def __getSuitTrack(suit,
                   tContact,
                   tDodge,
                   hp,
                   hpbonus,
                   kbbonus,
                   anim,
                   died,
                   leftSuits,
                   rightSuits,
                   battle,
                   toon,
                   fShowStun,
                   beforeStun=0.5,
                   afterStun=1.8,
                   geyser=0,
                   uberRepeat=0,
                   revived=0):
    if hp > 0:
        suitTrack = Sequence()
        sival = ActorInterval(suit, anim)
        sival = []
        if fShowStun == 1:
            sival = Parallel(Func(suit.loop, anim),
                             MovieUtil.zapCog(suit, beforeStun, afterStun))
        else:
            sival = ActorInterval(suit, anim)
        showDamage = Func(suit.showHpText,
                          -hp,
                          openEnded=0,
                          attackTrack=ZAP_TRACK)
        updateHealthBar = Func(suit.updateHealthBar, hp)
        suitTrack.append(Wait(tContact))
        suitTrack.append(showDamage)
        suitTrack.append(updateHealthBar)
        if not geyser:
            suitTrack.append(sival)
        elif not uberRepeat:
            geyserMotion = Sequence(sUp, Wait(0.0), sDown)
            suitLaunch = Parallel(sival, geyserMotion)
            suitTrack.append(suitLaunch)
        else:
            suitTrack.append(Wait(5.5))
        bonusTrack = Sequence(Wait(tContact))
        if died != 0:
            suitTrack.append(MovieUtil.createSuitDeathTrack(
                suit, toon, battle))
        else:
            suitTrack.append(Func(suit.loop, 'neutral'))
        if revived != 0:
            suitTrack.append(
                MovieUtil.createSuitReviveTrack(suit, toon, battle))
        return Parallel(suitTrack, bonusTrack)
    else:
        return MovieUtil.createSuitZaplessMultiTrack(suit, 2.5)