def mod_selection(widget, self): sides = Index_Mod.mod_archive_sides(self) if self.old_sides != sides: treeiter = self.player_liststore.get_iter_first() while treeiter != None: old_team_side = (self.player_liststore.get_value(treeiter,3)) for i in range(0,len(self.old_sides)): if old_team_side == self.old_sides[i]: if (len(sides)) >= i: self.player_liststore.set_value(treeiter,3,sides[i]) else: self.player_liststore.set_value(treeiter,3,sides[0]) treeiter = self.player_liststore.iter_next(treeiter) self.old_sides = sides
def script_create(widget, event, self): # Save Config Values Config.save(self,self.conf,self.conf_temp) # Player Name my_player_name = Config.get_option(self.conf_temp, 'GAME', 'name', 'Player') # Player Number my_player_number = '0' # TODO -> HardCoded till get Lobby added # Number of Players num_of_players = '1' # TODO -> HardCoded till get Lobby added # Team Data team_count, team_list, bad_team_list, ally_count, ally_list, bad_ally_list = team_ally_convert_list(self) if team_count != -1: # Map Name treeselection = self.map_treeview.get_selection() (model, iter) = treeselection.get_selected() map_name = self.map_liststore.get_value(iter, 0) # Mod Name treeselection = self.mod_treeview.get_selection() (model, iter) = treeselection.get_selected() mod_name = Index_Mod.mod_archive(self, self.mod_liststore.get_value(iter, 1)) # Player / AI info treeiter = self.player_liststore.get_iter_first() if treeiter != None: ai_location = [] bonus = [] sides = [] spectator = '1' while treeiter != None: if self.player_liststore.get_value(treeiter, 1) == my_player_name: my_player_team = str(self.player_liststore.get_value(treeiter,2)) for i in range(0,len(bad_team_list)): if bad_team_list[i] == int(my_player_team): my_player_team = str(team_list[i]) spectator = '0' sides.append(self.player_liststore.get_value(treeiter, 3)) bonus.append(self.player_liststore.get_value(treeiter, 5)) ai_location.append(self.player_liststore.get_value(treeiter, 8)) treeiter = self.player_liststore.iter_next(treeiter) # Making Script.txt fd_game = open(Config.get_option(self.ini, self.profile, 'SPRING_SCRIPT', ''),'w+') fd_game.write('[GAME]\n') fd_game.write ('{\n') fd_game.write ('Mapname=' + map_name + '.smf'+ ';\n') fd_game.write ('StartMetal=' + str(self.start_metal_spinner.get_value_as_int()) + ';\n') fd_game.write ('StartEnergy=' + str(self.start_energy_spinner.get_value_as_int()) + ';\n') fd_game.write ('MaxUnits=' + str(self.max_units_spinner.get_value_as_int()) + ';\n') fd_game.write ('GameType=' + mod_name + ';\n') fd_game.write ('GameMode=' + str(self.game_mode.get_active()) + ';\n') fd_game.write ('StartPosType=' + str(self.starting_positions.get_active()) + ';\n') fd_game.write ('MyPlayerNum=' + my_player_number + ';\n') fd_game.write ('NumPlayers=' + num_of_players + ';\n') fd_game.write ('NumTeams=' + str(len(team_count)) + ';\n') fd_game.write ('NumAllyTeams=' + str(len(team_count)) + ';\n') # Player fd_game.write ('[PLAYER0]\n') fd_game.write ('{\n') fd_game.write ('name=' + my_player_name + ';\n') fd_game.write ('Spectator='+ spectator + '/1;\n') if spectator == '0': fd_game.write ('team=' + my_player_team + ';\n') fd_game.write ('}\n') # Teams for i in range(0,(len(team_count))): fd_game.write ('[TEAM' + str(i) + ']\n') fd_game.write ('{\n') fd_game.write ('TeamLeader=0;\n') # TODO Lobby Code / Teams / AI Owner fd_game.write ('Color=' + str(i) + ';\n') # TODO Color fd_game.write ('Handicap=' + str(bonus[i]) + ';\n') fd_game.write ('AllyTeam=' + str(ally_list[i]) + ';\n') fd_game.write ('Side='+ sides[i] + ';\n') if ai_location[i] != None: fd_game.write('AiDLL=' + ai_location[i] + ';\n') fd_game.write ('}\n') # Ally Teams for i in range(0,len(ally_count)): fd_game.write ('[ALLYTEAM' + str(ally_count[i]) + ']\n') fd_game.write ('{\n') fd_game.write ('NumAllies=0;\n') # What the hell is this for??????/ fd_game.write ('}\n') fd_game.write ('}\n') fd_game.close() start(self)
def __init__(self,ini,profile): self.ini = ini self.profile = profile self.platform = sys.platform self.map_index = Config.get_option(self.ini, self.profile, 'MAP_INDEX', None) self.mod_index = Config.get_option(self.ini, self.profile, 'MOD_INDEX', None) # Add code to os.chdir into datadir IF USER IS USING ADVANCED SETUP # Get Datadirs from unitsync unitsync.Init(True,1) self.datadirs = [] datadirs = unitsync.GetDataDirectories(False) for i in range(0,len(datadirs)): if os.path.isdir(datadirs[i]) == True: self.datadirs.append(datadirs[i]) # Make Temp Config File self.conf = Config.get_option(self.ini, self.profile, 'SPRING_CONF', '') self.conf_temp = Config.get_option(self.ini, self.profile, 'SPRING_CONF_TEMP', '') if os.path.isfile(self.conf_temp) == False: Config.temp_config(self.conf, self.conf_temp, 'No') # Player Name self.my_player_name = Config.get_option(Config.get_option(self.ini, self.profile, 'SPRING_CONF_TEMP', ''), 'GAME', 'name', 'Player') # Map Index if os.path.isfile(self.map_index) == False: Index_Map.create_index(self) Index_Map.update_index(self) # Mod Index if os.path.isfile(self.mod_index) == False: Index_Mod.create_index(self) Index_Mod.update_index(self) # Main Window self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) self.window.set_title("Spring GUI") self.window.set_resizable(True) self.window.connect("delete-event", gtk.main_quit) self.window.add_events(gtk.gdk.BUTTON_PRESS_MASK) # BackGround background = gtk.Image() background.set_from_file(Config.get_option(self.ini,self.profile,'BACKGROUND', '')) background.show() # Vertical Box Part 1/2 vbox = gtk.VBox(False, 0) vbox.show() self.window.add(vbox) # Menu Part 1/2 menu_bar = gtk.MenuBar() menu_bar.show() # Battle & Options Notebook battle_notebook = gtk.Notebook() battle_notebook.set_tab_pos(gtk.POS_TOP) options_notebook = gtk.Notebook() options_notebook.set_tab_pos(gtk.POS_RIGHT) # Notebooks GUI_Battle.create(self,battle_notebook) GUI_Config.create(self,options_notebook) #Vertical Box Part 2/2 vbox.pack_start(menu_bar, False, False, 2) vbox.pack_end(background, True, True, 2) vbox.pack_start(battle_notebook, True, True, 2) vbox.pack_start(options_notebook, True, True, 2) self.window.show() # Menu Part 2/2 #Menu Items battle_item = gtk.MenuItem("Battle") lobby_item = gtk.MenuItem("Lobby") config_item = gtk.MenuItem("Options") start_item = gtk.MenuItem("Start") menu_bar.append(battle_item) menu_bar.append(lobby_item) menu_bar.append(config_item) menu_bar.append(start_item) battle_item.show() lobby_item.show() start_item.set_right_justified(1) config_item.show() #Menu-Connect battle_item.connect("button_press_event", self.battle, background, battle_notebook, options_notebook, start_item) config_item.connect("button_press_event", self.config, background, battle_notebook, options_notebook, start_item) start_item.connect("button_press_event", Battle.script_create, self) # Main Window destory event self.window.connect("delete-event", self.destroy, battle_notebook, options_notebook)
def create(self, notebook): unitsync.Init(True,1) player_name = Config.get_option(self.conf_temp, 'GAME', 'name', 'Player') # Frame - Players player_frame = create_page(self, notebook, 'Players', 100,75) # Table - Player player_table = gtk.Table(rows=2, columns=2, homogeneous=False) player_table.show() player_frame.add(player_table) # Player Window (scrolled) player_window = gtk.ScrolledWindow() player_window.set_border_width(10) player_window.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) player_window.show() player_table.attach(player_window,0,1,0,2, gtk.SHRINK|gtk.FILL|gtk.EXPAND,gtk.SHRINK|gtk.FILL|gtk.EXPAND,10,10) # Player ListStore # Ready = Icon # Name = String & Icon for Rank # Team = Number Need Colour Display Somehow FIX FIX FIX # Side = String # Ally = Number # Bonus = int # AI = String # AI Owner = String # AI Location = String # self.player_liststore = gtk.ListStore(gtk.gdk.Pixbuf, str, gtk.gdk.Pixbuf, int, int, str, str, int) # FIX player_liststore to also use images for rank & side image along with side in text & Ready Icon Status self.player_liststore = gtk.ListStore(str, str, int, str, int, int, str, str, str) self.player_treeview = gtk.TreeView(self.player_liststore) self.player_column_0 = gtk.TreeViewColumn('Ready') self.player_column_1 = gtk.TreeViewColumn('Name') self.player_column_2 = gtk.TreeViewColumn('Army') self.player_column_3 = gtk.TreeViewColumn('Side') self.player_column_4 = gtk.TreeViewColumn('Ally') self.player_column_5 = gtk.TreeViewColumn('Bonus') self.player_column_6 = gtk.TreeViewColumn('AI') self.player_column_7 = gtk.TreeViewColumn('AI Owner') self.player_column_8 = gtk.TreeViewColumn('AI Location') self.player_treeview.append_column(self.player_column_0) self.player_treeview.append_column(self.player_column_1) self.player_treeview.append_column(self.player_column_2) self.player_treeview.append_column(self.player_column_3) self.player_treeview.append_column(self.player_column_4) self.player_treeview.append_column(self.player_column_5) self.player_treeview.append_column(self.player_column_6) self.player_treeview.append_column(self.player_column_7) self.player_treeview.append_column(self.player_column_8) player_window.add(self.player_treeview) self.player_treeview.show() # Add Mouse Click event to player_treeview self.player_treeview.add_events(gtk.gdk.BUTTON_PRESS_MASK) # self.player_treeview.connect('cursor-changed',player_popup_menu, self) self.player_treeview.connect('event',player_popup_menu, self) # create a CellRenderers to render the data self.cell0 = gtk.CellRendererPixbuf() self.cell1 = gtk.CellRendererText() # self.cell1a = gtk.CellRendererPixbuf() # TODO Image for Rank self.cell2 = gtk.CellRendererText() self.cell3 = gtk.CellRendererText() # self.cell3a = gtk.CellRendererPixbuf() # TODO Image for Side self.cell4 = gtk.CellRendererText() self.cell5 = gtk.CellRendererText() self.cell6 = gtk.CellRendererText() self.cell7 = gtk.CellRendererText() self.cell8 = gtk.CellRendererText() # set background color property # add code to define background colour if peep = ai ? self.cell0.set_property('cell-background', 'white') self.cell1.set_property('cell-background', 'white') # self.cell1a.set_property('cell-background', 'white') self.cell2.set_property('cell-background', 'white') self.cell3.set_property('cell-background', 'white') # self.cell3a.set_property('cell-background', 'white') self.cell4.set_property('cell-background', 'white') self.cell5.set_property('cell-background', 'white') self.cell6.set_property('cell-background', 'white') self.cell7.set_property('cell-background', 'white') self.cell8.set_property('cell-background', 'white') # add the cells to the columns self.player_column_0.pack_start(self.cell0, False) self.player_column_1.pack_start(self.cell1, False) # self.player_column_1.pack_start(self.cell1a, True) self.player_column_2.pack_start(self.cell2, False) self.player_column_3.pack_start(self.cell3, False) # self.player_column_3a.pack_start(self.cell3, True) self.player_column_4.pack_start(self.cell4, False) self.player_column_5.pack_start(self.cell5, False) self.player_column_6.pack_start(self.cell6, False) self.player_column_7.pack_start(self.cell7, False) self.player_column_8.pack_start(self.cell8, False) # set the cell attributes to the appropriate liststore column # self.player_column_0.set_attributes(self.cell0, text=0) self.player_column_1.set_attributes(self.cell1, text=1) self.player_column_2.set_attributes(self.cell2, text=2) self.player_column_3.set_attributes(self.cell3, text=3) self.player_column_4.set_attributes(self.cell4, text=4) self.player_column_5.set_attributes(self.cell5, text=5) self.player_column_6.set_attributes(self.cell6, text=6) self.player_column_7.set_attributes(self.cell7, text=7) self.player_column_8.set_attributes(self.cell8, text=8) # make treeview searchable self.player_treeview.set_search_column(0) # Allow sorting on the column self.player_column_1.set_sort_column_id(1) self.player_column_2.set_sort_column_id(2) self.player_column_3.set_sort_column_id(3) self.player_column_4.set_sort_column_id(4) self.player_column_5.set_sort_column_id(5) self.player_column_6.set_sort_column_id(6) self.player_column_7.set_sort_column_id(7) self.player_column_8.set_sort_column_id(8) # Map Preview 2 self.map_preview2 = gtk.Image() self.map_preview2.show() player_table.attach(self.map_preview2, 1,2,0,1, gtk.FILL, gtk.FILL,0,0) # Options NoteBook options_notebook = gtk.Notebook() options_notebook.set_tab_pos(gtk.POS_TOP) player_table.attach(options_notebook, 1,2,1,2, gtk.FILL,gtk.FILL,10,10) options_notebook.show() # Frame - Options options_frame = create_page(self, options_notebook, 'Options', 350, 50) # Table options_table = gtk.Table(rows=1, columns=1, homogeneous =False) options_table.show() options_frame.add(options_table) # GameMode game_mode_label = label_create("Commander Dies") options_table.attach(game_mode_label,0,2,0,1, gtk.FILL,gtk.FILL,10,10) self.game_mode = combobox_setup(None, None, None, GLOBAL.GAME_MODES_DEFAULT, GLOBAL.GAME_MODES) options_table.attach(self.game_mode, 2,4,0,1, gtk.FILL,gtk.FILL,10,10) # Starting Positions starting_positions_label = label_create("Starting Position") options_table.attach(starting_positions_label,0,2,1,2, gtk.FILL,gtk.FILL,10,10) self.starting_positions = combobox_setup(None, None, None, GLOBAL.STARTING_POSITIONS_DEFAULT, GLOBAL.STARTING_POSITIONS) options_table.attach(self.starting_positions, 2,4,1,2, gtk.FILL,gtk.FILL,10,10) # Frame - Resources resources_frame = create_page(self, options_notebook, 'Resources', 100, 50) # Table resources_table = gtk.Table(rows=1, columns=1, homogeneous =False) resources_table.show() resources_frame.add(resources_table) # Start Metal start_metal_label = label_create("Metal") resources_table.attach(start_metal_label, 0,1,0,1, gtk.FILL,gtk.FILL,10,10) # FIX add default values to GLOBAL.py start_metal_value = 2000 start_metal_adjustment = gtk.Adjustment(start_metal_value, lower=0, upper=12000, step_incr=100, page_incr=1000, page_size=0) self.start_metal_spinner = gtk.SpinButton(start_metal_adjustment, 0, 0) self.start_metal_spinner.show() resources_table.attach(self.start_metal_spinner, 1,2,0,1, gtk.FILL,gtk.FILL,10,10) # Start Energy start_energy_label = label_create("Energy") resources_table.attach(start_energy_label, 2,3,0,1, gtk.FILL,gtk.FILL,10,10) # FIX add default values to GLOBAL.py start_energy_value = 2000 start_energy_adjustment = gtk.Adjustment(start_energy_value, lower=0, upper=12000, step_incr=100, page_incr=1000, page_size=0) self.start_energy_spinner = gtk.SpinButton(start_energy_adjustment, 0, 0) self.start_energy_spinner.show() resources_table.attach(self.start_energy_spinner, 3,4,0,1, gtk.FILL,gtk.FILL,10,10) # Max Units max_units_label = label_create("Max Units") resources_table.attach(max_units_label, 0,1,1,2, gtk.FILL,gtk.FILL,10,10) # FIX add default values to GLOBAL.py max_units_value = 500 max_units_adjustment = gtk.Adjustment(max_units_value, lower=0, upper=5000, step_incr=100, page_incr=1000, page_size=0) self.max_units_spinner = gtk.SpinButton(max_units_adjustment, 0, 0) self.max_units_spinner.show() resources_table.attach(self.max_units_spinner, 1,2,1,2, gtk.FILL,gtk.FILL,10,10) # Frame - Debug debug_frame = create_page(self, options_notebook, 'Debug', 100, 50) # Table debug_table = gtk.Table(rows=1, columns=1, homogeneous =False) debug_table.show() debug_frame.add(debug_table) # Gdb Backtrace gdb_backtrace_label = label_create("Gdb Backtrace") debug_table.attach(gdb_backtrace_label,0,1,0,1, gtk.FILL,gtk.FILL,10,10) self.gdb_backtrace = combobox_setup(None, None, None, GLOBAL.GDB_BACKTRACE_DEFAULT, GLOBAL.GDB_BACKTRACE) debug_table.attach(self.gdb_backtrace, 1,2,0,1, gtk.FILL,gtk.FILL,10,10) # Notebook - Map / Mod map_frame = create_page(self, notebook, 'Map', 100, 75) # Table - Map map_table = gtk.Table(rows=2, columns=2, homogeneous=False) map_table.show() map_frame.add(map_table) # Map Preview self.map_preview = gtk.Image() self.map_preview.show() map_table.attach(self.map_preview, 0,1,0,1, 0,0,60,10) # FIX # Map Description self.map_description = label_create("") self.map_description.set_line_wrap(1) map_table.attach(self.map_description, 0,1,1,2, gtk.SHRINK,gtk.SHRINK,0,0) # Map # Map Window (scrolled) map_window = gtk.ScrolledWindow() map_window.set_border_width(10) map_window.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) map_window.show() map_table.attach(map_window, 0,1,2,3, gtk.EXPAND|gtk.FILL,gtk.EXPAND|gtk.FILL,0,0) # FIX # Map ListStore # Name = str # Players = int # Height = int # Width = int # Min Wind = int # Max Wind = int # Tidal = int # Extractor Radius = int # Max Metal = str # Gravity = str self.map_liststore = gtk.ListStore(str, int, int, int, int, int, int, int, str, str) self.map_treeview = gtk.TreeView(self.map_liststore) self.map_column_1 = gtk.TreeViewColumn('Name') self.map_column_2 = gtk.TreeViewColumn('Players') self.map_column_3 = gtk.TreeViewColumn('Height') self.map_column_4 = gtk.TreeViewColumn('Width') self.map_column_5 = gtk.TreeViewColumn('Min Wind') self.map_column_6 = gtk.TreeViewColumn('Max Wind') self.map_column_7 = gtk.TreeViewColumn('Tidal') self.map_column_8 = gtk.TreeViewColumn('Extractor Radius') self.map_column_9 = gtk.TreeViewColumn('Max Metal') self.map_column_10 = gtk.TreeViewColumn('Gravity') self.map_treeview.append_column(self.map_column_1) self.map_treeview.append_column(self.map_column_2) self.map_treeview.append_column(self.map_column_3) self.map_treeview.append_column(self.map_column_4) self.map_treeview.append_column(self.map_column_5) self.map_treeview.append_column(self.map_column_6) self.map_treeview.append_column(self.map_column_7) self.map_treeview.append_column(self.map_column_8) self.map_treeview.append_column(self.map_column_9) self.map_treeview.append_column(self.map_column_10) map_window.add(self.map_treeview) self.map_treeview.show() # Add Mouse Click event to map_treeview self.map_treeview.add_events(gtk.gdk.BUTTON_PRESS_MASK) self.map_treeview.connect('button_press_event',map_preview_check, self) # create a CellRenderers to render the data self.map_cell_1 = gtk.CellRendererText() self.map_cell_2 = gtk.CellRendererText() self.map_cell_3 = gtk.CellRendererText() self.map_cell_4 = gtk.CellRendererText() self.map_cell_5 = gtk.CellRendererText() self.map_cell_6 = gtk.CellRendererText() self.map_cell_7 = gtk.CellRendererText() self.map_cell_8 = gtk.CellRendererText() self.map_cell_9 = gtk.CellRendererText() self.map_cell_10 = gtk.CellRendererText() # set background color property # add code to define background colour if peep = ai ? self.map_cell_1.set_property('cell-background', 'white') self.map_cell_2.set_property('cell-background', 'white') self.map_cell_3.set_property('cell-background', 'white') self.map_cell_4.set_property('cell-background', 'white') self.map_cell_5.set_property('cell-background', 'white') self.map_cell_6.set_property('cell-background', 'white') self.map_cell_7.set_property('cell-background', 'white') self.map_cell_8.set_property('cell-background', 'white') self.map_cell_9.set_property('cell-background', 'white') self.map_cell_10.set_property('cell-background', 'white') # add the cells to the columns self.map_column_1.pack_start(self.map_cell_1, False) self.map_column_2.pack_start(self.map_cell_2, True) self.map_column_3.pack_start(self.map_cell_3, True) self.map_column_4.pack_start(self.map_cell_4, True) self.map_column_5.pack_start(self.map_cell_5, True) self.map_column_6.pack_start(self.map_cell_6, True) self.map_column_7.pack_start(self.map_cell_7, True) self.map_column_8.pack_start(self.map_cell_8, True) self.map_column_9.pack_start(self.map_cell_9, True) self.map_column_10.pack_start(self.map_cell_10, True) # set the cell attributes to the appropriate liststore column self.map_column_1.set_attributes(self.map_cell_1, text=0) self.map_column_2.set_attributes(self.map_cell_2, text=1) self.map_column_3.set_attributes(self.map_cell_3, text=2) self.map_column_4.set_attributes(self.map_cell_4, text=3) self.map_column_5.set_attributes(self.map_cell_5, text=4) self.map_column_6.set_attributes(self.map_cell_6, text=5) self.map_column_7.set_attributes(self.map_cell_7, text=6) self.map_column_8.set_attributes(self.map_cell_8, text=7) self.map_column_9.set_attributes(self.map_cell_9, text=8) self.map_column_10.set_attributes(self.map_cell_10, text=8) # Allow sorting on the column self.map_column_1.set_sort_column_id(0) self.map_column_2.set_sort_column_id(1) self.map_column_3.set_sort_column_id(2) self.map_column_4.set_sort_column_id(3) self.map_column_5.set_sort_column_id(4) self.map_column_6.set_sort_column_id(5) self.map_column_7.set_sort_column_id(6) self.map_column_8.set_sort_column_id(7) self.map_column_9.set_sort_column_id(8) self.map_column_10.set_sort_column_id(9) # Read Map Index & Add Map List map_checksum_list = Config.list_sections(self.map_index) for i in range(0,len(map_checksum_list)): count = int(Config.get_option(self.map_index, map_checksum_list[i], 'MAP_COUNT', None)) for p in range(1,count+1): map_data = Index_Map.map_info(self, map_checksum_list[i], p) i = str(i) self.map_liststore.append([ map_data[("NAME")][:-4], map_data[("PLAYERS")], map_data[("HEIGHT")], map_data[("WIDTH")], map_data[("MIN WIND")], map_data[("MAX WIND")], map_data[("TIDAL STRENGTH")], map_data[("EXTRACTOR RADIUS")], map_data[("MAX METAL")], map_data[("GRAVITY")] ]) i = int(i) #FIX Add Code for profiles # This line is just defaulting mod selection to first iter map_treeselection = self.map_treeview.get_selection() map_treeselection.select_iter(self.map_liststore.get_iter_first()) map_preview_check(None, None, self, True) # Frame - Mod mod_frame = create_page(self, notebook, 'Mod', 100, 75) # Table - Mod mod_table = gtk.Table(rows=2, columns=2, homogeneous=False) mod_table.show() mod_frame.add(mod_table) # Mod Window (scrolled) mod_window = gtk.ScrolledWindow() mod_window.set_border_width(10) mod_window.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) mod_window.show() mod_table.attach(mod_window, 0,1,0,1) # mod ListStore # Mod Name = String # Mod Checksum = String self.mod_liststore = gtk.ListStore(str,str) self.mod_treeview = gtk.TreeView(self.mod_liststore) self.mod_column_1 = gtk.TreeViewColumn('Mod Name') self.mod_treeview.append_column(self.mod_column_1) mod_window.add(self.mod_treeview) self.mod_treeview.show() # mod_names = Battle.mod_names(self) # for i in range (0,len(mod_names)): # self.mod_liststore.append([mod_names[i]]) # Read Map Index & Add Map List mod_checksum_list = Config.list_sections(self.mod_index) for i in range(0,len(mod_checksum_list)): self.mod_liststore.append([Index_Mod.mod_archive_name(self,mod_checksum_list[i]), mod_checksum_list[i]]) #FIX Add Code for profiles # This line is just defaulting mod selection to first iter mod_treeselection = self.mod_treeview.get_selection() mod_treeselection.select_iter(self.mod_liststore.get_iter_first()) # Add Mouse Click event to mod_treeview self.mod_treeview.add_events(gtk.gdk.BUTTON_PRESS_MASK) self.mod_treeview.connect('cursor-changed',mod_selection, self) # FIX ^^ # Add code to get unit sides and apply to self.old_sides self.old_sides = Index_Mod.mod_archive_sides(self) # create a CellRenderers to render the data self.cell1 = gtk.CellRendererText() # set background color property # add code to define background colour if peep = ai ? self.cell1.set_property('cell-background', 'white') # add the cells to the columns self.mod_column_1.pack_start(self.cell1, False) # set the cell attributes to the appropriate liststore column self.mod_column_1.set_attributes(self.cell1, text=0) # make treeview searchable self.mod_treeview.set_search_column(0) # Frame - Unit Browser unit_browser_frame = frame_create("Unit Browser") unit_browser_frame.show() mod_table.attach(unit_browser_frame, 0,2,1,2) # Frame - Restricted Units disabled_units_frame = create_page(self, notebook, 'Restricted Units', 100, 75) # Frame - Download Maps/Mods download_map_mods_frame = create_page(self, notebook, 'Download Maps / Mods', 100, 75) # Table - Download Maps/Mods download_map_mods_table = gtk.Table(rows=2, columns=2, homogeneous=False) download_map_mods_table.show() download_map_mods_frame.add(download_map_mods_table)
def script_create(widget, event, self): # Save Config Values Config.save(self, self.conf, self.conf_temp) # Player Name my_player_name = Config.get_option(self.conf_temp, 'GAME', 'name', 'Player') # Player Number my_player_number = '0' # TODO -> HardCoded till get Lobby added # Number of Players num_of_players = '1' # TODO -> HardCoded till get Lobby added # Team Data team_count, team_list, bad_team_list, ally_count, ally_list, bad_ally_list = team_ally_convert_list( self) if team_count != -1: # Map Name treeselection = self.map_treeview.get_selection() (model, iter) = treeselection.get_selected() map_name = self.map_liststore.get_value(iter, 0) # Mod Name treeselection = self.mod_treeview.get_selection() (model, iter) = treeselection.get_selected() mod_name = Index_Mod.mod_archive(self, self.mod_liststore.get_value(iter, 1)) # Player / AI info treeiter = self.player_liststore.get_iter_first() if treeiter != None: ai_location = [] bonus = [] sides = [] spectator = '1' while treeiter != None: if self.player_liststore.get_value(treeiter, 1) == my_player_name: my_player_team = str( self.player_liststore.get_value(treeiter, 2)) for i in range(0, len(bad_team_list)): if bad_team_list[i] == int(my_player_team): my_player_team = str(team_list[i]) spectator = '0' sides.append(self.player_liststore.get_value(treeiter, 3)) bonus.append(self.player_liststore.get_value(treeiter, 5)) ai_location.append(self.player_liststore.get_value( treeiter, 8)) treeiter = self.player_liststore.iter_next(treeiter) # Making Script.txt fd_game = open( Config.get_option(self.ini, self.profile, 'SPRING_SCRIPT', ''), 'w+') fd_game.write('[GAME]\n') fd_game.write('{\n') fd_game.write('Mapname=' + map_name + '.smf' + ';\n') fd_game.write('StartMetal=' + str(self.start_metal_spinner.get_value_as_int()) + ';\n') fd_game.write('StartEnergy=' + str(self.start_energy_spinner.get_value_as_int()) + ';\n') fd_game.write('MaxUnits=' + str(self.max_units_spinner.get_value_as_int()) + ';\n') fd_game.write('GameType=' + mod_name + ';\n') fd_game.write('GameMode=' + str(self.game_mode.get_active()) + ';\n') fd_game.write('StartPosType=' + str(self.starting_positions.get_active()) + ';\n') fd_game.write('MyPlayerNum=' + my_player_number + ';\n') fd_game.write('NumPlayers=' + num_of_players + ';\n') fd_game.write('NumTeams=' + str(len(team_count)) + ';\n') fd_game.write('NumAllyTeams=' + str(len(team_count)) + ';\n') # Player fd_game.write('[PLAYER0]\n') fd_game.write('{\n') fd_game.write('name=' + my_player_name + ';\n') fd_game.write('Spectator=' + spectator + '/1;\n') if spectator == '0': fd_game.write('team=' + my_player_team + ';\n') fd_game.write('}\n') # Teams for i in range(0, (len(team_count))): fd_game.write('[TEAM' + str(i) + ']\n') fd_game.write('{\n') fd_game.write( 'TeamLeader=0;\n') # TODO Lobby Code / Teams / AI Owner fd_game.write('Color=' + str(i) + ';\n') # TODO Color fd_game.write('Handicap=' + str(bonus[i]) + ';\n') fd_game.write('AllyTeam=' + str(ally_list[i]) + ';\n') fd_game.write('Side=' + sides[i] + ';\n') if ai_location[i] != None: fd_game.write('AiDLL=' + ai_location[i] + ';\n') fd_game.write('}\n') # Ally Teams for i in range(0, len(ally_count)): fd_game.write('[ALLYTEAM' + str(ally_count[i]) + ']\n') fd_game.write('{\n') fd_game.write( 'NumAllies=0;\n') # What the hell is this for??????/ fd_game.write('}\n') fd_game.write('}\n') fd_game.close() start(self)