = GameManager.GameManager(load_file, save_file, difficuly)
game.play()

#except:
#print(help_message)
Exemple #30
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import sys, pygame
from pygame.locals import QUIT
import GameManager, Engine, MainMenu

WINDOW_WIDTH = 1080
WINDOW_HEIGHT = 640
WINDOW_SIZE = (WINDOW_WIDTH, WINDOW_HEIGHT)

WHITE = (255, 255, 255)
GRAY = (128, 128, 128)
BLACK = (0, 0, 0)

MAIN_MENU = MainMenu.MainMenu(WINDOW_SIZE)
GAME_MANAGER = GameManager.GameManager(WINDOW_SIZE)
ENGINE = Engine.Engine()

DRAWABLES = []
MOVABLES = []
ATTACKS = []

SCREEN = pygame.display.set_mode((0, 0))


def initialize_game():
    # init game engine and game manager
    global SCREEN
    pygame.init()
    pygame.font.init()
    pygame.display.set_caption("A game")
    SCREEN = pygame.display.set_mode(WINDOW_SIZE)
    show_main_menu()