Exemple #1
0
#!/usr/bin/python
import GameOfLife as gof

import random
import time

if __name__ == "__main__":

    start_time = time.time()
    resolution = (100, 100)

    board = gof.Board(resolution)
    env = gof.Environment(resolution)

    #for x in range(3):
    #  for y in range(3):
    #    env.add_cell((x,y),1)

    gof.ConwayPatterns.glider((3, 3), 1, 1, env)

    board.update_screen(env.cells_map)
    env.check()
    #print env.show_live_cells_location()
    print time.time() - start_time

    env.update()

    board.update_screen(env.cells_map)
Exemple #2
0
#!/usr/bin/python
import GameOfLife as gof

import random
import time

if __name__ == "__main__":

    env = gof.Environment((800, 600))

    gof.ConwayPatterns.glider((10, 10), 1, 1, env)

    gof.ConwayPatterns.glider((30, 30), 2, 1, env)

    print "cells:",
    env.show_live_cells_location()

    p_born = 0
    p_dead = 0
    for cell in env.live_cells:
        env.update(cell)
        for b in range(p_born, len(env.cells_to_born)):
            print b, env.cells_to_born[b][0]
            p_born += 1

    env.kill_cells()
    env.born_cells()

    print "cells:",
    env.show_live_cells_location()