Exemple #1
0
def CheckSymbol(symbolid):
    items = Inventory.GetItems(1)
    symbolCount = 0
    for item in items:
        if item.id == symbolid:
            symbolCount += 1
    return symbolCount
def Reveal():
    for item in Inventory.GetItems(1):
        if item.grade > 0 and item.option1 == 0 and GameState.IsInGame():
            oPacket = Packet.COutPacket(revealHeader)
            oPacket.Encode4(int(time.monotonic() * 1000))  #time
            oPacket.Encode2(0x007F)
            oPacket.Encode2(item.pos)
            Packet.SendPacket(oPacket)
            time.sleep(1)
def extract_item():
    pensalir_mage_cape = 1102719
    pensalir_mage_helmet = 1004230
    pensalir_mage_gloves = 1082609
    pensalir_mage_shoes = 1072968
    pensalir_mage_overall = 1052800
    utgard_fan = 1552102
    pensalir_equips = [
        pensalir_mage_cape, pensalir_mage_gloves, pensalir_mage_helmet,
        pensalir_mage_shoes, pensalir_mage_overall, utgard_fan
    ]

    ardentmill = 910001000
    ardentmill_x = 302
    ardentmill_y = 530
    if Field.GetID() != ardentmill:
        rush_to_ardentmill()
    elif Character.GetPos.x != ardentmill_x:
        time.sleep(1)
        Character.Teleport(ardentmill_x, ardentmill_y)
    else:
        items = Inventory.GetItems(1)
        for item in items:
            if item.id in pensalir_equips:
                id = '{:06x}'.format(item.id)
                first_byte = id[4:6]
                second_byte = id[2:4]
                third_byte = id[0:2]
                sn = hex(item.sn)
                byte8 = sn[2:4]
                byte7 = sn[4:6]
                byte6 = sn[6:8]
                byte5 = sn[8:10]
                byte4 = sn[10:12]
                byte3 = sn[12:14]
                byte2 = sn[14:16]
                byte1 = sn[16:18]
                oPacket1 = Packet.COutPacket(crafting_header)
                oPacket1.EncodeBuffer("01 00 00 00")
                oPacket1.EncodeBuffer("00 00 00 00")
                oPacket1.EncodeBuffer("01 00 00 00")
                oPacket1.EncodeBuffer(
                    "60 3C 7C 05")  #format is item id 00 item sn
                oPacket1.EncodeBuffer("{} {} {} 00".format(
                    first_byte, second_byte, third_byte))
                oPacket1.EncodeBuffer("{} {} {} {}".format(
                    byte1, byte2, byte3, byte4))
                oPacket1.EncodeBuffer("{} {} {} {}".format(
                    byte5, byte6, byte7, byte8))
                oPacket1.EncodeBuffer("01 00 00 00")
                oPacket1.EncodeBuffer("{} 00 00 00".format(
                    hex(item.pos).split('x')[1].zfill(2)))  #slot
                Packet.SendPacket(oPacket1)
                time.sleep(0.5)
Exemple #4
0
def main():
    if GameState.IsInGame():
        if aIStar:
            items = Inventory.GetItems(1)
            for item in items:
                starItem(item.pos, item.currentStar, item.maxStar, starTo,
                         item.id)

        elif fIStar:
            # star first item in inventory
            item = Inventory.GetItem(1, 1)
            if item.valid:
                starItem(1, item.currentStar, item.maxStar, starTo, item.id)

        if eStar:
            for x in range(-100, 0):
                item = Inventory.GetItem(1, x)
                if item.valid:
                    starItem(x, item.currentStar, item.maxStar, starTo,
                             item.id)
Exemple #5
0
def FarmedEnoughAccessories():
    eye = 0
    face = 0
    earring = 0
    necklace = 0
    ring = 0
    items = Inventory.GetItems(1)
    for item in items:
        if item.id in EQUIP_ID.necklace_list and item.grade > 0:
            necklace = 1
        elif item.id in EQUIP_ID.ring_list and item.grade > 0:
            ring += 1
        elif item.id in EQUIP_ID.eye_list and item.grade > 0:
            eye = 1
        elif item.id in EQUIP_ID.face_list and item.grade > 0:
            face = 1
        elif item.id in EQUIP_ID.earring_list and item.grade > 0:
            earring = 1

    if Inventory.GetItem(1, EQUIP_SLOTS.necklace_slot
                         ).id in EQUIP_ID.necklace_list and item.grade > 0:
        necklace = 1
    elif Inventory.GetItem(
            1,
            EQUIP_SLOTS.eye_slot).id in EQUIP_ID.eye_list and item.grade > 0:
        eye = 1
    elif Inventory.GetItem(
            1,
            EQUIP_SLOTS.face_slot).id in EQUIP_ID.face_list and item.grade > 0:
        face = 1
    elif Inventory.GetItem(1, EQUIP_SLOTS.earring_slot
                           ).id in EQUIP_ID.earring_list and item.grade > 0:
        earring = 1

    for ring_slot in EQUIP_SLOTS.ring_slots:
        if Inventory.GetItem(
                1, ring_slot).id in EQUIP_ID.ring_list and item.grade > 0:
            ring += 1
    return (eye + face + earring + necklace + ring) >= 5
def Stamp(upToSlot):
    silverStamp = 2049501
    if stampEverything:
        upToSlot = Inventory.GetItemSlotCount(1)

    currentSlot = 0
    for item in Inventory.GetItems(1):
        stamp = Inventory.FindItemByID(silverStamp)

        currentSlot += 1
        if currentSlot > upToSlot:
            break
        while item.grade > 0 and item.option1 > 0  and item.option3==0 \
        and stamp.valid and GameState.IsInGame():
            item = Inventory.GetItem(1, item.pos)
            stamp = Inventory.FindItemByID(silverStamp)
            if stamp.valid:
                oPacket = Packet.COutPacket(stampHeader)
                oPacket.Encode4(int(time.monotonic() * 1000))  #time
                oPacket.Encode2(stamp.pos)
                oPacket.Encode2(item.pos)
                Packet.SendPacket(oPacket)
                time.sleep(1)
Exemple #7
0
def GetItemCount(itemid):
    count = 0
    for item in Inventory.GetItems(1):
        if item.id == itemid:
            count += 1
    return count