Exemple #1
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 def update_river(self, table):
     board = HandStat(table)
     self.vec_cards['river'] = board.stat( features=river_features,
                                           hole_cards=self.cards )
     my = HandStat( self.cards + table )
     self.vec_cards['my river'] = my.stat( features=my_river_features )
     self.stage=3
Exemple #2
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 def update_turn(self, table):
     board = HandStat(table)
     self.vec_cards['turn'] = board.stat( features=turn_features,
                                          hole_cards=self.cards )
     my = HandStat( self.cards + table )
     self.vec_cards['my turn'] = my.stat( features=my_postflop_features )
     self.stage=2
Exemple #3
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 def update_flop(self, table):
     #table is a list of Cards
     board = HandStat(table)
     self.vec_cards['flop'] = board.stat( features=flop_features,
                                          hole_cards=self.cards )
     my = HandStat( self.cards + table )
     self.vec_cards['my flop'] = my.stat( features=my_postflop_features )        
     self.stage=1
 def __init__(self):
     self.net = UnbiasedNet.NeuralNet(fw.n_in,
                                      fw.n_hidden,
                                      fw.n_out,
                                      randomInit=False)
     self.status = fw.StatStatus()
     self.name = "CallingStation"
Exemple #5
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 def update_river(self, table):
     board = HandStat(table)
     self.vec_cards['river'] = board.stat(features=river_features,
                                          hole_cards=self.cards)
     my = HandStat(self.cards + table)
     self.vec_cards['my river'] = my.stat(features=my_river_features)
     self.stage = 3
Exemple #6
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 def update_turn(self, table):
     board = HandStat(table)
     self.vec_cards['turn'] = board.stat(features=turn_features,
                                         hole_cards=self.cards)
     my = HandStat(self.cards + table)
     self.vec_cards['my turn'] = my.stat(features=my_postflop_features)
     self.stage = 2
Exemple #7
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 def update_flop(self, table):
     #table is a list of Cards
     board = HandStat(table)
     self.vec_cards['flop'] = board.stat(features=flop_features,
                                         hole_cards=self.cards)
     my = HandStat(self.cards + table)
     self.vec_cards['my flop'] = my.stat(features=my_postflop_features)
     self.stage = 1
Exemple #8
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 def update_preflop(self, cards):
     self.cards = list(cards)  # needed later
     hand = HandStat(cards=cards)
     self.vec_cards['my preflop'] = hand.stat(features=my_preflop_features)
            next = self.status.check_fold()
            action = "CheckFold"
        self.status = next.copy()
        #update the other guy's status vector resulting from your act
        player2.status.vec_act[stage][1] = self.status.vec_act[stage][0]
        player2.status.vec_act[stage][2] = self.status.vec_act[stage][2]
        player2.status.stage = self.status.stage
        return action


import pickle
if 1:
    # auto= pickle.load(open("player.p", "rb"))
    net = UnbiasedNet.NeuralNet(fw.n_in,
                                fw.n_hidden,
                                fw.n_out,
                                alpha=0.02,
                                lamb=0.9,
                                randomInit=True)
    auto = fw.MyAutoPlayer(net, name="superbot")
    cs = Calling_station()
    auto.train(50000, cs, debug=0)
    pickle.dump(auto, open("player2.p", "wb"))
if 1:
    cs = Calling_station()
    auto = pickle.load(open("player2.p", "rb"))
    result = []
    for i in range(40):
        result.append(auto.compete(cs, 5000, debug=0))
    print result
Exemple #10
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 def update_preflop(self, cards):
     self.cards = list(cards) # needed later
     hand = HandStat( cards=cards )
     self.vec_cards['my preflop'] = hand.stat( features=my_preflop_features )
                                               debug=debug)
            game.endRound()
            if debug:
                print "End of one hand. The winning is", result[1], "\n"
            start_cash += result[1]
        return start_cash

if __name__ == "__main__":
    ALPHA = 0.0005
    LAMB = 0.6
    n_train = 10
    net1 = UnbiasedNet.NeuralNet(fw.n_in,
                                 fw.n_hidden,
                                 fw.n_out,
                                 randomInit=True,
                                 alpha=ALPHA,
                                 lamb=LAMB)
    auto1 = fw.MyAutoPlayer(net1, name="auto1", frenzy=True)
    net2 = UnbiasedNet.NeuralNet(fw.n_in,
                                 fw.n_hidden,
                                 fw.n_out,
                                 randomInit=True,
                                 alpha=ALPHA,
                                 lamb=LAMB)
    auto2 = fw.MyAutoPlayer(net2, name="auto2", frenzy=True)
    big_small = Big_small_blind(auto1, auto2, frenzy=True)
    import calling_station
    csbot = calling_station.Calling_station()
    big_small.train(n_train, csbot, frenzy=True, debug=1)
    big_small.compete(csbot)