#!/usr/bin/env python # simple line animation from LaserClient import * LD = LaserClient({"server":"localhost","port": 50000}) LD.set_scan_rate(35000) y=0 while True: y += 1 if y > 255: y=0 LD.draw_line(128, 0, 128, y) LD.show_frame()
if region != -1: bounce_idx = region + bounce_idx - 2 if bounce_idx < 0: bounce_idx = 0 if bounce_idx > 6: bounce_idx = 6 ball_dx = -ball_dx if bally < BARRIER_BOTTOM or bally > BARRIER_TOP: bounce_idx = 6 - bounce_idx if (ballx < BARRIER1): reset() if (ballx > BARRIER2): reset() circle = gen_circle(ballx, bally, BALL_RADIUS) circle2 = gen_circle(ballx, bally, BALL_RADIUS-2) LD.set_color(RED) LD.draw_quadratic_bezier(circle, 10) LD.set_color(GREEN) LD.draw_quadratic_bezier(circle2, 6) LD.set_color([0xff,0x00,0x20]) LD.draw_line(PLAYER1_X, player1-20, PLAYER1_X, player1+20) LD.set_color([0x20,0xff,0xff]) LD.draw_line(PLAYER2_X, player2-20, PLAYER2_X, player2+20) LD.draw_text("%02i"%(score1), 20, 220, 20) LD.draw_text("%02i"%(score2), 235, 220, 20) LD.show_frame()
import time while True: t = time.localtime() hours = t.tm_hour%12 minutes = t.tm_min seconds = t.tm_sec LD.set_color(RED) # LD.draw_text("%02i:%02i:%02i"%(hours,minutes,seconds), 220, 220, 20) LD.set_color(BLUE) angle = 2*PI*seconds/60 + PI/2 r = 2.0/3 * (WIDTH/2) LD.draw_line(WIDTH/2, HEIGHT/2, WIDTH/2 + r*math.cos(angle), HEIGHT/2 + r*math.sin(angle)) LD.set_color(MAGENTA) angle = 2*PI*minutes/60 + 2*PI/60 * float(seconds)/60 + PI/2 LD.draw_line(WIDTH/2, HEIGHT/2, WIDTH/2 + r*math.cos(angle), HEIGHT/2 + r*math.sin(angle)) angle = 2*PI*hours/12 + 2*PI*minutes/(60*12) + PI/2 r *= 2.0/3 LD.draw_line(WIDTH/2, HEIGHT/2, WIDTH/2 + r*math.cos(angle), HEIGHT/2 + r*math.sin(angle)) r1 = 2.0/3 * (WIDTH/2) r2 = 1.9/3 * (WIDTH/2) LD.set_color(RED) for i in range(12): angle = i * 2*PI/12