Exemple #1
0
 def checkAttack(self):
     if self.init_flag == True:
         self.init_flag = False
         self.last_time = time.time()
     mypose = Blackboard.myrobot.pose
     enpose = Blackboard.enemy.pose
     dist = Helpers.CalcDist(mypose, enpose)
     isblock = Helpers.CheckBlock(mypose, enpose)
     if dist < 2 and dist > 1:
         if (time.time() - self.last_time) > 0.1:
             self.last_time = time.time()
             if not isblock:
                 if Blackboard.myrobot.bullet > 0 and Blackboard.myrobot.enableShoot:
                     Blackboard.enemy.blood -= 20
                     Blackboard.myrobot.bullet -= 1
                 if Blackboard.enemy.bullet > 0:
                     if Blackboard.myrobot.istwist == True:
                         Blackboard.myrobot.blood -= 10
                     else:
                         Blackboard.myrobot.blood -= 20
                     Blackboard.enemy.bullet -= 1
                 cv.setTrackbarPos("Target Blood", "Game Panel",
                                   Blackboard.enemy.blood)
                 cv.setTrackbarPos("Target Bullet", "Game Panel",
                                   Blackboard.enemy.bullet)
                 cv.setTrackbarPos("Self Blood", "Game Panel",
                                   Blackboard.myrobot.blood)
                 cv.setTrackbarPos("Self Bullet", "Game Panel",
                                   Blackboard.myrobot.bullet)
     elif dist <= 5 and dist >= 2:
         if (time.time() - self.last_time) > 0.1:
             self.last_time = time.time()
             if not isblock:
                 if Blackboard.myrobot.bullet > 0 and Blackboard.myrobot.enableShoot:
                     Blackboard.enemy.blood -= 10
                     Blackboard.myrobot.bullet -= 1
                 if Blackboard.enemy.bullet > 0:
                     if Blackboard.myrobot.istwist == True:
                         Blackboard.myrobot.blood -= 5
                     else:
                         Blackboard.myrobot.blood -= 10
                     Blackboard.enemy.bullet -= 1
                 cv.setTrackbarPos("Target Blood", "Game Panel",
                                   Blackboard.enemy.blood)
                 cv.setTrackbarPos("Target Bullet", "Game Panel",
                                   Blackboard.enemy.bullet)
                 cv.setTrackbarPos("Self Blood", "Game Panel",
                                   Blackboard.myrobot.blood)
                 cv.setTrackbarPos("Self Bullet", "Game Panel",
                                   Blackboard.myrobot.bullet)
     else:
         pass
Exemple #2
0
 def Update(self):
     if Helpers.CheckBlock(Blackboard.myrobot.pose, Blackboard.enemy.pose):
         self._status = "SUCCESS"
     else:
         self._status = "FAILURE"
     return self._status