def get_window_pos(self):
        normalized_pos = (GameMath.inverse_lerp(0, Settings.SCREEN_WIDTH,
                                                self.x),
                          GameMath.inverse_lerp(0, Settings.SCREEN_HEIGHT,
                                                self.y))

        return (GameMath.no_clamp_lerp(0, Settings.WINDOW_WIDTH,
                                       normalized_pos[0]),
                GameMath.no_clamp_lerp(0, Settings.WINDOW_HEIGHT,
                                       normalized_pos[1]))
    def get_window_vertices(self):
        window_verts = []

        for v in self.get_camera_vertices():
            normalized_vert = (GameMath.inverse_lerp(0, Settings.SCREEN_WIDTH,
                                                     v[0]),
                               GameMath.inverse_lerp(0, Settings.SCREEN_HEIGHT,
                                                     v[1]))
            window_verts.append(
                (GameMath.no_clamp_lerp(0, Settings.WINDOW_WIDTH,
                                        normalized_vert[0]),
                 GameMath.no_clamp_lerp(0, Settings.WINDOW_HEIGHT,
                                        normalized_vert[1])))

        return window_verts