Exemple #1
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 def initGameOver(self):
     gameOverMenu = pygame.sprite.Sprite()
     gameOverMenu.image = GameObjects.load_images('gameover')
     gameOverMenu.rect = pygame.Rect((410, 238), (460, 245))
     self.gameOverMenu = pygame.sprite.Group(gameOverMenu)
     retryButton = GameObjects.Button(648, 425, 'retry')
     MMButton = GameObjects.Button(790, 425, 'mainmenu')
     newSongButton = GameObjects.Button(484, 425, 'newsong')
     self.gameOverButtons = pygame.sprite.Group([retryButton, MMButton, newSongButton])
Exemple #2
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 def initHelp(self):
     self.helpIndex = 0
     helpSprite = pygame.sprite.Sprite()
     self.pageList = ['helpscreen', 'helpscreen1']
     helpSprite.image = GameObjects.load_images(self.pageList[self.helpIndex])
     helpSprite.rect = pygame.Rect(0, 0, WIDTH, HEIGHT)
     self.helpscreen = pygame.sprite.Group(helpSprite)
     next = GameObjects.Button(1160, 680, 'next')
     back = GameObjects.Button(120, 680, 'back')
     self.nextButton = pygame.sprite.Group(next)
     self.backButton = pygame.sprite.Group(back)
Exemple #3
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 def initStart(self):
     # create starting conditions
     startSprite = pygame.sprite.Sprite()
     startSprite.image = GameObjects.load_images('startscreen')
     startSprite.rect = pygame.Rect(0, 0, WIDTH, HEIGHT)
     self.startScreen = pygame.sprite.Group(startSprite)
     self.startHero = pygame.sprite.Group(GameObjects.startHero())
     self.spawnedNotes = pygame.sprite.Group()
     play = GameObjects.Button(640, 540, 'select')
     help = GameObjects.Button(640, 650, 'help')
     options = GameObjects.Button(1100, 665, 'options')
     self.startButtons = pygame.sprite.Group(play, help, options)
Exemple #4
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    def init(self):
        self.mode = 'start'
        self.pianoOn = False
        self.gameOver = False
        self.hasDual = False
        self.filename = 'music/fur_elise.mid'
        self.timer = 0
        self.noteQ = deque(maxlen=5)
        self.NoteFont = pygame.font.SysFont('alba', 80)
        self.GameFont = pygame.font.SysFont('alba', 35)
        self.GameOverFont = pygame.font.SysFont('alba', 38)
        self.FileFont = pygame.font.SysFont('agency fb', 45)
        self.timeFont = pygame.font.Font('assets/Aruvarb.ttf', 116)
        self.gameMode = 'treble'
        self.inputText = ''
        self.backarrow = pygame.sprite.Group(GameObjects.Button(60, 34, 'backarrow'))
        self.hasCPU = True
        self.isPaused = False

        # start screen
        self.initStart()
        self.initSelect()